These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Time Dilation = justification for CCP FAIL

First post
Author
Milli Sanchez
Vitriol Ventures.
#1 - 2012-01-21 18:54:20 UTC  |  Edited by: Milli Sanchez
Currently fighting in 92D. 1260 in local and dilation is so bad I cant lock anything. Shocked

Dilation is FAIL. This is NOT fun and simply not worth participating in big fleet PvP anymore.

CCP stop thinking up awesome technical work arounds and fix the #$% game.
Jack Tronic
borkedLabs
#2 - 2012-01-21 19:02:19 UTC  |  Edited by: Jack Tronic
Milli Sanchez wrote:

CCP stop thinking up awesome technical work arounds and fix the #$% game.


They can fix it but it would mean there would be a 800 players in local limit with traffic control being enabled to lock the gates.

There's only so much they can do in a given time to optimize the game even more, 1200 players is really alot for it to handle on one grid, all spamming actions, all doing something else, etc.
Lord Amaterasu
Aves Autem Obumbratio
#3 - 2012-01-21 19:04:17 UTC
Milli Sanchez wrote:
CCP stop thinking up awesome technical work arounds and fix the #$% game.


Uum. I think that's only way how you fix a game.

Long live the Empress Catiz of Amarr!!

Nova Fox
Novafox Shipyards
#4 - 2012-01-21 19:05:53 UTC
Meh...

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Dirk Magnum
Spearhead Endeavors
#5 - 2012-01-21 19:09:49 UTC
Nova Fox wrote:
Meh...

Seconding meh.

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Atticus Fynch
#6 - 2012-01-21 19:11:46 UTC  |  Edited by: Atticus Fynch
There is a fix but you all wouldnt be happy with it....

...enforced limit of fleet sizes/encounters/battles.

Your lag would then be fixed.

[b]★★★Cargo Pilots Unite!!!★★★ https://forums.eveonline.com/default.aspx?g=posts&m=668132&#post668132[/b]

Signho
Doomheim
#7 - 2012-01-21 19:18:55 UTC
hahaha.

CFC complaining about lag.
Valei Khurelem
#8 - 2012-01-21 19:20:12 UTC
From what I've seen it isn't much of a solution, it'd be more cost effective in the long run to give all EVE subscribers free fibre optic connections with the amount of subscription money frankly.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

baltec1
Bat Country
Pandemic Horde
#9 - 2012-01-21 19:24:03 UTC
Also fighting in 92D and TiDi is working fantasticly for meStraight

**** titans though.
Tippia
Sunshine and Lollipops
#10 - 2012-01-21 19:33:33 UTC
Milli Sanchez wrote:
Currently fighting in 92D. 1260 in local and dilation is so bad I cant lock anything. Shocked

Dilation is FAIL. This is NOT fun and simply not worth participating in big fleet PvP anymore.
So you find black loading screens very amusing I take it?
Quote:
CCP stop thinking up awesome technical work arounds and fix the #$% game.
Funny how two seemingly different things can be so unequivocally one and the same. The alternative is that you won't be allowed to be in the fight at all, would you prefer that?
Aiwha
School of Applied Knowledge
Caldari State
#11 - 2012-01-21 19:42:52 UTC
Atticus Fynch wrote:
There is a fix but you all wouldnt be happy with it....

...enforced limit of fleet sizes/encounters/battles.

Your lag would then be fixed.



You shut your mouth.

Sanity is fun leaving the body.

ElQuirko
University of Caille
Gallente Federation
#12 - 2012-01-21 19:45:35 UTC
Aiwha wrote:
Atticus Fynch wrote:
There is a fix but you all wouldnt be happy with it....

...enforced limit of fleet sizes/encounters/battles.

Your lag would then be fixed.



You shut your mouth.


OOOOOOOOOOOOH

Dodixie > Hek

Rikki Sals
BioLogistics
#13 - 2012-01-21 19:55:33 UTC
Milli Sanchez wrote:

CCP stop thinking up awesome technical work arounds and fix the #$% game.


I see what you did there!
sYnc Vir
Wolfsbrigade
Ghost Legion.
#14 - 2012-01-21 20:02:54 UTC  |  Edited by: sYnc Vir
Eve has lag? hmm dont seem to get it in the best pvp zone that is low sec

Don't ask about Italics, just tilt your head.

Mars Theran
Foreign Interloper
#15 - 2012-01-21 20:07:16 UTC
I'm not really familiar with the technical aspects of time dilation in game; but isn't the idea, that you have to wait turns to take actions? Also, when you try to lock something, shouldn't it just wait until that turn is up, then apply the lock in sequence?

zubzubzubzubzubzubzubzub
Dalmont Delantee
Gecko Corp
#16 - 2012-01-21 20:07:16 UTC
Valei Khurelem wrote:
From what I've seen it isn't much of a solution, it'd be more cost effective in the long run to give all EVE subscribers free fibre optic connections with the amount of subscription money frankly.


The issues with the cores, nothing to do with connections...
Indahmawar Fazmarai
#17 - 2012-01-21 20:12:15 UTC
Milli Sanchez wrote:
Nullsec whining


Somebody call the whaambulance and cut down fleet size to 12,000 "control points" vs 12,000 "control points". A frigate = 10 control points and a supercap = 1000 control points, good afernoon and enjoy your lag-free battles. Roll

Some people are NEVER content... Ugh
Lauren Hellfury
Super Happy Awesome Fun Times
#18 - 2012-01-21 20:16:59 UTC
and how would that help if you suddenly had 10 fleets?

artifical limits are easily avoided. hard limits = first there win.

Help rid New Eden of T2 BPOs: ** https://forums.eveonline.com/default.aspx?g=posts&t=62797 **The Full Pocket Aggro blog:  http://fullpocketaggro.blogspot.com/ **Now showing: **Margin Trading Scams

Indahmawar Fazmarai
#19 - 2012-01-21 20:23:39 UTC
Lauren Hellfury wrote:
and how would that help if you suddenly had 10 fleets?

artifical limits are easily avoided. hard limits = first there win.


Node size + blue/red check + no neutrals allowed in.

The point is is, you can have open-end resource-consuming batltles that may work as best as possible, but not necessarily well, or limited battles assured to work well within their allotted resources.
atrum dux
The Scope
Gallente Federation
#20 - 2012-01-21 20:28:06 UTC
Worked fine for me, too bad we lost again.
123Next pageLast page