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Why do people use Cruise launchers on Golems for PvE?

Author
The Larold
This is an anagram of itself.
#1 - 2017-02-22 23:13:06 UTC  |  Edited by: The Larold
This is not meant to be snarky, I'm honestly asking.

I was reading a typical 'which l4 ship is best', and I could not believe how many people suggest Golems be fit with Cruise launchers.

Hello??? Target painter bonus? Torps + 3 Republic Fleet TPs have just worked magic for me since the beginning of time. Sorry if this sounds like chest-beating, BUT:

- Most standard frigs, and all standard destroyers, cruisers, and BCs pop in one volley. Like, I turn off the torps as soon as I launch them. Fire-and-forget. Out to 90+ km.

- Elite frigs and elite cruisers pop in 2 volleys. Some pesky frigs need 3 volleys. (Drones usually get chewed up by said frigs)

- Every BS pops with 2-3 volleys out to 65 km. 3-4 volleys if I want to extend that out to ~ 90-95km.

So maybe I'm only seeing one side of the proverbial coin, but I just don't see how you can make up for not using the Golem TP bonus?

Maybe it's just a very SP-intensive route and Cruises can be accessible earlier in a career?
Soel Reit
The Scope
Gallente Federation
#2 - 2017-02-22 23:29:38 UTC
i don't know missioning but... yea cruise missile are what people use more often for pvp etc, specially in large fleets.
that's why cruise are more available than torps imo
The Larold
This is an anagram of itself.
#3 - 2017-02-22 23:33:29 UTC
Soel Reit wrote:
i don't know missioning but... yea cruise missile are what people use more often for pvp etc, specially in large fleets.
that's why cruise are more available than torps imo


Good point about PvP, although I always heard targeting too took long for them to be viable. Going to change title of thread now. :)
Khan Wrenth
Viziam
Amarr Empire
#4 - 2017-02-22 23:56:40 UTC
Well I'm sure Arthur Aihaken will be around soon to break it down for you. If I recall, he's got every bit of nuance in this category covered. So, whatever is better, and for whatever reason, I'm sure he'll lay it out for you.

If I were to venture an uneducated guess, however, my guess would be "application". If you're dedicating a lot of midslots to applying damage, you have less slots for mobility and defense. And defense is good for those, "oh crap I hit the wrong trigger" moments. Or, you could be applying even better if starting off with a missile with less application problems, i.e. cruises.

But preferences are preferences for a reason: it's a matter of taste. I used to Raven with cruises, but I found that I really dislike using missiles. Despite every person and their mother screaming from the rooftops that missiles (and especially the Golem) are the king of PvE, I just don't enjoy using missiles. I use turrets and I've always been happy with them. I can fly a Golem (pirate BS cross training), and I can use T2 torps (stealth bomber training), but I've never picked up the hull. It's just not my taste.

In the end, it's just a video game. An amazing video game, but a video game all the same. Do what brings you joy. If you enjoy torps, then torp the heck out of those NPC's and don't let the naysayers tell you otherwise.
Soel Reit
The Scope
Gallente Federation
#5 - 2017-02-22 23:59:46 UTC
Khan Wrenth wrote:
In the end, it's just a video game. An amazing video game, but a video game all the same. Do what brings you joy. If you enjoy torps, then torp the heck out of those NPC's and don't let the naysayers tell you otherwise.



ERETIC!!!!! defying Eve as a video game SMH!!!!!!!!!!!!!!!!!!
#EveIsReal
The Larold
This is an anagram of itself.
#6 - 2017-02-23 00:18:20 UTC
Khan Wrenth wrote:
Well I'm sure Arthur Aihaken will be around soon to break it down for you. If I recall, he's got every bit of nuance in this category covered. So, whatever is better, and for whatever reason, I'm sure he'll lay it out for you.

If I were to venture an uneducated guess, however, my guess would be "application". If you're dedicating a lot of midslots to applying damage, you have less slots for mobility and defense. And defense is good for those, "oh crap I hit the wrong trigger" moments. Or, you could be applying even better if starting off with a missile with less application problems, i.e. cruises.

But preferences are preferences for a reason: it's a matter of taste. I used to Raven with cruises, but I found that I really dislike using missiles. Despite every person and their mother screaming from the rooftops that missiles (and especially the Golem) are the king of PvE, I just don't enjoy using missiles. I use turrets and I've always been happy with them. I can fly a Golem (pirate BS cross training), and I can use T2 torps (stealth bomber training), but I've never picked up the hull. It's just not my taste.

In the end, it's just a video game. An amazing video game, but a video game all the same. Do what brings you joy. If you enjoy torps, then torp the heck out of those NPC's and don't let the naysayers tell you otherwise.


I wasn't so much criticizing the approach as trying to keep an open mind, and attempting to learn something I'm probably not aware of. No arguments on my end about missiles vs. turrets. Just looking for an opportunity to learn an approach I'm not familiar with. (Like you, I was a Raven Cruise pilot for some time while skilling into marauders.)
Arthur Aihaken
CODE.d
#7 - 2017-02-23 00:40:54 UTC  |  Edited by: Arthur Aihaken
There's nothing wrong with torpedoes. In fact, a MJD-equipped torpedo Golem will outperform a cruise Golem in missions like Worlds Collide, Damsel, Stop Thief, Zazzmatazz, etc. (missions where NPC spawns and orbit range is less than 60km). The reasons most players opt for cruise missiles are fairly straightforward:

• Greater range and damage application (there is no torpedo equivalent of T2 Precision)
• The damage difference is not that significant and cruise missiles have a higher velocity (less volley counting)
• Almost no difference in damage between T2 Fury cruise missiles and T2 Javelin torpedoes
• More real estate for enhancing ship performance (you don't need to augment the range of cruise missiles)
• Cheaper ammunition cost (it's basically Faction torpedoes as T2 Fury has poor range and application)

The best L4 ship for complete mission clears is a blaster-fit Kronos Marauder:

• 1372-1855 DPS with instant damage application to ~80km
• Insta-blapping of frigates, destroyers and most cruisers without any additional EW
• Ability to run almost any L4 with a single tank module in Bastion (without or without a MJD)
• Superior mission performance over any other Marauder (align time, warp speed)
• 80-capacity neutron blasters with 5-second reload/ammo swap

I am currently away, traveling through time and will be returning last week.

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#8 - 2017-02-23 11:14:21 UTC
aside from a xl booster and 2 invul fields on mine, I keep range with my MJD and stay out of their firing, also easly handles the epic arcs which I do because being in range of epic arcs ive had put tank ships drop fast. Now that im in Africa between net outages and power outage I cant even do anything for missions without a tank I know wont fail as I have goals to finish on that side.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Owen Levanth
Sagittarius Unlimited Exploration
#9 - 2017-02-23 13:20:45 UTC
The Larold wrote:
This is not meant to be snarky, I'm honestly asking.

I was reading a typical 'which l4 ship is best', and I could not believe how many people suggest Golems be fit with Cruise launchers.

Hello??? Target painter bonus? Torps + 3 Republic Fleet TPs have just worked magic for me since the beginning of time. Sorry if this sounds like chest-beating, BUT:

- Most standard frigs, and all standard destroyers, cruisers, and BCs pop in one volley. Like, I turn off the torps as soon as I launch them. Fire-and-forget. Out to 90+ km.

- Elite frigs and elite cruisers pop in 2 volleys. Some pesky frigs need 3 volleys. (Drones usually get chewed up by said frigs)

- Every BS pops with 2-3 volleys out to 65 km. 3-4 volleys if I want to extend that out to ~ 90-95km.

So maybe I'm only seeing one side of the proverbial coin, but I just don't see how you can make up for not using the Golem TP bonus?

Maybe it's just a very SP-intensive route and Cruises can be accessible earlier in a career?


Cruise missiles are awesome! (If you want to stay hundreds of km away from every enemy, sniping them to death without ever getting hit.) There's of course nothing wrong with going torpedo, it's just a matter of taste.

Arthur Aihaken
CODE.d
#10 - 2017-02-23 14:39:56 UTC
I absolutely detest having to count missile volleys. I hate the initial launch delay with a passion. If you had the option to rapid fire all 27 missiles from a launcher in quick succession (with a 2-minute reload) that would certainly make things more interesting.

I am currently away, traveling through time and will be returning last week.

Mikkir
SHINKETSU Inc.
#11 - 2017-02-24 07:25:10 UTC
The Larold wrote:
This is not meant to be snarky, I'm honestly asking.

I was reading a typical 'which l4 ship is best', and I could not believe how many people suggest Golems be fit with Cruise launchers.

Hello??? Target painter bonus? Torps + 3 Republic Fleet TPs have just worked magic for me since the beginning of time. Sorry if this sounds like chest-beating, BUT:

- Most standard frigs, and all standard destroyers, cruisers, and BCs pop in one volley. Like, I turn off the torps as soon as I launch them. Fire-and-forget. Out to 90+ km.

- Elite frigs and elite cruisers pop in 2 volleys. Some pesky frigs need 3 volleys. (Drones usually get chewed up by said frigs)

- Every BS pops with 2-3 volleys out to 65 km. 3-4 volleys if I want to extend that out to ~ 90-95km.

So maybe I'm only seeing one side of the proverbial coin, but I just don't see how you can make up for not using the Golem TP bonus?

Maybe it's just a very SP-intensive route and Cruises can be accessible earlier in a career?


You're implying that if you use cruise missiles, you don't use TP's. This isn't correct.

With cruise missiles you use fury ammunition in combination with application rigs and target painters. With torpedoes you generally have to use range mods instead of application mods, which leads to less applied DPS, especially when using fury ammunition.

But if you like using torps keep going.
Arthur Aihaken
CODE.d
#12 - 2017-02-24 20:43:47 UTC  |  Edited by: Arthur Aihaken
I don't think using Rage torpedoes is even practical. Without at least 2 target painters you won't even apply full damage to a battleship - let alone anything else. And the horrible range and reduced velocity mean Rage torps take even longer to reach their targets. It's pretty much Faction torpedoes or nothing (since Javelin torpedoes have roughly the same DPS as Fury cruise, but without the range benefits).

Torpedoes aren't in the same class as blasters, autocannons or pulse lasers. I get instant damage application with these - and it's effective out to well past 70km in most instances (yes, DPS drops - but you usually don't need as much to blap frigates, destroyers and cruisers). Turret-based weapon systems also allow you to quickly switch to short-range ammunition with no damage application penalty. Blasters get Void, autocannons get Hail and pulse lasers get Conflagulation. Rage torpedoes look great on paper - but that's about it.

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#13 - 2017-02-25 23:30:16 UTC
cruise got a dps buff a while back and I'm lazy so it is just easier to use fury cruse than think about switching torps. fury cruise and navy torps are within about 100 dps of each other.

although, with missile guidance computers looks like you can push the range out a bit further than you used to be able to, and then swap for precision in closer ranges. Can also add in antipharmakon Toxot for some more range. almost looks tempting.

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#14 - 2017-02-26 01:27:28 UTC
Almost tempting - but guns still dominate. A pair of autocannons, blasters or pulse lasers is usually sufficient to blap most frigates. Unlike missiles, guns can shoot beyond their falloff and still get the odd hit. There's also the server-tick/missile range thing which means there's a chance of your torpedoes falling short. Damage application is still pretty horrible for torpedoes, so you need some combination of missile guidance computers and target painters - not too mention using your rigs to extend range, etc.

What I don't like about missiles is the time to target, which means that in addition to micromanaging target painters you're also counting volleys with the faster rate of fire (I absolutely abhor counting volleys). With a MJD you can probably mitigate a lot of this, and the vast majority of missions do feature NPCs within 60km.

Guns are definitely more effective against smaller ships like frogates and cruisers while cruise missiles and torpedoes work better against battleships. I think it probably averages out in the end, though.

I am currently away, traveling through time and will be returning last week.

aldhura
Blackjack and Exotic Dancers
Top Tier
#15 - 2017-02-28 19:15:14 UTC
Cruise missiles apply thier dps much better from my experience.
Try doing the same mission with each and see what works better. If you are concerned about squeezing out a few extra minustes from each mission to maximize isk effecincy, you shouldn't be using missiles anyway, you should instead have multiple ships built to match each mission as many missions will be a little more idfferent to require a slightly different setup.

If you after 1 ship that does relatively well across all missions\factions and you don't have to pay to much attention, then the golem is for you.