These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

So when did the ship change timer come back

Author
Codie Rin
Comply Or Die
#1 - 2017-02-15 23:03:23 UTC  |  Edited by: Codie Rin
actually why did it, wasnt there before last patch
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#2 - 2017-02-15 23:13:43 UTC
It's been back for a while.
Why, to make ship changes work smoother server side and to prevent the rare but ocassionally issues where switching ships and undocking too quickly would have some weird effects happen.
It's a minor inconvenience but it makes things work better having it in place. And before long you do stop noticing it.
Codie Rin
Comply Or Die
#3 - 2017-02-15 23:19:26 UTC  |  Edited by: Codie Rin
Bjorn Tyrson wrote:
It's been back for a while.
Why, to make ship changes work smoother server side and to prevent the rare but ocassionally issues where switching ships and undocking too quickly would have some weird effects happen.
It's a minor inconvenience but it makes things work better having it in place. And before long you do stop noticing it.


dude you talking 5 years ago!
it was removed, because it was no longer a problem and that was before the new hardware came in, so why was it reintroduced. It hasnt been back a while, its only happened since the last patch!!

given i have played everyday for the past 13 years -- trust me i notice, and yes its a pain in the ass
Sir BloodArgon Aulmais
Center for Advanced Studies
Gallente Federation
#4 - 2017-02-15 23:34:35 UTC
https://support.eveonline.com/hc/en-us/articles/205294121-Session-Change-

https://www.youtube.com/watch?v=JP_6vFLihlQ

https://community.eveonline.com/news/dev-blogs/death-to-the-session-change-timer/ : Even 2011 news says it wasnt fully removed, but reduced.

You may have been logging in every day for 13 years, but you're still an idiot.
Arthur Aihaken
CODE.d
#5 - 2017-02-16 00:31:48 UTC
Sir BloodArgon Aulmais wrote:
You may have been logging in every day for 13 years, but you're still an idiot.

So he missed it - big deal. Do you know how many minor QOL improvements are quite easy to overlook if they're gradual?

I am currently away, traveling through time and will be returning last week.

DeMichael Crimson
Republic University
Minmatar Republic
#6 - 2017-02-16 02:20:53 UTC
It's the Ghost of Scotty The Docking Manager, come back to haunt us all for his quick demise.



DMC
Chainsaw Plankton
FaDoyToy
#7 - 2017-02-16 02:25:02 UTC
I seem to be able to swap ships even with a session timer active? I clicked the undock button right after swapping ships and it waited for the session change timer to finish before actually undocking me which is nicer than how it used to just say no.

I think it is harsher in citadels but I don't do much in citadels so?

@ChainsawPlankto on twitter

CMDR-HerpyDerpy Hurishima
Caldari Provisions
Caldari State
#8 - 2017-02-16 02:25:49 UTC
Codie Rin wrote:
Bjorn Tyrson wrote:
It's been back for a while.
Why, to make ship changes work smoother server side and to prevent the rare but ocassionally issues where switching ships and undocking too quickly would have some weird effects happen.
It's a minor inconvenience but it makes things work better having it in place. And before long you do stop noticing it.


dude you talking 5 years ago!
it was removed, because it was no longer a problem and that was before the new hardware came in, so why was it reintroduced. It hasnt been back a while, its only happened since the last patch!!

given i have played everyday for the past 13 years -- trust me i notice, and yes its a pain in the ass

How many hours ingame you got, bet its alot by now
(im only a month into the game so im interested)
Codie Rin
Comply Or Die
#9 - 2017-02-16 14:56:17 UTC  |  Edited by: Codie Rin
Sir BloodArgon Aulmais wrote:
https://support.eveonline.com/hc/en-us/articles/205294121-Session-Change-

https://www.youtube.com/watch?v=JP_6vFLihlQ

https://community.eveonline.com/news/dev-blogs/death-to-the-session-change-timer/ : Even 2011 news says it wasnt fully removed, but reduced.

You may have been logging in every day for 13 years, but you're still an idiot.


your language isnt acceptable - if you dont agree fine, but being abusive isnt on....reported

also let me also tell you until the last patch i NEVER had a session change timer, so perhaps my lag is better than your lag.. Just because you may have got it, thats your problem... no i do have it, therefore something changed recently

and perhaps you should read the bit about station timer too

"The most bothersome place where the session-change timer kicked in was in stations when changing ships. The timer for changing ships in station was removed completely in the Incarna expansion by fundamentally changing the way changing ships is done.

This might have gone largely unnoticed but is one of the largest usability improvements that we have had to the game in recent months for a specific play style. I for one love it to no end and would like to give a big shout-out to CCP Tuxford for implementing this fantastic change as a part of some technical foundation work needed for Incarna."

did you see that REMOVED COMPLETELY!!! Smart ass
Cade Windstalker
#10 - 2017-02-16 15:01:03 UTC
Codie Rin wrote:
dude you talking 5 years ago!
it was removed, because it was no longer a problem and that was before the new hardware came in, so why was it reintroduced. It hasnt been back a while, its only happened since the last patch!!

given i have played everyday for the past 13 years -- trust me i notice, and yes its a pain in the ass


It was never removed, just significantly reduced. It was removed completely something like six months or a year ago and then reintroduced shortly afterwards because every so often someone would do a few things too quickly when switching ships and leaving stations or Citadels and their ship would leave without them... LolLol

Hilarious to watch, but not a lot of fun when you then have to chase down a fleeing Carrier before some opportunistic player declares Finder's Keepers.
Codie Rin
Comply Or Die
#11 - 2017-02-16 15:02:04 UTC
Cade Windstalker wrote:
Codie Rin wrote:
dude you talking 5 years ago!
it was removed, because it was no longer a problem and that was before the new hardware came in, so why was it reintroduced. It hasnt been back a while, its only happened since the last patch!!

given i have played everyday for the past 13 years -- trust me i notice, and yes its a pain in the ass


It was never removed, just significantly reduced. It was removed completely something like six months or a year ago and then reintroduced shortly afterwards because every so often someone would do a few things too quickly when switching ships and leaving stations or Citadels and their ship would leave without them... LolLol

Hilarious to watch, but not a lot of fun when you then have to chase down a fleeing Carrier before some opportunistic player declares Finder's Keepers.



read the quote above smart ass, also im talking about the STATION TIMER nothing else!
Liafcipe9000
Critically Preposterous
#12 - 2017-02-16 15:26:58 UTC
Chainsaw Plankton wrote:
I seem to be able to swap ships even with a session timer active? I clicked the undock button right after swapping ships and it waited for the session change timer to finish before actually undocking me which is nicer than how it used to just say no.

I think it is harsher in citadels but I don't do much in citadels so?

wormhole dwellers, represent.
Ima Wreckyou
The Conference Elite
The Conference
#13 - 2017-02-16 17:40:22 UTC  |  Edited by: Ima Wreckyou
Yes there is definitely a new session timer since ~1-2 months when you dock in a station. Quite a few of our people noticed, because it sucks greatly.

Before you could dock and then board a ship instantly, now you have to wait a few seconds. I have no idea why this was introduced, I don't think that was in the patch notes.
Lexia Nova
Hedion University
Amarr Empire
#14 - 2017-02-16 18:15:23 UTC
@ The OP - I recently came back to the game about a month or so ago after a long hiatus and I have to say I instantly noticed the increased delays with session change timers when swapping ships.

I must also note that I didnt have any experience with citadels before so maybe its to do with them as I spend more time going to and from Citadels than I do Stations now a days.
Lexia Nova
Hedion University
Amarr Empire
#15 - 2017-02-16 18:17:03 UTC
DeMichael Crimson wrote:
It's the Ghost of Scotty The Docking Manager, come back to haunt us all for his quick demise.



DMC

Who are you and how did you reach such absurd forum levels!? Level 58! Impressive!
Tau Cabalander
Retirement Retreat
Working Stiffs
#16 - 2017-02-16 20:52:55 UTC  |  Edited by: Tau Cabalander
I believe it was part of Brain-In-A-Box (BIAB).

Patch Notes For December Release wrote:
Patch Notes for December Release 1.0
Released on Tuesday, December 8th, 2015

Technical:

* Changed how the player is stored when docked in a station: The player is now stored in their ship when docked in a station instead of in the hangar. A session change timer will appear when changing ships but will not take effect when changing ships; only when the player tries to undock they will need to wait it out.
Arthur Aihaken
CODE.d
#17 - 2017-02-16 21:14:37 UTC
Someone on Reddit was saying the timer has been significantly reduced with the latest patches.

I am currently away, traveling through time and will be returning last week.

Lulu Lunette
Savage Moon Society
#18 - 2017-02-16 22:12:34 UTC
I think the timer adds a very fun and engaging level of strategy

@lunettelulu7

Ima Wreckyou
The Conference Elite
The Conference
#19 - 2017-02-16 22:55:23 UTC
Tau Cabalander wrote:
I believe it was part of Brain-In-A-Box (BIAB).

Patch Notes For December Release wrote:
Patch Notes for December Release 1.0
Released on Tuesday, December 8th, 2015

Technical:

* Changed how the player is stored when docked in a station: The player is now stored in their ship when docked in a station instead of in the hangar. A session change timer will appear when changing ships but will not take effect when changing ships; only when the player tries to undock they will need to wait it out.

No, the new timer was added 2-3 months ago and it was not there for the last 3 years. When I prep systems I'm on a criminal timer and go from system to system in a pod, dock, board rookie ship, undock again. Until ~2-3 months ago you could instantly board the rookie ship up on docking and start the undock procedure. Now there is a new session timer which starts to run when you dock and you can't board a ship until it finishes.

My best guess is that they added it to prevent an interruption of the stupid docking animation.