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Suicide Gankers

Author
Olleg
Caldari Provisions
Caldari State
#1 - 2017-02-08 04:55:40 UTC
As I see EVE is still invaded by Suicide Gankers. Developers do nothing because this is not conflict with game mechanic. But, lets look from other side. There are NPC empires. And there are constantly repeated crime. What will do a real empire in this case? It will change law. What can be changed? For instance. If someone blow property of other player in empire space he will lost not only security standing, but also he will owe money to the property owner. And before he return the dept he will wear status "outlaw". This will not give problem in case of engaging by mistake, on one hand, but on other professional suicide gankers will get feeling of real outlaw and civil force will have fair chance to protect honest traders.
ShahFluffers
Ice Fire Warriors
#2 - 2017-02-08 05:25:55 UTC
Dude... EVE is a dystopia.

As in... everything is "dysfunctional" on some level.


And the DEVs made it that way.

That is what makes the game interesting!


And there are plenty of ways people can protect their assets or screw up a gank attempt.
It merely requires some degree of teamwork and mechanical knowhow (much the same way gankers use teamwork and mechanical knowhow).
Lugh Crow-Slave
#3 - 2017-02-08 06:38:56 UTC
time to toss lore back at you

capsuleers operate to a large extent outside of empire law.(turns out when you're immortal law enforcement stops working)


at the same time when you are immortal death is meaningless. This meant that wars between capsuleers threatened to be the end of everything. To prevent this CONCORD was created with the goal to ensure such conflicts would not put people in to great of risk near the highly populated areas of new eaden.

so you shoot another capsuleer in High sec without CONCORD approval CONCORD comes and blows you up so your fight has no risk of escalation. beyond that the Empires tend to do their best in order to just tip toe around us
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#4 - 2017-02-08 06:59:55 UTC
you also take standing losses with npc corps when shooting gankers in those corps

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Neuntausend
Republic Military School
Minmatar Republic
#5 - 2017-02-08 09:05:10 UTC  |  Edited by: Neuntausend
Olleg wrote:
But, lets look from other side. There are NPC empires. And there are constantly repeated crime. What will do a real empire in this case? It will change law.

If you invoke NPC lore, please make sure to consider all of it and not mix it with the real world and how you think it should be. The big empires do not have much control over capsuleers. They are happy as long as the eggers keep blowing each other up, and don't get any ideas about ganging up against them, because that would end rather badly for the empires, considering that capsuleers are immortal, and have their own stations, regions, gigantic supercapital fleets.

In fact, the empires depend on the goodwill of the capsuleers by now. They would have been overrun by the Sansha hordes by now were there no Capsuleers to defend them. They even let capsuleers fight their wars for them after the Emergency Militia War Powers Act of 110YC. You can see what the Empires can do against the Capsuleers in missions, when you go up against groups of a couple dozen ships alone and blow them all up, or when you tank and destroy the groups of faction ships that will come after you if you enter their space with bad standing or bad security status.

And finally, why would the empires care? The crimes you are talking about are being comitted exclusively by capsuleers against capsuleers. You may be working for the Caldari State right now, but Capsuleers are fickle beings. At any moment you may decide to not work for the Caldari State anymore, and they can do nothing about it. You are a monster they created. A convenient tool to be used for as long as you let them use you at best, but you are not a valued citizen with state protected human rights for them. One could argue that you are not even human, because humans die when they are killed.

CONCORD and the Yulai Convention are there to enforce and define a set of basic rules, but everything beyond that is for capsuleers to sort out. So don't ask what the empires can do, ask what the capsuleers can do. And capsuleers are almost exclusively players.
baltec1
Bat Country
Pandemic Horde
#6 - 2017-02-08 09:41:38 UTC
NPC empires also allow billions of NPC pirates to infest their space so we the players can farm them.
Wolfgang Jannesen
Imperial Academy
Amarr Empire
#7 - 2017-02-08 13:33:21 UTC
Surviving a suicide gank is the best way to combat them, if it isn't profitable it isn't worth doing.
Frostys Virpio
State War Academy
Caldari State
#8 - 2017-02-08 15:09:39 UTC
baltec1 wrote:
NPC empires also allow billions of NPC pirates to infest their space so we the players can farm them.


If we are doing it cheaper than their own navy, lorewise, Caldari State would be justified in doing it. P
Frostys Virpio
State War Academy
Caldari State
#9 - 2017-02-08 15:20:17 UTC
Neuntausend wrote:
Olleg wrote:
But, lets look from other side. There are NPC empires. And there are constantly repeated crime. What will do a real empire in this case? It will change law.

If you invoke NPC lore, please make sure to consider all of it and not mix it with the real world and how you think it should be. The big empires do not have much control over capsuleers. They are happy as long as the eggers keep blowing each other up, and don't get any ideas about ganging up against them, because that would end rather badly for the empires, considering that capsuleers are immortal, and have their own stations, regions, gigantic supercapital fleets.

In fact, the empires depend on the goodwill of the capsuleers by now. They would have been overrun by the Sansha hordes by now were there no Capsuleers to defend them. They even let capsuleers fight their wars for them after the Emergency Militia War Powers Act of 110YC. You can see what the Empires can do against the Capsuleers in missions, when you go up against groups of a couple dozen ships alone and blow them all up, or when you tank and destroy the groups of faction ships that will come after you if you enter their space with bad standing or bad security status.

And finally, why would the empires care? The crimes you are talking about are being comitted exclusively by capsuleers against capsuleers. You may be working for the Caldari State right now, but Capsuleers are fickle beings. At any moment you may decide to not work for the Caldari State anymore, and they can do nothing about it. You are a monster they created. A convenient tool to be used for as long as you let them use you at best, but you are not a valued citizen with state protected human rights for them. One could argue that you are not even human, because humans die when they are killed.

CONCORD and the Yulai Convention are there to enforce and define a set of basic rules, but everything beyond that is for capsuleers to sort out. So don't ask what the empires can do, ask what the capsuleers can do. And capsuleers are almost exclusively players.


The empire themselves are hard to evaluate in term of power. While we kill some of their ship rather easily, Caldari state also have the "honor" of having found a way to utilize a DD on a CONCORD BS and kill it. They (Caldari state again) also have a good reason to let us freely do what we do if they profit from it in the end. Other empire could see it differently.

As for us taking over the universe, we still don't know how to create a single gate and CONCORD can still enforce traffic control for however long they want on gates even in deep null so our potential invasion would be rather limited if they decided be efficient about it.

Our pods also are made by one corp in one of the empire so that could be problematic.

Who control the pod entire architecture is truly who get's to say who's wrong or right in a war between capsulers and the empires.
Cade Windstalker
#10 - 2017-02-08 16:05:15 UTC
None of this is how Eve works.

For a start the Empires don't enforce laws between Capsuleers. CONCORD exists to punish Capsuleers in empire space but that's all they do, punish and make the disturbance stop, they don't issue fines. The Empire police enforce the few empire laws that do affect capsuleers, mostly regarding illegal goods like Slaves in Minmattar space.

None of what you've suggested is needed in the game, and you've provided no counter argument to show that it is.
Dr'Laaq
Blackguard Brigade Reserve
#11 - 2017-02-08 17:44:57 UTC
Olleg wrote:
As I see EVE is still invaded by Suicide Gankers. Developers do nothing because this is not conflict with game mechanic. But, lets look from other side. There are NPC empires. And there are constantly repeated crime. What will do a real empire in this case? It will change law. What can be changed? For instance. If someone blow property of other player in empire space he will lost not only security standing, but also he will owe money to the property owner. And before he return the dept he will wear status "outlaw". This will not give problem in case of engaging by mistake, on one hand, but on other professional suicide gankers will get feeling of real outlaw and civil force will have fair chance to protect honest traders.



Highsec should be safe, lowsec for those who's going to tip their toes into pvp and 0.0 space is where no one will hear you scream for help. That imo should be the case.
When i jump into lowsec i also get the warning ( i reinstalled eve lately ) You are about to dive into 0.4 space, Concord can NOT guarantee your safety here.

Thus when i stay in highsec concord garantees my safety. Since recently i lost my freighter, full set of highgrades and my pod ofcourse.. thanks to 60 or 70 t1 destroyers.

There's NO way to counter, NO way to wardec them , well you can but NO use, because it are alts who just online when there's a target flying in HIGH SECURITY. <---- BIG JOKE.

The losses being made on their side , they even MAKE a profit with the insurrance. It's a WIN WIN for them.

Its just pure greefing. A few years ago i also lost twice many skillpoints because of diving back too fast into the fray to join my gang mates.
This is now undone, why? because its not a really usefull game feature for the players.
Bumping ships outside of pos shields? Its banned, but WHY? Its a game feature right? Not an expoit. They MADE it that way.
But its banned, too many people complained because its gamebreaking.

This HIGHSEC ganking,, is gamebreaking. It's the last time ill rejoin EVE.
This is not my game anymore if it has to be this way.
Senior GMS told me that they are allready looking into this, but ganking in highsec, that means theres something wrong with it, imo they should reimburh the victims in the meantime or expect the playerbase getting smaller and smaller.
It's bad for business, bad for the players.

Dr'Laaq
Blackguard Brigade Reserve
#12 - 2017-02-08 18:05:23 UTC
Wolfgang Jannesen wrote:
Surviving a suicide gank is the best way to combat them, if it isn't profitable it isn't worth doing.


I was in a Charon, shitload of HP's but vs 60 a 70 Catalysts and 3 bcs? The ship will go down.
Teckos Pech
Hogyoku
Goonswarm Federation
#13 - 2017-02-08 18:11:20 UTC
Olleg wrote:
As I see EVE is still invaded by Suicide Gankers. Developers do nothing because this is not conflict with game mechanic. But, lets look from other side. There are NPC empires. And there are constantly repeated crime. What will do a real empire in this case? It will change law. What can be changed? For instance. If someone blow property of other player in empire space he will lost not only security standing, but also he will owe money to the property owner. And before he return the dept he will wear status "outlaw". This will not give problem in case of engaging by mistake, on one hand, but on other professional suicide gankers will get feeling of real outlaw and civil force will have fair chance to protect honest traders.


Yeah, so there are suicide gankers. Big deal. They impose consequences on the imprudent.

And how exactly do you think the law should be implemented? Oh yeah, by simply stopping ganking by some dumb mechanic like making it impossible to shoot at people in HS save in a war dec, duels, or who are criminals or have a suspect flag. Great. So much for the sandbox. Now we got Bads™ telling everyone else how to sandbox.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#14 - 2017-02-08 18:14:11 UTC
Dr'Laaq wrote:
Wolfgang Jannesen wrote:
Surviving a suicide gank is the best way to combat them, if it isn't profitable it isn't worth doing.


I was in a Charon, shitload of HP's but vs 60 a 70 Catalysts and 3 bcs? The ship will go down.


So don't be imprudent with it. It is just that simple.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

ShahFluffers
Ice Fire Warriors
#15 - 2017-02-08 18:51:34 UTC
Quote:
Thus when i stay in highsec concord garantees my safety. Since recently i lost my freighter, full set of highgrades and my pod ofcourse.. thanks to 60 or 70 t1 destroyers.

Hyperbole aside,

Do you honestly expect that a player, who has taken no precautions and is working with no one, to be able to survive an attack from multiple players who are working together and have planned their attack well in advance?

And no where in the game does it say that CONCORD guarantees your safety. Quite the opposite in fact.
Hell... most of the advice given to new players is "you are safe nowhere in this game, not even High-sec."

Quote:
The losses being made on their side , they even MAKE a profit with the insurrance. It's a WIN WIN for them.

Gankers do not get insurance.

They pay the full price of their ship and the modules on it... whether the gank is successful or not.
Frostys Virpio
State War Academy
Caldari State
#16 - 2017-02-08 18:54:05 UTC
Dr'Laaq wrote:
Wolfgang Jannesen wrote:
Surviving a suicide gank is the best way to combat them, if it isn't profitable it isn't worth doing.


I was in a Charon, shitload of HP's but vs 60 a 70 Catalysts and 3 bcs? The ship will go down.


Was the blueprint a copy or a BPO?

You anti-tanked your freighter by using a nanofiber btw.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#17 - 2017-02-08 19:17:23 UTC
Dr'Laaq wrote:
Wolfgang Jannesen wrote:
Surviving a suicide gank is the best way to combat them, if it isn't profitable it isn't worth doing.


I was in a Charon, shitload of HP's but vs 60 a 70 Catalysts and 3 bcs? The ship will go down.

If you had an escort, they would have next to no chance of killing you.

Two of you, vs ~70 of them and you'd win.

Easily.

And you claim freighter ganking has no counter?

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Teckos Pech
Hogyoku
Goonswarm Federation
#18 - 2017-02-08 19:24:30 UTC
Dr'Laaq wrote:
Wolfgang Jannesen wrote:
Surviving a suicide gank is the best way to combat them, if it isn't profitable it isn't worth doing.


I was in a Charon, shitload of HP's but vs 60 a 70 Catalysts and 3 bcs? The ship will go down.


That you were ganked by Goons (in a 1.0 system no less) leads me to believe you were moving a T2 Blueprint Original. And you fit no tank, in fact, as was pointed out that nano reduced your tank.

If I am correct you were incredibly imprudent. You bear the bulk of the blame for that gank. Moving a T2 BPO was foolish. Using a freighter was foolish. Not tanking your freighter was foolish. Why did you not use a JF? You undock and jump to who knows which system, with a station, and dock up.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#19 - 2017-02-08 19:25:18 UTC
Frostys Virpio wrote:
Dr'Laaq wrote:
Wolfgang Jannesen wrote:
Surviving a suicide gank is the best way to combat them, if it isn't profitable it isn't worth doing.


I was in a Charon, shitload of HP's but vs 60 a 70 Catalysts and 3 bcs? The ship will go down.


Was the blueprint a copy or a BPO?

You anti-tanked your freighter by using a nanofiber btw.


Goons don't usually gank for ***** and giggles, they do it for profit. My money is one a T2 BPO.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Frostys Virpio
State War Academy
Caldari State
#20 - 2017-02-08 19:29:49 UTC
Teckos Pech wrote:
Frostys Virpio wrote:
Dr'Laaq wrote:
Wolfgang Jannesen wrote:
Surviving a suicide gank is the best way to combat them, if it isn't profitable it isn't worth doing.


I was in a Charon, shitload of HP's but vs 60 a 70 Catalysts and 3 bcs? The ship will go down.


Was the blueprint a copy or a BPO?

You anti-tanked your freighter by using a nanofiber btw.


Goons don't usually gank for ***** and giggles, they do it for profit. My money is one a T2 BPO.


Especially in 1.0 sec systems.

The problem is not how easy it is to kill a freighter but why did OP use a Charon to haul a single blueprint.
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