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FW and warp core stab farmers

Author
Cearain
Plus 10 NV
#21 - 2017-02-01 16:11:35 UTC  |  Edited by: Cearain
Donnachadh wrote:
If plex farming LP and the ISK it can be converted to is the issue then why not change the complexes themselves why mess up a group of modules that are reasonably well balanced in all other areas of the game?



This was a problem before there was lp for finishing plexes.

I think this is a fundemental issue that needs to be understood by ccp and others talking about this issue.

Many players (moslty pvpers) would prefer a great sov war mechanic that does not necessarily give any isk rather than a horrible mechanic that gives lots of isk.

Lots of players said giving isk/lp for capturing plexes as well as the tier system would solve everything - because now there are consequences for losing space. CCP seemed to think this was the case too. So they really didn't do anything to prevent rabbit plexing and they just threw isk at faction war. So now we have a bad sov mechanic with consequences. Which in my opinion is worse than a bad sov mechanic with no consequences.

CCP needs to make the actual sov mechanic better. Piling consequences on a bad system is no fix. Specifically they need to make it so rabbit plexing is not the best way to gain victory points. (yes the issue is victory points not loyalty points) The way they do that is by implementing rollbacks and giving real time intel on plexes being attacked. They said they would do both of these things due to the players asking for this. But they dropped the ball and it has been years since anyone explained why they didn't follow through.

Here is a post that gives the history:
https://forums.eveonline.com/default.aspx?g=posts&m=6082412#post6082412

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#22 - 2017-02-01 16:58:42 UTC
Cearain wrote:
Donnachadh wrote:
If plex farming LP and the ISK it can be converted to is the issue then why not change the complexes themselves why mess up a group of modules that are reasonably well balanced in all other areas of the game?



This was a problem before there was lp for finishing plexes.

I think this is a fundemental issue that needs to be understood by ccp and others talking about this issue.

Many players (moslty pvpers) would prefer a great sov war mechanic that does not necessarily give any isk rather than a horrible mechanic that gives lots of isk.

Lots of players said giving isk/lp for capturing plexes as well as the tier system would solve everything - because now there are consequences for losing space. CCP seemed to think this was the case too. So they really didn't do anything to prevent rabbit plexing and they just threw isk at faction war. So now we have a bad sov mechanic with consequences. Which in my opinion is worse than a bad sov mechanic with no consequences.

CCP needs to make the actual sov mechanic better. Piling consequences on a bad system is no fix. Specifically they need to make it so rabbit plexing is not the best way to gain victory points. (yes the issue is victory points not loyalty points) The way they do that is by implementing rollbacks and giving real time intel on plexes being attacked. They said they would do both of these things due to the players asking for this. But they dropped the ball and it has been years since anyone explained why they didn't follow through.

Here is a post that gives the history:
https://forums.eveonline.com/default.aspx?g=posts&m=6082412#post6082412

Why? Because there would be so small amount of rabbits that wolves would die of starvation. What you have now is a quick rabbit and a slow wolf. Become a quicker wolf with more snaring power and you can get your rabbit.
Cearain
Plus 10 NV
#23 - 2017-02-01 17:06:48 UTC
Nana Skalski wrote:
Cearain wrote:
Donnachadh wrote:
If plex farming LP and the ISK it can be converted to is the issue then why not change the complexes themselves why mess up a group of modules that are reasonably well balanced in all other areas of the game?



This was a problem before there was lp for finishing plexes.

I think this is a fundemental issue that needs to be understood by ccp and others talking about this issue.

Many players (moslty pvpers) would prefer a great sov war mechanic that does not necessarily give any isk rather than a horrible mechanic that gives lots of isk.

Lots of players said giving isk/lp for capturing plexes as well as the tier system would solve everything - because now there are consequences for losing space. CCP seemed to think this was the case too. So they really didn't do anything to prevent rabbit plexing and they just threw isk at faction war. So now we have a bad sov mechanic with consequences. Which in my opinion is worse than a bad sov mechanic with no consequences.

CCP needs to make the actual sov mechanic better. Piling consequences on a bad system is no fix. Specifically they need to make it so rabbit plexing is not the best way to gain victory points. (yes the issue is victory points not loyalty points) The way they do that is by implementing rollbacks and giving real time intel on plexes being attacked. They said they would do both of these things due to the players asking for this. But they dropped the ball and it has been years since anyone explained why they didn't follow through.

Here is a post that gives the history:
https://forums.eveonline.com/default.aspx?g=posts&m=6082412#post6082412

Why? Because there would be so small amount of rabbits that wolves would die of starvation. What you have now is a quick rabbit and a slow wolf. Become a quicker wolf with more snaring power and you can get your rabbit.



If you like rabbit versus wolf play there is plenty of that mechanic in eve already. Like I said you can do fw missions low and null sec missions. Belt ratting in low null and running anom in null and whs. We have plenty of the wolf rabbit dynamic. We don't need fw sov to be yet another mechanic that is won by rabbits. And anyway I am not interested in fighting rabbits.

EVE could use some wars that are actually fought by wolves and really has no place for rabbits.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Frostys Virpio
State War Academy
Caldari State
#24 - 2017-02-01 19:15:14 UTC
Cearain wrote:



If you like rabbit versus wolf play there is plenty of that mechanic in eve already. Like I said you can do fw missions low and null sec missions. Belt ratting in low null and running anom in null and whs. We have plenty of the wolf rabbit dynamic. We don't need fw sov to be yet another mechanic that is won by rabbits. And anyway I am not interested in fighting rabbits.

EVE could use some wars that are actually fought by wolves and really has no place for rabbits.


Non-FW low sec is supposed to bring that without any "rabbits". How much action do you see there?
Cearain
Plus 10 NV
#25 - 2017-02-01 21:06:55 UTC
Frostys Virpio wrote:
Cearain wrote:



If you like rabbit versus wolf play there is plenty of that mechanic in eve already. Like I said you can do fw missions low and null sec missions. Belt ratting in low null and running anom in null and whs. We have plenty of the wolf rabbit dynamic. We don't need fw sov to be yet another mechanic that is won by rabbits. And anyway I am not interested in fighting rabbits.

EVE could use some wars that are actually fought by wolves and really has no place for rabbits.


Non-FW low sec is supposed to bring that without any "rabbits". How much action do you see there?



Your question seems to suggest you think the rabbits in faction war space are what brings the action. You are wrong. The plexes themselves bring the action and most pvp in these plexes are not with rabbits.

Of my last 100-500 low sec kills far less than 5% were rabbit fit. (probably less than 1% but I will just play it safe and say under 5%) Yet probably 99% of my low sec kills were in and around fw plexes. The rabbits are not driving the pvpers to faction war space.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Frostys Virpio
State War Academy
Caldari State
#26 - 2017-02-01 21:34:25 UTC
Cearain wrote:
Frostys Virpio wrote:
Cearain wrote:



If you like rabbit versus wolf play there is plenty of that mechanic in eve already. Like I said you can do fw missions low and null sec missions. Belt ratting in low null and running anom in null and whs. We have plenty of the wolf rabbit dynamic. We don't need fw sov to be yet another mechanic that is won by rabbits. And anyway I am not interested in fighting rabbits.

EVE could use some wars that are actually fought by wolves and really has no place for rabbits.


Non-FW low sec is supposed to bring that without any "rabbits". How much action do you see there?



Your question seems to suggest you think the rabbits in faction war space are what brings the action. You are wrong. The plexes themselves bring the action and most pvp in these plexes are not with rabbits.

Of my last 100-500 low sec kills far less than 5% were rabbit fit. (probably less than 1% but I will just play it safe and say under 5%) Yet probably 99% of my low sec kills were in and around fw plexes. The rabbits are not driving the pvpers to faction war space.


I used to rabbit while I was in cal FW up to the point where my next few loss were pre-paid for then I went back to wolf mode. It's much more efficient to do it in a **** fit with stabs than with an actual combat ship because each combat ship you lose just set you back on whatever $$$ you want to get more than losing a **** fit ship.
Cearain
Plus 10 NV
#27 - 2017-02-01 21:50:47 UTC
Frostys Virpio wrote:
Cearain wrote:
Frostys Virpio wrote:
Cearain wrote:



If you like rabbit versus wolf play there is plenty of that mechanic in eve already. Like I said you can do fw missions low and null sec missions. Belt ratting in low null and running anom in null and whs. We have plenty of the wolf rabbit dynamic. We don't need fw sov to be yet another mechanic that is won by rabbits. And anyway I am not interested in fighting rabbits.

EVE could use some wars that are actually fought by wolves and really has no place for rabbits.


Non-FW low sec is supposed to bring that without any "rabbits". How much action do you see there?



Your question seems to suggest you think the rabbits in faction war space are what brings the action. You are wrong. The plexes themselves bring the action and most pvp in these plexes are not with rabbits.

Of my last 100-500 low sec kills far less than 5% were rabbit fit. (probably less than 1% but I will just play it safe and say under 5%) Yet probably 99% of my low sec kills were in and around fw plexes. The rabbits are not driving the pvpers to faction war space.


I used to rabbit while I was in cal FW up to the point where my next few loss were pre-paid for then I went back to wolf mode. It's much more efficient to do it in a **** fit with stabs than with an actual combat ship because each combat ship you lose just set you back on whatever $$$ you want to get more than losing a **** fit ship.



We agree it is more efficient to use a **** fit ship than an actual combat ship to capture plexes. IMO this is a problem. It is a problem mainly because it ruins the fun of fighting for fw sov.

If you most efficiently won sov in null sec by flying **** fit empty ships and constantly running away then people in null would complain. We already saw that a bit, and that is why you can no longer fit an entosis mod on a ceptor. Its also why null sec alliances are notified in real time when actions that jeopardize their sov are taken by an enemy. And yes null sec even has a version of timer rollbacks.

Not everyone likes null sec sov - but the above mechanics are all considered good by the vast majority of players.

Yet when it comes to the faction war sov mechanics CCP leaves it broken - for years. This is why I think CCP drastically underestimates how big faction war could be in this game.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Keira Jelatin
TURN LEFT
#28 - 2017-02-02 12:42:09 UTC
People always fit their ships out for the situation, if your ratting in null you use x ship if your farming LP you use x. Afew years ago people would use sig tanked dual rep incursus or something because rats would spawn in waves inside the plex.
Once ccp removed the rat spawns people were able to fit the kinds of ships they use now, its just the consensus that if you fly x ship you make the most LP for least risk.

On the other had what does this achieve? Lowsec saturated with farmers (rabbits) who have no intention of fighting and aim is to make the most LP. Does this help the game in any way at all? Would new players read about lowsec and get excited about sitting in a plex for 5 min in a non combat fit ship than warping to a safe spot? Or flying around for 30 min landing at 0 on these ships and watching them warp off into the distance.

I can understand that people want to farm and make isk but whats the point of saturating the game with people who create minimal content for everyone? As was said there are lots of things for non combat orientated people to enjoy: Wh exploration, highsec missions, incursions, manufacture, doing low and null combat sites etc etc. Why does lowsec have to be another place where the majority of people refuse to do any kind of combat?
Serendipity Lost
Repo Industries
#29 - 2017-02-02 13:33:32 UTC
Keira Jelatin wrote:
People always fit their ships out for the situation, if your ratting in null you use x ship if your farming LP you use x. Afew years ago people would use sig tanked dual rep incursus or something because rats would spawn in waves inside the plex.
Once ccp removed the rat spawns people were able to fit the kinds of ships they use now, its just the consensus that if you fly x ship you make the most LP for least risk.

On the other had what does this achieve? Lowsec saturated with farmers (rabbits) who have no intention of fighting and aim is to make the most LP. Does this help the game in any way at all? Would new players read about lowsec and get excited about sitting in a plex for 5 min in a non combat fit ship than warping to a safe spot? Or flying around for 30 min landing at 0 on these ships and watching them warp off into the distance.

I can understand that people want to farm and make isk but whats the point of saturating the game with people who create minimal content for everyone? As was said there are lots of things for non combat orientated people to enjoy: Wh exploration, highsec missions, incursions, manufacture, doing low and null combat sites etc etc. Why does lowsec have to be another place where the majority of people refuse to do any kind of combat?



If you take out WH exploration as a place for non combat oriented players - I'll go to the prom with you.



As an aside, I find it interesting that stabbed LP farmers comes up, gets debated and fixes proposed on one hand and that some much larger issues like citadel asset safety just get accepted and folks move on.

Stabbed LP rabbits - risk averse and bad for the game
Citadel space magic - nothing

We humans truly are fascinating.

Donnachadh
United Allegiance of Undesirables
#30 - 2017-02-02 15:44:18 UTC
Cearain wrote:
This was a problem before there was lp for finishing plexes.
Snipped out the rest read it above if you are interested.

You make my point for me. Warp stabs are not the problem in FW, the basics of the mechanics are the problem and changing warp stabs will not change the basic flaws.

In reality the entire FW concept was flawed when it first came to light, I mean the basic concept of players using characters to fight a battle on behalf of their faction of choice and claim areas of space always seemed like nul sec light to me, you know a stripped down, tasteless shadow of what it should be. The real problem what should FW actually be?
The best possible would be to take an area of space and give all 4 factions a home system or systems that can never be taken away from them. Then have a whole bunch of systems that are open and you conquer them by killing those who are there and you hold them by killing anyone that tries to take them from you. No sov structures to aid you, only you and the rest of your factions combine military might to keep hold of what you have. Basic mechanics and the warnings to those not involved in the FW are the easy part. The hard part is how to reward the players for capturing and then holding onto a system or systems?
Cearain
Plus 10 NV
#31 - 2017-02-02 17:50:36 UTC
Donnachadh wrote:
Cearain wrote:
This was a problem before there was lp for finishing plexes.
Snipped out the rest read it above if you are interested.

You make my point for me. Warp stabs are not the problem in FW, the basics of the mechanics are the problem and changing warp stabs will not change the basic flaws.

In reality the entire FW concept was flawed when it first came to light, I mean the basic concept of players using characters to fight a battle on behalf of their faction of choice and claim areas of space always seemed like nul sec light to me, you know a stripped down, tasteless shadow of what it should be. The real problem what should FW actually be?
The best possible would be to take an area of space and give all 4 factions a home system or systems that can never be taken away from them. Then have a whole bunch of systems that are open and you conquer them by killing those who are there and you hold them by killing anyone that tries to take them from you. No sov structures to aid you, only you and the rest of your factions combine military might to keep hold of what you have. Basic mechanics and the warnings to those not involved in the FW are the easy part. The hard part is how to reward the players for capturing and then holding onto a system or systems?



I think you are right about stabs. I also think you are right to ask the very basic question as to who is FW supposed to appeal to in this game.

For me FW sounds great. I do not want to join a null sec alliance where a prepubescent sounding unemployed person tells me he is my dictator and I need to follow his orders or get out. Now sure not all null sec alliances are like that all of the time. But plenty are like that enough of the time such that null sec will not appeal to me.

And to be fair null sec is harder and more time intensive - unless you just want to be a grunt. Its no surprise that the leaders in null sec tend not to have families and/or jobs. So while I think pvp in faction war (and low sec generally) tends to involve better pvpers, I do agree that at the leadership level FW is Null sec Lite. Faction war (and low sec generally) are like the middle class. Null sec has tons of people who don't know a thing about pvp (and often very little about eve generally) but then the leaders are like full time eve employees.

But fighting a war and having some overriding point to the combat does very much appeal to me. Fighting for goons/PL/Test/NC or their pets is IMO worse than fighting for fictional factions Amarr Gallente etc. Smaller alliances need to cozy up to one of those or they will find they are spending allot of their play time moving their assets around and re setting up.

So the fact that no one has power to kick people who do their own thing is both good and bad for Faction war. I think it will have the most appeal to people who just want to pvp in a war and for some sort of cause instead of just racking up more random kills.

The problem is the cause of gaining sov for your faction is too far seperated from pvp. If you want to really get the most sov for your faction then you should rabbit plex on several accounts. When PVPers see this is how it works they tend to say forget fw sov and stop caring about it. CCP can just tweak the system a bit by adding rollbacks and better real time intel tools and that would fix the problem. Suddenly fw sov would be about who is better at pvp and who can coodinate better over a large area. (as opposed to now where a faction will go for a single system by forming a blob. In that respect fw is null sec lite because those "blobs" are very underwhelming compared to what null sec brings.)

Faction war will appeal to people like me who value the pvp in eve more than hoarding isk. Making isk is a necessary evil you need to do to pvp. If you think pvp is a necessary evil so you can hold space and rat up isk then null sec is likely more for you. CCP just needs to focus on making the FW sov game fun. It does not need to worry about making the fw sov war pay better isk. Also if you want to be that guy saying look at me and how many powerful ships I can bring to a fight null sec leadership is for you. Faction war has always been the junior league for that aspect of the game.

TLDR: Faction war is for the medium player who has a busy real life and so cant run an alliance but doesn't want to just be an eve grunt either.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Lugh Crow-Slave
#32 - 2017-02-02 17:55:30 UTC
I just love this thread catching stabbed ships is braid dead easy so long as you are fit for it(imagine that needing to be fit for what your doing)

the only reason this is a problem is because for some reason ppl feel cheated out of a fight they are some how entitled to
Frostys Virpio
State War Academy
Caldari State
#33 - 2017-02-02 18:09:56 UTC
Cearain wrote:
Donnachadh wrote:
Cearain wrote:
This was a problem before there was lp for finishing plexes.
Snipped out the rest read it above if you are interested.

You make my point for me. Warp stabs are not the problem in FW, the basics of the mechanics are the problem and changing warp stabs will not change the basic flaws.

In reality the entire FW concept was flawed when it first came to light, I mean the basic concept of players using characters to fight a battle on behalf of their faction of choice and claim areas of space always seemed like nul sec light to me, you know a stripped down, tasteless shadow of what it should be. The real problem what should FW actually be?
The best possible would be to take an area of space and give all 4 factions a home system or systems that can never be taken away from them. Then have a whole bunch of systems that are open and you conquer them by killing those who are there and you hold them by killing anyone that tries to take them from you. No sov structures to aid you, only you and the rest of your factions combine military might to keep hold of what you have. Basic mechanics and the warnings to those not involved in the FW are the easy part. The hard part is how to reward the players for capturing and then holding onto a system or systems?



I think you are right about stabs. I also think you are right to ask the very basic question as to who is FW supposed to appeal to in this game.

For me FW sounds great. I do not want to join a null sec alliance where a prepubescent sounding unemployed person tells me he is my dictator and I need to follow his orders or get out. Now sure not all null sec alliances are like that all of the time. But plenty are like that enough of the time such that null sec will not appeal to me.

And to be fair null sec is harder and more time intensive - unless you just want to be a grunt. Its no surprise that the leaders in null sec tend not to have families and/or jobs. So while I think pvp in faction war (and low sec generally) tends to involve better pvpers, I do agree that at the leadership level FW is Null sec Lite. Faction war (and low sec generally) are like the middle class. Null sec has tons of people who don't know a thing about pvp (and often very little about eve generally) but then the leaders are like full time eve employees.

But fighting a war and having some overriding point to the combat does very much appeal to me. Fighting for goons/PL/Test/NC or their pets is IMO worse than fighting for fictional factions Amarr Gallente etc. Smaller alliances need to cozy up to one of those or they will find they are spending allot of their play time moving their assets around and re setting up.

So the fact that no one has power to kick people who do their own thing is both good and bad for Faction war. I think it will have the most appeal to people who just want to pvp in a war and for some sort of cause instead of just racking up more random kills.

The problem is the cause of gaining sov for your faction is too far seperated from pvp. If you want to really get the most sov for your faction then you should rabbit plex on several accounts. When PVPers see this is how it works they tend to say forget fw sov and stop caring about it. CCP can just tweak the system a bit by adding rollbacks and better real time intel tools and that would fix the problem. Suddenly fw sov would be about who is better at pvp and who can coodinate better over a large area. (as opposed to now where a faction will go for a single system by forming a blob. In that respect fw is null sec lite because those "blobs" are very underwhelming compared to what null sec brings.)

Faction war will appeal to people like me who value the pvp in eve more than hoarding isk. Making isk is a necessary evil you need to do to pvp. If you think pvp is a necessary evil so you can hold space and rat up isk then null sec is likely more for you. CCP just needs to focus on making the FW sov game fun. It does not need to worry about making the fw sov war pay better isk. Also if you want to be that guy saying look at me and how many powerful ships I can bring to a fight null sec leadership is for you. Faction war has always been the junior league for that aspect of the game.

TLDR: Faction war is for the medium player who has a busy real life and so cant run an alliance but doesn't want to just be an eve grunt either.


Both changes you propose, timer rollback and plexes intel, would still enable rabbits. The only difference is they would lose their progress instantly on this one plexe so they start from scratch if they evade you and then come back. People would still fly in stabbed ship because it would still be the most efficient way to grind the victory points or the LP. People doing this do it based on a logical thinking of risk reduction during their farm time just like anom runner in null dock up when neuts come in system. If you want to remove pure farmers, you have to drastically reduce the payout which mean most people won't sustain their loss rate out of just FW so to recover, they will leave the warzone to go grind ISK and possibly come abck for another round of PvP until their losses add up too much.

Unless you expect people to fund themselves through alts or PLEX selling? PvP cost ISK so either you make it in the war zone by optimizing the process since ISK making is usually boring or you don't make it in the war zone and then you have to leave once in a while.

If you want less farmers, make their hunt more prevalent in way that actually kill them like fitting 2 scram so they need 4 stabs to escape.
Cearain
Plus 10 NV
#34 - 2017-02-03 18:22:11 UTC
Frostys Virpio wrote:

Both changes you propose, timer rollback and plexes intel, would still enable rabbits. The only difference is they would lose their progress instantly on this one plexe so they start from scratch if they evade you and then come back. People would still fly in stabbed ship because it would still be the most efficient way to grind the victory points or the LP. People doing this do it based on a logical thinking of risk reduction during their farm time just like anom runner in null dock up when neuts come in system. If you want to remove pure farmers, you have to drastically reduce the payout which mean most people won't sustain their loss rate out of just FW so to recover, they will leave the warzone to go grind ISK and possibly come abck for another round of PvP until their losses add up too much.

Unless you expect people to fund themselves through alts or PLEX selling? PvP cost ISK so either you make it in the war zone by optimizing the process since ISK making is usually boring or you don't make it in the war zone and then you have to leave once in a while.

If you want less farmers, make their hunt more prevalent in way that actually kill them like fitting 2 scram so they need 4 stabs to escape.




With the 2 changes I am certain you would be more efficient at getting vp if you actually fit for combat so you don't have to run from everything. About 12 players could cover an entire front if there were rollbacks and real time intel. How well they would cover the space would depend on the intel tools and the roll back method. But after the rabbit plexers spent a sufficient number of hours and realized they only closed a couple of plexes then it would eventually come to an end or their effects would be trivial.

I would point out that everyone would get much more pvp while plexing if these 2 changes were made. So you would find there are many more pvpers starting to do faction war plexes. There would be many more than 12 active plexers on each front. This would then snowball and you would see a massive influx of pvpers into fw plexing. It wouldn't happen overnight but within 6 months to a year faction war plexing would be by far the best way to get quality pvp quickly in eve.

I agree that people will in general play the game logically that is why the 2 changes will work. That is also why the current sov system is so bad.

You seem to assume that players are doing this rabbit plexing for isk. I do not know if that is the case. The isk was getting pretty bad and especially if you are defensive plexing. There are certainly better ways to get isk in the game than rabbit plexing because the lp market has long been crashed and even then missions are likely better. But I am not saying there is not a niche. My *hunch* is that most of the rabbit plexers are actually doing this for vp. That is they are actually trying to win the sov war. Of course, I can't read minds so I am open to the possibility it is for isk.

But anyway my issue is not with the isk. It is with vp. That is why fw missions don't really bother me but the mechanic that promotes rabbit plexing to win fw sov is a problem - IMO.

2 scrams really wont change much just like removing stabs won't. Its easy to see someone on dscan and be far from the warp in point so you can warp before they even land on grid.

I don't mind people making isk however they want. I just think fw sov should not be won most efficiently by rabbit plexing. Regardless of whether winning plexes gives lp I would want it to be a pvp activity. I would say that if they decreased the amount of lp given in missions and they made these 2 changes the value of each lp would increase - over time. So even though you would need to fight for plexes and likely sustain losses each plex captured would be worth more.

This would take some time though as I am sure lots of pilots have extra fw lp sitting around.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

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