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War decs : not achieving objectives

Author
Cade Windstalker
#61 - 2017-02-27 21:44:48 UTC
Mephiztopheleze wrote:
The main change I'd like to see is exponentially increasing war dec costs the more wars you have active.
From 1-5 HS Wars: Current prices.
6-20: x2 Cost
20-40: x4 Cost
40-80: x8 Cost and so on.

This will have the effect of allowing war decs for the purpose of removing opposing entities high sec structures, but corps that simply wardec all and sundry will have to find a way to pay for it.

When simply opening the War History tab of some corp's Info boxes causes your EVE client to crash, you know there's a problem.


This used to be how things worked, and that A. got broken by an enterprising group of players, and B. resulted in pretty much infinite safety for one-man corps because it was only worth dec'ing one if they had assets in space.

I'm not saying I'm terribly fond of the current system either, but the old one was pretty demonstrably worse.
Amojin
Doomheim
#62 - 2017-02-27 21:46:40 UTC
Cade Windstalker wrote:
Mephiztopheleze wrote:
The main change I'd like to see is exponentially increasing war dec costs the more wars you have active.
From 1-5 HS Wars: Current prices.
6-20: x2 Cost
20-40: x4 Cost
40-80: x8 Cost and so on.

This will have the effect of allowing war decs for the purpose of removing opposing entities high sec structures, but corps that simply wardec all and sundry will have to find a way to pay for it.

When simply opening the War History tab of some corp's Info boxes causes your EVE client to crash, you know there's a problem.


This used to be how things worked, and that A. got broken by an enterprising group of players, and B. resulted in pretty much infinite safety for one-man corps because it was only worth dec'ing one if they had assets in space.

I'm not saying I'm terribly fond of the current system either, but the old one was pretty demonstrably worse.


If you hate that one man so much...
MadMuppet
Critical Mass Inc
#63 - 2017-02-27 21:47:19 UTC
Mephiztopheleze wrote:
The main change I'd like to see is exponentially increasing war dec costs the more wars you have active.
From 1-5 HS Wars: Current prices.
6-20: x2 Cost
20-40: x4 Cost
40-80: x8 Cost and so on.

This will have the effect of allowing war decs for the purpose of removing opposing entities high sec structures, but corps that simply wardec all and sundry will have to find a way to pay for it.

When simply opening the War History tab of some corp's Info boxes causes your EVE client to crash, you know there's a problem.


Alpha alts make three corps. All declare war on you. You make all wars permanent. Do this s a few times. All normal players wanted to go to war with you pay out the tailpipe. You pay nothing but start up costs.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Amojin
Doomheim
#64 - 2017-02-27 21:50:14 UTC
MadMuppet wrote:
Mephiztopheleze wrote:
The main change I'd like to see is exponentially increasing war dec costs the more wars you have active.
From 1-5 HS Wars: Current prices.
6-20: x2 Cost
20-40: x4 Cost
40-80: x8 Cost and so on.

This will have the effect of allowing war decs for the purpose of removing opposing entities high sec structures, but corps that simply wardec all and sundry will have to find a way to pay for it.

When simply opening the War History tab of some corp's Info boxes causes your EVE client to crash, you know there's a problem.


Alpha alts make three corps. All declare war on you. You make all wars permanent. Do this s a few times. All normal players wanted to go to war with you pay out the tailpipe. You pay nothing but start up costs.


It adds up, and we'll drop to NPC corps. You're not warring with us unless we want you to.
MadMuppet
Critical Mass Inc
#65 - 2017-02-27 21:56:06 UTC
Anybody remember DEC-SHIELD and that wonderful mechanic? If a corp has a war and joins an alliance the alliance picked up the war. If the corp left the alliance the dec stayed with the alliance and the corp was free again. If you got a wardec you joined the DEC-Shield alliance, they kicked you out the next day and you were free of the dec.

That little mess was the result of screwing with the war-dec rules.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Vitalia Serine
The Kernite Project
#66 - 2017-02-27 22:17:31 UTC
This discussion should be made with the largest mercenaries in highsec and all others should stay silent. CCP... go to the source and don't pretend that apples should be speaking on behalf of oranges.
SandKid
Sunset Logistics Company
#67 - 2017-02-28 01:28:18 UTC
Vincent Athena wrote:
Like all game mechanics, the objective of war decs is to have fun.

Is this happening in high sec? Most of the time, no. The receiver of the war dec will most likely stay docked for the duration. The players will leave corp, or play alts, or play a different game. This leaves the attacker with no targets, which is hardly any fun. This was summed up by CCP in some CSM minutes a few years ago:

"Solomon noted that they were looking specifically into cases where one corp wardecced another corp, and no losses occurred. Usually this means that a larger more powerful entity has wardecced a smaller entity that wants nothing to do with the conflict and therefore does everything in its power to avoid being caught or killed. Solomon wagered that this was the case in 70-80% of wars.

Solomon: The strong prey on the weak, but the weak aren’t responding, and nobody’s getting particularly fun or nourishing gameplay out of this. Is that a failure? "

The only thing I can see to help the issue: Limit war decs to those groups of players who enjoy that style of game play. One way to do this: A corp can declare itself neutral. Doing so means it cannot be in a war, not as an attacker, defender, or ally. For balance it also means it cannot be in an alliance, or have any in-space structures (POS, citadel, complex, etc.)

Another option for doing this: A corp is automatically neutral, unless and until it puts up a structure in space.


Neutrality runs the dangerous (and likely) risk of 70-80% of corps not even engaging in war - which seriously diminishes a key part of eve online: risk and reward. This is tantamount to just making hisec PvP free (or gank only, which still doesn't solve the presenting problem).

That said, working wardecs along a line similar to OP that might use some sort of reward system could be good. I dare even utter 'participation award'.

Let's be honest, Solomon is right - most corps don't even want the war, so unless incentivized to literally 'play the game' this trend will continue. It sounds counter-intuitive (and may be), but maybe we need to seriously look at a 'consolation prize' mechanic in wardecs that is dependent on involvement. How you build such a mechanic is beyond me...the economic pitfalls are many, and the value of loss in eve is a prize we don't want to diminish as it drives the essence of the game.

I personally feel any wardec mechanic change will inherently need eve to have an internal killboard to base payouts and the like on. This exists in the background, but not in the foreground as a ui - we have to use 3rd parties to use this data. But going off the earlier point, perhaps the 'loser' of a wardec (based on net value destroyed / lost) could receive an insurance payout from CONCORD (condolences for sucking, yada yada) that is a multiple of the net value lost.

EX: Payout multiple of net loss based on 'participation' of destroyed amount.
1) >5bil, multiply net loss by 0
2) 5bil to 10bil, net loss by 0.5
3) 10bil to 100bil, net loss by 1
etc...just numbers for idea sake

You finish war and net lost 5 bil - destroyed 35bil, lost 40bil. So you get from CONCORD 5bil x 1 = 5bil isk back. You lost no isk in other words on losing a war in this example...but you had to DESTROY at least 10bil of your enemy to get that payout. If you had docked up, and destroyed only 10mil isk (your one hero member), you would have a 40bil loss but no multiplier. The example multipliers suck and are only intended to make the idea...balancing would be key, with the intent of not creating an end-result isk sink but incentivizing participation...even if you lose.

For alliances that can actually be evenly matched (or not very far apart), this could drive more battles in a race to get that multiplier higher. You care less about winning or losing and more about pew pew...though there is still a clear winner and loser. Working out mechanics for the winner is tougher (if any - if you won, you should have gotten more loot in your kills).

Lienzo
Amanuensis
#68 - 2017-02-28 03:03:40 UTC
War needs a focus. Even in a sandbox, you need to have a sense of traction.

Humans are a skittish bunch. When we are uncertain about outcomes, we usually hang back unless we have no choice. Occasionally, wars are just a means to feel out the strength of outsiders. New Eden is an environment will self-contained consequences though, so it makes sense that we should test one another often and with general enthusiasm.

Conflict with other players should have economic as well as political dimensions. We have structures in high security space as well as elsewhere, so it makes sense to leverage them as much as possible. Things that can't be logged make for an excellent locus for our fleeting attention spans.

At the present state of mechanics, war declarations serve as little more than an obstacle to travel, and frankly a self-limited one at that. It's a mechanic with a fairly limited scope. Something meatier is needed to create a sense of boundaries for players. Boundaries are a good because you can push at them, and they feel like something tangible, something real that can be engaged.

Wars should be about pushing other groups around, and particularly about pushing their investments around. As turf wars between gangs, assuming Concord's perspective, they should have a certain finitude to them, with their own constraints. Once again, this seems to suggest a focus on structures, and on owning and operating them profitably. This could be storage, repair services, refining services, construction services.. everything should be opened up and place within the profitable purview of private corporate interests.

My suggestion boils down to doubling down on the utility of structures, of broadening the profitability of all station services, and in seeking out ways to make them more central to economic activity in New Eden. Wars should be territoriality limited at any given point in time, and should largely exist between actors with physical, tangible interests that are in competition with one another. No structure should mean no basis for a sanctioned war. If the sandbox truly requires that fly-by-night outfits with no physically vested interests also have a place at the table, then they should have their own scaling mechanics that define the boundaries of what both parties can accomplish.

There should always be plenty of room for criminal or extralegal acts. In fact, I would encourage the development of more avenues to tweak the noses of other players. There's also no reason we can't accommodate all the minority interests like mutual wars by preserving the fundamentals of existing war mechanics.

Sand in the sandbox is also a language, and without boundary conditions, languages don't work either. A sandbox without boundaries is just an empty space.
Arthur Aihaken
CODE.d
#69 - 2017-02-28 04:25:04 UTC
The problem with any good change in EVE is that it immediately gets exploited by a few groups then promptly nerfed into the ground. Thus, we're left with the current crop of Faction Warfare, Bounty and WarDec mechanics and the motto of "even if it's boring as sin, at least it's not broken - so why even attempt to fix it."

I am currently away, traveling through time and will be returning last week.

Amojin
Doomheim
#70 - 2017-02-28 04:29:10 UTC  |  Edited by: Amojin
Arthur Aihaken wrote:
The problem with any good change in EVE is that it immediately gets exploited by a few groups then promptly nerfed into the ground. Thus, we're left with the current crop of Faction Warfare, Bounty and WarDec mechanics and the motto of "even if it's boring as sin, at least it's not broken - so why even attempt to fix it."


If you valued content and story, over graphics, and actually let good story-tellers shine, you'd still be on a MUSH. (Edit: Assuming there were that many left with any players. There are not) But, ooh, the pretty pictures!

It's nice to see I was right. I said this when Meridian 59 started stealing players. You'll be sorry. They were, and so are their kids, but their kids never even knew what a MU* was. You have bots, and coded systems, in charge of you now. You have pretty pictures, and no content, and no reason to even war, save one. Bragging rights.

Is it fun?
March rabbit
Aliastra
Gallente Federation
#71 - 2017-02-28 06:36:22 UTC
Vitalia Serine wrote:
This discussion should be made with the largest mercenaries in highsec and all others should stay silent. CCP... go to the source and don't pretend that apples should be speaking on behalf of oranges.

"Largest mercenary groups" are not interested in 'wars'. They only interested in ganks of unsuspecting players in their mission running blingies.

Not the real 'source' for wardec rules changing....

The Mittani: "the inappropriate drunked joke"

Lucas Lucias
Taishi Combine
Astral Alliance
#72 - 2017-02-28 06:44:59 UTC  |  Edited by: Lucas Lucias
Commander Spurty wrote:
https://zkillboard.com/wars/ I'll offer you this data for the bassis of the following statement:

War decs are failing to achieve objectives of a war.

If you could tweak war dec mechanics (be bold, all options are on the table), what would you tweak?

P.S. if you are unaware of the *point of a war,* I still want to hear what you think. It might offer insight as to why the malaise continues.

My offering: winner of the war receives 1% war loot from the tax of all activities the entity beaten takes after the war ends. If this entity is war dec by another entity, the 1% money goes to the last war dec to win.


That is like putting a band aid of a huge gaping wound, it does nothing at all, to be brutal most wars are just for keyboard padding or to give enough targets for gate and hub or even mission campers to have targets to shoot, if you spend any time looking at hisec war decs you will find that the majority of kills are on null sec and low sec alliances that go through the pipes and visit the market hubs. The point of the war is that and that is where the problem lies.

Most of hisec is made up of small entities who avoid, so as such the only thing that will change this is a change in the makeup of hisec entities and taht is not going to happen.

So you want to take 1% of all Goon revenue based on blapping a few idiots flying through hisec and then say we won, silly idea.

EDIT: Take my alliance, I have absolutely nothing in space which can be attacked, no POS, no Citadel, no ES, it is a holding corp to keep my own alliance going while I am in an 0.0 alliance. I have this toon which is a combat toon, but the rest do low level indy, what is the point in war decking my alliance, none, and yet some people do, their target selection is utterly moronic because it does not take into account what they do.

When my mains were in here it was still moronic because I know how to play and the only thing that could have affected me was a targeted campaign by very focused play which I would have had fun testing myself against , but no one does it and if it had been a small one or two man corp I would have had some fun by killing them.

It is broke because hisec is broke, CCP wanted people in null sec etc., they screwed over hisec and now it is a wasteland apart from market hubs and that shows by the wars that occur.
Omar Alharazaad
New Eden Tech Support
#73 - 2017-02-28 07:02:21 UTC
March rabbit wrote:
Vitalia Serine wrote:
This discussion should be made with the largest mercenaries in highsec and all others should stay silent. CCP... go to the source and don't pretend that apples should be speaking on behalf of oranges.

"Largest mercenary groups" are not interested in 'wars'. They only interested in ganks of unsuspecting players in their mission running blingies.

Not the real 'source' for wardec rules changing....


Seriously?
Firstly, if they're unsuspecting and running missions in blingies while wardecced, then they REALLY deserve whatever lands on them. That kind of willful lack of concern for ones own safety mandates punishment whenever possible.

Secondly, and this is more of a broader point. Wars are waged for a number of reasons.
Many wars result in zero kills, and oftentimes that actually still fulfills the purpose of the war. Denial of an area for a time, disruption of activities or just putting the fear of the Devil into the target are all valid reasons for waging a war beyond simply blowing stuff up. Don't get me wrong, blowing stuff up is pretty fun too.

Thirdly, quantity and quality. If you're not one of the bigger merc groups out there then it's actually in your best interest to look for targets around the same size as your or larger most of the time... not smaller. Smaller groups mean less potential targets on at a given time, and a harder time finding a playmate. Because of peoplethink, 'hopelessly outnumbered' becomes 'target rich environment'.

On to quality.
"They just want to hunt newbies for easy kills" I hear this a lot. It may even be true for some crews out there. In my experience, however, popping newbies is unsatisfying and generally pointless. Half the time you end up spending more on ammo than the loot on their wreck was worth, so including the cost of your time and the lack of fun... you end up operating at a loss. Killboard padding? I suppose it can happen, but a bunch of rookies isn't going to impress anyone who's actually looking. Sometimes they do get killed, that's war though.

Come hell or high water, this sick world will know I was here.

Jeremiah Saken
The Fall of Leviathan
#74 - 2017-02-28 08:28:13 UTC
Omar Alharazaad wrote:
March rabbit wrote:
Vitalia Serine wrote:
This discussion should be made with the largest mercenaries in highsec and all others should stay silent. CCP... go to the source and don't pretend that apples should be speaking on behalf of oranges.

"Largest mercenary groups" are not interested in 'wars'. They only interested in ganks of unsuspecting players in their mission running blingies.

Not the real 'source' for wardec rules changing....


Seriously?
Firstly, if they're unsuspecting and running missions in blingies while wardecced, then they REALLY deserve whatever lands on them. That kind of willful lack of concern for ones own safety mandates punishment whenever possible.

Secondly, and this is more of a broader point. Wars are waged for a number of reasons.
Many wars result in zero kills, and oftentimes that actually still fulfills the purpose of the war. Denial of an area for a time, disruption of activities or just putting the fear of the Devil into the target are all valid reasons for waging a war beyond simply blowing stuff up. Don't get me wrong, blowing stuff up is pretty fun too.

Thirdly, quantity and quality. If you're not one of the bigger merc groups out there then it's actually in your best interest to look for targets around the same size as your or larger most of the time... not smaller. Smaller groups mean less potential targets on at a given time, and a harder time finding a playmate. Because of peoplethink, 'hopelessly outnumbered' becomes 'target rich environment'.

On to quality.
"They just want to hunt newbies for easy kills" I hear this a lot. It may even be true for some crews out there. In my experience, however, popping newbies is unsatisfying and generally pointless. Half the time you end up spending more on ammo than the loot on their wreck was worth, so including the cost of your time and the lack of fun... you end up operating at a loss. Killboard padding? I suppose it can happen, but a bunch of rookies isn't going to impress anyone who's actually looking. Sometimes they do get killed, that's war though.

Everything true, but it's not the point. Why most players stay in HS? Because it gives them false sense of protection. They don't want to fight in wars, if they do they'll just move to more dangerous areas.

At some point, in hisec war, I asked corpies that maybe we should fight the attackers. "Absolutely not! if they smell blood and loot, war will be prolonged.". Eve is leaking of it's player base that way.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Hakawai
State War Academy
Caldari State
#75 - 2017-02-28 08:39:42 UTC
Lucas Lucias wrote:
[...]

It is broke because hisec is broke, CCP wanted people in null sec etc., they screwed over hisec and now it is a wasteland apart from market hubs and that shows by the wars that occur.

I think this is the "elephant in the room" for any discussion about highsec.

The trading hubs attract economic activity due to travel times and "network effects". That implies there's a natural highsec population of players and parasites who are living off the hubs. This isn't likely to change, and these players won't move to low- or nullsec.

What about the other inhabitants of highsec? The questions CCP should want answered aren't variations on "how can we force them into nullsec", but "why don't they want to move to nullsec" and "if they want to move to nullsec, why don't they do so"?

I think there are answers to those questions, but not easy or comfortable answers.

On the other hand, if there were good answers, CCP could manage highsec combat much more easily.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#76 - 2017-02-28 08:58:05 UTC
Hakawai wrote:
This isn't likely to change, and these players won't move to low- or nullsec.

I heard it's because of the gate camps.....Big smile

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Hakawai
State War Academy
Caldari State
#77 - 2017-02-28 09:23:35 UTC
Shae Tadaruwa wrote:
Hakawai wrote:
This isn't likely to change, and these players won't move to low- or nullsec.

I heard it's because of the gate camps.....Big smile

I suggested to the little group of stalkers that seemed to be forming up towards the end of that thread that they should consider getting organized. Perhaps alts with the same last name and/or all in the same Corp, so I don't have to try to remember everyone's names.

Did it ever happen? It can't be a lot harder than organizing a 0.5-0.4 gate camp.
March rabbit
Aliastra
Gallente Federation
#78 - 2017-02-28 09:28:30 UTC
Omar Alharazaad wrote:
March rabbit wrote:
Vitalia Serine wrote:
This discussion should be made with the largest mercenaries in highsec and all others should stay silent. CCP... go to the source and don't pretend that apples should be speaking on behalf of oranges.

"Largest mercenary groups" are not interested in 'wars'. They only interested in ganks of unsuspecting players in their mission running blingies.

Not the real 'source' for wardec rules changing....


Seriously?
Firstly, if they're unsuspecting and running missions in blingies while wardecced, then they REALLY deserve whatever lands on them. That kind of willful lack of concern for ones own safety mandates punishment whenever possible.

Secondly, and this is more of a broader point. Wars are waged for a number of reasons.
Many wars result in zero kills, and oftentimes that actually still fulfills the purpose of the war. Denial of an area for a time, disruption of activities or just putting the fear of the Devil into the target are all valid reasons for waging a war beyond simply blowing stuff up. Don't get me wrong, blowing stuff up is pretty fun too.

Thirdly, quantity and quality. If you're not one of the bigger merc groups out there then it's actually in your best interest to look for targets around the same size as your or larger most of the time... not smaller. Smaller groups mean less potential targets on at a given time, and a harder time finding a playmate. Because of peoplethink, 'hopelessly outnumbered' becomes 'target rich environment'.

On to quality.
"They just want to hunt newbies for easy kills" I hear this a lot. It may even be true for some crews out there. In my experience, however, popping newbies is unsatisfying and generally pointless. Half the time you end up spending more on ammo than the loot on their wreck was worth, so including the cost of your time and the lack of fun... you end up operating at a loss. Killboard padding? I suppose it can happen, but a bunch of rookies isn't going to impress anyone who's actually looking. Sometimes they do get killed, that's war though.

Very well said. I can argue with some small points here but overall i can agree with Your POV.

But all what was said here just proves my point: You (and groups like yours) do not want 'proper' WarDec system. Current half-assed and mostly-broken system serves well to Your desires presented here. That's what Vitalia Serine does not understand talking that 'only biggest mercs groups should talk about WarDec system' (look at the first quote).

The Mittani: "the inappropriate drunked joke"

Omar Alharazaad
New Eden Tech Support
#79 - 2017-02-28 09:33:00 UTC
Jeremiah Saken wrote:

Everything true, but it's not the point. Why most players stay in HS? Because it gives them false sense of protection. They don't want to fight in wars, if they do they'll just move to more dangerous areas.

At some point, in hisec war, I asked corpies that maybe we should fight the attackers. "Absolutely not! if they smell blood and loot, war will be prolonged.". Eve is leaking of it's player base that way.


To be fair in the more dangerous areas you don't need wars to do violence, so anyone you don't already know or have blue to you is a potential violencer of your things. In high sec at least the war targets are clearly visible in local and on grid. It IS in many ways safer unless you're deep in a region controlled by friendlies.

But, I've seen the same thing you have. We've decced corps that had ten times the members we did and often that same ratio of online at the same time as us. Invariably they hid or ran, with the exception of a few derps who didn't actually think we'd come for them when they were out alone. Fighting back can either be a good or a bad thing. If the war is for fun on the part of the aggressor then yes, it can backfire and prolong it. You can also end up forcing a dialogue this way sometimes.

Human nature is what it is though, so most will run or hide, despite having overwhelming numbers. It's kind of too bad actually, because if they have that advantage and put the tools in their box to the best possible use they know of they could seriously bloody the nose of an aggressor. It's a judgement call ultimately.

Come hell or high water, this sick world will know I was here.

Omar Alharazaad
New Eden Tech Support
#80 - 2017-02-28 09:49:22 UTC
March rabbit wrote:

Very well said. I can argue with some small points here but overall i can agree with Your POV.

But all what was said here just proves my point: You (and groups like yours) do not want 'proper' WarDec system. Current half-assed and mostly-broken system serves well to Your desires presented here. That's what Vitalia Serine does not understand talking that 'only biggest mercs groups should talk about WarDec system' (look at the first quote).


I'm not completely happy about the status quo either, to be honest.
Last year's disembowelment of the watchlist veritably destroyed the value of locator agents for use in warfare.
It didn't quite completely render my line of work obsolete, but very close... it now takes a great deal more time and effort to try and find a single war target online. Sometimes you have to rely on dumb luck and hope that a scout spots on while flying around between locator pings. Hours and millions wasted chasing ghosts and hoping for a lottery win as you fly through areas that your targets have been spotted in in the past.
Saddening to me, as I really do enjoy being the monster under the bed for hire.
Defenders have never been safer than they are now.

I can't vouch for the bigger merc crews, as they operate differently from us for the most part.

Come hell or high water, this sick world will know I was here.