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Incursions The New Player Experience

Author
Neutron Pixie
Deep Core Mining Inc.
Caldari State
#1 - 2017-02-09 09:36:22 UTC
As some people might know from my recent forum activity I am not a new player but a vet who has come back to relearn. Anyone who has spent time in this game knows about this learning curve as the "cliffs of insanity!". One thing that I have been learning is incursions, they provide a ridiculous amount of money and are great as a social niche for high sec players. Although I like the isk, I enjoy the social interactions, and the system is heading in the right direction, there is a lot about it that feels left undone. For your reading entertainment I present to you a list. Bear with me it is the easiest way to jot off things in an easy to read way. Spreadsheets online and you expect a youtube video rant.

1. Incursions feel like they should build up to more than just running sites. It really just feels like running missions over and over again only its the same 4 missions. The only reason to actually do incursions over missioning is socializing and not being in a marauder with a good LP/isk ratio.
2. Getting into incursions and learning the roles is confusing. It isn't the most complicated aspect of the game surely but all the same there is a ton of little things to account for. These little things can mean losing a very expensive ship or even being responsible for a lot more damage to other pilots. Now every group I have flown with is very patient and understanding, handling "newbros" very well. However incursions are also one of the only topics that isn't really touched on by a tutorial or at least one I couldn't find.
3. CCP did a great job of coming out with a product and leaving the player base with a means to figure it out on their own. In a sandbox game making content your own is ideal but it really has turned into "efficiency the grind".
4. I played when Incursions first came out. I was very excited to see CCP's version of raiding in a PVE context. The Sansha were a great topic and the new Drifter fleets feel very nice in a PVE development. However this is just a content churn and rewards with isk but no conclusion. CCP has never been great at spoon feeding lore to the player base you really need to read the shorts and take an interest to figure things out.
5. Here is the big one, the big gripe. I feel like incursions should escalate into a more advanced system of events rather than a deescalation into killing the MOM. For example I imagined Incursions or "EVE raiding" to be more of a story driven event spanning multiple systems and eventually giving conclusion to the why how and end of the sansha's interest in high sec. Now I see what you might be thinking "I don't want my isk faucet to disappear just for some RP to have closure". I am not suggesting they end permanently but rather that they move forward in a way that it makes a difference on how you do sites and that there is at least some kind of boss figure and requirement of the pilots involved. This also would be great for content like pirate faction incursions where you get a better idea of who they are and who is who.
6. Assaults, Vanguards, and Head quarters, should really be a ship tier event. Assaults would be a great way for alpha's to get into the grind along with giving new players a way in other than a 2 month skill plan and intro Hyperion. Vanguards should be a step up from them and be the middle ground, some alpha's but mostly available to omega pilots. And you get the flow of this by now. Also I feel the best done feature of the incursions is healing, though I feel the interface and the healing should be more active and friendly than anchors and agro swaps.
Assaults: Frigatess, Destoryers, Tech 2 variants.
Vanguards: Cruisers, Battlecruisers, tech 2/3 variants.
Head Quarters: Battleships, tech 2 variants "Marauders would be a great addition"

TL;DR CCP needs to take a look at incursions again and come up with new or more user friendly content that doesn't rely entirely on the player base to instruct others. AKA blues please respond with how you think incursions should be ran and your experience running them.

P.S. Sorry for grammatical errors in advance and the long read.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#2 - 2017-02-09 09:54:58 UTC
Tier 1
Sites should spawn near planets belts gates and stations for scenery sake.scout vanguard assault and hq sites.

Random ships and at random ranges warping in no more spawns ship warp in and out.

All systems contain all type of sites incursion start small and get larger infecting surrounding systems.

Tier 2
Sansha obductions and planet bombing armadas new NPC fleets going to habitable planets bomb em take slaves load em up in protected ships to the wormholes...your guess is right.

Roaming NPC fleets attacking anything that moves including empires NPC if not acted upon they reduce concord payouts push bar in red again and lower system sec status enabling bigger fleets to get in.

Tier 3
Capital sites

Capital roaming NPC.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#3 - 2017-02-09 10:10:03 UTC
1. Incursions are invasions, there is no build up. Lore is Wormhole opens by sansha and you have instant sansha fleet locking down the system. fyi theres more than 4 sites, quit running only 1 category.

2. the roles are made by the players and no introduction can prepare you for it as a fleet can go very wrong very easily. in some sites if everyone works well you don't even need logi just mass firepower or a different setup.

3. CCP did an event for incursions before they became all sites. The players once again make up the efficiency grind, you don't have to be efficient to run incursions but since 99% of all players join them for the sole purpose of ISK, they do go for efficiency as less time in a site = more sites in the time of playing = more isk.

4. What would be the purpose of ending Incursions? to end hundreds of players new game style? to bring the faction ship use down? No one says you cant get a fleet together and end the current one and upset the whole system.

5. Asking to advance the system just means another fleet has together. the Boss figure is the MOM, what do you want the fleets to spawn at stations and mission sites too? there is already low and null sec sites that can make you more isk, but no one wants to risk their shiny ships.

6. No they shouldn't be Ship Tiers. Vanguards and HQs are ran based on number of pilots for efficiency. As is Scouts you can run in t1 bs and bc easy enough but no one does them because the isk isn't there. no one does assaults unless they lack numbers for HQ because they aren't efficient . if people could make 120+ million isk an hour in frigates people would just flood that.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Wolfgang Jannesen
Imperial Academy
Amarr Empire
#4 - 2017-02-09 13:19:27 UTC
i don't think incursions were made for new characters to hop right into, not unless they show up with a plan and a few skill injectors.
Neutron Pixie
Deep Core Mining Inc.
Caldari State
#5 - 2017-02-09 17:43:22 UTC
Agondray wrote:
1. Incursions are invasions, there is no build up. Lore is Wormhole opens by sansha and you have instant sansha fleet locking down the system. fyi theres more than 4 sites, quit running only 1 category.

2. the roles are made by the players and no introduction can prepare you for it as a fleet can go very wrong very easily. in some sites if everyone works well you don't even need logi just mass firepower or a different setup.

3. CCP did an event for incursions before they became all sites. The players once again make up the efficiency grind, you don't have to be efficient to run incursions but since 99% of all players join them for the sole purpose of ISK, they do go for efficiency as less time in a site = more sites in the time of playing = more isk.

4. What would be the purpose of ending Incursions? to end hundreds of players new game style? to bring the faction ship use down? No one says you cant get a fleet together and end the current one and upset the whole system.

5. Asking to advance the system just means another fleet has together. the Boss figure is the MOM, what do you want the fleets to spawn at stations and mission sites too? there is already low and null sec sites that can make you more isk, but no one wants to risk their shiny ships.

6. No they shouldn't be Ship Tiers. Vanguards and HQs are ran based on number of pilots for efficiency. As is Scouts you can run in t1 bs and bc easy enough but no one does them because the isk isn't there. no one does assaults unless they lack numbers for HQ because they aren't efficient . if people could make 120+ million isk an hour in frigates people would just flood that.


Doesn't seem like you read any of my ideas before becoming defensive about yours. I'm not suggesting getting rid of them, just expanding on the idea. The whole point of my argument is that it is just a isk faucet with no point in the game other than to make it hand over fist. Not to mention the fact that only two sites are actually run. My proposed ideas wouldn't change the use of faction battleships, it would just expand ship usage across the board. Also, it would encourage CCP with a means to generate more content in a cookie cutter sort of way that is both easy for them and entertaining to the player base.

Wolfgang Jannesen wrote:
i don't think incursions were made for new characters to hop right into, not unless they show up with a plan and a few skill injectors.


The whole point is taking a site no one runs and making it useful to the game. People really do never run them because of the poor isk for time investment. Why not make it available as an intro base with high enough pay to be worth it for alpha's but low enough that it encourages people to move forward.
Brok Haslack
9624968
#6 - 2017-02-09 18:38:02 UTC  |  Edited by: Brok Haslack
Neutron Pixie wrote:


TL;DR CCP needs to take a look at incursions again and come up with new or more user friendly content that doesn't rely entirely on the player base to instruct others. AKA blues please respond with how you think incursions should be ran and your experience running them.

P.S. Sorry for grammatical errors in advance and the long read.



Interesting.

I like flying Incursions myself; but, once again, feel that the FC-factor is lacking.

Always with the Nightmares and Vindis.

The lack of variety in ships run is pretty damn boring. And, sadly, it is rammed down your throat; or you have to fly 'uninsured'. And those doing the ramming are usually long-term players who see incursions as a retirement village.


Personally I like the Incursion concept. A fleet of players vs a fleet of AI's is fun. But it needs spicing up. The same 6 sites ( 3 at VG, 2 at Assault, and 1 at HQ ) are... You can only see the same layout so many times before you fall asleep in your cornflakes.

And it's nigh-on impossible to build an SRF as NewBros unless you are VERY wealthy in the real world.


Free the Bhaalgorn!


I dunno. I like 'em, but I do think that more work is needed. C&C on the Playstation 1 had like 100 maps to choose from.

And the same old people quoting the same old 'not even accurate at times' Doctrine over & over again, because they have a spread sheet & don't understand the difference between paper DPS and applied DPS, makes for a VERY stagnant playing experience.

And you can't start a new Fleet without SRF ( Ship Replacement Fund. Insurance ).

Game over, before it even starts.

If CCP managed the SRF stuff that would remove this bottleneck.



Update:

How could you free up the SRF Bottleneck? Make T2 ships fully insurable. Job done then. No longer would the Rich kids be able to subjugate and brow-beat new players.

You can't fly an Incursion without T2's. Well, not really anyway. T1 Logi can happen, but it is just too pricey to use it in a viable way ( Deadspace as standard ).

T2's are pretty much uninsured, which leaves Incursion players stuck with having to ass-kiss Rich kids whilst having to buy more PLEX too. Most Logi is T2 after all.

Who on earth signs up to buy PLEX whilst being made bored &/or miserable by some Rich Kid? No-one in the real world. This game is supposed to be fun, not another job like your day one. Make the game too tough & you'll actually kill it.

Fix Insurance for already-expensive T2 ships and the Rich Kids can be by-passed, bringing fun back into Incursions.

Make Incursions great again!
Tisiphone Dira
Garoun Investment Bank
Gallente Federation
#7 - 2017-02-09 18:51:03 UTC
Incursions should not be in highsec. Neither should lvl 4 missions for that matter. It's endgame, doesn't belong.

There once was a ganker named tisi

A stunningly beautiful missy

To gank a gross miner

There is nothing finer, cept when they get all pissy

Mina Sebiestar
Minmatar Inner Space Conglomerate
#8 - 2017-02-10 07:12:02 UTC
l4s are hardly end game
Inc's are just a group content. something tht was lacking for eons.

i don't consider any of two end game content.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Arthur Aihaken
CODE.d
#9 - 2017-02-10 07:55:21 UTC
Tisiphone Dira wrote:
Incursions should not be in highsec. Neither should lvl 4 missions for that matter. It's endgame, doesn't belong.

Not this sh*t again...

I am currently away, traveling through time and will be returning last week.

Padegejas
Vite
#10 - 2017-02-10 09:04:08 UTC
Tisiphone Dira wrote:
Incursions should not be in highsec. Neither should lvl 4 missions for that matter. It's endgame, doesn't belong.


The problem is that you and people like you see only one aspect of the game, that interests THEM. Then they want to force everyone to take activity in that area expecting, that they'll be entertained by those who will be forced to do what THEY like. With all the due respect ,Tisiphone Dira, and understanding that you might like to do things out of high sec and you have right to do what YOU like... other pepole like to do what they like and if you'll take from them the game they enjoy, it won't make them to move to your playground just of a sudden and to play the game YOU like - most of them will leave THIS game which can't offer the environment they enjoy and feel comfortable in and look for another one which can provide that. And no, you wont be hapy when they leave as less "carebears" means less income for developer = less content development for the game stile YOU like too.

Neutron Pixie wrote:
TL;DR CCP needs to take a look at incursions again and come up with new or more user friendly content that doesn't rely entirely on the player base to instruct others. AKA blues please respond with how you think incursions should be ran and your experience running them.


With all the due respect and understanding your desire to expand the game content you enjoy, you don't fully catch up the concept of THIS game either. Like I wrote above, you can't force other players to enjoy the aspect of the game YOU like only because YOU like it. Even less you can force game developers to develop the game the way you like it to be developed. CCP made name on developing SANDBOX game, not a theme-park. And the difference is that in the sandbox you are given a bulk-load of sand from developer. Then you take your buckets, shovels and create YOUR content YOURSELF. This was working in EVE for more than a decade, CCP are happy in general how it works and they won't change the tactics drastically out of a sudden. Saying that I understand where you are talking/thinking from... I enjoy social aspect of the game myself and it's what makes my boat flow as well. I have spent a lot of time in incursions myself and I would be glad if this area of gameplay would develop more and wider. But let's be realistic: according to statistics ( http://content.eveonline.com/www/newssystem/media/68738/1/activity.16.png ), incursions are being run by 1.5 % of player base. Nevertheless this is the 3-rd biggest source of ISK flow into the game ( http://content.eveonline.com/www/newssystem/media/68738/1/sinksfaucets.png ). Having this in mind it's doubtful that CCP will do much to increase popularity and accessability of incursion content for the players - they have stated on various occations that they are happy about the state of incursions in general. And from the experience overall it does not seem that CCP plans to do much about developing group PVE aspect of the game, providing more diversity in this area, and giving a lot of tutorials, support for the fans of that area. They do some things in that direction, as part of the player-base likes it and they pay money to CCP too Blink But this is not priority for CCP judging by the history of EvE.
LulKlz Duster
Bureau Inferno
Shadow Ultimatum
#11 - 2017-02-10 13:00:20 UTC
What would be a good ship for incursion anyway? Every time I've tried I get blown up
2Sonas1Cup
#12 - 2017-02-10 13:15:05 UTC
LulKlz Duster wrote:
What would be a good ship for incursion anyway? Every time I've tried I get blown up


Vindicator
Machariel
Nightmare

Basilisk
Scimitar

Those are the incursions ships.
Kiddoomer
The Red Sequence
#13 - 2017-02-10 13:19:51 UTC  |  Edited by: Kiddoomer
LulKlz Duster wrote:
What would be a good ship for incursion anyway? Every time I've tried I get blown up


Or you can go solo in scout sites in a marauder for the lulz.

If not that it's a no-go to try solo, it's made for groups.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

mkint
#14 - 2017-02-10 14:15:41 UTC
Tisiphone Dira wrote:
Incursions should not be in highsec. Neither should lvl 4 missions for that matter. It's endgame, doesn't belong.

Bread should only be allowed to the wealthy. It's a high income commodity.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Padegejas
Vite
#15 - 2017-02-10 15:04:13 UTC
2Sonas1Cup wrote:
LulKlz Duster wrote:
What would be a good ship for incursion anyway? Every time I've tried I get blown up


Vindicator
Machariel
Nightmare

Basilisk
Scimitar

Those are the incursions Shield format blingy ships.


Don't forget that incursions are being run by armor ships as well. These use above mentioned pirate BSs hulls as well Paladins, Kronos, Guardians, Oneiros, Nestors. Besides that there are communities that run VG sites in "Bastion" format e.i. Marauders without logistic ships at all. Then there are newbro friendly communities that accept pilots even in T1 Battleships and they are fine for the starter. And incursion communities in low sec use strategic cruisers and t2 cruisers a lot. so there is wide variety of ships that are "good".

But if we return to the original question which was asked, then it depends... if LulKlz Duster means what would be a good ship for incursion TO RUN SOLO, then the answer is NONE. As incursion is group content and you are supposed to do it in fleet. If you try to do it solo and get blown, this is working as intended. Even if you'll manage to get out in one peace you won't earn anything anyway as by finishing site solo you are under the minimum number of participants and get 0 reward.
Cade Windstalker
#16 - 2017-02-10 16:15:46 UTC
Couple of what I'll call counter points here, from a very long-time if slightly sporadic Incursion runner.

1. What, exactly, are you suggesting should change here? Eve PvE has always been warp in, shoot stuff, warp out, looting optional and the basics of Eve gameplay don't leave a lot of room for much else.

2. How to run Incursions is something that players worked out, it's not something that's been mandated by CCP nor should it be. Even among Incursion runners there are differences in how sites are run and what their requirements are. Putting this stuff in the Tutorial would be like putting "How to fleet fight" in the tutorial, the end result would be a lot of half-useful information getting put out there that would then have to be beaten out of new players' heads.

Also if a new-bro is going into Incursions and losing an actually expensive ship, that isn't covered by the group's SRP, then he can either afford the loss due to PLEX or he just learned an expensive and valuable lesson about flying what you can afford to lose.

3. Which is what the playerbase has turned every other area of PvE content into, because the point of PvE is to earn money. PvE content that doesn't earn money gets abandoned or ignored for the most part. If CCP created beautiful dynamic cinematics for each Incursion site you could bet that people would be asking for a way to turn it off inside of a week.

4. Yes, and? This is Eve, it's not about spoon feeding it's about finding the guy with the spoon, getting into a big fight over trying to take the spoon, and spawning a grudge and/or friendship that will last years while the spoon is quietly and rightfully forgotten in a corner to collect dust.

5. This just doesn't work for repeatable content in Eve. In something like WoW bosses can have weird mechanics and unique attacks and the players can deal with it because if you die you can res and because that's within the rules of the game. In Eve if an NPC does something that a player flatly can't do beyond hit a little harder then it feels like cheating, and if you lose your ship to it you don't respawn you just die. We saw this for the all of a week that Drifter Incursions were in the game, where people managed to turn something that was intended as an "everyone vs the nasties" into a billions of isk a day farming machine.

6. The problem with this is that if you do ship tiering like this and the payout is the same per time then people will go for the ones with slightly better rewards and the others will be ignored, leaving no community for those new players to join. Same result if they step up in tier and difficulty.

On top of that if you can run these in, say, only T1 Cruisers or lower, then someone with maxed skills and Implants is going to be about half a ship better than Mr Alpha Clone, and that's going to create a threshold that will likely price Alphas out of being able to meaningfully participate.

We saw both of these problems with Incursions V1 Vanguard sites, where no one did HQs or Assaults because VGs were the best ISK by a mile and people would literally shave seconds off their site times and declare superiority over other groups.

Also if you think running Logi in Incursions isn't active then you've clearly either never done it or never done it outside of VGs. There's a reason almost every organized Incursion group has some form of SRP program to replace lost ships (within limits).

Just no, to basically all of this. The places where it's good it's unrealistic or naive, and in the places where it's realistic it hasn't been thought out clearly.

Also doesn't this belong in Features and Ideas?
mkint
#17 - 2017-02-10 16:58:27 UTC
Padegejas wrote:

But if we return to the original question which was asked, then it depends... if LulKlz Duster means what would be a good ship for incursion TO RUN SOLO, then the answer is NONE. As incursion is group content and you are supposed to do it in fleet. If you try to do it solo and get blown, this is working as intended. Even if you'll manage to get out in one peace you won't earn anything anyway as by finishing site solo you are under the minimum number of participants and get 0 reward.

For more details, look at the payout graph in the journal. Having too many or too few fleet members reduces the payout per member. At 1 member, payout is usually 0 isk. Beyond that, depends on the site class.

I guess as to the OP, I'm still not entirely sure what you want.

What I'd personally want for the future of PVE is a new separate system that's a hybrid of incursions and normal missions. Right now players are effectively punished for trying to do PVE with their friends, outside of incursions. For what I hope are obvious reasons, this is bad in an MMO. What I'd like to see in a new system is a mission type that would scale in difficulty and payout in response to the amount of fleet members brought and fleet composition, maxing out somewhere around 5-10% more with a full fleet per pilot per hour than current level 4's solo. These would come from mission agents, maybe eventually replacing the current mission system entirely as enough missions are authored to make it a primary activity. Even better if every aspect is dynamically determined based on game-wide median player performance, using a supply and demand algorithm to drive players into every possible niche.

But... this is all just self congratulating fantasies that really ought to be in F&I rather than GD.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Daichi Yamato
Jabbersnarks and Wonderglass
#18 - 2017-02-11 03:14:52 UTC
I'd expand incursions into something any faction can do. Blood raiders, angels, rogue drones...but I'd nerf the rewards in hi-sec and make the 'boss fight' a roaming npc fleet. D-scan it down and tackle it!

And yes to multi player styled missions from agents.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lugh Crow-Slave
#19 - 2017-02-11 03:24:28 UTC
I weep for any newbro put on the incursion path
Cade Windstalker
#20 - 2017-02-11 04:22:03 UTC
Lugh Crow-Slave wrote:
I weep for any newbro put on the incursion path


It's actually really good for new-bros to get used to working in a fleet, following orders, aligning, broadcasting for reps, and similar. I was in Eve Uni when Incursions came out and in six months we literally went from "What is Logi" to having a reasonable logi wing during PvP fleets, especially after the T1 Cruisers got revamped.

It's by no means a replacement for PvP experience, but it beats the heck out of explaining to at least one person per fleet how broadcasts work.
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