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New jump gate system

Author
Naye Nathaniel
COBRA INC
Seventh Sanctum.
#21 - 2017-02-23 07:56:23 UTC
Trespasser wrote:
No, ccp already gave you ways around gate camps... interceptors and nullified t3's

and bubbles in high sec would be completely aids.. you would have thousands of people getting dragged hundreds of KM off gates and perma bubbled by idiots like code.

bubbles stay in 0.0.


Also running a fleet in 0.0 would be completely aids aswell.. because instead of your entire fleet being in the same spot after going through a gate.. your entire fleet including capitals and all is spread out in random spots across the entire system

And that would be an enemies dream.. get to the system first.. get a hold bunch of probers and cepters and the moment the enemy fleet jumps in start the probes

Capitals take forever to warp so it wouldn't be to hard to catch a few of them

Its just a bad idea all around.


What's the problem to do a mechanic that if you are in fleet u spawn all your fleet in same system?
What u can do with a fleet of interceptors? as they are mostly ment for a taxi and can be bloped by a smartbombing battleship?
Bubbles should say in 0.0 i do agree;
Do not speak about null t3 as they can be easly locked by a fast tackler cause of server ticks...
Danika Princip
GoonWaffe
Goonswarm Federation
#22 - 2017-02-23 19:07:12 UTC
Naye Nathaniel wrote:

What u can do with a fleet of interceptors? as they are mostly ment for a taxi and can be bloped by a smartbombing battleship?

Do not speak about null t3 as they can be easly locked by a fast tackler cause of server ticks...



Thank you for demonstrating that you have zero idea what you are talking about.
Naye Nathaniel
COBRA INC
Seventh Sanctum.
#23 - 2017-02-23 21:56:02 UTC  |  Edited by: Naye Nathaniel
Danika Princip wrote:
Naye Nathaniel wrote:

What u can do with a fleet of interceptors? as they are mostly ment for a taxi and can be bloped by a smartbombing battleship?

Do not speak about null t3 as they can be easly locked by a fast tackler cause of server ticks...



Thank you for demonstrating that you have zero idea what you are talking about.


Well if a banch of ceptors for you are a threat... then yeah ... :D sry :D
Daichi Yamato
Jabbersnarks and Wonderglass
#24 - 2017-02-24 00:04:17 UTC
Op, get out of an npc corp as fast as possible. Once you're out of that toxic environment you'll realise that the 'complaints' you're seeing is just whining from players who want to play a game without consequences.

Player corps will give you the tools and knowledge for bypassing gatecamps. As well as mentoring you through other parts of the game. (btw I'm hiring new bros again)

Npc corps just tell you how awful the game is and that you should stay away from other players at all cost.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Naye Nathaniel
COBRA INC
Seventh Sanctum.
#25 - 2017-02-24 11:08:29 UTC
Daichi Yamato wrote:
Op, get out of an npc corp as fast as possible. Once you're out of that toxic environment you'll realise that the 'complaints' you're seeing is just whining from players who want to play a game without consequences.

Player corps will give you the tools and knowledge for bypassing gatecamps. As well as mentoring you through other parts of the game. (btw I'm hiring new bros again)

Npc corps just tell you how awful the game is and that you should stay away from other players at all cost.


Replay-maker;
I have a cool advice for you too!
If there is an idea to let your gameplay be more funnier or skill intense than just sitting on enter gate eating bannana and waiting for someone to jump with a blob of lag ships -

Throw that banana away and go for a roam than waiting like a d...k for a ez kill;
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#26 - 2017-02-24 12:22:57 UTC
I do agree with this post, I switch between my alt on this account and back because every time I go into low sec its a fleet on gate, someone smartbombing the whole thing at several locations ive gone to, someone with 15 alts trying to snipe me with their tornado fleet, etc.. depending on the circumstances if I want to do anything in low sec I need a fleet basicly and even than that depends.

Just like back in the day Autopilot was viable across high sec, now you cant even manual warp without someone taking shots at you. ive been shot at my a single dd in my bs, or instalocked in a stealthbomber because once he fires all of his assistance stops and keeps whats assisting him safe.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Rin Vocaloid2
DUST University
#27 - 2017-02-24 18:32:32 UTC
Oh just harden the **** up already and train up some gate runners or nullified T3's if you hate gate camps so much. Or better yet, bring your own fleet to outnumber the gate camp. PROBLEM SOLVED.
Reiisha
#28 - 2017-02-24 19:19:30 UTC
Fluffy Orlenard wrote:
hello guys,

Since I've seen many complaints regarding the dreaded gatecamp I assume its a large problem that CCP will have to face 1 day or another. So I guess I can give my 2 cents on it.

I'll tell you what the idea is and explain a bit further how it could work. so the idea is when a person jumps using the gate, it jumps it in a random spot in the destination solar system instead from jumpgate to jumpgate.

that way you could avoid gatecamp...to a certain extent. This is where the fun really starts to kick in. To balance things out, interdictors and bubbles would be allowed in low sec...even in high sec if ccp want too...for me, i don't care for that part in high sec.

Why allowing bubbles ? Well if gatecamps are one of the first places to start fights in my opinion there should be a way to maintain it. Thats where the bubbles comes in. You still have to be careful when you warp to a gate but in this particular case, you wont get ganked on a gate at least.

consequences is that when you jump from high to low sec, you wont get ganked but when you warp to the gate you still have to be careful and use your brain. From low to null sec the same effect, no gatecamps except if you're dumb when warping to a gate and get stuck in a bubble.

idk, am i crazy or is this doable ?


It actually worked like this until they changed it late 2003... XD

Well, sort of at least.

If you do things right, people won't be sure you've done anything at all...

Sonya Corvinus
Grant Village
#29 - 2017-02-26 02:38:39 UTC
Fluffy Orlenard wrote:
hello guys,

Since I've seen many complaints regarding the dreaded gatecamp I assume its a large problem that CCP will have to face 1 day or another.


What problem with gatecamps are you talking about, exactly? You never actually said what the issue is.
Frostys Virpio
KarmaFleet
Goonswarm Federation
#30 - 2017-02-28 20:27:12 UTC
Danika Princip wrote:
No gates means no chokepoints. No chokepoints means it's impossible to force a fight.

This makes it impossible to actually defend...well, anything really.

I'd like both you and the OP to explain why that is a good thing.


You could try on the objective itself if there is one but good luck trying to stop a roam.
Yana Aubaris
Caldamatar Partisan Sisterhood
Caldamatar
#31 - 2017-03-04 08:00:38 UTC
Brilliant idea, fluffy has! Why? Because gate camping is boring. Second because jumping from gate to gate is boring too. Third, no, it doesn't give more opportunities for engaging into fights.
But because the suggestion above creates more confusion, let me contribute with some modifications.

I suggest gates to be completely removed from the game and replaced with JUMP BRIGES. These bridges would be positioned around stations(both player, owned and npc), say a 200km away from it. The difference with nullsec jump bridges is that these would be one directional jump bridges, capable of initiating jumps only to the next system. While ofcourse null sec jumps will remain the same.
Imagine every station has its own gate. The more the stations are in the system, the more opportunities there are to jump to the next system.
Now the standing come in place If you don't have a good standing with the corp(no Matter if it's npc or player owned) you would not be able to use their bridge.
Now ofcourse it comes to question what about nullsec there are plenty of systems without even a single station. We'll it will become natural players to start building them, "owning" the system this way, even on the next day after the announcement

Why I'm suggesting these(my personal opinion, I don't claim to understand the game mechanics well).
1.corporations will start engage into fights more often, where npc stations are not present, because it will be over control on the route and logistics not just simple attacking TCU, pos and stuff
2.so many npc stations in hisec currently good for nothing. They just sit there like ducks and noone uses them.
3.more opportunities for different ganking corps. Instead of The code camping at one single gate imagine every bridge on a veevery station in uedama, camped by different corps.
4.oportunies for diplomacy. What is this in the game and does it even exist now? Do players really talk to each other on such matters?
5.stimulating cosmos missions and pve more, as the standing now will be needed to actually be able to move.
6.oportunites for growing and expanding the player owned stations. More options for the owners.
7.many industrial types will not be able to move far, so they will produce and sell their stuff on the local markets. This will stimulate the local trade.
8.titans would be able to go anywhere they want within their range (may be shortened now) This way they could still make a hotdrop. All of these will give more feeling to actually "owning a system". Besides there are still blackholes.
9.corporations will unite more often against someone who owns the bridge, engaging into war.With other words - more wars. Even in hisec.


What's the bad situation now. Select, jump, select, jump, select jump... For years now. We have to stop this... It's boring even with leopard and ascendance. Also... Gate camps are always on the same place. Yes I don't get ganged, because I either get around it or tank Myself. When camps are unexpected... That's already different story. D-scan won't help that much. I see many bubbles everywhere. Many players protecting their route or simply attacking the protectors. Many players who call their system "home" uniting in the local. Many wars controlling the hisec too.

Ofcourse all of this is theory but if more people join with suggestions, I hope ccp would put something like into test on the testing server one day
Wolfgang Jannesen
The Evesploratory Society
Ashes of Exploration
#32 - 2017-03-04 13:58:39 UTC
If you entirely replace gates with jump bridges it'll be basically the same thing, wouldn't it? Unless you're talking making player built jump gates the primary means of getting between systems, in which case that whole logistical mess is a terrible idea.

I don't think there's anything wrong with jump gates, all of these changes are to somehow make people engage in more fights or avoid camps buts all theoretical nonsense compared to the system we currently have, which hasn't permanently gimped your ability to navigate New Eden.
Sonya Corvinus
Grant Village
#33 - 2017-03-04 18:10:27 UTC
Yana Aubaris wrote:
snip


So basically if you're not in one of the largest alliances in the game, don't bother playing?
Yana Aubaris
Caldamatar Partisan Sisterhood
Caldamatar
#34 - 2017-03-05 15:47:34 UTC
Wolfgang Jannesen wrote:
Unless you're talking making player built jump gates the primary means of getting between systems, in which case that whole logistical mess is a terrible idea....


To build them yes - for the player owned stations, but no for the NPC stations-these will be stationary, not destroyable.
Actually the change wont be so big in practice. Its like you have gate on every station in the game,. The difference is right now we are jumping gate>>gate>>station.After the change we would jump gate in the "middle" of the system>>gate in the "middle" of the other system>>microjump to station. So 5 stations - 5 gates(bridges... you name it), taken there is only one entrance/exit. Systems with 3 exits will have 15 bridges. 3 per station.Etc. This will create a feeling of more populated space around stations too ;) .Besides if positioned nicely they all could be sniper/titan or whatever reachable.
The biggest difference with current situation is: whom the gate belongs to(diplomacy), is it destroyable(reason to fight) and are you able to use it((standing)..or you have to go around that system..Something to consider.
May be even can be introduced things like toll tax, depending on the standing or fuel for the player owned ones or even jump range, depending on your eventual new skill

And yes, ofcourse the monopol of the huge alliances.History of humankind doesn't know a world empire and will never will.Roman, Mongolian, Japanese...they all fall down eventually. Here, in EVE, there is no difference. Even better.Finally the small ones will have better reason to unite against someone.
Reaver Glitterstim
The Scope
Gallente Federation
#35 - 2017-03-06 04:15:23 UTC
Ronnie Rose wrote:
Well, that was then when there were not that many players and it could be tolerated, but now CCP is trying to grow EVE, and I will tell you and them that gate camp is the biggest growth killer that EVE faces. That's my prediction.



However, I say, I bet 30% of the players would, have, and will rage quit from a gate camp, ESPECIALLY IF THEY ARE PAYING CUSTOMERS, because people who pay premium prices for a service expect premium treatment, not get kicked in the teeth even by other players.

We've seen it before and we know what lies down that road. If CCP caters to the new players who would otherwise quit early, they gain a small number of unloyal customers while losing much more wealthy loyal customers, often customers who run multiple accounts.

We showed CCP who really runs this game back in Incarna. We run it. CCP makes the final decisions but it's all in a bid to please us, the loyal veteran players.

But don't let that get you down. We love newbies and we understand your frustration. Let us show you the ropes so you may come to understand why we want the game to stay (approximately) the way it is.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

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