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nullsec and lowsec // carebear systems

Author
March rabbit
Aliastra
Gallente Federation
#101 - 2017-03-01 06:37:05 UTC  |  Edited by: March rabbit
OK. Let's 'remove' or 'delay' Local.

Attackers:
- have map statistics (NPC killed, SOV indexes, number of players, in general interesting systems are not many and well known to anyone)
- have instant anomalies list
- have almost instant d-scan
Result: gang moves not to 'nowhere' but to well known systems where they can find someone. Upon entering they glance on list of anomalies, d-scan and then tacklers warp to some signatures with pretty good chances to catch unsuspecting victim there.

Defenders:
- have manually managed intel channel (note: won't work if aggressors can pass undetected)
- have d-scan (note: does not help against recon(?) ships)
- need to be in anomaly for long periods of time
Result: like in WH people will get tunnel syndrome pressing d-scan every second or they will put alts on gates.

Well... Unless we get some replacement for local i see very big disbalance here. And no 'home bonus' at all.

Edit: If i'm not mistaken, WHes have local semi-automatic alarm system. It called "WH collapsing + Automatic signature appearing". In general when you close all WHs to your system you have means to detect any try to visit you. Correct me if i'm wrong.

The Mittani: "the inappropriate drunked joke"

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#102 - 2017-03-01 08:24:36 UTC
Salvos Rhoska wrote:
Cynos are irrelevant in the Local ID issue since a lit cyno is visible to all, regardless of Local ID.

No this is wrong. Cynos are the equivalent of no local for one side. A cyno is basically a way of carrying an entire fleet in your ship and ejecting them when you need them.

If the cyno showed in local before it was activated thatd be different but it doesnt so theres no way to see the potential fleet moving around with your cyno ship which makes them effectively hidden in local despite the fact they are actually 1 second from the system

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Salvos Rhoska
#103 - 2017-03-01 08:43:29 UTC  |  Edited by: Salvos Rhoska
March rabbit wrote:
OK. Let's 'remove' or 'delay' Local.

Attackers:
- have map statistics (NPC killed, SOV indexes, number of players, in general interesting systems are not many and well known to anyone)
- have instant anomalies list
- have almost instant d-scan
Result: gang moves not to 'nowhere' but to well known systems where they can find someone. Upon entering they glance on list of anomalies, d-scan and then tacklers warp to some signatures with pretty good chances to catch unsuspecting victim there.

Defenders:
- have manually managed intel channel (note: won't work if aggressors can pass undetected)
- have d-scan (note: does not help against recon(?) ships)
- need to be in anomaly for long periods of time
Result: like in WH people will get tunnel syndrome pressing d-scan every second or they will put alts on gates.


Yep, that about sums it up.

The "home-field" advantage is from profits from developing the system, and proximity to your own structure and blues.

Ive made no pretenses about this probably benefiting the attacker more than the defender as compared to the current situation.

Whether that is good or bad, depends on whether one thinks PvP conflict, or safer PvE is a priority.
I think the former.

D-scan is apparently in the pipeline for an overhaul, but it may be just a UI change.
I think its safe to say many people dont like d-scan spamming, and spam-clicking sucks as a game mechanic and isnt great for our carpal tunnels either.

Cloaked ships/d-scan immune ships present a problem. A delayed Local ID might remedy that, to identify persistent cloaked/d-scan immune ships in a system.

Theŕe is the question then of Malcanis' Generalised Law, as to will this benefit larger entities excessively compared to smaller ones.
Im not a fan of this "law", or its generalisation past its original text. In either case, its a more onto a litmus test, than an axiom.

Im not convinced removing Local ID from Player Sov will result in steamrolling of smaller entities, atleast not without commensurate opportunity for smaller entities to benefit from the same change, especially against other smaller entities.

As Ive said earlier, I am of the position, that Local ID has a suppression/dampening effect on PVP in Player Sov, as an artificial, automatic and free source of intel that currently favors running and hiding, rather than aggression. It enforces a fake "peace", where attackers are telegraphed to targets, and can run to hide well before they are at real, present risk.
Salvos Rhoska
#104 - 2017-03-01 09:01:48 UTC
Infinity Ziona wrote:
Salvos Rhoska wrote:
Cynos are irrelevant in the Local ID issue since a lit cyno is visible to all, regardless of Local ID.

No this is wrong. Cynos are the equivalent of no local for one side. A cyno is basically a way of carrying an entire fleet in your ship and ejecting them when you need them.

If the cyno showed in local before it was activated thatd be different but it doesnt so theres no way to see the potential fleet moving around with your cyno ship which makes them effectively hidden in local despite the fact they are actually 1 second from the system


Cynos and Local ID are two separate mechanics.

Local ID wont tell you if its a cyno ship, nor what fleet may be waiting for the lit cyno.
(Albeit, you can make a guess if you investigate the suspicious interlopers killboard, or the account is known to field cynos).

Once the cyno is lit, you will see it, regardless of this change.
As to ascertaining the strength of the jumping fleet, d-scan can provide that data, as can combat probing.
(Exempting cloaked/d-scan immune ships)

Remember, that if Local ID is removed from Player Sov, as much as it makes you more vulnerable, it makes your enemies equally vulnerable to your same action against them too. Equity is served.

Shae Tadaruwa
Science and Trade Institute
Caldari State
#105 - 2017-03-01 09:16:23 UTC  |  Edited by: Shae Tadaruwa
Salvos Rhoska wrote:

As to ascertaining the strength of the jumping fleet, d-scan can provide that data, as can combat probing.
(Exempting cloaked/d-scan immune ships)

WTF? Do you even play this game?

Why the hell would you need to use dscan or combat probes? The ships will land on grid with you. Just look at your overview.

The lack of knowledge on display in that post is not surprising, nor the first time.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Soel Reit
The Scope
Gallente Federation
#106 - 2017-03-01 09:22:05 UTC
Shae Tadaruwa wrote:
Salvos Rhoska wrote:

As to ascertaining the strength of the jumping fleet, d-scan can provide that data, as can combat probing.
(Exempting cloaked/d-scan immune ships)

WTF? Do you even play this game?

Why the hell would you need to use dscan or combat probes? The ships will land on grid with you. Just look at your overview.

The lack of knowledge on display in that post is not surprising, nor the first time.




????????

l33t people obviously cyno in off-grid and then warp in!
you need a certain style in doing things!

can't cyno in on-grid like a common pleb WTF
Salvos Rhoska
#107 - 2017-03-01 09:25:23 UTC
Shae Tadaruwa wrote:
Intel should only be available to the owners of space, no one else.


So you want to make ratting in Player Sov the safest of all sectors, with the greatest rewards, than anywhere else?

How the fk does that make sense?
Shae Tadaruwa
Science and Trade Institute
Caldari State
#108 - 2017-03-01 09:27:12 UTC  |  Edited by: Shae Tadaruwa
Salvos Rhoska wrote:
Shae Tadaruwa wrote:
Intel should only be available to the owners of space, no one else.


So you want to make ratting in Player Sov the safest of all sectors, with the greatest rewards, than anywhere else?

How the fk does that make sense?

No, I don't think any change is needed. It's fine as is.

I was just using your 'logic', which even you were able to see the stupidity of.

Such a dumb thread because of your usual hijack of any discussion.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Salvos Rhoska
#109 - 2017-03-01 09:35:45 UTC
Shae Tadaruwa wrote:
Why the hell would you need to use dscan or combat probes? The ships will land on grid with you. Just look at your overview..

If you get hotdropped, too bad, too sad.

Local ID doesnt change cyno mechanics.

If you have a problem with cyno mechanics, take that up with CCP.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#110 - 2017-03-01 09:38:02 UTC  |  Edited by: Shae Tadaruwa
Salvos Rhoska wrote:
Shae Tadaruwa wrote:
Why the hell would you need to use dscan or combat probes? The ships will land on grid with you. Just look at your overview..

If you get hotdropped, too bad, too sad.

Local ID doesnt change cyno mechanics.

If you have a problem with cyno mechanics, take that up with CCP.

I don't have an issue with cyno mechanics, nor the presence of local.

Just gob smacked by the lack of understanding of the game that you displayed. You demonstrated clearly that you have no clue of nullsec. None. Zero, zip, nada.

You have no business discussing mechanics you have no clue about. Go learn the game first.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Salvos Rhoska
#111 - 2017-03-01 09:40:07 UTC  |  Edited by: Salvos Rhoska
Shae Tadaruwa wrote:
Snip.


You didnt use "my logic".

You used your own to contrive a patently stupid suggestion that the most lucrative and autonomous sector in EVE, should also be the safest with exclusive access to free automatic Local ID.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#112 - 2017-03-01 09:43:10 UTC
Salvos Rhoska wrote:
Shae Tadaruwa wrote:
Snip.


You didnt use "my logic".

You used your own to contrive a patently stupid suggestion that the most lucrative and autonomous sector in EVE, should also be the safest with exclusive access to free automatic Local ID.

Seriously Salvos, go learn the game and then come back when you can discuss things from experience and knowledge.

Hot drop in a safe. Genius.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Salvos Rhoska
#113 - 2017-03-01 09:46:38 UTC
Shae Tadaruwa wrote:
Salvos Rhoska wrote:
Shae Tadaruwa wrote:
Snip.


You didnt use "my logic".

You used your own to contrive a patently stupid suggestion that the most lucrative and autonomous sector in EVE, should also be the safest with exclusive access to free automatic Local ID.

Seriously Salvos, go learn the game and then come back when you can discuss things from experience and knowledge.

Hot drop in a safe. Genius.


Your suggestion would turn Player Sov into a safer space than HS.

Wtf are you smoking? Slap yourself, repeatedly, till you come to your senses.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#114 - 2017-03-01 09:48:51 UTC  |  Edited by: Shae Tadaruwa
Salvos Rhoska wrote:
Shae Tadaruwa wrote:
Salvos Rhoska wrote:
Shae Tadaruwa wrote:
Snip.


You didnt use "my logic".

You used your own to contrive a patently stupid suggestion that the most lucrative and autonomous sector in EVE, should also be the safest with exclusive access to free automatic Local ID.

Seriously Salvos, go learn the game and then come back when you can discuss things from experience and knowledge.

Hot drop in a safe. Genius.


Your suggestion would turn Player Sov into a safer space than HS.

Wtf are you smoking? Slap yourself, repeatedly, till you come to your senses.

One last time for the dummy.

It's not my suggestion at all. It was a play on your idea to show how ridiculous the whole thing is. Things are fine as is. No change needed.

Now run off and practice your nullsec mechanics. Maybe on SiSi where you can learn things slowly.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Shae Tadaruwa
Science and Trade Institute
Caldari State
#115 - 2017-03-01 09:52:24 UTC
Salvos Rhoska wrote:
Once the cyno is lit, you will see it, regardless of this change.
As to ascertaining the strength of the jumping fleet, d-scan can provide that data, as can combat probing.
(Exempting cloaked/d-scan immune ships)

Just quoting this again so it doesn't get lost in misdirection.

It needs to be seen by others to see the calibre of game knowledge being argued here.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Salvos Rhoska
#116 - 2017-03-01 09:55:15 UTC
Shae Tadaruwa wrote:
Intel should only be available to the owners of space, no one else.


So Player Sov, as the most lucrative space, should have exclusive free automatic Local ID?

How would that not turn Player Sov into a safer, and richer place than HS?

Spoken like a true nullbear.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#117 - 2017-03-01 10:01:12 UTC  |  Edited by: Shae Tadaruwa
Salvos Rhoska wrote:
Once the cyno is lit, you will see it, regardless of this change.
As to ascertaining the strength of the jumping fleet, d-scan can provide that data, as can combat probing.
(Exempting cloaked/d-scan immune ships)

Cyno off grid, as a serious statement, when hot dropping. Lol.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Salvos Rhoska
#118 - 2017-03-01 10:02:44 UTC  |  Edited by: Salvos Rhoska
Shae Tadaruwa wrote:
Salvos Rhoska wrote:
Once the cyno is lit, you will see it, regardless of this change.
As to ascertaining the strength of the jumping fleet, d-scan can provide that data, as can combat probing.
(Exempting cloaked/d-scan immune ships)

Just quoting this again so it doesn't get lost in misdirection.

It needs to be seen by others to see the calibre of game knowledge being argued here.


So you are trying to argue that you should know the composition of a jumping fleet beforehand?

Wat? Wtf has that to do with Local ID?
You cant ascertain that till they are on grid.

So you want Local ID for the privilege of not having to ascertain that fleet by effort, and instead having it shown free, automatically, by Local ID?

How convenient.

"BOOHOO, I want my free, automatic intel! Im just an innocent bling carrier ratter farming my lucrative space! How dare you require me to incur risk doing so, or have to watch my surroundings!"

Spoken, again, like a true nullbear.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#119 - 2017-03-01 10:14:13 UTC
Salvos Rhoska wrote:
Shae Tadaruwa wrote:
Salvos Rhoska wrote:
Once the cyno is lit, you will see it, regardless of this change.
As to ascertaining the strength of the jumping fleet, d-scan can provide that data, as can combat probing.
(Exempting cloaked/d-scan immune ships)

Just quoting this again so it doesn't get lost in misdirection.

It needs to be seen by others to see the calibre of game knowledge being argued here.


So you are trying to argue that you should know the composition of a jumping fleet beforehand?

What. Lol. No.

You won't know the composition beforehand. That was pointed out to you earlier.

That completely stupid post about knowing the composition of the hot dropping fleet by using dscan or combat probes is totally yours. No one else's. We all seem to understand the game fine.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Salvos Rhoska
#120 - 2017-03-01 10:16:28 UTC  |  Edited by: Salvos Rhoska
Shae Tadaruwa wrote:

You won't know the composition beforehand. That was pointed out to you earlier.

That completely stupid post about knowing the composition of the hot dropping fleet by using dscan or combat probes is totally yours. No one else's. We all seem to understand the game fine.


Exactly.

Instead you rely on free, automatic Local ID, at no effort to yourself.
In the most lucrative sector of all, and the most autonomous.

How convenient.