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Warfare & Tactics

 
 

Amarr is in Civil War

Author
#1 - 2017-02-01 23:48:37 UTC
Since there's a civil war going on with the Amarr Militia, I'm assuming that now Minmil is going to have an easier time getting up to T2 rewards. I think it's about time we get back to T2.

Dal was an easy flip, I guess it wasn't defended very well while Minmil were plexing it. I was there for the DAL ihub bash last night and yeah, outside of a few straggler enemies showing up here and there, it was a mostly uneventful ihub bash.
Amarr Empire
#2 - 2017-02-04 05:29:08 UTC
Amarr militia is having a civil war? I'm a little sad no one invited my FW character to that party, sounds like a lot of good pews. Pirate


When and why did this become a thing?
Jayai Syndicate
#3 - 2017-02-07 17:16:27 UTC  |  Edited by: Rovain Sess
There is always some aspect of Civil War in Amarr. This LATEST lack of unity Isn't at all suprising. Hopefully they'll give Faction Warfare a facelfift and make me actually want to come back.

Rovie
Spaceship Bebop
#4 - 2017-02-07 19:49:36 UTC
Captain Amarrica vs Punisher
Gallente Federation
#5 - 2017-02-09 14:01:45 UTC  |  Edited by: Kutal Urtay
I am one of those players who are newer to the game.But what I think about Amarr empire and civil war is this.



I see more Caldari and Gallente corporations then Amarr ones at Amarr space.Which seems pretty ridiclous to me.


Amarr space almost seems to be used as safe hideouts and mining operation bases.Where is the empire when all of this happening at its home territory ?



Game seems pretty dull right now but also reflects an image about EVE as; That Game Of Pixel Mining corporations formed by all kind of players from all ingame nations,races mining day and night...Same players hopping to wormholes and low sec to pvp; throwing their mining helmets and picks to become maniacal serial killers...Pretty much kills the Developers' hard work about races,nations and the story background.



PVP at Hi sec and CONCORD issue could be as:

A change to Hi sec rules for pvp;set according to the relations between Naitons-Races-Federations-Empires(not corporations)....Amarians could not be targeted by other Amarrians at Hi Sec ;but other players could be targeted by any Amarrian at Amarr territory.(Samewise for others)


Low sec rules might stay just the same.Relations and war targeting would naturally be according to corporations or personal choice.


This would emphasise the background and roleplay pretty well.


(Please dont let the Gallente noob at the profile misslead you...I also have an Amarr character)
Monyusaiya Industry Trade Group
#6 - 2017-02-09 17:10:45 UTC
Kutal Urtay wrote:
I am one of those players who are newer to the game.But what I think about Amarr empire and civil war is this.



I see more Caldari and Gallente corporations then Amarr ones at Amarr space.Which seems pretty ridiclous to me.


Amarr space almost seems to be used as safe hideouts and mining operation bases.Where is the empire when all of this happening at its home territory ?



Game seems pretty dull right now but also reflects an image about EVE as; That Game Of Pixel Mining corporations formed by all kind of players from all ingame nations,races mining day and night...Same players hopping to wormholes and low sec to pvp; throwing their mining helmets and picks to become maniacal serial killers...Pretty much kills the Developers' hard work about races,nations and the story background.



PVP at Hi sec and CONCORD issue could be as:

A change to Hi sec rules for pvp;set according to the relations between Naitons-Races-Federations-Empires(not corporations)....Amarians could not be targeted by other Amarrians at Hi Sec ;but other players could be targeted by any Amarrian at Amarr territory.(Samewise for others)


Low sec rules might stay just the same.Relations and war targeting would naturally be according to corporations or personal choice.


This would emphasise the background and roleplay pretty well.


(Please dont let the Gallente noob at the profile misslead you...I also have an Amarr character)


Consider this roleplay element:

The FW militias are arms length organisations that provide their sponsoring Empire plausible deniability. If the empires start openly interfering in the internal squabbles of the militias they lose that deniability and the militia becomes a simple extension of the Navy. Therefore whilst they may decry a civil war on the sidelines and subtly try to broker peace they can do no more than that.

Meanwhile consider roleplaying a capsuleer. You are immortal who Primary social interaction is with other immortals. Sure the first time you lose your crew it is horrific, but the hundredth time? Thousandth? Tens of thousands of ships worth of crew? Likewise with killing, how many hundreds of thousands or millions has an experienced capsuleer killed? Especially counting structures like citadels. Capsuleers do not think in the same terms as baseliners (normal humans).

When it comes to race, culture and nationality it likewise starts off important. But when some of your allies have been capsuleers from different backgrounds and some of your greatest immmortal enemies from the same background it also starts to lose meaning with time. Capsuleers would find it bewildering for the empires to tell them that they cannot shoot people of the same background in their space. It would also be futile as retaliation only harms the ships crews, Capsuleers have already proven themselves willing to suicide their crews into Concord in order to strike at an opponents asset.
#7 - 2017-02-13 09:37:05 UTC
There is not a real civil war, just a **** waving/chest beating contest - I should add I can do a mean helicopter **** and have a super hairy chest so yeh, rekt..... Both sides leave a lot to be desired on the capabilities front, one is a small group of mosty bitter vets just wanting to shoot stuff. The other is a badly organised harem of Mira's. No proper fights came of it nor will they - sadly this is the case for FW more often than not. I like the company of the bitter vets and harem equally just merely my opinion.

As for the topic of changes to improve FW and praying that CCP will do something - there have been hundreds of fantastic suggestions over the years in this forum about what can be done to make FW a much more exciting and engaging content creator for all involved. Alas it has fallen on deaf ears because CCP seem to only care about the headline grabbing parts of the game such as its economy/industry (honestly not that complicated despite what they and other parties make out) and the large scale lag fights in nullsec. Though not to forget the 5 revamps of scanning system.

FW is often held up as where new Pilots should head to learn PvP and at least the old in game tutorial even directed you to the militia after completing military training chain. Is this is still the case then CCP really need to look at what they want to give to the new players in terms of their first experience of player driven PvP.

Gallente Federation
#8 - 2017-02-17 08:10:15 UTC
Nameira Vanis-Tor wrote:



You are immortal who Primary social interaction is with other immortals. Sure the first time you lose your crew it is horrific, but the hundredth time? Thousandth? Tens of thousands of ships worth of crew? Likewise with killing, how many hundreds of thousands or millions has an experienced capsuleer killed? Especially counting structures like citadels. Capsuleers do not think in the same terms as baseliners (normal humans).



My ships are automated despite what CCP seems to think there is really only me on board.

The Amarr are strange and apparently can have a civil war where no one fights or can explain what the war is about, technically I would say that war counts as fiction.
#9 - 2017-02-17 12:06:10 UTC
Agent 5B wrote:

The Amarr are strange and apparently can have a civil war where no one fights or can explain what the war is about, technically I would say that war counts as fiction.


Fiction Warfare or Faction Warfare, whatever brings the content...

Moo! Uddersucker, moo!

Minmatar Republic
#10 - 2017-03-10 04:55:13 UTC
X Gallentius wrote:
Captain Amarrica vs Punisher

underrated comment
Mordus Angels
#11 - 2017-03-25 12:19:40 UTC
Sigh

㋡ it's ASLON SERIDTH? | Minmatar Most Loved #1 | Gave Amarr a Medal | Orchestrator of BurnHuola'14 |

Author of: How to win FW in 3 months | Nullsec Bittervet | www.winmatar.com

Of Questionable Repute
#12 - 2017-05-09 23:18:56 UTC
Varrinox wrote:
There is not a real civil war, just a **** waving/chest beating contest - I should add I can do a mean helicopter **** and have a super hairy chest so yeh, rekt..... Both sides leave a lot to be desired on the capabilities front, one is a small group of mosty bitter vets just wanting to shoot stuff. The other is a badly organised harem of Mira's. No proper fights came of it nor will they - sadly this is the case for FW more often than not. I like the company of the bitter vets and harem equally just merely my opinion.

As for the topic of changes to improve FW and praying that CCP will do something - there have been hundreds of fantastic suggestions over the years in this forum about what can be done to make FW a much more exciting and engaging content creator for all involved. Alas it has fallen on deaf ears because CCP seem to only care about the headline grabbing parts of the game such as its economy/industry (honestly not that complicated despite what they and other parties make out) and the large scale lag fights in nullsec. Though not to forget the 5 revamps of scanning system.

FW is often held up as where new Pilots should head to learn PvP and at least the old in game tutorial even directed you to the militia after completing military training chain. Is this is still the case then CCP really need to look at what they want to give to the new players in terms of their first experience of player driven PvP.



<3 fighting you Varrinox, you get it. I will probably be back in FW at some point in the future, because I always liked it more than null, but there are so many things that make it generate more content for me at the moment. With things like citadels really changing the FW meta (owning the systems now just stops mission from being run efficiently, rather than staging), it is a great time to really work on Faction Warfare, if nothing else, break the alliance between Amarr/Cal and Min/Gal since there is no meaningful penalty for shooting your allied faction.
Amarr Empire
#13 - 2017-05-23 12:04:12 UTC
I'm surprised at how bad things are in FW right now. Having a character in the Minmatar militia has been a breeze, while in the Amarr militia it's a constant chore against odds. Add to that that a faction is actually rewarded for having an advantage, and you have the definition of a self-sustaining positive feedback loop. Even in MMOs that didn't have the positive feedback mechanics Eve factions eventually shifted to one side due to numbers, and CCP just goes off and designs it like this? Let's not even get started on how trade hubs affect the regional low sec safety by having certain ones attract more gate camps and pirates than others.

It's not rocket science, there's plenty of solutions. The more obvious one is to invert the loyalty tiers to actually favor the losing side. Your empire should pay more to soldiers who are fighting against odds than when there are plenty.

What's the current balancing mechanic? None?
Of Questionable Repute
#14 - 2017-05-23 19:16:20 UTC
Ruina Phoenix wrote:
I'm surprised at how bad things are in FW right now. Having a character in the Minmatar militia has been a breeze, while in the Amarr militia it's a constant chore against odds. Add to that that a faction is actually rewarded for having an advantage, and you have the definition of a self-sustaining positive feedback loop. Even in MMOs that didn't have the positive feedback mechanics Eve factions eventually shifted to one side due to numbers, and CCP just goes off and designs it like this? Let's not even get started on how trade hubs affect the regional low sec safety by having certain ones attract more gate camps and pirates than others.

It's not rocket science, there's plenty of solutions. The more obvious one is to invert the loyalty tiers to actually favor the losing side. Your empire should pay more to soldiers who are fighting against odds than when there are plenty.

What's the current balancing mechanic? None?


The current balancing mechanic is the LP market, before long Minmatar items will be worth little having a huge glut of LP, making the farmers go to the Amarr side as even in tier 1 the value of items will increase. The farmer swarm is more or less the exact same people and bots chasing profit. I really don't like that the market is the thing that balances it out, both Minmatar and Amarr have held the entire warzone in 2015 an 2016 respectively, so probably by late 2017 Amarr will push back.

And yes, farmers don't bash hubs, but it seems if they get vulnrable enough bashing will happen by someone, and the system will flip.
Gallente Federation
#15 - 2017-05-24 13:24:08 UTC
You don't reward the losers for failing to hold up their end that lead to this. Long have Caldari held the advantage of trade over us, yet look at how things are. There's a way to fight tier, and it's not by being a forum warrior. An attack on an upgraded hub is a direct assault on tier.
Amarr Empire
#16 - 2017-05-24 16:02:51 UTC  |  Edited by: Ruina Phoenix
Oreb Wing wrote:
You don't reward the losers for failing to hold up their end that lead to this. Long have Caldari held the advantage of trade over us, yet look at how things are. There's a way to fight tier, and it's not by being a forum warrior. An attack on an upgraded hub is a direct assault on tier.



Except this isn't about "rewarding the losers", this is about rewarding risk, something Eve Online is founded on. It makes sense than an empire has to pay mercenaries and militias more to join a losing side than to join a winning side, something that has been true to history. It's a historical fact that the more desperate wars became, the more desperate the concessions empires had to make to their soldiers.

The winners already receive their reward - a ridiculous amount of relative safety within their systems after everyone flocks over to join them on their alts. It takes coordinated effort to swing that momentum back the other way, and were does that momentum come from?

I'd be forced to agree with ValentinaDLM, the only current balancing mechanic is the LP market, that is, something completely outside of the motivation of Factional Warfare and purely driven by the desire to exploit the mechanic for maximum amount of profit. LP should be a reward, not the objective.

It isn't about losing and winning, it's about putting in the skills and the effort, and with the current system, that's not what's rewarded. What's rewarded is joining the side with the bigger numbers.
DeLoad
#17 - 2017-06-08 01:37:16 UTC
A lot of truth here but in the end it comes down to a simple aspect.

AMARRS GOT REKT, NOOBS.
Gallente Federation
#18 - 2017-07-31 02:44:00 UTC
Kutal Urtay wrote:
I am one of those players who are newer to the game.But what I think about Amarr empire and civil war is this.



I see more Caldari and Gallente corporations then Amarr ones at Amarr space.Which seems pretty ridiclous to me.


Amarr space almost seems to be used as safe hideouts and mining operation bases.Where is the empire when all of this happening at its home territory ?



Game seems pretty dull right now but also reflects an image about EVE as; That Game Of Pixel Mining corporations formed by all kind of players from all ingame nations,races mining day and night...Same players hopping to wormholes and low sec to pvp; throwing their mining helmets and picks to become maniacal serial killers...Pretty much kills the Developers' hard work about races,nations and the story background.



PVP at Hi sec and CONCORD issue could be as:

A change to Hi sec rules for pvp;set according to the relations between Naitons-Races-Federations-Empires(not corporations)....Amarians could not be targeted by other Amarrians at Hi Sec ;but other players could be targeted by any Amarrian at Amarr territory.(Samewise for others)


Low sec rules might stay just the same.Relations and war targeting would naturally be according to corporations or personal choice.


This would emphasise the background and roleplay pretty well.


(Please dont let the Gallente noob at the profile misslead you...I also have an Amarr character)


This is why I don't RP. Too many damn SJW's using RP to force feed everyone into their "can't we all get along" Utopia.
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