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The Noctis and it's fall from grace (Touching on comments from CSM 11)

Author
Scuzzy Logic
Space Spuds
#1 - 2017-02-14 05:26:18 UTC
So it was brought up by Xenuria at the CSM, but the small cargo hold and general sluggishness of the Noctis has made it less and kless favored by players over deployable tractors and salvage destroyers.

Kyle also pointed out that the Noctis has not had an uptick in use in-between summits since its release.

So, here I am pondering: Would just giving the Noctis a salvage bay (think about the size of the Porpoise's ore hold) make it rise from the ashes?

If not, what do you think could be the Noctis' saving grace?
Andrew Indy
Cleaning Crew
#2 - 2017-02-14 05:42:10 UTC
Scuzzy Logic wrote:


So, here I am pondering: Would just giving the Noctis a salvage bay (think about the size of the Porpoise's ore hold) make it rise from the ashes?

If not, what do you think could be the Noctis' saving grace?


I don't think the bay really matters, salvage is small and loot to for the most part. Hell you mentioned Salvage Dessies and they have smaller bays.

I think for the most part the tractor bonus is a lost cause, sure MTUs are slower but anything else is way more effort (even is you doubled or tripled the notics tractor bonus it would still be more effort)

For me (in WHs) I would like them to be faster, Nullifed and cloaky but that's a dream. At least then they would be good for salvaging in dangerous areas (currently using salvage T3).
Scuzzy Logic
Space Spuds
#3 - 2017-02-14 06:37:19 UTC
Personally I would like the Noctis to essentially have a crazy bonus to salvage drones' access difficulty (to reach tackled T2 salvagers' level at skill level 5) instead of salvager cycle time.

I mean the damn thing has a giant drone bay on the front of it for crying out loud!
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#4 - 2017-02-14 07:07:42 UTC
Scuzzy Logic wrote:
Personally I would like the Noctis to essentially have a crazy bonus to salvage drones' access difficulty (to reach tackled T2 salvagers' level at skill level 5) instead of salvager cycle time.

I mean the damn thing has a giant drone bay on the front of it for crying out loud!


ill buy that for a dollar. I use my paladin, go in drop tractor and kill everything and when frigates are gone I use salvage drones to salvage everything.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Takh Meir'noen
24th Imperial Recon
#5 - 2017-02-14 08:01:57 UTC
Agondray wrote:
Scuzzy Logic wrote:
Personally I would like the Noctis to essentially have a crazy bonus to salvage drones' access difficulty (to reach tackled T2 salvagers' level at skill level 5) instead of salvager cycle time.

I mean the damn thing has a giant drone bay on the front of it for crying out loud!


ill buy that for a dollar. I use my paladin, go in drop tractor and kill everything and when frigates are gone I use salvage drones to salvage everything.


Same here. Land in pocket, drop MTU, start killing. The moment I don't need my Hobgoblins out to kill small ships that are close, the Salvagers come out. Between the MTU and mostly killing stuff within 47k, by the time I clear the pocket there's typically only a one or two wrecks left to tractor in, and then I manually send a salvage drone to each remaining wreck.

The idea of going back to station, re-shipping to a Noctis, and flying back out to the mission, then warping to and clearing out multiple pockets and going back is just laughable.
Do Little
Bluenose Trading
#6 - 2017-02-14 09:23:28 UTC
Give the Noctis a hull bonus for scanning wrecks. Salvage is valuable these days and a lot of mission runners still prefer to blitz for bounties - having 1 specialized ship that can scan those wrecks should see more of that salvage make it to market.

A hull bonus for salvage drones that would allow salvaging T2 wrecks is also a good idea in my opinion.
Arthur Aihaken
CODE.d
#7 - 2017-02-14 09:36:31 UTC  |  Edited by: Arthur Aihaken
Do Little wrote:
Give the Noctis a hull bonus for scanning wrecks. Salvage is valuable these days and a lot of mission runners still prefer to blitz for bounties - having 1 specialized ship that can scan those wrecks should see more of that salvage make it to market.

A hull bonus for salvage drones that would allow salvaging T2 wrecks is also a good idea in my opinion.

That's actually not a half bad idea. You could also give it a bonus to salvage drones - but I'm not sure it's really worthwhile (even with T2 salvage drones...). Maybe a +2 to warp core strength?

I am currently away, traveling through time and will be returning last week.

Huttan Funaila
Caldari Provisions
Caldari State
#8 - 2017-02-14 12:18:49 UTC
The Noctis still gets used. I make them and sell them reasonably quickly to newbees in our space (1-2 per week). Many folks combine a Noctis with an MTU. When the ratter gives the all-clear, the salvager warps in with an MTU, drops it and bookmarks it. Then after they've run out of MTUs, circle back around, scooping the loot and MTUs and with all salvagers in high slots, salvage away the now-empty wrecks. For a new player who can't fly a combat ship that can survive our local rats, this is a pretty decent source of income once they've upgraded from a salvaging destroyer.

When I'm helping clear things up, if I use an MTU to assist, I fit 5 salvagers and 3 tractors. When I'm not using an MTU (such as clearing up an ore anomaly), I use 5 tractors and 3 salvagers. I have salvaging V and Ore Industrial V (with 2x T2 salvaging rigs).

To fit in with the theme of this post, I would sure like the agility improved.
Wolfgang Jannesen
Imperial Academy
Amarr Empire
#9 - 2017-02-14 13:55:31 UTC
100m3 is a TON of salvage. I didn't consider the Noctis much more than a really expensive salvage destroyer and I think that's still true, with salvaging V you're not losing any cargo by using the destroyer. My question would be, why don't we get rid of an 80mil salvaging hull entirely?
Uriam Khanid
New Machinarium Corporation
#10 - 2017-02-15 03:59:26 UTC
Arthur Aihaken wrote:
Do Little wrote:
Give the Noctis a hull bonus for scanning wrecks. Salvage is valuable these days and a lot of mission runners still prefer to blitz for bounties - having 1 specialized ship that can scan those wrecks should see more of that salvage make it to market.

A hull bonus for salvage drones that would allow salvaging T2 wrecks is also a good idea in my opinion.

That's actually not a half bad idea. You could also give it a bonus to salvage drones - but I'm not sure it's really worthwhile (even with T2 salvage drones...). Maybe a +2 to warp core strength?


But we have such ships Big smile scanning frigatesBig smile they even have bonus for ... salvagersBlink
Arthur Aihaken
CODE.d
#11 - 2017-02-15 04:06:21 UTC
Uriam Khanid wrote:
But we have such ships Big smile scanning frigatesBig smile they even have bonus for ... salvagersBlink

I think we were talking about how to make the Noctis great again...

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#12 - 2017-02-15 04:57:47 UTC
the noctis was an unneeded ship that players wanted so it got shoehorned in and well now players realize it is pretty useless. Kinda like how the whole wanting a bigger mining ship leads to lower ore prices and lower mining income (although imo is pretty awesome cuz who doesn't love cheap ships!!!)

I admit I'm being slightly unfair to the noctis, but well, perhaps the only thing more dull than endlessly shooting at NPCs is looting the wrecks of those npcs, thank goodness for MTUs as they auto loot wrecks in range. clicking on the can, pressing open waiting a tick to see whats in the can, looting the can and waiting a tick to loot, and then closing the wreck was awful.

perhaps if module tiericide was actually interesting and created mods worth using rather than nerfing all meta mods to mineral value? or would that just slightly delay the long run to mineral value? Almost all the meta mods were already at mineral value, aside from a few meta 4 that were awesome, and some meta 3 that had very high priced meta4s.

Bigger cargo on the noctis would be straight forward and easy. but these days I assume most looters/salvagers are newbies in null and the run to station before going to the next site isn't that big of an issue. Also there is a big enough lag between running and looting that an MTU can gobble it all up.

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#13 - 2017-02-15 05:47:22 UTC
Chainsaw, I can't disagree with any of your points. Salvage has been literally nerfed into the ground to the point where you can make more mining. That speaks volumes...

I am currently away, traveling through time and will be returning last week.

Uriam Khanid
New Machinarium Corporation
#14 - 2017-02-15 13:38:27 UTC
Arthur, if i remember correct, you posted an idea about Noctis a few month ago. May be its time to renew the idea?
Donnachadh
United Allegiance of Undesirables
#15 - 2017-02-15 15:45:07 UTC
Uriam Khanid wrote:
But we have such ships Big smile scanning frigatesBig smile they even have bonus for ... salvagersBlink

But such ships cannot scan for WRECKS and that was the fundamental point for the bonus to scanning was to allow it to scan wrecks.

In a typical moment where they allowed those with no brain cells to decide what would be best for the game CCP released the MTU and that is what killed the usefulness of the Noctis. On a side note, after the MTU's they turned this same group of brainless people free to mess up the game again and they unleashed the T3D class, which for all practical purposes made the entire AF class useless in the process.

The Nocis is a bit of an oddity. For those who use two characters one combat, one salvage and run them at the same time the Noctis is significantly faster than the MTU / salvage drone option. For those who only run one character I cannot see anyway to change the Noctis that would make it preferable to the MTU / salvage drone combo because no warping back to station to change ships.

What follows is not a unified idea on changes to the Noctis, it is simply a collection of ideas that have been discussed on the corp TS channel.

Range and speed bonus changed on the tractors from the current 60% to about 70% to 75%. With an all skills 5 pilot and T2 beams this would give the Noctis approximately the same range or slightly longer range than the MTU tractors. Most would be glad to give up some or all of the salvage beam bonus to get this.

Since it is a dedicated salvage vessel adding a more sophisticated drones control system to it that linked into the what the pilot was doing with the salvage beams. Essentially if you had a wreck targeted the drones would ignore it.

Better bonus to the drones so they have the same access chance as the T2 beams, and make that a role bonus please.

Decrease align time please, most people I talk to would gladly sacrifice some cargo space to get this.

Increase sensor strength, give it a bonus to targeting speed or bonus the use of Sebo, the lock times for frigate wrecks are stupid crazy slow even with a sebo and script. This is a salvage ship so there cannot be any worries about breaking game balance if this is done.

I like the idea of a bonus that allows the Noctis and the Noctis only to scan for wrecks both NPC and player. I would gladly sacrifice one of my high slots for this capability, although I cannot see how or why adding a 9th high slot that was dedicate to this role would break the game.

An alternative to the last would be to restrict the current high slots to tractor and salvage beams only then add a 9th high slot that could fit a probe launcher or a cov ops cloak.
Serendipity Lost
Repo Industries
#16 - 2017-02-15 16:31:49 UTC
The way to restore the noctis to a state of grace is two fold.

1. remove deployables that automate tractoring - if it's not worth your time, then leave the wrecks behind
2. perma ban lazy players that bring up ideas that automate the game (taking away interaction points, any sense of accomplishment and in general just dumbing down game play).

Yeah, I know, kind of harsh, but there isn't anything wrong with the noctis, it's the MTU that is the problem.

The wreck scanning bonus has merit, but also has problems. Making it the only ship that can scan wrecks sounds great, but it would just become a scanning platform that squad warps it's buddies and then cancels warp. Now I'm all for that, but the risk averse group of players that are rotting out the core of this game would be 'hair on fire' screaming about injustice and what not.

Sensor boost bonus???? NO ship in Eve should get this. I'm good with gate camping, but every gate camp in New Eden will instantly incorporate any ship that gets a sebo bonus into their numbers. Gate camps are in a decent place right now and really don't need that kind of help. You would just create a bigger version of the tackling venture.
Arthur Aihaken
CODE.d
#17 - 2017-02-16 01:01:40 UTC
You're never going to see removal of the mobile tractor unit. It might get tweaked, but that's about it. And while the mobile tractor unit may have been the stake in the heart of the Noctis, it already had variousnails in its coffin in the form of a vulnerable role and
the numerous salvage nerfs.

Truthfully, it you want to make the Noctis viable again you need to expand its role and turn it into a combat-salvager that can actually contribute to missions. Expand the number of slots, increase the tank, give it some drone bonuses and watch it carve out a niche again.

I am currently away, traveling through time and will be returning last week.

erg cz
Federal Jegerouns
#18 - 2017-02-16 09:20:38 UTC
I used salvage destroyers + MTU for a long time. Now I have my first Noctis and man, you feel the difference. Wrecks are gone quicker, than I can lock them. Instead of sitting minutes or even tens of minutes in destroyer you can salvage the heap of wrecks in a matter of seconds or few minutes max. Difference is the max targets lock (against frigates with the same bonus for salvager) or the cargo + drones + salvage bonus.
Arthur Aihaken
CODE.d
#19 - 2017-02-16 11:14:16 UTC
erg cz wrote:
I used salvage destroyers + MTU for a long time. Now I have my first Noctis and man, you feel the difference. Wrecks are gone quicker, than I can lock them. Instead of sitting minutes or even tens of minutes in destroyer you can salvage the heap of wrecks in a matter of seconds or few minutes max. Difference is the max targets lock (against frigates with the same bonus for salvager) or the cargo + drones + salvage bonus.

If you really want to be blown away - train into a Marauder sometime...

I am currently away, traveling through time and will be returning last week.

Wolfgang Jannesen
Imperial Academy
Amarr Empire
#20 - 2017-02-16 13:20:16 UTC
Serendipity Lost wrote:
The way to restore the noctis to a state of grace is two fold.

1. remove deployables that automate tractoring - if it's not worth your time, then leave the wrecks behind
2. perma ban lazy players that bring up ideas that automate the game (taking away interaction points, any sense of accomplishment and in general just dumbing down game play).

Yeah, I know, kind of harsh, but there isn't anything wrong with the noctis, it's the MTU that is the problem.

The wreck scanning bonus has merit, but also has problems. Making it the only ship that can scan wrecks sounds great, but it would just become a scanning platform that squad warps it's buddies and then cancels warp. Now I'm all for that, but the risk averse group of players that are rotting out the core of this game would be 'hair on fire' screaming about injustice and what not.

Sensor boost bonus???? NO ship in Eve should get this. I'm good with gate camping, but every gate camp in New Eden will instantly incorporate any ship that gets a sebo bonus into their numbers. Gate camps are in a decent place right now and really don't need that kind of help. You would just create a bigger version of the tackling venture.



I would always rather remove a redundant ship, than get rid of a phenomenal piece of equipment. The Noctis flat out doesn't accomplish anything more than a Marauder does in the field of a salvaging destroyer does after a quick dock.
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