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Player Features and Ideas Discussion

 
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Citadels and what they can do for you.

Author
Syllabus Memoriae
Center for Advanced Studies
Gallente Federation
#1 - 2017-02-10 17:11:49 UTC
So I know that citadels are new and are still getting the kinks out with new stuff coming out. But, I have had a complaint. I do love these lovely 'Caldari' Citadels, but I would love other factions with other bonus's to other things and such. (other things in such continues in further reading)

Along this train of thought of how POS have been marked to be removed eventually, I have pondered on how Citadels can replace some of there functions. POS are honestly really cool how you build them and how customizable they are, and I would love to see something implemented to a similar effect with Citadels.

• Thought 1: Maybe make Anchor-able objects that add on to Citadels that may calculate into its powergrid/cpu.
Object 1: Cynosual Field Beacon
Object 2: Jump Bridge
Object 3: Moon Harvester?
But really there are many things that can be added in this fashion, still have the sov restrictions to things that currently have it.

• Thought 2: New Idea! Maybe make smaller auxiliary Citadels that have to be anchored to a primary for additional functionality (More Defense, Maybe something like on thought 1, maybe an alternate dock, maybe something even cooler than I can think of :D) Still withstanding everything would be applied to the parent Citadel for fitting purposes. (Like a POS does)

Basically my idea is to cram the old with the new and make something even cooler!

As before with my previous idea, which btw I love what you did with it, I claim none of this as my own use it as you will. ;)
Cade Windstalker
#2 - 2017-02-10 18:20:46 UTC
Citadels aren't Caldari they're Upwell. Citadels are also only one type of structure CCP has planned, the recently released Engineering Complexes are another type and there are at least a few more planned culminating (probably) in player-made Stargates.

Anchorable in-space objects on POSes are being replaced with the fitting window on Citadels or with entirely separate anchorable objects. That's the idea with things like the Jump Bridge and Moon Harvester, where they will be entirely separate structures with their own features and fittings.

It sounds like you may want to read the older Dev Blogs from the start of the new structures effort to get up to speed on CCP's overall direction with these structures.

Here's one of the first dev blogs to get you started: https://community.eveonline.com/news/dev-blogs/back-into-the-structure/
Syllabus Memoriae
Center for Advanced Studies
Gallente Federation
#3 - 2017-02-10 18:33:34 UTC  |  Edited by: Syllabus Memoriae
Cade Windstalker wrote:
Citadels aren't Caldari they're Upwell. Citadels are also only one type of structure CCP has planned, the recently released Engineering Complexes are another type and there are at least a few more planned culminating (probably) in player-made Stargates.

Anchorable in-space objects on POSes are being replaced with the fitting window on Citadels or with entirely separate anchorable objects. That's the idea with things like the Jump Bridge and Moon Harvester, where they will be entirely separate structures with their own features and fittings.

It sounds like you may want to read the older Dev Blogs from the start of the new structures effort to get up to speed on CCP's overall direction with these structures.

Here's one of the first dev blogs to get you started: https://community.eveonline.com/news/dev-blogs/back-into-the-structure/


Thank you, I have read them, this is adding on to not taking away from anything Citadels represent. Yes I know they are not Caldari, but it looks like it, and smells like it (It uses missile*). Honestly you could make something simple and intuitive with right implementation, but its just a thought. Thank you for your opinion.
Cade Windstalker
#4 - 2017-02-10 19:49:10 UTC
Syllabus Memoriae wrote:
Thank you, I have read them, this is adding on to not taking away from anything Citadels represent. Yes I know they are not Caldari, but it looks like it, and smells like it (It uses missile*). Honestly you could make something simple and intuitive with right implementation, but its just a thought. Thank you for your opinion.


The changes from POSes to Citadels are less about being simpler or more intuitive and more about POS mechanics having some pretty fundamental problems, both in how they operate in code and in how they affect play in space. For example things like the POS shield just function in a worse way than the Citadel tether and cause more problems by being purely location based and bumping players instead of the Tether which allows for more nuanced control of the mechanic and creates fewer problems by not introducing physics.

Similarly having anchored modules that are separate from the Citadel as opposed to modules and rigs on the structure itself, or inherent properties of the structure as will probably be the case with Gates and Moon Mining arrays creates other issues. If you're familiar with the very old Moon Goo duplication exploit that saw a *lot* of people banned and POSes liquidated you have a good example of the problems that can arise when you have chains of independent structures like in a POS.

I'm pretty sure the reason Citadels use missiles is because missiles are one of the easiest to balance weapons. They don't get wrecking hits, they always deal damage as long as they connect, and they have more stats on the ammo than other weapons which gives CCP more balance levers to play with. They also can be run away from before damage lands which both prevents absolutely instant blapping and lets them have very long range without some of the problems gun based attacks would have if they could reach out to hundreds of KM and still hit hard enough to threaten a Battleship.