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Smaller er' Home

Author
Elenahina
Federal Navy Academy
Gallente Federation
#21 - 2017-02-09 17:48:16 UTC
Arthur Aihaken wrote:
P3ps1 Max wrote:
asset safety isn't in Wormholes and you don't see anyone complaining.Lol. So I do agree to that point.

Nope. All Citadels need a base fuel operation cost similar to POS so that when they run out of fuel they can be attacked without any vulnerability windows.


The problem is no one would use them - since these are intended to replace outposts, if they don't offer some measure of asset protection no one, and I mean no one, would ever put one up except as a joke.

See, outposts offer perfect safety for your assets, just like NPC stations, so that when I go on vacation for two weeks, someone doesn't just come along and wipe out everything I own.

The reason they take seven days to undeploy is so that highsec corporations have to think a little longer about whether they really want to dodge that war dec, or just let it ride, since the citadel won't come out of unanchor until the first week of the dec is over anyway (and, as far as I know, you can't disband a corp while you have anchored assets in space).

Fuel use I could maybe get behind, though the argument that outposts don't currently require fuel so why should their replacement is a valid one.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Ptraci
3 R Corporation
#22 - 2017-02-10 01:39:10 UTC
Mina Sebiestar wrote:
Ptraci wrote:
It's called a Mobile Depot.


Something a bit bigger than that



There's no pleasing some people. An Astrahus is not that expensive. Get good.
Arthur Aihaken
CODE.d
#23 - 2017-02-10 02:30:49 UTC
What about an Enormous Container?

I am currently away, traveling through time and will be returning last week.

Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#24 - 2017-02-10 02:42:37 UTC  |  Edited by: Elmund Egivand
Arthur Aihaken wrote:
What about an Enormous Container?


Already exists. It's called a Giant Secure Container. You can anchor it in space. All you need to do is to set a password so only you or someone who has real life hacking experience to be able to find out your RL details and guess your password accurately or people you trust enough to share passwords can access the container without resorting to blowing it up.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

P3ps1 Max
Deaths Consortium
Pandemic Horde
#25 - 2017-02-10 03:58:32 UTC
Wolfgang Jannesen wrote:
Everything people are describing in here is basically on orca. It doesn't make any sense for solo players to build themselves floating cities.



We want a floating castle, not a ship with limited storage.
P3ps1 Max
Deaths Consortium
Pandemic Horde
#26 - 2017-02-10 04:00:58 UTC
Ptraci wrote:
Mina Sebiestar wrote:
Ptraci wrote:
It's called a Mobile Depot.


Something a bit bigger than that



There's no pleasing some people. An Astrahus is not that expensive. Get good.


Why would there be any objections for more variety of castles in space?
Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#27 - 2017-02-10 04:05:57 UTC  |  Edited by: Elmund Egivand
P3ps1 Max wrote:
Wolfgang Jannesen wrote:
Everything people are describing in here is basically on orca. It doesn't make any sense for solo players to build themselves floating cities.



We want a floating castle, not a ship with limited storage.


If you are a solo player, you don't want a castle, you want a camp! GSCs, a single transport ship, mobile depot and a warship are all you need to set up a decent camp.

If you want a castle, even the smallest one, you will need to be more serious about the logistics (look at all the actual castles we know of. How many of these can maintain themselves indefinitely?), and you will need people to help defend it (have you ever seen a castle that can be defended by just one dude?). Castles are not for solo players. Just a simple camp you can set up and tear down at a moment's notice will do.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Dracones
Tarsis Inc
#28 - 2017-02-10 05:19:15 UTC
Arthur Aihaken wrote:
Citadels suck. They need to remove asset safety and the entire vulnerability scheme if they're not actively being fueled. Which also requires a minimum fuel consumption to operate them.


Open public citadel, wait for people to start to use it, remove fuel, lock access, start to unanchor, laugh as everyone freaks because their stuff will drop in 7 days due to your asset safety removal idea. Asset safety is basically a blanket that covers a huge amount of broken mechanics in regards to citadels.

And this is why they're not all they could be in wormholes. They're fine for parking garages for a corp, but you can't have a multi-corp industrial setup because the lack of asset safety means the owner can basically loot all your stuff.

It'd probably be a lot more interesting if citadels did have some level of drop mechanics that had a good risk vs reward ratio to it. But it'd probably be a nightmare to deal with all the exploits people came up with in regards to it all.
P3ps1 Max
Deaths Consortium
Pandemic Horde
#29 - 2017-02-10 05:26:02 UTC  |  Edited by: P3ps1 Max
Dracones wrote:
Arthur Aihaken wrote:
Citadels suck. They need to remove asset safety and the entire vulnerability scheme if they're not actively being fueled. Which also requires a minimum fuel consumption to operate them.


Open public citadel, wait for people to start to use it, remove fuel, lock access, start to unanchor, laugh as everyone freaks because their stuff will drop in 7 days due to your asset safety removal idea. Asset safety is basically a blanket that covers a huge amount of broken mechanics in regards to citadels.

And this is why they're not all they could be in wormholes. They're fine for parking garages for a corp, but you can't have a multi-corp industrial setup because the lack of asset safety means the owner can basically loot all your stuff.

It'd probably be a lot more interesting if citadels did have some level of drop mechanics that had a good risk vs reward ratio to it. But it'd probably be a nightmare to deal with all the exploits people came up with in regards to it all.


Wait, I thought this game allowed scams?

Or is there different levels of scams now being accepted? Sucks they trusted that person and put there stuff in his/her citadel lol
Dracones
Tarsis Inc
#30 - 2017-02-10 06:12:53 UTC
P3ps1 Max wrote:
[quote=Dracones]
Wait, I thought this game allowed scams?

Or is there different levels of scams now being created? Sucks they trusted that person and put there stuff in his/her citadel lol


The end result would be people just wouldn't use them as group assets. You get that certain things can't happen in this game without reliable mechanics to back them up, right? Like the the entire industry of hauling freight would be dead if the game didn't have a contract system?

Without a reliable asset safety program public citadels would be dead. You think they clutter up space now? Try it out when everyone has to put up their own so they don't get scammed. They still won't have to worry about risk, mind you, since they can just haul the stuff out the moment it gets attacked.

Tossing more "higher risk, harden up" mechanics into the game doesn't put any more people out there risking their shinies. It just causes them to lower their risk via other means, even if that means turtling up in hi-sec.
Malcorath Sacerdos
Republic University
Minmatar Republic
#31 - 2017-02-10 06:40:19 UTC
Mina Sebiestar wrote:
Eternus8lux8lucis wrote:
Well tbh an orca is perfectly fine to just use as this now tbh. The only other factor is paying for the account itself which tbh is trivial these days even in game. So I dont see why this is needed, an orca is mobile and with a cloak can set up shop anywhere.



I would prefer for it to become mobile base that anchor it self when pilot is not there so you can roam and go about your business wherever that might be without need to setup citadel that is vastly overkill for solo/alts or small gang of ppl.



what i dont get is why on earth you would like to leave your orca ... orca has battle ship level tank with a healthy level of dps it can do everything exept reprocess and have industry slots or compress .. if you have a second acount you can have two orcas and refit on the fly without having to anchor stuff but in case you dont you have the mobile depo.

Mina Sebiestar
Minmatar Inner Space Conglomerate
#32 - 2017-02-10 06:58:31 UTC
Malcorath Sacerdos wrote:
Mina Sebiestar wrote:
Eternus8lux8lucis wrote:
Well tbh an orca is perfectly fine to just use as this now tbh. The only other factor is paying for the account itself which tbh is trivial these days even in game. So I dont see why this is needed, an orca is mobile and with a cloak can set up shop anywhere.



I would prefer for it to become mobile base that anchor it self when pilot is not there so you can roam and go about your business wherever that might be without need to setup citadel that is vastly overkill for solo/alts or small gang of ppl.



what i dont get is why on earth you would like to leave your orca ... orca has battle ship level tank with a healthy level of dps it can do everything exept reprocess and have industry slots or compress .. if you have a second acount you can have two orcas and refit on the fly without having to anchor stuff but in case you dont you have the mobile depo.



That's perfectly valid option if you want to do that what im saying is both of those alts can use orca stored ships and fly off to something else and still have what you are saying when you dock with orca and un-ancor it.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Wombat65Au Egdald
R I S E
#33 - 2017-02-10 07:30:57 UTC
I'm inclined to agree with Dracones. Not everyone is prepared to accept the same level of risk, most people are fairly risk averse. Why is hisec the most heavily populated area while it's also the least profitable (for most players)? Because hisec also has the lowest overall exposure to risk. CCP is walking a tightrope in regard to how much risk players are prepared to accept. Too much risk and players walk away from the game, too much security and actions no longer have meaningful consequences.

As for needing some new type of structure for this, if an Astrahus citadel is too expensive (around 1.2 billion average price at the moment), there's the Raitaru engineering complex (around 750 million average price at the moment) and the new drilling platforms coming in the Fall. A Raitaru costs around 100 million less than an Orca and an Astrahus costs about 300 million less than a Bowhead. Obviously a Raitaru/Astrahus doesn't have the mobility of an Orca or Bowhead and needs time/fuel to bring online, but also doesn't have the storage space restrictions of a mobile ship. Sure, the role bonuses of the Raitaru and the upcoming drilling platforms aren't useful to someone who just wants a bigger space yurt, but they're not unaffordable.

If mobility is important, maybe a version of the Orca that's intended to be a smaller version of the Bowhead, Remove command bursts and the ore hold, move the ore hold space into the cargohold, ship hanger and fleet hanger. Allow tethering to it at the cost of consuming fuel or dock and repair at the cost of consuming fuel. Something like that.
Wolfgang Jannesen
Scrapyard Artificer's
#34 - 2017-02-10 13:10:21 UTC
P3ps1 Max wrote:
Wolfgang Jannesen wrote:
Everything people are describing in here is basically on orca. It doesn't make any sense for solo players to build themselves floating cities.



We want a floating castle, not a ship with limited storage.


I'm just saying, from every perspective the purpose of these structures has nothing to do with solo players and I don't see what benefit you get aside from anchoring a more expensive version of the same structures out there. There isn't a gameplay necessity for it and I'd hate to see the thousands of extra small citadels jammed into local too. Go through Perimeter, you can have too many in a system. Finding a WH without an astrahaus is becoming a luxury, don't make it worse.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#35 - 2017-02-10 18:26:56 UTC  |  Edited by: Nana Skalski
Smalererer home for me is my Stratios with Mobile Depot. Its like this camping trucks that go to farthest of wild areas.

I would say Astero with Mobile depot would be like a bicycle and tent.
Uncle Bork
Royal Amarr Institute
Amarr Empire
#36 - 2017-02-10 18:54:35 UTC
Before the mobile depot and wormholes I used two toons on the same account to go live solo in null sec. One made a couple trips out in a Prowler with GSCs (which cannot be scanned down) and I would anchor them at safe spots, loaded with ammo, and them log off (cloaking up when online). I then took my other toon out in a PVE ship and did belt ratting. When I reloaded ammo I would drop the loot in the GSCs. I would occasionally do runs back to market using the Prowler to sell loot and get more ammo. The GSC locations were transfered to the other pilot using jet-cans near planets (not in same corp). As long as I wasn't near the GSC when someone was scanning for me I was safe from losing my loot. (the safe spots were not between any celestial points to avoid directional criss-cross hunting... that was a nasty surprise). I did that for a couple months before I was finally chased out. My home away from home.
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#37 - 2017-02-10 19:24:18 UTC
I've also felt like there is a bit of a gap there between a mobile depot and a small pos, when it comes to a "temporary base camp" for life in a WH.

mobile depot always seemed a little bit on the small and fragile side, yeah its great for switching out fittings but they are joke easy to scan down, and if you put one down at your safe spot you have just compromised its safety with no benefit. so they just end up getting used as a mobile refit.

my thoughts are maybe a T2 mobile depot, one that comes with a small pos like shield, takes longer to anchor and unanchor, maybe 10-30 minutes or something. requires fuel to keep the shield up. with a fairly small fuel hangar (enough for say 48 hours of fuel at a time). 24hr reinforcement time on the structure itself, but when the shield gets bashed down, then its down.

shield itself would be large enough for the mobile depot itself, and 2 decent sized ships (an orca + battlecruiser) to fit comfortably, but cramped inside it. shield hp would be low enough that even a solo battleship could bash it in an hour or so. and obviously shield would prevent targeting of anything outside of it, and couldn't be repaired from inside the shield.

would provide an actual mobile camp with some level of security to it, but would be easy enough for even a solo pilot to pop with some dedication.
Dracones
Tarsis Inc
#38 - 2017-02-10 22:21:23 UTC
I think the depots have solidly landed in the "refit during combat, store your bling loot before you die" role. I'd say keep those in that area of use and focus on a bit more variety in the 100-300 mil "tower" range.

Drilling platforms will hopefully take the edge off of people putting up a EC purely for solo refining or compression. Personally I'd still be in a POS if the hanger management wasn't a complete mess. I really hope we're able to put up research platforms, mining platforms, specific manufacturing platforms which are small corp/solo oriented and people can anchor those for homes and not clutter up the overview.

My gut tells me though for people to get ready for disappointment. I expect POSes to get phased out without anything to replace the small group friendliness and flexibility of small and medium towers.
Ptraci
3 R Corporation
#39 - 2017-02-11 12:51:32 UTC
Dracones wrote:
I think the depots have solidly landed in the "refit during combat


Drop a mobile depot in front of me when we're in combat and see how long it takes for that sucker to get reinforced. It's literally like 2 shots.
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