These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Sick and tired of shield miners

First post First post
Author
Ronnie Rose
Pator Tech School
Minmatar Republic
#221 - 2017-02-18 01:10:23 UTC
Cade Windstalker wrote:
Ronnie Rose wrote:
So, if everyone suddenly stopped buying PLEX outside the game and did not pay for subscriptions, nor buy Aurum or even buy EVE shwag form their online store, you're telling me CCP would still turn a buck because of the in game economy?


No, because if people stopped buying PLEX outside the game then the supply of PLEX inside the game would dry up and disappear.

In order for PLEX to be sold in-game someone has to pay for it, and their likelihood of doing so is based on the in-game value of PLEX which is set by the demand, which is a function of players buying it off the market to PLEX their accounts.

Economics in action! \o/



Agreed. "No" as you had answered to my question if CCP would be able to turn a buck. That was my point, in that CCP profits from players paying for their services with real dollars outside the game, hence my comment that the in game economy does not add to CCP's bottom line. Its only an auxiliary aspect of the game that adds its own value within the game perceived by its players.

Furthermore, you mentioned demand, which is part of "supply." So if players stopped buying PLEX to redeem for in game currency, and demand remained the same, not only would the PLEX market dry up but prices would sky rocket, and that would be economics in action too Blink

We're not here to change the game, we're here to change YOUR game

Cade Windstalker
#222 - 2017-02-18 02:06:42 UTC
Ronnie Rose wrote:
Agreed. "No" as you had answered to my question if CCP would be able to turn a buck. That was my point, in that CCP profits from players paying for their services with real dollars outside the game, hence my comment that the in game economy does not add to CCP's bottom line. Its only an auxiliary aspect of the game that adds its own value within the game perceived by its players.

Furthermore, you mentioned demand, which is part of "supply." So if players stopped buying PLEX to redeem for in game currency, and demand remained the same, not only would the PLEX market dry up but prices would sky rocket, and that would be economics in action too Blink


Yes, but your original claim was that people who just buy PLEX off the in-game market don't add to CCP's bottom line, which is what I was arguing against. They add to CCP's bottom line by creating demand for the PLEX others sell to pad their wallets.
Teckos Pech
Hogyoku
Goonswarm Federation
#223 - 2017-02-18 03:27:06 UTC
Ronnie Rose wrote:


So, if everyone suddenly stopped buying PLEX outside the game and did not pay for subscriptions, nor buy Aurum or even buy EVE shwag form their online store, you're telling me CCP would still turn a buck because of the in game economy?




Only to the extent that there are PLEX still in the market.

Adam Smith noted well over 200 years ago that specialization can take place depending on the extent of the market. Same thing here. So long as there is a PLEX in the economy, then CCP is not losing money when people buy a PLEX and use it for their game time.

Once the last PLEX is gone note that you cannot use ISK to "pay for your subscription". That right there should tell you your position is extremely problematic.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ronnie Rose
Pator Tech School
Minmatar Republic
#224 - 2017-02-18 03:58:58 UTC
Teckos Pech wrote:
Ronnie Rose wrote:


So, if everyone suddenly stopped buying PLEX outside the game and did not pay for subscriptions, nor buy Aurum or even buy EVE shwag form their online store, you're telling me CCP would still turn a buck because of the in game economy?




Only to the extent that there are PLEX still in the market.

Adam Smith noted well over 200 years ago that specialization can take place depending on the extent of the market. Same thing here. So long as there is a PLEX in the economy, then CCP is not losing money when people buy a PLEX and use it for their game time.

Once the last PLEX is gone note that you cannot use ISK to "pay for your subscription". That right there should tell you your position is extremely problematic.



Teckos Pech wrote:
So long as there is a PLEX in the economy, then CCP is not losing money when people buy a PLEX and use it for their game time.


Exactly! Know the distinction in your choice of words, not losing money but not gaining either. So no adding to the bottom line. I never wrote CCP is losing money from people buying PLEX in game. I wrote not adding to the bottom line.




We're not here to change the game, we're here to change YOUR game

Cade Windstalker
#225 - 2017-02-18 04:58:55 UTC
Ronnie Rose wrote:
Exactly! Know the distinction in your choice of words, not losing money but not gaining either. So no adding to the bottom line. I never wrote CCP is losing money from people buying PLEX in game. I wrote not adding to the bottom line.


If we're going to quibble over wording then he's correct, CCP counts PLEX still in the game as deferred income. Until someone spends it it's a debt, not income. People who buy and redeem PLEX in-game essentially do pay CCP just indirectly.

So yes, seriously, they are adding to CCP's bottom line. Both in accounting terms and in literal economic terms by driving the purchase of PLEX for players to sell in-game.
Teckos Pech
Hogyoku
Goonswarm Federation
#226 - 2017-02-18 05:39:01 UTC  |  Edited by: Teckos Pech
Ronnie Rose wrote:
Teckos Pech wrote:
Ronnie Rose wrote:


So, if everyone suddenly stopped buying PLEX outside the game and did not pay for subscriptions, nor buy Aurum or even buy EVE shwag form their online store, you're telling me CCP would still turn a buck because of the in game economy?




Only to the extent that there are PLEX still in the market.

Adam Smith noted well over 200 years ago that specialization can take place depending on the extent of the market. Same thing here. So long as there is a PLEX in the economy, then CCP is not losing money when people buy a PLEX and use it for their game time.

Once the last PLEX is gone note that you cannot use ISK to "pay for your subscription". That right there should tell you your position is extremely problematic.



Teckos Pech wrote:
So long as there is a PLEX in the economy, then CCP is not losing money when people buy a PLEX and use it for their game time.


Exactly! Know the distinction in your choice of words, not losing money but not gaining either. So no adding to the bottom line. I never wrote CCP is losing money from people buying PLEX in game. I wrote not adding to the bottom line.


Holy ****...

Dude...how do you get a PLEX?

Hold on, let me rephrase that a bit, how does a PLEX get into the game? There is literally only 1 method. Somebody gives CCP $19.95 or whatever the cost of a PLEX is.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ronnie Rose
Pator Tech School
Minmatar Republic
#227 - 2017-02-18 19:25:16 UTC  |  Edited by: Ronnie Rose
Teckos Pech wrote:
Ronnie Rose wrote:
Teckos Pech wrote:
Ronnie Rose wrote:


So, if everyone suddenly stopped buying PLEX outside the game and did not pay for subscriptions, nor buy Aurum or even buy EVE shwag form their online store, you're telling me CCP would still turn a buck because of the in game economy?




Only to the extent that there are PLEX still in the market.

Adam Smith noted well over 200 years ago that specialization can take place depending on the extent of the market. Same thing here. So long as there is a PLEX in the economy, then CCP is not losing money when people buy a PLEX and use it for their game time.

Once the last PLEX is gone note that you cannot use ISK to "pay for your subscription". That right there should tell you your position is extremely problematic.



Teckos Pech wrote:
So long as there is a PLEX in the economy, then CCP is not losing money when people buy a PLEX and use it for their game time.


Exactly! Know the distinction in your choice of words, not losing money but not gaining either. So no adding to the bottom line. I never wrote CCP is losing money from people buying PLEX in game. I wrote not adding to the bottom line.


Holy ****...

Dude...how do you get a PLEX?

Hold on, let me rephrase that a bit, how does a PLEX get into the game? There is literally only 1 method. Somebody gives CCP $19.95 or whatever the cost of a PLEX is.



Exactly, that's right, assuming the purchased PLEX from CCP is sold for ISK in the game and not redeemed for player time or multiple training. I think we're saying the same thing but seeing it differently.

Peace Lol

We're not here to change the game, we're here to change YOUR game

Amojin
Doomheim
#228 - 2017-02-21 21:22:50 UTC
Cade Windstalker wrote:
Ronnie Rose wrote:
Exactly! Know the distinction in your choice of words, not losing money but not gaining either. So no adding to the bottom line. I never wrote CCP is losing money from people buying PLEX in game. I wrote not adding to the bottom line.


If we're going to quibble over wording then he's correct, CCP counts PLEX still in the game as deferred income. Until someone spends it it's a debt, not income. People who buy and redeem PLEX in-game essentially do pay CCP just indirectly.

So yes, seriously, they are adding to CCP's bottom line. Both in accounting terms and in literal economic terms by driving the purchase of PLEX for players to sell in-game.


Going with the new topic, in the real world, it's a real purchase. They don't owe you anything, and they have already been paid with real money. It's not deferred income. It's flat, already recorded, income. It doesnb't matter if they go belly up, tomorrow; your PLEX's are worthless, in that case, by law. You cannot, well, you can try, at great expense, and lose, go after CCP for your loss.

When a PLEX is purchased, a very simple transaction takes place. You get an in-game purchase, and they get money. If you fail to use that purchase, that's your problem, and if you stockpile 1000 of them, then you lose the value of 1000 1-month subs. CCP does not - they were already paid.

This is not complex. As for the original issue, I've taken a few days too see what folks would say, and I figure they said it. People have made fun of me for not liking it. Fine. I don't like it. I still don't like it. I don't think it's fair or right that we can train any empire skills and fly their ships. You'll note that alphas cannot. Why was that such an obvious restriction? Because most of you meta-game.

You can't just take, 'Hey, I have the baddest HAC! Awesome. My strategic cruiser is not so great. My Electronic Attack ships are pretty good, though. Damn. My Marauder is sub-par...' Most of you meta-game as if it's perfectly acceptable. And, to you, clearly it is.

I'm ok with having certain empires having absolutely phenomenal ships in certain classes and roles, and even a few sub-pars in others, and playing with what I have. It would be like if I decided on one of my old MU*'s that I don't like this Constitution Class relic - I want a brand new Soverign Class ship to kill everyone, or even worse, a Romulan ship. That would look great, wouldn't it, and make a lot of sense. Whatever 'captain' I'm emulating would really have access to that ship, right? No.

Did you guys ever hear the phrase, 'you have to take the good, WITH the bad?' In most of today's MMO's, no, you don't the F2P have to, but the P2P, well, they don't. They can meta-game.
Cade Windstalker
#229 - 2017-02-21 21:58:08 UTC
Amojin wrote:
Going with the new topic, in the real world, it's a real purchase. They don't owe you anything, and they have already been paid with real money. It's not deferred income. It's flat, already recorded, income. It doesnb't matter if they go belly up, tomorrow; your PLEX's are worthless, in that case, by law. You cannot, well, you can try, at great expense, and lose, go after CCP for your loss.

When a PLEX is purchased, a very simple transaction takes place. You get an in-game purchase, and they get money. If you fail to use that purchase, that's your problem, and if you stockpile 1000 of them, then you lose the value of 1000 1-month subs. CCP does not - they were already paid.

This is not complex.


I'm actually somewhat knowledgeable on the behind the scenes aspects of game dev economy, and I can tell you from that experience that items like PLEX are actually treated as deferred income. The same goes for most MMOs that have a in-game real-money-only currency.

Yes, it's not worth anything, yes you can't get it back if the company dies, and yes they're still going to spend that money in the meantime, but it's still treated as deferred income for them in their accounting ledgers.

I won't pretend to understand the vagueries of accounting and tax law, I can just tell you that Teckos is almost certainly 100% correct about how unredeemed PLEX is noted in CCP's accounts. This matches with old reports CCP used to release on the state of the company and the economic notation used there.

Amojin wrote:
As for the original issue, I've taken a few days too see what folks would say, and I figure they said it. People have made fun of me for not liking it. Fine. I don't like it. I still don't like it. I don't think it's fair or right that we can train any empire skills and fly their ships. You'll note that alphas cannot. Why was that such an obvious restriction? Because most of you meta-game.


Actually I think the restriction on Alpha training had more to do with limiting the amount of training Alphas could do before having to go Omega, as well as keeping them out of Pirate Frigates without obtuse restrictions.

Amojin wrote:
You can't just take, 'Hey, I have the baddest HAC! Awesome. My strategic cruiser is not so great. My Electronic Attack ships are pretty good, though. Damn. My Marauder is sub-par...' Most of you meta-game as if it's perfectly acceptable. And, to you, clearly it is.

I'm ok with having certain empires having absolutely phenomenal ships in certain classes and roles, and even a few sub-pars in others, and playing with what I have. It would be like if I decided on one of my old MU*'s that I don't like this Constitution Class relic - I want a brand new Soverign Class ship to kill everyone, or even worse, a Romulan ship. That would look great, wouldn't it, and make a lot of sense. Whatever 'captain' I'm emulating would really have access to that ship, right? No.

Did you guys ever hear the phrase, 'you have to take the good, WITH the bad?' In most of today's MMO's, no, you don't the F2P have to, but the P2P, well, they don't. They can meta-game.


You're free to be mad about it, but what Eve is, what the design restrictions are, and all of that is pretty clearly written on the metaphorical tin (or literal if you bought the box edition). The game isn't designed to restrict you to one race of ships and there's no particular in-game or cannon reason for it to do so.

It's not like in Star Trek where one race has tech another doesn't, the languages are different, and accessing another race's hulls is fundamentally pretty difficult to do. In Eve it's all a matter of training to fly what you want, finding someone who can build it, and then buying it, because no faction has access to tech the others don't. The differences between racial doctrines are just that, doctrines, not hard tech limitations.

Also for reference which race is considered really really good at any given thing has changed pretty widely over the history of the game as things have been rebalanced, new tactics and tricks have been found, and economic conditions have changed. For example the current Machariel doctrines a lot of Null is using wouldn't have been viable 2-3 years ago. The stats of the ship haven't changed much since then, but the price and availability of the hulls has gone way up as has the number of pilots who can fly them, which has made the fleet tactic viable.

Play the game long enough and you'll see the fortunes of just about every ship in the game wax and wane as things get tweaked around, players adapt, and things fall in and out of fashion.

So yeah, if you want an MMOG where people don't min-max I don't think this is it. I'd recommend one to you but I really can't think of one.
Amojin
Doomheim
#230 - 2017-02-21 21:59:56 UTC
Cade Windstalker wrote:
The game isn't designed to restrict you to one race of ships and there's no particular in-game or cannon reason for it to do so.


As this was so sidetracked, I have created a new thread for this topic. Yes, for F2P players this was one of the first things CCP did. Please direct all replies to the new thread.
Ajem Hinken
WarFear Gaming
#231 - 2017-02-21 22:01:10 UTC
Amojin wrote:
Nana Skalski wrote:
You dont have to put tank on your mining ships. They will mine just fine without any defence modules.



Never heard of CODE, have you?

Wow... No, no they won't do just fine without tanks...

Which is why you make your ships expendable - I've got a T2 (drills) and T1 mix exploration and mining Venture set up that costs 2mil.

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.