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So I guess I need friends as an Alpha?

Author
#1 - 2017-02-16 12:38:15 UTC  |  Edited by: Wraithin Stark
As someone who has limited time to play or fleet up and who can't afford a sub, I'm wondering how to tackle this gala event.

Basically it seems that ships more powerful than me warp in to the beacon I'm working on and park themselves, waiting for me to take care of all the frigates and then blitzing the cruisers and battlecruiser before I can take any down myself.

I get it, it's dog eat dog and a competitive universe, but there comes a time when frustration overwhelms enjoyment. Since I am playing a game I want to maximise the latter, not the former. So, what do?

I am an Alpha, and currently in a Caracal. I tend to hang out in less populated systems but am still struggling to even get to attack cruisers for the event, before someone warps in and proceeds to gatecrash. I am used to this to some extent but it still sucks when there's an event and new content and I can't really participate.

Do I have to fleet up to even get a chance at this new content? Why can't we get some kind of key that locks things out for everyone else if you're the first person to activate it.

This is not a deal breaker. I actually have had fun exploring and WH diving. It's just annoying not being able to enjoy this new stuff. Just let me shoot at a frakking Angel cruiser occasionally, you assholes!!! :P
Minmatar Republic
#2 - 2017-02-16 13:08:45 UTC
Well, to bluntly answer your question, yes.

As an Alpha Clone you're restricted to only using a small set of skills, ships and modules which in turn makes it very tough to compete with others in Eve, specifically Omega Clones..

Now if you fleet up with other Alpha Clones in your corp, you and your fleet mates will be able to quickly and easily complete more sites, thus increasing the amount of loot that can be divided among all fleet members. Plus it's a lot more fun achieving those goals with other like-minded players.

Good luck to you and may you have a long and rewarding career here in Eve.



DMC
Evictus.
#3 - 2017-02-16 13:17:09 UTC
The events are designed to be competitive but the rewards are modest. For the first few days people will be trying to collect complete sets of skins but the second week should be OK. By then the market will be saturated and the rewards will (temporarily) have little value. Most of the hijackers will get bored and move on to other things. Once the event is over the rewards should appreciate over time because they are unique and no more will be added to the game.

You can also try talking to them in local. Explain that you're an Alpha who hasn't been able to complete a site because of hijackers and ask for advice. No guarantees but it works a lot better than cursing at them!

Pandemic Horde
#4 - 2017-02-16 13:41:08 UTC
Bringing more friends is always a good idea. Maybe you could even team up with one of these guys. The person who does the most damage to a wreck owns it, so if he does more damage to a wreck than another guy in the site, that person will go suspect if they loot the wreck, which means that you can kill him. Whatever drops from that ship will probably be worth more than a few of these skins.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

#5 - 2017-02-16 13:54:39 UTC
If you go to obscure hisec you should be fine (I ran a few sites 30+ jumps from jita and there was no site stealing, heck people would warp into my site and then warp off to find an uninhabited one when they saw me.) the less people in local the better.
Caldari State
#6 - 2017-02-16 14:22:36 UTC  |  Edited by: Hakawai
@OP

Anything in EVE that pays well and has an identifiable single "payout point" is subject to the problem you described.

This includes almost everything you can do in highsec that pays better than mining or missions (an Alpha can do all the L3 (including the harder ones)). People will drop in and take the best loot from some missions too, but it's not as common as with the better paying random & scannable sites.

Everything that pays in the tens of millions has specialists in ships many times as powerful as anything an Alpha can get (or even a sub-10 million SP beginner can get) running the sites.

You can't blame them - most of that kind of activity can be "blitzed" in a sufficiently powerful ship, and CCP allow very powerful ships into them. in addition the design isn't to spread the loot across the whole site: it's concentrated into a few predictable "places"( often ships).

Bottom line - for someone who knows enough, and has the SP and ISK to over-gear, cleaning out sites nominally intended to be beginner-friendly provides a good ISK/hour income. Such players are far out of your league. But as I said - you can't blame the players - if it works, in a sense they have to do it.

There's nothing practical you can do about it in highsec either. The number of Alphas it would take to block these specialists is way too high, and if you attack them concord will come visiting - you'll all die long before they do. Similarly you'd have to trust an impossible number of players to run these sites as fast as the specialists do and share the loot, since it's concentrated in one or two "places".
#7 - 2017-02-16 14:23:43 UTC
Bertok Francis wrote:
If you go to obscure hisec you should be fine (I ran a few sites 30+ jumps from jita and there was no site stealing, heck people would warp into my site and then warp off to find an uninhabited one when they saw me.) the less people in local the better.

I haven't been running the sites, but this really might be your best solution. Some areas of space are more crowded than others, even in highsec. I believe Amarr space tends to be most likely to have empty systems. Parts of Minmatar can be pretty empty too. Gallente usually seems to have at least a couple people in local in most systems, and Caldari has the fewest number of systems to begin with so I'd guess least likely to find any empty systems. Then in lowsec the numbers change drastically, though I'm not sure how the difficulty of sites scales in this case.

Try using the f10 map (don't use the beta map ever), to color stars by recent jumps. That'll give you a very rough idea of what regions see the least traffic and then use the 3rd party dotlan maps to get a better look to make a decision of where to hang out.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

#8 - 2017-02-16 14:24:09 UTC
You could always try the same strategy. Wait for everyone else to clear the first two waves, wait for some damage to the battlecruiser and then try to snipe it. Or just fit some warp stabs and steal the wreck from everyone else.

I am currently away, traveling through time and will be returning last week.

#9 - 2017-02-16 15:11:06 UTC
As an Alpha it can be rough to get these done, but it is possible. There are a lot of people doing these right now so having company show up at the last minute to ruin your chance can suck. Look for dead end areas possibly. The places that form a nice ring of systems get a lot of traffic.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

#10 - 2017-02-16 19:07:28 UTC
Thanks for all of your replies! Your advice was really constructive.

I think I will continue hunting for emptier systems - haven't checked out the Amarr region much, this might be the perfect time. Or else I'll try to drag the hubby on to do a few together. Big smile

I don't blame the players for going the path of least resistance, I can understand why they do.

Basically just want to experience completing one, don't really care about the SKINs. And you're right, 2nd week will probably have less capsuleers gunning for them.

#11 - 2017-02-16 19:08:04 UTC
mkint wrote:
Bertok Francis wrote:
If you go to obscure hisec you should be fine (I ran a few sites 30+ jumps from jita and there was no site stealing, heck people would warp into my site and then warp off to find an uninhabited one when they saw me.) the less people in local the better.

I haven't been running the sites, but this really might be your best solution. Some areas of space are more crowded than others, even in highsec. I believe Amarr space tends to be most likely to have empty systems. Parts of Minmatar can be pretty empty too. Gallente usually seems to have at least a couple people in local in most systems, and Caldari has the fewest number of systems to begin with so I'd guess least likely to find any empty systems. Then in lowsec the numbers change drastically, though I'm not sure how the difficulty of sites scales in this case.

Try using the f10 map (don't use the beta map ever), to color stars by recent jumps. That'll give you a very rough idea of what regions see the least traffic and then use the 3rd party dotlan maps to get a better look to make a decision of where to hang out.

I don't think they scale with space; I also did a site in a C2 wormhole (to test that exact thing) and it was exactly the same site just with considerably more Dscan use
Amarr Empire
#12 - 2017-02-16 21:09:31 UTC
If you get out of high sec there will be less competion and in sov null you may even be able to find a situation where you can be left to finish your site if you are the one that started it.

However in Eve bringing friends is the answer to any question and even the answer to most non-questions. It is a PvP MMO Open-world sandbox so typically the more the merrier when it comes to fleet stuff.

Want to talk? Join Cara's channel in game: House Forelli

Brave Collective
#13 - 2017-02-16 22:26:57 UTC  |  Edited by: Otago Dogwalker
Amarr regions are the same make no mistake..I ran 11 of these sites yesterday and 9 got hijacked. Aarrrrrgh.
As has been said, hopefully next week will be quieter as the novelty/ISK value wears off.
#14 - 2017-02-17 02:46:26 UTC
I'm in Amarr space, tonight 50% have had people come in during the run, most have left if I was first in. Flying a Tornado might have something to do with that, but it really appears to be more civilized overall. So far though, my SKINS have become, "What kind of ship is that!?!?"... Thalia?

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

#15 - 2017-02-17 02:53:51 UTC  |  Edited by: Jonah Gravenstein
I'm uncertain as to how the events are spawned so what follows may or may not apply.

Combat sites are believed to respawn in another system when they are completed, because busy systems see a lot of traffic it's reasonable to assume that any sites that spawn are completed fairly quickly. Conversely systems that see little traffic tend to accumulate 10's of combat sites because they're spawning, after being completed elsewhere, and not being completed.

I operate an alt that farms some of these quiet systems a few times a week, I rarely have less than 20 sites to run in any of the systems that I have earmarked for farming.

Get away from the trade hubs, find systems with more belts than players and keep an eye on what spawns, you'll soon find one that suits your needs if the events spawn in a similar way.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Minmatar Republic
#16 - 2017-02-17 03:45:06 UTC
Jonah Gravenstein wrote:
I'm uncertain as to how the events are spawned so what follows may or may not apply.

Combat sites are believed to respawn in another system when they are completed, because busy systems see a lot of traffic it's reasonable to assume that any sites that spawn are completed fairly quickly. Conversely systems that see little traffic tend to accumulate 10's of combat sites because they're spawning, after being completed elsewhere, and not being completed.

I operate an alt that farms some of these quiet systems a few of times a week, I rarely have less than 20 sites to run in any of the systems that I have earmarked for farming.

Get away from the trade hubs, find systems with more belts than players and keep an eye on what spawns, you'll soon find one that suits your needs if the events spawn in a similar way.

I agree with Jonah Gravenstein,

From my experience that's exactly what happens. Those 'backwater - out of the way - off the beaten track' systems will have massive amounts of exploration sites which have a natural life span of 3 to 5 days before they de-spawn and re-spawn somewhere else.


DMC
Caldari State
#17 - 2017-02-17 08:18:37 UTC  |  Edited by: Hakawai
DeMichael Crimson wrote:

I agree with Jonah Gravenstein,

From my experience that's exactly what happens. Those 'backwater - out of the way - off the beaten track' systems will have massive amounts of exploration sites which have a natural life span of 3 to 5 days before they de-spawn and re-spawn somewhere else.

DMC

This is also consistent with what I learned. In my case I made contact with a highsec site specialist (I don't remember how, but it was a cordial discussion).

He sent me an EVEmail explaining about how to make a good income from highsec sites, and that advice is consistent with the posts here.

FWIW I'm almost in a position to get a sufficiently powerful ship and grind those sites myself, but I won't, because IMO it's just one more "rookie-hostile" aspect of the game.

Of course if there's easy ISK to be earned, someone with a large pile of SP and ISK going to blitz whatever it is. Nice for them - but if it's highsec, it's indirectly taking away opportunities from newer players. Again - not the high-SP players' fault - but (a) that doesn't mean I'll ever do it myself, and (b) it is "someone's" fault.

It should not be harder for rookies to play the game at their level than it is for old-timers, but in EVE that's certainly the case. IMO when something (anything) is found that doesn't conform to that principle it should be a candidate for tuning. In this case, the mechanism is there (ship class constraints on the Accelleration Gates). It doesn't do anything for my trust in the game that they seem to be applied based on physical size rather than power, so that players using small(ish) T2 and T3 ships get all the easy ISK/loot.
Goonswarm Federation
#18 - 2017-02-17 11:17:47 UTC  |  Edited by: Yebo Lakatosh
Alternative approach: Corvettes are free and fast. The big blingy ships Omegas use to quickly clear the sites are slow, and too many of them choses to operate from 20k+. You could just keep a d-eye on the sites, and warp in when the time comes..

Unlike shooting defenceless rats, the snatchy way is quick and fun.

Elite F1 pilot since YC119, incarnate of honor, integrity and tidi.

#19 - 2017-02-17 11:29:14 UTC
Alpha or Omega, newbro or bittervet, good friends you can trust are the most valuable asset you can acquire in EVE.

Of course, being so insanely overpowered valuable, it can be quite rare and somewhat difficult to accumulate.

At it's very core, EVE is a social game. Until you understand that, you'll never begin to appreciate why EVE is such a unique and amazing piece of t3h intarwebz.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Caldari State
#20 - 2017-02-17 12:17:56 UTC  |  Edited by: Hakawai
Mephiztopheleze wrote:
Alpha or Omega, newbro or bittervet, good friends you can trust are the most valuable asset you can acquire in EVE.

Of course, being so insanely overpowered valuable, it can be quite rare and somewhat difficult to accumulate.

At it's very core, EVE is a social game. Until you understand that, you'll never begin to appreciate why EVE is such a unique and amazing piece of t3h intarwebz.

This is certainly true - but EVE has the weird characteristic that it's more dependent on social contact with trustworthy people than most MMO games, yet it has exceptionally high barriers to making contact with people you can trust.

It's probably too late to change this. CCP certainly couldn't force major changes quickly in that area. But there's a lot they could do to encourage grouping where trust is less important - and just increasing the natural rate of player-to-player contact would help establish trust.

A simple example: loot distribution in missions, sites, and events is very friendly towards drop-in blitzing. This doesn't look like an accident. It makes sense in player-owned space, so it can't be criticized as "always a bad idea". But concentrating the loot in a very small number of items makes it ridiculously difficult for groups of low-SP highsec players to get together for these activities.
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