These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

What do you think is wrong with EVE?

Author
Spurty
#61 - 2017-02-14 12:24:36 UTC
Clearly they have too many 0s and not enough Xs

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Eazeldown
Deep Core Mining Inc.
Caldari State
#62 - 2017-02-14 12:32:03 UTC
Too many scumbags but that's true for a lot of the internet these days.
You only have to go to Jita to verify this.
Sirrux
Essence Secret Club
#63 - 2017-02-14 12:55:24 UTC  |  Edited by: Sirrux
There's no purpose. That's #1 (I get that's mainly the point of Eve)

PvE - All these pirate factions are doing bad stuff, kill them and take their loot.

The problem with this is, there's no real player impact if they don't do it.

PvP - From my experience, the majority of the time you're in large fleets of 40-100 pilots to kill one poor bastard in the middle of nowhere, or a small gang doing the same thing...well maybe not if you're Chance Ravine. I mean, who gets off on ganging up on a single pilot? How boring.

There needs to be more reason for bigger group engagements, for at the very least, temporary reasons.

NullSec caps etc are all good and well, but if you've got a few sporadic points of some item/event/spawn that occurs on a weekly basis, for an item or reward, that again, is somewhat temporary, then I think a lot more of the corps would be engaging to obtain it.

E.g. A periodic event, perhaps monthly, where by a limited number of xyz corp members are allowed in whatever system is harbouring this item/event, and whomever claims it, in some fashion gets the reward that lasts until the next event.

Additionally, the corp who obtained it the previous event is not eligible for it the following period, perhaps even for the remainder of the year (or quarter, or any desirable timeframe).

Rinse repeat.

The key thing I think for the PVP large scale engagement is;

- Limit the reward to a set maximum value of members
- Previous winners cannot win consecutively, including pilots whom have since migrated corp etc.
- There are smaller based rewards for lower sizes gangs.

I get that it sounds like PvE, but it really needs to be a timed and staged event, whereby you are basically forcing players to fight to win. Not some boring gang op to kill a couple of lone pilots.

p.s. mining still sucks, again if monetary reward is the easiest reward, it's a boring one.

EDIT: Few other things that come to mind

Basic/Standard fits available for all ships, regardless of the tier

- Gives the players a baseline to work on, tweak and improve upon
- Saves searching through several years of fits online (some with outdated items, slots etc)
- Modules are not provided, just basic template fits for every ship

Once a year complete skill remaps

- As per the heading, I think it's pretty straight forward
- The only caveat would the pilot must be at a certain skill point level before this becomes available
- I also understand the extractor/injectors were basically created to facilitate this, but I recall a video of a pilot spending hours extracting and injecting for a remap, that is rediculous.

Community dependence

- There's far too much of it, particularly for a player base at this amount
- I've been considering creating a maintained Data/Relic Wiki because of how much outdated stuff there is out there
- This also goes for combat sites, missions, the entire kit
- Sites like Wowhead work because the base content is available, and then you can have relevant information added by the community in the form of comments
- I guess the point I'm trying to make on this is, if the community info is continually wrong, or outdated, and there's no real/true/current resouce available to find out about it, it's too hard, and becomes a pain in the ass, so why bother.
- This goes into the fits as well

Update Info

- I get that it's there, but it took me 15-20mins to find something relevant online about the engineering structures
- This again, I think ties into the community thing, it's just really difficult to get relevant, and quick and easy information


Mods

- I'm sure it's been asked repeatedly, but allowing QoL mods would make life easier for a lot of people
- UI Mods
- Data retrieval mods
- I guess this also ties into the community engagement factor, if it's to hard to easily replicate on a website, where's the reward for effort?

I could go on and on. I'm not saying what I'm suggesting is right, but these are things I think would make it a lot more enjoyable.
Lucas Lucias
Taishi Combine
Astral Alliance
#64 - 2017-02-14 13:08:22 UTC  |  Edited by: Lucas Lucias
1. The current no consequence pointing known as bumping
2. No AFK flag applied to people who are not at the keyboard
3. People who whined about the EHP of freighter wrecks being too low because AG started shooting them and getting it changed so they did not have to defend against small fast ships because they then found out what it was like chasing or stopping them and then crying nerf when CCP applied the DCU EHP adjustment to freighters to balance off against that wreck EHP buff. - Main point is put the wreck EHP back to what it was.
hipotecadoydesgraciado
Incursion Omega
#65 - 2017-02-14 13:12:45 UTC
Cannot walk in stations...
Marcus Binchiette
Federal Vanguard
#66 - 2017-02-14 13:22:29 UTC
1. Multi-boxing.... It's just bad and breaks the game in so many ways. Please, just don't have it. I'm sick and tired of trying to solo against a guy with an army of alts backing him up.

2. The UI... I'd like to see more use of the first person camera. I want to feel like I'm actually flying a spaceship. I want all the vital information to be integrated into the display and have only the bare minimum of windows. I want those windows to dynamically respond to my mouse and display more or less data depending on where my cursor is located. It is really sad to see those stunning visuals being blocked by a clunky UI.

3. Too many menial tasks. A lot of game content, such as mining, and hauling, farming in general is just not very entertaining. It requires a lot of player time to do mundane tasks which are not at all entertaining and require many hours of invested time. I think moon and planetary industry have the right idea when it comes to harvesting operations. But hauling and mining are not at all enjoyable or engaging.
Perkutor Jakuard
Los violentos de Kenny
#67 - 2017-02-14 13:25:51 UTC  |  Edited by: Perkutor Jakuard
1) Realy weird Behaviours, you got a warp disruptor when you start to warp, and you ships stops ( speed = 0 ). You stop, then add speed and your ships doens't move, it is not pointing where you see. You kill your target while aproaching it and the ship stops instead of continue in that direction. Clicking your ship open the cargo instead of moving in such direction.

3) Loose mails in zkillboard and so one, giving intel of the fits you use. Under your name should only appears detailed your kills not your looses.

4) UI not for combat. Modules that do not get activated when you click on them, ( CCP pls change onmouseRelease by onMouseClick in the cockpit buttons ). Changing the target of your weappons take like 2 seconds, and you are never sure if started.

Generally speaking PVP is difficult but such anomalies make it much more difficult, you expend too time checking you UI for strange behaviours than checking your instruments. Ofc in a titan this doens't matter, but on a frigate 3 seconds lost matters a lot.

( sorry my spelling I'm not english )
Yebo Lakatosh
Brutor Tribe
Minmatar Republic
#68 - 2017-02-14 13:29:19 UTC
ApexDynamo wrote:
1. Free to play worst change ever made

Care to elaborate on how it hurts you more than anything they ever changed in the past?

Elite F1 pilot since YC119, incarnate of honor, integrity and tidi.

Expendable Unit
Science and Trade Institute
Caldari State
#69 - 2017-02-14 21:04:16 UTC
2Sonas1Cup wrote:
Post 3 things you think are wrong with EVE.
What do you think that should or should not be in EVE?


PS: I will not post to avoid first post influence.


1. Too easy these days thus too many simpletons that scare away my solo targets with their idiotic tactics.
2. Citadels. I mean, wtf is this crap?
3. Stupid T3 Dessis that killed AFs, regular Dessis and what not and people that are too dumb to learn to fly anything else but T3 Destroyers.

Arthur Aihaken
CODE.d
#70 - 2017-02-14 21:09:18 UTC
Expendable Unit wrote:
3. Stupid T3 Dessis that killed AFs, regular Dessis and what not and people that are too dumb to learn to fly anything else but T3 Destroyers.

Not another T3 Destroyer hate rant...

I am currently away, traveling through time and will be returning last week.

Nakovi Kitsune
No Pressure.
#71 - 2017-02-14 21:10:06 UTC
1.) Local pilot list
2.) Moon goo distribution
3.) Blue loot going to NPC buy orders rather than being used for player production (like every other item)
testsubjiect 12
Native Freshfood
Minmatar Republic
#72 - 2017-02-15 06:53:18 UTC
that skinny ***** at ccp
Citadels
Highsec mercs not having a voice