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isk as items

Author
Van Doe
#21 - 2017-02-18 12:02:17 UTC
Danika Princip wrote:
I'm pretty sure the US dollar works just about anywhere, actually. Visa/Mastercard too. You really don't need to carry cash most of the time. Hell, with apple/google pay you don't even need to carry your damn card anymore.



Now. We do indeed have four major factions. We also have international (intergalactic?) agreements between them in the form of CONCORD. Which includes the SCC, the organisation that handles all trade in space stations and all of our banking. Which is a nice lore reason not to make actually playing the game really, really irritating.


I live in Delve. In space controlled by Goonswarm Federation. How would I be able to actually have isk anymore under your proposal?


Ya right I bet isis are a American express premium customer.
And don't give a damn about cash to buy guns. Instead they use American express gold.

Options to get mony in Delve.
You could have physical money
If the you have permission to a station you pay transfer tax or if the bank on that station is friendly to your bank proceed as usual.
If you got got into a situation someone is forcing you to pay them x amount of isk transfer as usual pay tax if his bank is hostile to yours.

I'm not trolling, I create content for everyone to enjoy. afk cloaky in a system near you while posting in this forum.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#22 - 2017-02-18 12:41:42 UTC  |  Edited by: Rivr Luzade
Van Doe wrote:
So you are telling me if someone is shooting someone else even in null. They should be banned for x years and pay reparations?
Because our law and justice system is way ahead of eve's?

And congratulations you figured out physical isk dose not exist.
If only my suggestion was about that.

And why they transport.
See above aka taxes aka greed.
Also my bank changes on my transfer to a foreign country even if its the same currency.

Care to explain what the criminal code has to do with monetary policy and financial transaction policies?

If your suggestion is not about transporting something that is not available physically, what is it about? In order to get money, I simply use my wallet. That is what virtual money like ISK is all about: universal, instant availability when you need it where you need it. Your "idea" a marathon backwards for no practical or theoretical benefits whatsoever.

Why transport something that is only handled by a single bank? Capsuleers do not deal with the national empire banks, they only deal with the universal SCC, which does not care about borders or different national entities.

Taking your signature into account, however, I think the only thing you want to achieve with this redundant topic (yes, many people before you have suggested physical ISK and they all failed to provide a single solid reason how this would improve the game, just like you failed), it is as Danika said: You have nothing better to do than to make the game more irritating to play for all parties involved. Roll Under your "idea", I would have to carry around money on a roam or an op when I want to reship or buy some more ammo in a nearby NPC area, for instance. This entire scheme would not create content, it would stifle it more and more.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Danika Princip
GoonWaffe
Goonswarm Federation
#23 - 2017-02-18 12:47:30 UTC
Daesh is not a country. You can use a visa in Iraq (though apparently not iran because of US government sanctions) and most of the rest of the world though.

How do any of those 'options' make the game better for the people who live in sov null, or in wormholes?

I make my ISK by building and selling ships in delve, bringing stuff in from Jita as and when I need it. How does this work with any of your so called options? How would ratting work?

How would the markets even work?

What is my bank supposed to be in the back end of nullsec anyway? Or would I just use the bank of caldari like probably 90% of the rest of the game so I can continue to shop in Jita?
Van Doe
#24 - 2017-02-18 13:15:05 UTC
Danika Princip wrote:
Daesh is not a country. You can use a visa in Iraq (though apparently not iran because of US government sanctions) and most of the rest of the world though.

How do any of those 'options' make the game better for the people who live in sov null, or in wormholes?

I make my ISK by building and selling ships in delve, bringing stuff in from Jita as and when I need it. How does this work with any of your so called options? How would ratting work?

How would the markets even work?

What is my bank supposed to be in the back end of nullsec anyway? Or would I just use the bank of caldari like probably 90% of the rest of the game so I can continue to shop in Jita?

Let me see someone known related to the leadership of isis using his MasterCard how he pleases.
Without any restrictions.

Im pretty Shure they can't even open a regular bank account without other governments instantly confiscating all his shiny $

Markets would work as usual but if your buying in hostile territory you would have to pay cash in order to avoid tax.
If your not willing to transport physical money to the hub you want to buy at you have the option to transfer money digital but pay a extra tax for that service.

So if goons hold sov over a station they still need a corp wallet and whatever bank this wallet is linked to apply what I said above.
Npc stations NPC rules


Im not not sure if people living around rens are willing to have a caldar bank.

I would suggest the ether transport cash once in a while to jita to avoid tax or they buy so rarely in jita this is not worth the risk and pay the tax instead.


Why must every suggestion make life easier?
If I want to play a easy game I play Barbie online.

The impact this might have transportation could be profitable.
For you and third party specialized people who make this there profession.

If something goes wrong and you get ganked you might lose some tears.
But don't worry someone will collect the tears and live of them.
Bonus isk might get removed of the game. (good thing)
If you don't take the risk.
Bonus isk get removed of the game due to tax (good thing)

I'm not trolling, I create content for everyone to enjoy. afk cloaky in a system near you while posting in this forum.

Van Doe
#25 - 2017-02-18 13:23:12 UTC
Another thing that would be beneficial to have physical money.
To pay someone without showing in your transactions.
Spying might profit from it.
Hey can 3bill in space to hand over some money or sation trade it to pay someone sabotage x.
Isk you have in cash should not be shown in the wallet.
They show up as regular items in your cargo bay / hangar whatever.

I'm not trolling, I create content for everyone to enjoy. afk cloaky in a system near you while posting in this forum.

Jonah Gravenstein
Machiavellian Space Bastards
#26 - 2017-02-18 13:43:15 UTC
This is Eve, history shows us that any banks in Eve will be at least as bent as those in the real world.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Van Doe
#27 - 2017-02-18 14:14:34 UTC
Rivr Luzade wrote:
Van Doe wrote:
So you are telling me if someone is shooting someone else even in null. They should be banned for x years and pay reparations?
Because our law and justice system is way ahead of eve's?

And congratulations you figured out physical isk dose not exist.
If only my suggestion was about that.

And why they transport.
See above aka taxes aka greed.
Also my bank changes on my transfer to a foreign country even if its the same currency.

Care to explain what the criminal code has to do with monetary policy and financial transaction policies?

If your suggestion is not about transporting something that is not available physically, what is it about? In order to get money, I simply use my wallet. That is what virtual money like ISK is all about: universal, instant availability when you need it where you need it. Your "idea" a marathon backwards for no practical or theoretical benefits whatsoever.

Why transport something that is only handled by a single bank? Capsuleers do not deal with the national empire banks, they only deal with the universal SCC, which does not care about borders or different national entities.

Taking your signature into account, however, I think the only thing you want to achieve with this redundant topic (yes, many people before you have suggested physical ISK and they all failed to provide a single solid reason how this would improve the game, just like you failed), it is as Danika said: You have nothing better to do than to make the game more irritating to play for all parties involved. Roll Under your "idea", I would have to carry around money on a roam or an op when I want to reship or buy some more ammo in a nearby NPC area, for instance. This entire scheme would not create content, it would stifle it more and more.



I can't imagine how the average eve player wich is known to be the dumbest player there is. Can wrap there heads around im going to buy in a my bank is b I better take some cash with me or prepare to pay tax.
You are absolutely right eve players are not capable to understand this deep mindboggling extremely complex mechanic.

And it seams they also don't understand that nothing stops you from buying wherever they want.
Its to hard if you have to decide between 3 options.
Buy at home
Take cash with you
Pay tax

I guess that's 3 options to many for the average eve player.
Since to never have to make decisions in any form.
They buy prefitted ships and only the one they got told to.
The only take fleet warps (probably don't even know how to warp themselves)
they anchor on x to avoid the confusion over ceep at range orbit.
The average eve player depends on the guy telling them wat to do an when.
This guy is absolutely unique to eve and probably made it past preschool.
So he might be a dr. Or prof. Of eveologie.

So jes you are right this could add complexity to the game that goal it is to be rhe game that is a one click win game.
Im sorry to stress out your supreme intelligence.

I'm not trolling, I create content for everyone to enjoy. afk cloaky in a system near you while posting in this forum.

Quinn Hatfield
The Scope
Gallente Federation
#28 - 2017-02-18 14:33:02 UTC
Van Doe wrote:
I can't imagine how the average eve player wich is known to be the dumbest player there is. Can wrap there heads around im going to buy in a my bank is b I better take some cash with me or prepare to pay tax.
You are absolutely right eve players are not capable to understand this deep mindboggling extremely complex mechanic.

And it seams they also don't understand that nothing stops you from buying wherever they want.
Its to hard if you have to decide between 3 options.
Buy at home
Take cash with you
Pay tax

I guess that's 3 options to many for the average eve player.
Since to never have to make decisions in any form.
They buy prefitted ships and only the one they got told to.
The only take fleet warps (probably don't even know how to warp themselves)
they anchor on x to avoid the confusion over ceep at range orbit.
The average eve player depends on the guy telling them wat to do an when.
This guy is absolutely unique to eve and probably made it past preschool.
So he might be a dr. Or prof. Of eveologie.

So jes you are right this could add complexity to the game that goal it is to be rhe game that is a one click win game.
Im sorry to stress out your supreme intelligence.
If you're going to call people dumb in a post it's generally advisable to proofread it for basic errors, lest you make yourself appear to be even dumber than the people you're criticising.

I don't burn bridges, I merely steal a bolt a day.

Van Doe
#29 - 2017-02-18 14:41:25 UTC
Quinn Hatfield wrote:
Van Doe wrote:
I can't imagine how the average eve player wich is known to be the dumbest player there is. Can wrap there heads around im going to buy in a my bank is b I better take some cash with me or prepare to pay tax.
You are absolutely right eve players are not capable to understand this deep mindboggling extremely complex mechanic.

And it seams they also don't understand that nothing stops you from buying wherever they want.
Its to hard if you have to decide between 3 options.
Buy at home
Take cash with you
Pay tax

I guess that's 3 options to many for the average eve player.
Since to never have to make decisions in any form.
They buy prefitted ships and only the one they got told to.
The only take fleet warps (probably don't even know how to warp themselves)
they anchor on x to avoid the confusion over ceep at range orbit.
The average eve player depends on the guy telling them wat to do an when.
This guy is absolutely unique to eve and probably made it past preschool.
So he might be a dr. Or prof. Of eveologie.

So jes you are right this could add complexity to the game that goal it is to be rhe game that is a one click win game.
Im sorry to stress out your supreme intelligence.
If you're going to call people dumb in a post it's generally advisable to proofread it for basic errors, lest you make yourself appear to be even dumber than the people you're criticising.


Sorry I didn't expect a genius like you read this.
I travel back in time to tell my mother she should give birth to me and raise me in a native English speaking country.
I'll be back last week see you then.

Ps did I suggest this mechanic would add to much of complexity?

I'm not trolling, I create content for everyone to enjoy. afk cloaky in a system near you while posting in this forum.

Quinn Hatfield
The Scope
Gallente Federation
#30 - 2017-02-18 14:49:33 UTC  |  Edited by: Quinn Hatfield
Van Doe wrote:
Quinn Hatfield wrote:
Van Doe wrote:
I can't imagine how the average eve player wich is known to be the dumbest player there is. Can wrap there heads around im going to buy in a my bank is b I better take some cash with me or prepare to pay tax.
You are absolutely right eve players are not capable to understand this deep mindboggling extremely complex mechanic.

And it seams they also don't understand that nothing stops you from buying wherever they want.
Its to hard if you have to decide between 3 options.
Buy at home
Take cash with you
Pay tax

I guess that's 3 options to many for the average eve player.
Since to never have to make decisions in any form.
They buy prefitted ships and only the one they got told to.
The only take fleet warps (probably don't even know how to warp themselves)
they anchor on x to avoid the confusion over ceep at range orbit.
The average eve player depends on the guy telling them wat to do an when.
This guy is absolutely unique to eve and probably made it past preschool.
So he might be a dr. Or prof. Of eveologie.

So jes you are right this could add complexity to the game that goal it is to be rhe game that is a one click win game.
Im sorry to stress out your supreme intelligence.
If you're going to call people dumb in a post it's generally advisable to proofread it for basic errors, lest you make yourself appear to be even dumber than the people you're criticising.


Sorry I didn't expect a genius like you read this.
I travel back in time to tell my mother she should give birth to me and raise me in a native English speaking country.
I'll be back last week see you then.

Ps did I suggest this mechanic would add to much of complexity?

You've yet to provide any reasoning for such a mechanic beyond "I have this idea, it's great, believe me".

I don't burn bridges, I merely steal a bolt a day.

Van Doe
#31 - 2017-02-18 15:00:42 UTC
Quinn Hatfield wrote:
Van Doe wrote:
Quinn Hatfield wrote:
Van Doe wrote:
I can't imagine how the average eve player wich is known to be the dumbest player there is. Can wrap there heads around im going to buy in a my bank is b I better take some cash with me or prepare to pay tax.
You are absolutely right eve players are not capable to understand this deep mindboggling extremely complex mechanic.

And it seams they also don't understand that nothing stops you from buying wherever they want.
Its to hard if you have to decide between 3 options.
Buy at home
Take cash with you
Pay tax

I guess that's 3 options to many for the average eve player.
Since to never have to make decisions in any form.
They buy prefitted ships and only the one they got told to.
The only take fleet warps (probably don't even know how to warp themselves)
they anchor on x to avoid the confusion over ceep at range orbit.
The average eve player depends on the guy telling them wat to do an when.
This guy is absolutely unique to eve and probably made it past preschool.
So he might be a dr. Or prof. Of eveologie.

So jes you are right this could add complexity to the game that goal it is to be rhe game that is a one click win game.
Im sorry to stress out your supreme intelligence.
If you're going to call people dumb in a post it's generally advisable to proofread it for basic errors, lest you make yourself appear to be even dumber than the people you're criticising.


Sorry I didn't expect a genius like you read this.
I travel back in time to tell my mother she should give birth to me and raise me in a native English speaking country.
I'll be back last week see you then.

Ps did I suggest this mechanic would add to much of complexity?

You've yet to provide any reasoning for such a mechanic beyond "I have this idea, and it's great, believe me".



Sorry I forgot your the guy with the eve diploma.
I I only mentioned earlier.
1. Isk sink due to pvp (good)
2. Isk sink due to tax (good)
3. Professions around isk transport (good)
4. Add complexity (good)
5. New opportunitys for scammers (good)
6. A way to disguise money transfer (good)
7. Impact on trading behavior (not sure) local markets might get stronger.

Sorry I didn't mention this early dr. Prof. Eveology aka the smartest guy in history.

I'm not trolling, I create content for everyone to enjoy. afk cloaky in a system near you while posting in this forum.

Wolfgang Jannesen
Imperial Academy
Amarr Empire
#32 - 2017-02-18 15:06:11 UTC
Van Doe wrote:
Wolfgang Jannesen wrote:
*ahem* Why?

Isk sink
Scamming
New professions

Cash in the cargo would add danger


If your debit card gets taken the person who takes it can't pawn that sucker off for $100. I don't see why physical wealth is a necessity when it's been digital since the game was made. Plex and any other cargo is the same thing. Another suggestion with no thought behind it dies again
Quinn Hatfield
The Scope
Gallente Federation
#33 - 2017-02-18 15:18:57 UTC  |  Edited by: Quinn Hatfield
Van Doe wrote:

1. Isk sink due to pvp (good)
2. Isk sink due to tax (good)
3. Professions around isk transport (good)
4. Add complexity (good)
5. New opportunitys for scammers (good)
6. A way to disguise money transfer (good)
7. Impact on trading behavior (not sure) local markets might get stronger.

1: PvP is already an isk sink, ships and modules get destroyed. Loot isn't an isk sink, it's a transfer of ownership.
2: Taxes are already an isk sink, the SCC taxes every transaction on the market, corps can tax mission rewards etc. An overburden of taxation pisses people off.
3: What professions are those?
4: Needless complexity is not good.
5: What new opportunities?
6: Disguising money transfers makes it harder for CCP to detect RMT.
7: The centralisation of trade is a natural occurrence, CCP have tried to stymie the formation of centralised trade hubs in the past by altering the routing of gates around the former hub of Yulai. Jita was the result.

I don't burn bridges, I merely steal a bolt a day.

Van Doe
#34 - 2017-02-18 15:20:03 UTC
Wolfgang Jannesen wrote:
Van Doe wrote:
Wolfgang Jannesen wrote:
*ahem* Why?

Isk sink
Scamming
New professions

Cash in the cargo would add danger


If your debit card gets taken the person who takes it can't pawn that sucker off for $100. I don't see why physical wealth is a necessity when it's been digital since the game was made. Plex and any other cargo is the same thing. Another suggestion with no thought behind it dies again

1. Read my post before that one
2. Read points 1-7
3. I don't care if someone steals your credit card im not your bank so pl contact the customer support of your bank.
4. Isk and minerals and plex are not the same.
5. Adding features to the game stops it to get outdated
6. Read post before this again points 1-7
7. Come up with better arguments
8. Come up with any argument that is better then I didn't read your arguments so its a bad idea.
9. Profit

I'm not trolling, I create content for everyone to enjoy. afk cloaky in a system near you while posting in this forum.

Van Doe
#35 - 2017-02-18 15:40:08 UTC
Quinn Hatfield wrote:
Van Doe wrote:

1. Isk sink due to pvp (good)
2. Isk sink due to tax (good)
3. Professions around isk transport (good)
4. Add complexity (good)
5. New opportunitys for scammers (good)
6. A way to disguise money transfer (good)
7. Impact on trading behavior (not sure) local markets might get stronger.

1: PvP is already an isk sink, ships and modules get destroyed. Loot isn't an isk sink, it's a transfer of ownership.
2: Taxes are already an isk sink, the SCC taxes every transaction on the market, corps can tax mission rewards etc. An overburden of taxation pisses people off.
3: What professions are those?
4: Needless complexity is not good.
5: What new opportunities?
6: Disguising money transfers makes it harder for CCP to detect RMT.
7: The centralisation of trade is a natural occurrence, CCP have tried to stymie the formation of centralised trade hubs in the past by altering the routing of gates around the former hub of Yulai. Jita is the result.


1. If isk is loot and get destroyed as such it is a isk sink.
2. Pvp is not a isk sink directly is more of a mineral sink
3. Don't get confused about insurance buying selling wich relates to pvp and is a isk sink.
4. Hire someone to transport isk thru contracts people could sell isk in other systems.
5. Scammers figure out how to set up profitable scams and the one I have in mind be sure to be my first victim ;)
6.if ccp wants to they could track your food stamps. The only one you could hide it from are corp mates.
7. Where did I mention to location of trade hubs will change?
8.strongen the market by making it les profitable to trevel to other hubs. And at this point the demand from locals in there local trading hub will rise. At best jita won't be the reference anymore and hubs will get more balanced within each other.

I'm not trolling, I create content for everyone to enjoy. afk cloaky in a system near you while posting in this forum.

Quinn Hatfield
The Scope
Gallente Federation
#36 - 2017-02-18 15:57:27 UTC
Van Doe wrote:
1. If isk is loot and get destroyed as such it is a isk sink.
2. Pvp is not a isk sink directly is more of a mineral sink
3. Don't get confused about insurance buying selling wich relates to pvp and is a isk sink.
4. Hire someone to transport isk thru contracts people could sell isk in other systems.
5. Scammers figure out how to set up profitable scams and the one I have in mind be sure to be my first victim ;)
6.if ccp wants to they could track your food stamps. The only one you could hide it from are corp mates.
7. Where did I mention to location of trade hubs will change?
8.strongen the market by making it les profitable to trevel to other hubs. And at this point the demand from locals in there local trading hub will rise. At best jita won't be the reference anymore and hubs will get more balanced within each other.

1: Loot isn't destroyed, loot is what survives.
2: It's actually both, minerals being the basis of pretty much every ship and module in the game, isk being the most used medium of payment used to transfer those ships and modules between players
3: Nowhere did I mention insurance, nor do I bother with it.
4 & 5: Yeah right.... Nothing new then.
6: Yes CCP can track every single transaction in the game, but introducing a mechanic that may make it harder for them to do so is hardly in their own interests.
7 & 8: You didn't mention the moving of trade hubs, you did mention making local markets stronger, which A: reduces the need for hubs, B: removes opportunities for arbitrage and C: messes with the natural order of things that result in stuff like trade hubs.

I don't burn bridges, I merely steal a bolt a day.

Lugh Crow-Slave
#37 - 2017-02-18 15:59:36 UTC
are you people really taking this seriously....
Quinn Hatfield
The Scope
Gallente Federation
#38 - 2017-02-18 16:10:54 UTC
Lugh Crow-Slave wrote:
are you people really taking this seriously....
The wife is blowing money on shoes, and there's sweet FA on the idiot box.

I don't burn bridges, I merely steal a bolt a day.

Van Doe
#39 - 2017-02-18 16:19:35 UTC
Quinn Hatfield wrote:
Van Doe wrote:
1. If isk is loot and get destroyed as such it is a isk sink.
2. Pvp is not a isk sink directly is more of a mineral sink
3. Don't get confused about insurance buying selling wich relates to pvp and is a isk sink.
4. Hire someone to transport isk thru contracts people could sell isk in other systems.
5. Scammers figure out how to set up profitable scams and the one I have in mind be sure to be my first victim ;)
6.if ccp wants to they could track your food stamps. The only one you could hide it from are corp mates.
7. Where did I mention to location of trade hubs will change?
8.strongen the market by making it les profitable to trevel to other hubs. And at this point the demand from locals in there local trading hub will rise. At best jita won't be the reference anymore and hubs will get more balanced within each other.

1: Loot isn't destroyed, loot is what survives.
2: It's actually both, minerals being the basis of pretty much every ship and module in the game, isk being the most used medium of Jupayment used to transfer those ships and modules between players
3: Nowhere did I mention insurance, nor do I bother with it.
4 & 5: Yeah right.... Nothing new then.
6: Yes CCP can track every single transaction in the game, but introducing a mechanic that may make it harder for them to do so is hardly in their own interests.
7 & 8: You didn't mention the moving of trade hubs, you did mention making local markets stronger, which A: reduces the need for hubs, B: removes opportunities for arbitrage and C: messes with the natural order of things that result in stuff like trade hubs.

I order of rmt this won't change anything.
Chort explanation how its done today.
Buy plex in e-bay meat up with a guy someware in space that hase plex in his noob ship.
Pop him take the loot.
Buy isk on e-bay same meat up with a guy with cargo worth the isk pop him take loot.
Sell loot.
Repeat till you got the isk you bought on ebay.

Also there is a way to drop it in a can in space.
But they are likely to use the regular pop and loot mechanics
Because its harder for ccp to be sure that this is a trade or happened by regular pvp

Ways ccp could counter this buy setting up a false trade see who the guy is look in his behavior bann all related participants.

Also since alpha introducing its easier to set up proxys to make rmt

I'm not trolling, I create content for everyone to enjoy. afk cloaky in a system near you while posting in this forum.

Jonah Gravenstein
Machiavellian Space Bastards
#40 - 2017-02-18 16:31:28 UTC  |  Edited by: Jonah Gravenstein
Van Doe wrote:
I order of rmt this won't change anything.
Chort explanation how its done today.
Buy plex in e-bay meat up with a guy someware in space that hase plex in his noob ship.
Pop him take the loot.
Buy isk on e-bay same meat up with a guy with cargo worth the isk pop him take loot.
Sell loot.
Repeat till you got the isk you bought on ebay.
Loot fairy says no, and CCP can track any successful illicit transactions anyway.

Quote:
Also there is a way to drop it in a can in space.
But they are likely to use the regular pop and loot mechanics
Because its harder for ccp to be sure that this is a trade or happened by regular pvp
Team Security aren't dumb, they know exactly how RMT transfers happen. If the transfer occurs in-game it is recorded in the database and is thus trackable.

Quote:
Ways ccp could counter this buy setting up a false trade see who the guy is look in his behavior bann all related participants.
What makes you think that they don't already do this?

Quote:
Also since alpha introducing its easier to set up proxys to make rmt
Machine IDs are unique, unless you have multiple computers or VMs CCP can and will be able to associate proxies with their owner.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

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