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Feature Requests: Empire Jump Bridges

Author
Ima Wreckyou
The Conference Elite
Safety.
#41 - 2017-02-15 06:58:27 UTC
Hakawai wrote:
make travel more convenient

It is inconvenient for a reason.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#42 - 2017-02-15 08:47:44 UTC
we don't need jump bridges, we have some regions that just need a new stargate connection to bring about people wanting to be in the regions

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Hakawai
State War Academy
Caldari State
#43 - 2017-02-15 09:18:28 UTC  |  Edited by: Hakawai
Ima Wreckyou wrote:
Hakawai wrote:
make travel more convenient

It is inconvenient for a reason.

But is it a good reason? And is it profitable for CCP?

Making a game inconvenient contributes to the real reason most people stop playing games: they get bored ... the fun/hour just isn't high enough, and another activity is found. I doubt this is good for CCP. Of course CCP's "pointy-headed managers" can't know what contributes most to people getting bored and leaving (and they certainly won't find out by reading this forum /lol). But I doubt there's anyone without an ulterior motive who thinks moving around inside highsec adds to the fun of playing EVE.

Note that nobody sane has suggested "instant travel from any location to any other location".
There have been some straw man arguments suggesting this, but they serve only to identify people who can't think straight.

Of course it's possible CCP wants to make highsec so boring new players won't stay there. But I think it's a risky tactic - there are (at least) two ways to avoid highsec boredom, one of which leads away from EVE.
Kaeden 3142
State War Academy
Caldari State
#44 - 2017-02-15 09:27:06 UTC
It has been said that opening of rifts in the space time continuum could mean allowing a hostile entities on board our ships or even empire space.
Mephiztopheleze
Laphroaig Inc.
#45 - 2017-02-15 09:31:35 UTC
If you absolutely *must*, you can make an ersatz jump bridge out of a couple of Black Ops battleships. The only restriction is that the destination has to be in low or null space. I have used a BLOPS to bridge in Blockade Runners from hisewc and avoid particularly nasty gatecamps (and *effort*).

tiberiusric wrote:
but its OK for 0.0 alliances to have them then? whats the difference?


there are several key differences.
1: The not insignificant task of taking and holding Sov in two systems for your Jump Bridge.
2: The not insignificant expense of taking and holding said Sov and installing the required iHub upgrade to allow you to actually anchor the damn thing, along with it's partner and the relevant Cyno beacons. Incidentally, at 100,000m^3 we need at least a Jump Freighter to anchor said Bridge module.
3: The not insignificant hassle required to keep the damnable things fueled.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Ima Wreckyou
The Conference Elite
Safety.
#46 - 2017-02-15 09:46:26 UTC
Hakawai wrote:
Ima Wreckyou wrote:
Hakawai wrote:
make travel more convenient

It is inconvenient for a reason.

But is it a good reason? And is it profitable for CCP?

Yes it is a good reason

Hakawai wrote:

Making a game inconvenient contributes to the real reason most people stop playing games: they get bored ... the fun/hour just isn't high enough, and another activity is found. I doubt this is good for CCP. Of course CCP's "pointy-headed managers" can't know what contributes most to people getting bored an leaving (and they certainly won't find out by reading this forum /lol). But I doubt there's anyone without an ulterior notice who thinks moving around inside highsec adds to the fun of playing EVE.

Note that nobody sane has suggested "instant travel from any location to any other location".
There have been some straw man arguments suggesting this, but they serve only to identify people who can't think straight.

Of course it's possible CCP wants to make highsec so boring new players won't stay there. But I think it's a risky tactic - there are (at least) two ways to avoid highsec boredom, one of which leads away from EVE.


If you look at this forums almost every feature request is introduced with some variation of the "people are leaving EVE because [constructed problem]" and "new players will not stick around because [constructed problem]". Just claiming your constructed problem is the reason EVE is loosing subscribers is not sufficient to use it as a valid argument in favour of your proposal.

There are literally hundreds of completely different claims in different posts in F&I everyone with it's own version on why people are leaving and why their silly idea is fixing it.

Please show us some evidence that at least suggests that they are leaving/not subscribing because moving around Highsec in inconvenient.

Further, as many explained before, distance between systems adds value in many forms and makes a lot of stuff happen which would completely vanish if we had fast lanes. Stuff like: regional trade hubs, freighter services, price gradients between regions and many many more.

Your idea would destroy a big junk of the EVE economy, so you have to motivate it a bit more than just "it is inconvenient to me, so people quit over it".
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#47 - 2017-02-15 12:58:07 UTC
Never used a jump bridge bur as far as I can tell it's a fuel Fed gate that goes for way longer distances. Like a highway right?

Personally I'm not find of the map in this game. It's a pain in the ass to see anything or figure out where anything is unless you're zoomed all the way in or out.
If I had my way I would have two gates in high sec split between system and constellation.
You have gates as they are now unchanged between the systems, but I would have a constellation gate at the entrance and end of every constellation. And possibly a system for for forking them into multiple directions.
So on the map instead of having to look at this blob and mess with all the regions/system/constel settings to separate this up it would be pre split. All zoomed out everything is shown as normal, as you zoom in only your current constellation would be shown with two layers. On top your direct route (highway system) occasionally a gate or two in the middle when they branch out in different directions, and on the bottom the system to system. Adjacent constellations would be should as well or anywhere you have a waypoint. Options are still there i just think it would be a cleaner travel friendly default option.
If you want to move a bit quicker you can use the highway gates that could allow me to hop right through a constellation, but if I want to go somewhere specific I have to get off of these gates whatever system they're in and go system to system for more remote locations. So if the current system was a to b and it was 30 jumps, the highway might cut it down to 10 jumps but only if I'm going through certain areas to certain destinations if I wanna go somewhere remote or tucked away I gotta go jump by jump.

The highway gates wouldnt be as fast as normal gates, you'd have a warp animation like you do know and it would be locked for all. Ships at a certain speed so it wouldn't be instantaneous jumps across lots of systems. It would just lower how much clicking and navigation you have to do and then you sit back and your ship cruises along and you warp to the next highway gate in whatever system it spits you out in. It would shave time off of jump in manually system to system with a fixed warp tunnel to account for some of the time youd spend warpingbetween individual gates but it would be slower than an individual ships warp. So say a leopard. You'd want to just stay off and do your super fast warping system by system, but for something big and slow you can save yourself some trouble and just take the slow highway to get around to where you generally wanna be then go system by system from there and you could get on a in different highway.
High road/low road

At least that's the half baked idea I had when being pissy about the new beta map when I started playing again at ascension but good god the old map isn't any better either. They're both truly awful and I had forgotten how bad they were.
Mostly I just think it's the awful map that makes warping around and general navigation a pain more so than the actual travel itself.
If I'm in x system why is it showing systems right next to me that I can't get to. It's under me but its 20 jumps to sit zig zag all around and get to that spot? Get rid of it and just show me the general area where I am and what constellations in front of me and behind me or to the sides that I can actually go to from my current area. I generally dont need to see the one that's right underneath me in 3d space zigzagging all around cluttering up the map.
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