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Player Features and Ideas Discussion

 
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Warping to the random point

Author
Olleg
Caldari Provisions
Caldari State
#1 - 2017-02-07 18:31:54 UTC
I can remember the time when warping was always -15km before the destination. May be CPP wanted to give the pilots feeling of fly in the normal space or may be gave opportunity to pirets or enemy to intercept the target, don't know. But every one begin greate bookmark on 15km after destination so on warp it appear directly on destination. This process was stupid and bookmarks were so many then CCP changed rules. Now if you jump manually you go directly to the destination but the autopilot still warps -15 km before destination. And there is not sense at all, why autopilot can't warp directly? But if you manually press on button it can. I suggest another rule of warp. Warp (both manually or autopilot) will in the randow point inside 15km sphere about the destination. Thus autopilot and man pilot will have the same speed of warping, there will not be cunning bookmarks and this will return sence of flying in normal space to the pilots.
Cade Windstalker
#2 - 2017-02-07 18:48:25 UTC
The reason autopilot still warps at 15 is to make it strictly worse and riskier than manually flying your ship and being aware of your surroundings.

If you force a random warp to 15 then you're just buffing ganking and gate camping (which is not always a good thing, it depends on how you do it) and increasing travel times. Traveling in space is part of what makes Eve what it is and allows for a diverse economy, but massively increased travel times would probably just cause a lot of pilot frustration.

Also, I can already think of a work around for your trick here. Most stargates have a greater than 15km total jump radius, so I can defeat your random radius by just making a bookmark on the stargate. Since the bookmark is an object with zero radius I'll warp directly on top of the gate with no issues.

Overall -1. Poorly thought out and only increases frustration in the name of making Autopilot 'equal' to normal piloting, something that's not needed in the game.
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2017-02-07 18:54:33 UTC
Why would you want pushing autopilot and wandering off to the shops to be just as fast as actually playing the game?

And why is a bookmark on the gate not going to be possible to warp to? Why should it be impossible to actively pilot your way around a gatecamp if you're not flying an interceptor? Why does moving anywhere in a big ship need to be even slower?
ShahFluffers
Ice Fire Warriors
#4 - 2017-02-07 18:55:59 UTC
For those who do not want to decipher that wall of text; OP is complaining about auto-pilot warping to things at 15km.

OP then goes on to propose an idea; make any and all warps (manual and auto) to drop you at a random point within 15km of your intended destinstion.



To address the complaint: The reason autopilot drops you 15km from the destination is to penalize you for using an automated function.
People who warp manually will thus be rewarded by getting around faster.

To address the idea: No. While part of me would maybe enjoy this at first, it would quickly become tedious and disrupt pretty much anything and everything I wish to do.
And I have a pretty high tolerance for stuff like this. Others would outright scream and threaten to quit the game.
Daichi Yamato
Jabbersnarks and Wonderglass
#5 - 2017-02-07 19:17:51 UTC
Not feeling the need for this.

Auto-pilot needs to be worse than manual piloting or whats the point?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lugh Crow-Slave
#6 - 2017-02-07 21:53:13 UTC
could it be that CCP wants there to be a reason not to autopilot?
Wolfgang Jannesen
Scrapyard Artificer's
#7 - 2017-02-08 13:37:27 UTC
Auto-pilot is working as intended, which is to say, for people to walk away and have their augmented clones ganked. Don't use autopilot very often in ships you like.
Amarrian MLV4
KarmaFleet
Goonswarm Federation
#8 - 2017-02-08 17:26:52 UTC
Olleg wrote:
I can remember the time when warping was always -15km before the destination. May be CPP wanted to give the pilots feeling of fly in the normal space or may be gave opportunity to pirets or enemy to intercept the target, don't know. But every one begin greate bookmark on 15km after destination so on warp it appear directly on destination. This process was stupid and bookmarks were so many then CCP changed rules. Now if you jump manually you go directly to the destination but the autopilot still warps -15 km before destination. And there is not sense at all, why autopilot can't warp directly? But if you manually press on button it can. I suggest another rule of warp. Warp (both manually or autopilot) will in the randow point inside 15km sphere about the destination. Thus autopilot and man pilot will have the same speed of warping, there will not be cunning bookmarks and this will return sence of flying in normal space to the pilots.


That would ruin **** up for sure
Teckos Pech
Hogyoku
Goonswarm Federation
#9 - 2017-02-08 18:21:43 UTC
Danika Princip wrote:
Why would you want pushing autopilot and wandering off to the shops to be just as fast as actually playing the game?

And why is a bookmark on the gate not going to be possible to warp to? Why should it be impossible to actively pilot your way around a gatecamp if you're not flying an interceptor? Why does moving anywhere in a big ship need to be even slower?



The bookmark would not work because you'd still warp to a random point within a sphere of radius 15km of whatever point you warped at. In other words, no matter where you warped you'd still land 15km away. This would be to stations, gates, planets, bookmarks, everything. We'd basically all be doing alot more slowboating around.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cade Windstalker
#10 - 2017-02-08 19:34:49 UTC
Teckos Pech wrote:
Danika Princip wrote:
Why would you want pushing autopilot and wandering off to the shops to be just as fast as actually playing the game?

And why is a bookmark on the gate not going to be possible to warp to? Why should it be impossible to actively pilot your way around a gatecamp if you're not flying an interceptor? Why does moving anywhere in a big ship need to be even slower?



The bookmark would not work because you'd still warp to a random point within a sphere of radius 15km of whatever point you warped at. In other words, no matter where you warped you'd still land 15km away. This would be to stations, gates, planets, bookmarks, everything. We'd basically all be doing alot more slowboating around.


It would work, for the same reason that bookmarking a spot inside the docking ring on a station works very slightly better as an insta-dock. With OP's idea you would warp to within 15km of the edge of the gate, but gates aren't points in space and the jump range is bigger than the model. In fact on very large gates the jump range itself is more than 15km in radius by a large margin.

So, for example, if I bookmark a point right next to the superstructure of a gate and warp to that bookmark I'll be 15km from the bookmark, but right next to the gate itself because it's huge.
ShahFluffers
Ice Fire Warriors
#11 - 2017-02-08 20:49:55 UTC
Nonono... what the OP propos de is essentially widen the variance that already exists** when we arrive at our intended destination... by 15km.
No bookmark can counter that.


** have you ever noticed that no matter what you do, you are always land just a bit off from any station, gate, or bookmark you warp to?
That is because when in warp you will be placed 2500 to 5000m away from the center of your warp bubble.

You can see this very clearly when you fleet warp with a large group of people. Everyone forms a "ball" around some invisible point.
Even when you warp alone, that same mechanic is present.

This is why there will be times when you land well within docking range of a station and other times you have to burn that extra 5000m meters in a panic.
Cade Windstalker
#12 - 2017-02-08 20:58:37 UTC  |  Edited by: Cade Windstalker
ShahFluffers wrote:
Nonono... what the OP propos de is essentially widen the variance that already exists** when we arrive at our intended destination... by 15km.
No bookmark can counter that.


** have you ever noticed that no matter what you do, you are always land just a bit off from any station, gate, or bookmark you warp to?
That is because when in warp you will be placed 2500 to 5000m away from the center of your warp bubble.

You can see this very clearly when you fleet warp with a large group of people. Everyone forms a "ball" around some invisible point.
Even when you warp alone, that same mechanic is present.

This is why there will be times when you land well within docking range of a station and other times you have to burn that extra 5000m meters in a panic.


What I'm talking about would still work, or at least work better than a raw warp.

Right now you arrive in that sphere next to the EDGE of the target. If I'm targeting a Bookmark that's at the center of that gate then I'll arrive relative to that bookmark, not the edge of the gate's hitbox or a station's docking zone.

As I said previously, you already see this with certain stations and "insta-dock" bookmarks that people put inside the docking radius to avoid the risk of having to burn a panicky few hundred meters in a Freighter.

If I'm not being clear I can make a diagram when in a bit when I'm at my home computer.
Teckos Pech
Hogyoku
Goonswarm Federation
#13 - 2017-02-08 22:32:02 UTC
Cade Windstalker wrote:
ShahFluffers wrote:
Nonono... what the OP propos de is essentially widen the variance that already exists** when we arrive at our intended destination... by 15km.
No bookmark can counter that.


** have you ever noticed that no matter what you do, you are always land just a bit off from any station, gate, or bookmark you warp to?
That is because when in warp you will be placed 2500 to 5000m away from the center of your warp bubble.

You can see this very clearly when you fleet warp with a large group of people. Everyone forms a "ball" around some invisible point.
Even when you warp alone, that same mechanic is present.

This is why there will be times when you land well within docking range of a station and other times you have to burn that extra 5000m meters in a panic.


What I'm talking about would still work, or at least work better than a raw warp.

Right now you arrive in that sphere next to the EDGE of the target. If I'm targeting a Bookmark that's at the center of that gate then I'll arrive relative to that bookmark, not the edge of the gate's hitbox or a station's docking zone.

As I said previously, you already see this with certain stations and "insta-dock" bookmarks that people put inside the docking radius to avoid the risk of having to burn a panicky few hundred meters in a Freighter.

If I'm not being clear I can make a diagram when in a bit when I'm at my home computer.


I don't think so. Draw a point. Now, draw a circle so that the point you just drew is at the center of the circle. When you warp you'll drop out of warp somewhere along the circumference of the circle--i.e. 15KM way. Now with something like a station you might be able to find a suitable spot so you'll still be within docking range when you land. But with gates I doubt it would work. You might not be 15m away, but you'll almost sure be outside of jump range of the gate.

And besides even if it did work, then we'd be back in the boat of everyone creating insta-bookmarks. Back int the day I hear there was even market for it. Books marks would start to proliferate at a tremendous rate....which is why warp-to-zero was introduced.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cade Windstalker
#14 - 2017-02-08 23:54:54 UTC
Teckos Pech wrote:
I don't think so. Draw a point. Now, draw a circle so that the point you just drew is at the center of the circle. When you warp you'll drop out of warp somewhere along the circumference of the circle--i.e. 15KM way. Now with something like a station you might be able to find a suitable spot so you'll still be within docking range when you land. But with gates I doubt it would work. You might not be 15m away, but you'll almost sure be outside of jump range of the gate.

And besides even if it did work, then we'd be back in the boat of everyone creating insta-bookmarks. Back int the day I hear there was even market for it. Books marks would start to proliferate at a tremendous rate....which is why warp-to-zero was introduced.


Okay, back, diagram time. I was able to find this fantastic diagram of stargates and their approximate dimensions from the Eve subreddit to aid in this.

For the purposes of this explanation we're going to say that the gate 'hitbox' for jumping is 10km, though I'm reasonably certain it's larger for the gate type shown and the smallest gates in the game are at or around 10km, plus the 2.5km grace zone where you can still jump.

Scale of these images is not going to be exact, FYI.

This is approximately what warping to a gate currently looks like. Your ship roughly targets the red point and lands somewhere within a sphere represented by the green circle. The blue circle is the gate's jump range.

I think OP is proposing that you show up at a random point 15km from the edge of the gate, like this. Some others have proposed that he's asking for that circle around the warp to be enlarged, in either case you can defeat it with bookmarks.

If you bookmark at the approximate center of the gate's warp range then you'll warp to within 15km of the bookmark rather than the gate and for most gates this will either let you instantly jump or at least be rewarded with a much slower travel time to the gate than if you warped directly. This also works in the case of expanding the current arrival bubble, you just adjust the location of the bookmark so you get about the same landing circle as presently.

In either case bookmarks become the quick and logical workaround to OP's suggestion, so he would simply re-incentiveize mass bookmark spamming around gates and stations, which was what I was originally talking about and one of the (many) reasons OP's suggestion is bad.
Teckos Pech
Hogyoku
Goonswarm Federation
#15 - 2017-02-09 00:10:34 UTC
Cade Windstalker wrote:

I think OP is proposing that you show up at a random point 15km from the edge of the gate, like this. Some others have proposed that he's asking for that circle around the warp to be enlarged, in either case you can defeat it with bookmarks.


He is proposing that no matter what you land 15km from the gate, bookmark or no. So while you may very well be right with the current dynamics/mechanics (I can't see the pictures due to the net nanny at work, looking at geometry will apparently cause a sexual harassment lawsuit). When it comes to a gate, you'd still land 15km away even with a bookmark (assuming this is doable from a programming stand point). The intent to discourage the massive bookmark collections which necessitated the warp-to-zero we now have.

Personally, I'm not thrilled with manual flying being as inefficient and risky as AP flying. I think I should get some minor benefit for being there ATK.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cade Windstalker
#16 - 2017-02-09 00:14:06 UTC
Teckos Pech wrote:
Cade Windstalker wrote:

I think OP is proposing that you show up at a random point 15km from the edge of the gate, like this. Some others have proposed that he's asking for that circle around the warp to be enlarged, in either case you can defeat it with bookmarks.


He is proposing that no matter what you land 15km from the gate, bookmark or no. So while you may very well be right with the current dynamics/mechanics (I can't see the pictures due to the net nanny at work, looking at geometry will apparently cause a sexual harassment lawsuit). When it comes to a gate, you'd still land 15km away even with a bookmark (assuming this is doable from a programming stand point). The intent to discourage the massive bookmark collections which necessitated the warp-to-zero we now have.

Personally, I'm not thrilled with manual flying being as inefficient and risky as AP flying. I think I should get some minor benefit for being there ATK.


Then OP is either a fool or a wizard, since that's impossible without forcing anything warping near the gate to act as if it's warping to the gate, which would kill so much tactical gameplay around gates that it would be hilarious if it weren't so sad.

Also yeah, there's that, but it's easier to poke mechanical holes in someone's argument and tear at them than it is to convince someone that an idea is bad because it would make for bad gameplay. See: almost every other thread in PFaID.
Arthur Aihaken
CODE.d
#17 - 2017-02-09 01:21:15 UTC
I'm to go with "Other ideas for CCP to focus their time on" for $500, Alex.

I am currently away, traveling through time and will be returning last week.