These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Keepstar and Sotiyo - Precursors to Iapetan Titan Class?

Author
Wolfgang Jannesen
Imperial Academy
Amarr Empire
#21 - 2017-02-25 14:34:23 UTC
Pryce Caesar wrote:
Wolfgang Jannesen wrote:
Pryce Caesar wrote:
Nick Bete wrote:
What would be the purpose of introducing these ships? I love the lore too but, we already have enough overpowered hangar queens for the uber wealthy in the game.


You must have missed the part where I suggested there would be a limited amount, like the Palatine Keepstar.

The fact that they exist in the lore provides an opportunity for these ships to be introduced in the game. Furthermore, the difficulty and time required to gather the resources to build them, and a limit to how many can exist at any given time, would balance out whatever amount of firepower CCP would decide to give such a vessel.


You missed the point.

What is the gameplay necessity for one of these ships and what role will it fill that hasn't already been filled? If those questions don't have an answer this ship won't exist in game.


1. A Multi-Purpose Super-capital. Rather than be restricted to Doomsdays as its specialty, it will be able to use the same Siege Modules as Dreadnoughts, and able to field flights of fighters like the Carriers and Super-Carrier, while possessing improved versions of the bonuses Titans have.

2. A secondary mode as a Citadel. Because the Iapetans would be too large to dock into a regular Keepstar, you can have them enter a secondary, reinforced mode that makes them stationary and function like a Keepstar. In that same sense, they can function as mobile Citadels. Yes, this would include industrial capabilities.

3. Fleet Transportation. The Iapetans are big enough to house even other Titans inside them, so an Alliance/Coalition could use the Iapetans as hot-droppers into a battle-zone where, once they arrive, the Alliance in charge of it is able to deploy entire fleets from them into the heat of battle.

4. Mass-Fleet Jump Drive. A large scale version of the Micro Jump Field Generator, an Iapetan could be able to jump an entire fleet from one system to another without the need for the rest of the fleet to expend Jump Drive fuel.






So you want to knock all capitals to the curb with power creep, and replace them all with the most overpowered ship possible?
Pryce Caesar
University of Caille
Gallente Federation
#22 - 2017-02-26 15:56:14 UTC
Wolfgang Jannesen wrote:
Pryce Caesar wrote:
Wolfgang Jannesen wrote:
Pryce Caesar wrote:
Nick Bete wrote:
What would be the purpose of introducing these ships? I love the lore too but, we already have enough overpowered hangar queens for the uber wealthy in the game.


You must have missed the part where I suggested there would be a limited amount, like the Palatine Keepstar.

The fact that they exist in the lore provides an opportunity for these ships to be introduced in the game. Furthermore, the difficulty and time required to gather the resources to build them, and a limit to how many can exist at any given time, would balance out whatever amount of firepower CCP would decide to give such a vessel.


You missed the point.

What is the gameplay necessity for one of these ships and what role will it fill that hasn't already been filled? If those questions don't have an answer this ship won't exist in game.


1. A Multi-Purpose Super-capital. Rather than be restricted to Doomsdays as its specialty, it will be able to use the same Siege Modules as Dreadnoughts, and able to field flights of fighters like the Carriers and Super-Carrier, while possessing improved versions of the bonuses Titans have.

2. A secondary mode as a Citadel. Because the Iapetans would be too large to dock into a regular Keepstar, you can have them enter a secondary, reinforced mode that makes them stationary and function like a Keepstar. In that same sense, they can function as mobile Citadels. Yes, this would include industrial capabilities.

3. Fleet Transportation. The Iapetans are big enough to house even other Titans inside them, so an Alliance/Coalition could use the Iapetans as hot-droppers into a battle-zone where, once they arrive, the Alliance in charge of it is able to deploy entire fleets from them into the heat of battle.

4. Mass-Fleet Jump Drive. A large scale version of the Micro Jump Field Generator, an Iapetan could be able to jump an entire fleet from one system to another without the need for the rest of the fleet to expend Jump Drive fuel.






So you want to knock all capitals to the curb with power creep, and replace them all with the most overpowered ship possible?


No, that is not what I am saying at all.

Furthermore, the difficulty and time required to gather the resources to build them, and a limit to how many can exist at any given time, would balance out whatever amount of firepower CCP would decide to give such a vessel


The Iapetans exist in a very limited number among the four Empires already, so putting a hard number limit on how may Iapetans can exist at anyone time would ensure that the Capitals not lose their positions and existing roles in alliances.

They would function as Aces-in-the-hole, not replace the roles of existing Capitals.
Wolfgang Jannesen
Imperial Academy
Amarr Empire
#23 - 2017-02-26 16:03:46 UTC
I'm not sold on this idea at all.
Pryce Caesar
University of Caille
Gallente Federation
#24 - 2017-02-27 17:36:30 UTC
Wolfgang Jannesen wrote:
I'm not sold on this idea at all.


Unless you are an alt, you have not been in the game that long, so I don't think you have as good a grasp on Capitals as you might think. Any well organized fleet able to concentrate their fire-power can melt any regular Capital, or even a Super-Capital. It happens all the time in Null-Sec.

An Iapetan Titan, on the other hand, would be able to present a far bigger challenge to take down. And isn't that what EVE is about?

High risk, high reward.

Milla Goodpussy
Garoun Investment Bank
#25 - 2017-02-27 20:00:49 UTC
Not ever going to happen!

why not?

cause ccp seagull has said.."THERE IS NO TURNING BACK NOW"

so that means all that old lore, ancient "chit" is in the past and let it stay dead and gone forever.. no! they couldn't fit into a keepstar and NO they shouldn't come back..if they did decide to bring 1 back. then it better be for NPE to give new starters a chance to sniff's eve's ancient lore..............!!!!!!!!!!!!!!!!!

Eve Online has a long way to go to draw its numbers and keep the game hot on the minds of the spreadsheet masters of the universe.. perhaps the OP who does share his/her passion with us about eve online.. send in feedback to CCP to help them figure out why they're missing the target!


I end this brief rant with........

I WANT MY FREAKING CALDARI SKIN EVENT!
AND I WANT IT NOW!!!!!!!!!!!!!!!
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#26 - 2017-02-27 20:16:28 UTC  |  Edited by: Eternus8lux8lucis
The easiest way to make it interesting is give one to each FW militia as the final warzone control. If total warzone control is achieved the titan of both factions goes permanently vulnerable. Victory is achieved by "destroying" the opposing titan and a successful defense is achieved by destroying the warzone controllers titan. Both must be done in the opponents own high sec given a limited FW NPC response; decreasing per timer with the first being a hard floor on the force and dps needed, while the secondary and tertiary timers are very limited as "defense forces" scatter and are left up to the FW militia members.

Updated permanent killmarks for each successful destruction of the titan on any ship the pilot flies but only while in FW and only until they leave FW again. Also a permanent medal which goes with the pilot regardless.

Titans sit in a staging system until warzone control is achieved and then can be boarded by the home militia and must be permanently defended 24/7. If attacked while unmanned the defenders automatically lose an RF cycle. If it is caught without anyone in the last RF it is destroyed with only limited hull HPs and zero NPC response.


There is now a victory achievement in high sec to destroy by mounting a full scale assault on the enemies home territory.Twisted

Edit Movement. Can jump one system away in any home territory once per day. Jump takes 15min-1hour to complete and cannot be stopped by scram or disruption by the enemy. Lands randomly inside the destination system. Will help promote some strategy regarding system placements and force a bit of cat and mouse to the timer game.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Amojin
Doomheim
#27 - 2017-02-27 20:19:53 UTC
Nick Bete wrote:
What would be the purpose of introducing these ships? I love the lore too but, we already have enough overpowered hangar queens for the uber wealthy in the game.


The 'lore' of this game would fit into a 200 pg paperback. I'm being generous, with that, by the way.

And most of you don't play the lore that does exist, scant as it is, so what difference does it make?
unidenify
Deaf Armada
#28 - 2017-02-27 21:03:58 UTC
from what I know, no players have ever seen Iapetan titan before.

there is photo and in-game event from what I hear, however CCP later said they were First Generation Titan, not Lapetan Titan.

titans that we can use are Second Generation Titan. So, I doubt we will see Lapetan Titan in game in short of being part of lore event.
Cade Windstalker
#29 - 2017-02-27 21:42:06 UTC
Amojin wrote:
Nick Bete wrote:
What would be the purpose of introducing these ships? I love the lore too but, we already have enough overpowered hangar queens for the uber wealthy in the game.


The 'lore' of this game would fit into a 200 pg paperback. I'm being generous, with that, by the way.

And most of you don't play the lore that does exist, scant as it is, so what difference does it make?


That's funny because there's literally been more Lore written than this by several times Lol

More than that though the Lore of Eve is written by its players as much as anything dictated by CCP. Eve Lore is as much Burn Jita, World War Bee, or B-R5RB as it is the Chronicles, Old Man's Star, and Templar One, because Eve is a living and dynamic universe, not a scripted and dispensed cannon of events.
Amojin
Doomheim
#30 - 2017-02-27 21:45:17 UTC
Cade Windstalker wrote:
Amojin wrote:
Nick Bete wrote:
What would be the purpose of introducing these ships? I love the lore too but, we already have enough overpowered hangar queens for the uber wealthy in the game.


The 'lore' of this game would fit into a 200 pg paperback. I'm being generous, with that, by the way.

And most of you don't play the lore that does exist, scant as it is, so what difference does it make?


That's funny because there's literally been more Lore written than this by several times Lol

More than that though the Lore of Eve is written by its players as much as anything dictated by CCP. Eve Lore is as much Burn Jita, World War Bee, or B-R5RB as it is the Chronicles, Old Man's Star, and Templar One, because Eve is a living and dynamic universe, not a scripted and dispensed cannon of events.



Lore is Cathedral, not Bazaar. Your fan-fiction is not lore.
Pryce Caesar
University of Caille
Gallente Federation
#31 - 2017-02-28 03:40:00 UTC
unidenify wrote:
from what I know, no players have ever seen Iapetan titan before.

there is photo and in-game event from what I hear, however CCP later said they were First Generation Titan, not Lapetan Titan.

titans that we can use are Second Generation Titan. So, I doubt we will see Lapetan Titan in game in short of being part of lore event.


The Molyneux theft, as mentioned in the OP.

Speaking of which, here is a link to a drawing of what the Iapetans look like, and there are also older threads on here that talk about the Iapetan Titans: https://www.facebook.com/groups/EveOnlineFans/permalink/10155187163896015/

Yes, those little colorless sketches beside the massive Iapetan Titans are our Promethean Titans.

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#32 - 2017-02-28 10:48:19 UTC
Amojin wrote:
Nick Bete wrote:
What would be the purpose of introducing these ships? I love the lore too but, we already have enough overpowered hangar queens for the uber wealthy in the game.


The 'lore' of this game would fit into a 200 pg paperback. I'm being generous, with that, by the way.

And most of you don't play the lore that does exist, scant as it is, so what difference does it make?

https://forums.eveonline.com/default.aspx?g=posts&m=5826895#post5826895

Theres quite a few books written on the Lore aspects.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Wolfgang Jannesen
Imperial Academy
Amarr Empire
#33 - 2017-02-28 13:32:13 UTC
Pryce Caesar wrote:
Wolfgang Jannesen wrote:
I'm not sold on this idea at all.


Unless you are an alt, you have not been in the game that long, so I don't think you have as good a grasp on Capitals as you might think. Any well organized fleet able to concentrate their fire-power can melt any regular Capital, or even a Super-Capital. It happens all the time in Null-Sec.

An Iapetan Titan, on the other hand, would be able to present a far bigger challenge to take down. And isn't that what EVE is about?

High risk, high reward.



'lol you're new, your employment history says so' is not an argument worth debating.

The exclusivity it, power, and availability only to the most powerful alliances make this ship a non-starter from the get go. There's no reason for this thing aside from you want a wildly overpowered Titan for your alliance. The balance isn't there just because ITS HARD TO BUILD AND THERES ONLY SO MANY

Cade Windstalker
#34 - 2017-02-28 20:24:08 UTC
Amojin wrote:
Lore is Cathedral, not Bazaar. Your fan-fiction is not lore.


Lol

You don't get to decide what is or isn't lore. Comments that have been made in interviews are now part of Star Trek lore because someone came out and said "yeah, that fan theory? That's totally what we intended. That's cannon."

Eve has novels, and the chronicles, and then it has the players and their efforts. It's all lore, whether you like it or not. Roll
Janus Thor
Deep Core Mining Inc.
Caldari State
#35 - 2017-02-28 21:20:15 UTC
I am imagining this ship/citadel or whatever, as somekind of alliance owned structure. This structure functions much like a "guildhall" which exists in other games, with further functions off course.

The structure gives alliance members protection of their ships, and belongings...but is also a tradehub-gatheringplace-manufacture and r&d factory.

If in the future, trophies can be made of epic alliance battles, these can be displayed inside the hangar, captains quarters or otherwise.

The structure has strong defenses, and can only move once pr. 24 hrs. The distance of travel is limited to different kinds of fuel which are combined with ice and rare minerals.

It cannot be used as an offensive "deathstar", but if an opposing faction or alliance manages to destroy it, they off course will receive a trophy of their victory, and eventual spoils of combat.

So all in all, i see the structure or whatever it will be called, as a beacon to whoever alliance or faction who wants to destroy it. But at the same time an advantage to whoever builds it, and manages to defend it.

Just some of my thoughts of this topic. Blink
Pryce Caesar
University of Caille
Gallente Federation
#36 - 2017-03-01 00:33:17 UTC
Wolfgang Jannesen wrote:
Pryce Caesar wrote:
Wolfgang Jannesen wrote:
I'm not sold on this idea at all.


Unless you are an alt, you have not been in the game that long, so I don't think you have as good a grasp on Capitals as you might think. Any well organized fleet able to concentrate their fire-power can melt any regular Capital, or even a Super-Capital. It happens all the time in Null-Sec.

An Iapetan Titan, on the other hand, would be able to present a far bigger challenge to take down. And isn't that what EVE is about?

High risk, high reward.



'lol you're new, your employment history says so' is not an argument worth debating.

The exclusivity it, power, and availability only to the most powerful alliances make this ship a non-starter from the get go. There's no reason for this thing aside from you want a wildly overpowered Titan for your alliance. The balance isn't there just because ITS HARD TO BUILD AND THERES ONLY SO MANY



I misinterpreted your character's date of birth due to only looking at your recent history, but I actually have been around the block a bit longer than you.

In case you do not realize, size, power and exclusivity matter not in EVE. Any person can fly a ship made of bling, but that same person will lose that ship almost instantly to a group piloting smaller ships with the know-how to tear apart bigger ships. That is how guys lose Super-Carriers and Titans outside of war-zones.

What you see as "overpowered", other players will see as a new challenge worthy of their determination and skill. There are guys who hunt down Titans and kill them for fun. And recall that CCP originally thought only a handful of Titans would be built, and look at where they are now. Thousands have been built, and hundreds have been lost.

Introduce Iapetans, and the same thing that happened with the Titans and Citadels will happen with them - incorporation into the Metagame, and battles waged over destroying them.

So no, I do not see the balance issues you speak of, because EVE players are made of tougher stuff than to let new things disrupt the meta.


Wolfgang Jannesen
Imperial Academy
Amarr Empire
#37 - 2017-03-01 13:13:05 UTC
Pryce Caesar wrote:
Wolfgang Jannesen wrote:
Pryce Caesar wrote:
Wolfgang Jannesen wrote:
I'm not sold on this idea at all.


Unless you are an alt, you have not been in the game that long, so I don't think you have as good a grasp on Capitals as you might think. Any well organized fleet able to concentrate their fire-power can melt any regular Capital, or even a Super-Capital. It happens all the time in Null-Sec.

An Iapetan Titan, on the other hand, would be able to present a far bigger challenge to take down. And isn't that what EVE is about?

High risk, high reward.



'lol you're new, your employment history says so' is not an argument worth debating.

The exclusivity it, power, and availability only to the most powerful alliances make this ship a non-starter from the get go. There's no reason for this thing aside from you want a wildly overpowered Titan for your alliance. The balance isn't there just because ITS HARD TO BUILD AND THERES ONLY SO MANY



I misinterpreted your character's date of birth due to only looking at your recent history, but I actually have been around the block a bit longer than you.

In case you do not realize, size, power and exclusivity matter not in EVE. Any person can fly a ship made of bling, but that same person will lose that ship almost instantly to a group piloting smaller ships with the know-how to tear apart bigger ships. That is how guys lose Super-Carriers and Titans outside of war-zones.

What you see as "overpowered", other players will see as a new challenge worthy of their determination and skill. There are guys who hunt down Titans and kill them for fun. And recall that CCP originally thought only a handful of Titans would be built, and look at where they are now. Thousands have been built, and hundreds have been lost.

Introduce Iapetans, and the same thing that happened with the Titans and Citadels will happen with them - incorporation into the Metagame, and battles waged over destroying them.

So no, I do not see the balance issues you speak of, because EVE players are made of tougher stuff than to let new things disrupt the meta.




Its only a multi-purpose cure-all capital ship that's also a citadel, and you want it big enough to dock other Titans. Can't see why this thing might be ridiculous
Salvos Rhoska
#38 - 2017-03-01 14:12:12 UTC
Wolfgang Jannesen wrote:
Its only a multi-purpose cure-all capital ship that's also a citadel, and you want it big enough to dock other Titans. Can't see why this thing might be ridiculous


This is sarcasm, right?
My sarcasm-o-meter broke years ago.

You might want to say what you mean, and mean what you say instead.
If only so someone doesnt quote you on the above as literally supporting this idea.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#39 - 2017-03-01 14:43:09 UTC
Janus Thor wrote:
I am imagining this ship/citadel or whatever, as somekind of alliance owned structure. This structure functions much like a "guildhall" which exists in other games, with further functions off course.

The structure gives alliance members protection of their ships, and belongings...but is also a tradehub-gatheringplace-manufacture and r&d factory.

If in the future, trophies can be made of epic alliance battles, these can be displayed inside the hangar, captains quarters or otherwise.

The structure has strong defenses, and can only move once pr. 24 hrs. The distance of travel is limited to different kinds of fuel which are combined with ice and rare minerals.

It cannot be used as an offensive "deathstar", but if an opposing faction or alliance manages to destroy it, they off course will receive a trophy of their victory, and eventual spoils of combat.

So all in all, i see the structure or whatever it will be called, as a beacon to whoever alliance or faction who wants to destroy it. But at the same time an advantage to whoever builds it, and manages to defend it.

Just some of my thoughts of this topic. Blink

And as a trade hub and mission agent center it would tax users of its services and this aggregate sum, perhaps weekly, would be tallied and like modules give a 50% drop rate chance upon destruction of EACH modular sum in a plethora of scatter can jet cans. Filled with LP tokens, isk tokens, minerals, etc that have been taxed since it was destroyed last. All of which can be stolen, destroyed, scooped, etc on a grid where a large scale combat has taken place.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Buchatar
Perkone
Caldari State
#40 - 2017-03-01 16:04:49 UTC
Mirroring someone else's comment. This item if implemented will go into the hands of the largest and most organised (thus, most powerful) alliance. Without fail.
There might be some contest after release as a fight for resources occurs, but it won't be huge.

Fast forward and this item has been created and is a system somewhere. Like the first Titans of legend, why would it be anywhere else apart from in a super safe, highly secret area? What incentive is there to risk it if there's only going to be a finite amount? I see it being a collectors item, nothing more.

Previous page123Next page