These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

CCP: Why Dital doesn't have a station?

Author
Sevyn Chambernique
Brave Empire Inc.
Brave United
#1 - 2017-02-15 20:57:32 UTC
Hi CCP,

I was wondering if we can get a station in Dital with a cloning bay? It's just odd to have a high sec system with major access to the southern part of the map without a station. Yes there are citadels but they offer limited services and no jump cloning bay.

Maybe this was just an overlooked station? Just player feedback in making the game just a tiny bit more enjoyable.

Thanks!
Nevyn Auscent
Broke Sauce
#2 - 2017-02-15 21:03:29 UTC
We need fewer systems in highsec with stations, not more. Really we should only have 2 or 3 stations per constellation.
That way we get more importance on high sec structures as providing services, and therefore more importance on high sec corporations growing to significant size also.

P.S. Look at that Structure Service called 'Cloning Bay'. I suspect you may be looking at unfueled citadels in that system. Or unfitted ones just being used for storage.
Cade Windstalker
#3 - 2017-02-15 21:12:47 UTC
There are plenty of systems in the game, and yes even in High Sec, with no stations. This is intentional by CCP as space is supposed to have differences and not every system is supposed to have a station, even if it would be convenient for players if there was one there.

Looking at Dital it's not even the only system in its constellation without one, Odin doesn't have one as well.

Also from a lore perspective it's in a .5 (and therefore more lawless and less secure) system and on the edge of Null Security space, so it makes sense that a corporation might find it too risky to setup a station there.
Orakkus
ImperiaI Federation
Goonswarm Federation
#4 - 2017-02-15 21:37:58 UTC
Sevyn Chambernique wrote:
Hi CCP,

I was wondering if we can get a station in Dital with a cloning bay? It's just odd to have a high sec system with major access to the southern part of the map without a station. Yes there are citadels but they offer limited services and no jump cloning bay.

Maybe this was just an overlooked station? Just player feedback in making the game just a tiny bit more enjoyable.

Thanks!


And here you have your own business opportunity.

He's not just famous, he's "IN" famous. - Ned Nederlander

Wolfgang Jannesen
Imperial Academy
Amarr Empire
#5 - 2017-02-15 21:56:17 UTC
'CCP can I have convenient things' is not a convincing way to make things happen. Orakkus has a strong point, there's money to be made if a cloning bay is a necessity where none exists.
Arthur Aihaken
CODE.d
#6 - 2017-02-16 03:58:40 UTC
Nevyn Auscent wrote:
We need fewer systems in highsec with stations, not more. Really we should only have 2 or 3 stations per constellation.
That way we get more importance on high sec structures as providing services, and therefore more importance on high sec corporations growing to significant size also.

Yes, because we need more systems like Perimeter with 25+ Citadels...

I am currently away, traveling through time and will be returning last week.

thatonepersone
Black Jack 0-1
#7 - 2017-02-16 05:33:55 UTC
Nevyn Auscent wrote:
We need fewer systems in highsec with stations, not more. Really we should only have 2 or 3 stations per constellation.
That way we get more importance on high sec structures as providing services, and therefore more importance on high sec corporations growing to significant size also.

P.S. Look at that Structure Service called 'Cloning Bay'. I suspect you may be looking at unfueled citadels in that system. Or unfitted ones just being used for storage.

This^^^

If we get rid of most npc high sec stations we can hopefully force haulers to start taking contracts to player owned stations. If they dont take them, they simply dont get to play the game. If they do take them, we can start farming them for collateral .
Arthur Aihaken
CODE.d
#8 - 2017-02-16 05:39:45 UTC
thatonepersone wrote:
If we get rid of most npc high sec stations we can hopefully force haulers to start taking contracts to player owned stations. If they dont take them, they simply dont get to play the game. If they do take them, we can start farming them for collateral.

I have an excellent opportunity for you to buy-out the NPC stations in Perimeter. Winner of the successful bid can continue to operate said stations or dismantle them for salvage. If you're interested in being part of this unique opportunity, please wire a token 1-billion ISK referral fee to my charactr and join the dozens of other potential buyers. Happy bidding!

I am currently away, traveling through time and will be returning last week.

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#9 - 2017-02-16 07:04:30 UTC
Arthur Aihaken wrote:
Nevyn Auscent wrote:
We need fewer systems in highsec with stations, not more. Really we should only have 2 or 3 stations per constellation.
That way we get more importance on high sec structures as providing services, and therefore more importance on high sec corporations growing to significant size also.

Yes, because we need more systems like Perimeter with 25+ Citadels...


yes we should have way more player stations, and place them closer to one another. so when you war dec one another the stations can shoot each other.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Do Little
Bluenose Trading
#10 - 2017-02-16 08:50:39 UTC
Cloning is available in Dihra - 1 jump from Dital.
Wolfgang Jannesen
Imperial Academy
Amarr Empire
#11 - 2017-02-16 13:12:36 UTC
thatonepersone wrote:
Nevyn Auscent wrote:
We need fewer systems in highsec with stations, not more. Really we should only have 2 or 3 stations per constellation.
That way we get more importance on high sec structures as providing services, and therefore more importance on high sec corporations growing to significant size also.

P.S. Look at that Structure Service called 'Cloning Bay'. I suspect you may be looking at unfueled citadels in that system. Or unfitted ones just being used for storage.

This^^^

If we get rid of most npc high sec stations we can hopefully force haulers to start taking contracts to player owned stations. If they dont take them, they simply dont get to play the game. If they do take them, we can start farming them for collateral .


I think you summed up for yourself why that won't happen