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FW and warp core stab farmers

Author
Keira Jelatin
TURN LEFT
#1 - 2017-01-31 21:01:55 UTC
Dear CCP please do something about lowsec faction warfare being plagued by warp core stabilized plex farmers. Faction warfare should not be an easy ticket to afk farm LP all day long with immunity. As the name suggests warfare should have higher risk than the average highsec level 3 mission.

The average fits for none pvp orientated fw pilots seems to be:

https://zkillboard.com/kill/59596680/
https://zkillboard.com/kill/59657728/
https://zkillboard.com/kill/59657028/

Ideas:

Maybe change the acceleration gates to disallow the modules in the warp core stabilizer group. Another idea might be to set the plex to have a warp disruption bubble around the node which disallows the player to warp immediately. Similar to the system already used with certain nullsec Encounter surveillance systems.
Changing the damage from ai to make it harder to afk farm plexes may also be an idea. Balancing the strength of the warp scram or lowering the points added by the warp core stabilizer to add more points and limit the use on smaller ships maybe an easy option too.
Cearain
Plus 10 NV
#2 - 2017-01-31 21:11:21 UTC
Ideas have already been proposed and CCP said they would implement them - but then they never did.

1) timer rollbacks when a plex is left

2) let militias know where their complexes are being attacked in real time.

These 2 changes would make stabbed farming less profitable and likely so much less profitable that people would just stop doing it.

This would mean a small group could keep the whole area of faction war from being farmed by stabbed farmers.

The idea of not letting stabbed ships in won't work. They can still move far enough away from the warp in to warp out. If you ever got a point on a stabbed farmer it was probably because they wanted you to. They want you to know that unless you gimp your ship with multiple scrams there is no point in chasing them.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Keira Jelatin
TURN LEFT
#3 - 2017-01-31 21:22:58 UTC
Cearain wrote:
Ideas have already been proposed and CCP said they would implement them - but then they never did.

1) timer rollbacks when a plex is left

2) let militias know where their complexes are being attacked in real time.

These 2 changes would make stabbed farming less profitable and likely so much less profitable that people would just stop doing it.

This would mean a small group could keep the whole area of faction war from being farmed by stabbed farmers.

The idea of not letting stabbed ships in won't work. They can still move far enough away from the warp in to warp out. If you ever got a point on a stabbed farmer it was probably because they wanted you to. They want you to know that unless you gimp your ship with multiple scrams there is no point in chasing them.


I don't think either of these would actually help create pvp content, with experience in 0.0 on average either no one will respond to any alerts or the person attacking will not stay long enough anyway.

The warp core stabilizer is a pretty pointless module outside of transport ships and only really discourages content. If a system is set up which allows anyone to join and easily pvp like fw was intended its pointless to allow such a module into a complex. Timer rollbacks and warning systems wont help one bit.
Cearain
Plus 10 NV
#4 - 2017-01-31 21:55:15 UTC
Keira Jelatin wrote:
Cearain wrote:
Ideas have already been proposed and CCP said they would implement them - but then they never did.

1) timer rollbacks when a plex is left

2) let militias know where their complexes are being attacked in real time.

These 2 changes would make stabbed farming less profitable and likely so much less profitable that people would just stop doing it.

This would mean a small group could keep the whole area of faction war from being farmed by stabbed farmers.

The idea of not letting stabbed ships in won't work. They can still move far enough away from the warp in to warp out. If you ever got a point on a stabbed farmer it was probably because they wanted you to. They want you to know that unless you gimp your ship with multiple scrams there is no point in chasing them.


I don't think either of these would actually help create pvp content, with experience in 0.0 on average either no one will respond to any alerts or the person attacking will not stay long enough anyway.


Low sec is a bit different than null sec. There are plenty of players who roam low sec checking plexing and warping to them to find pvp. The better intel tools to know where plexes are being attacked would make this much more efficient (and allot more fun). This means plex rabbits who always run will find they are much less efficient.

If rabbits don't stay then the timer would rollback and they would lose all the time they spent. Hence it would not be feasible to do this anymore and hence people would stop doing it. The people plexing would be those who are ready and willing to actually take a fight. The increase in pvp in plexes would snowball and the change would be monumental.

Rollbacks and intel would make a huge difference for fw sov. That is why the ccp devs who were assigned to fw when they focused on it said they would make these changes. Unfortunately it seems new devs were assigned and it just sort of fell off their radar without a trace. Last they talked about fw it was about changing npcs.


Keira Jelatin wrote:
The warp core stabilizer is a pretty pointless module outside of transport ships and only really discourages content. If a system is set up which allows anyone to join and easily pvp like fw was intended its pointless to allow such a module into a complex.


I agree warp core stabs have no point in faction war plexes other than to make rabbit plexing easier. But that doesn't mean removing them will fix rabbit plexing. I don't think it will. I am not necessarily against removing them. Its just that it is an adhoc rule that generally should be avoided. And people will still keep running from one plex to another. And it will still be almost as feasible as it is now.

Think about it if they are not paying attention then you can often blap their ship before they can align out. If they are paying attention they can be warping out before you land on grid. Let alone before you land on grid and burn to get them in point range. Removing warp core stabs won't change things enough to eliminate rabbit plexing. Rollbacks and better intel will.

That said I think we both agree CCP still needs to do something about rabbit plexing.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Daichi Yamato
Jabbersnarks and Wonderglass
#5 - 2017-01-31 21:59:40 UTC
The point of fw is to capture the sites. When you turn up and he warps off, you win...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Keira Jelatin
TURN LEFT
#6 - 2017-01-31 22:02:04 UTC
Just use dscan and roam, I'm not even in any milita and I find it pretty easy to find people in plexes and which ones. Its basic game mechanics that is useful in any pvp. The problem is when you get on grid with someone scram them and they are away warping to a premade safe spot. Most people just give up all together after this has happened a number of times.

In null this isn't really a problem since the majority of people are not using warp core stabs. Using them to farm in fw carries 0 penalty and pretty much allows minimal risk to the person doing the farming. It wasn't always like this afew years ago.
Cearain
Plus 10 NV
#7 - 2017-01-31 22:29:51 UTC
Keira Jelatin wrote:
Just use dscan and roam, I'm not even in any milita and I find it pretty easy to find people in plexes and which ones. Its basic game mechanics that is useful in any pvp. The problem is when you get on grid with someone scram them and they are away warping to a premade safe spot. Most people just give up all together after this has happened a number of times.

In null this isn't really a problem since the majority of people are not using warp core stabs. Using them to farm in fw carries 0 penalty and pretty much allows minimal risk to the person doing the farming. It wasn't always like this afew years ago.


FW always had an issue with rabbit plexing. I can link you to posts with the original mechanics where people are saying they captured tons of plexes with no pvp.

I can only tell you that the farmers likely purposely let you point them. If they were not allowed to have stabs they wouldn't let you point them at all, but the problem of rabbit plexing would remain. The problem is not that you got them scrammed and they got away. (that is how stabs are supposed to work) The problem is many people are capturing plexes without ever having to fight and ruining faction war sov.

BTW I do do roam using dscan as do many others. But it is just random roaming. If I had better intel tools I would be much more efficient. Also it would also decrease the rabbit plexers efficiency if every time they warped off they lost time they gained on the clock.

The thing is many of the pvpers left faction war when ccp refused to follow through with thier promises. Now many if faction war don't mind rabbit plexing.

Again I don't mind if ccp removes stabs from plexes. But the problem is they never seem to follow up. So when removing stabs doesn't stop rabbit plexing they may not address it again for another 4 or 5 years. That is why I think we should go for something that will really fix the problem.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Lugh Crow-Slave
#8 - 2017-01-31 22:40:01 UTC  |  Edited by: Lugh Crow-Slave
nothing wrong with stabs

pvp isn't just about killing the other guy it's about achieving your goals if your goal is to get away you win if you get away


stabs are also easy to counter most ships can not fit enough to ward off 2 scrams so just fut double scram to deal with them



ppl complaining about stabbs are the ones who think they are entitled to a kill or at the very least the kind of fight THEY want
Boozbaz
Securitech Industries
#9 - 2017-02-01 00:37:57 UTC
Cearain pretty much hit the nail on the head with every one of his posts. Removing warp core stabs won't solve the issue. You could just sit in the plex with a higs rig and be aligned out. Then when someone lands on grid, insta-warp away.

Rolling back the timer each time you leave would really make people second guess fleeing or sticking around. It will give you a really good reason to stay, especially if you're less than a minute from flipping the plex. If you've invested 5 minutes of your time into capping it, and someone shows up on short d-scan, you're more invested in sticking around and defending that time.
Lugh Crow-Slave
#10 - 2017-02-01 00:46:55 UTC
Boozbaz wrote:

Rolling back the timer each time you leave would really make people second guess fleeing or sticking around. It will give you a really good reason to stay, especially if you're less than a minute from flipping the plex. If you've invested 5 minutes of your time into capping it, and someone shows up on short d-scan, you're more invested in sticking around and defending that time.



except working up plex time is currently an important tool when flipping a system
Arthur Aihaken
CODE.d
#11 - 2017-02-01 02:04:56 UTC
Not this sh*t again...

I am currently away, traveling through time and will be returning last week.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#12 - 2017-02-01 03:27:32 UTC  |  Edited by: Scipio Artelius
As a neutral in FW systems it used to tick me off, but you can't blame them:

1. It's the actual mechanic in FW to force system change
2. It provides income

Point 1 alone is enough to appreciate that farming is needed in FW. I always get to enjoy being a third party when systems get close to flipping and the militias fight over them, so I should be able to tolerate the grind they have to go through to reach those points.
Tabyll Altol
Viziam
Amarr Empire
#13 - 2017-02-01 08:39:22 UTC
Keira Jelatin wrote:
Dear CCP please do something about lowsec faction warfare being plagued by warp core stabilized plex farmers. Faction warfare should not be an easy ticket to afk farm LP all day long with immunity. As the name suggests warfare should have higher risk than the average highsec level 3 mission.

The average fits for none pvp orientated fw pilots seems to be:

https://zkillboard.com/kill/59596680/
https://zkillboard.com/kill/59657728/
https://zkillboard.com/kill/59657028/

Ideas:

Maybe change the acceleration gates to disallow the modules in the warp core stabilizer group. Another idea might be to set the plex to have a warp disruption bubble around the node which disallows the player to warp immediately. Similar to the system already used with certain nullsec Encounter surveillance systems.
Changing the damage from ai to make it harder to afk farm plexes may also be an idea. Balancing the strength of the warp scram or lowering the points added by the warp core stabilizer to add more points and limit the use on smaller ships maybe an easy option too.



So you complain about "stepped" farmers. But you opionion of a "fight" is to kill a t1 desi with a HIC and a T3 Cruiser. Really ?

When you wanna fight don´t aim for easy kills, aim for fight you also have a chance of losing and you´ll find them.

Also you know you can finish those plexes also.

-1
Cearain
Plus 10 NV
#14 - 2017-02-01 13:51:47 UTC
Lugh Crow-Slave wrote:
nothing wrong with stabs

pvp isn't just about killing the other guy ...


Thats where you lost me :)

But seriously if you want to play hide and seek there are plenty of ways to do that in eve. You can run the fw missions and other missions in low or null sec. You can rat in low null and whs. You can do exploration etc etc.

There is no reason FW sov needs to be yet another hide and seek game. But EVE lacks a real throw down war mechanic. If CCP ever did follow through with the 2 changes (rollbacks and real time intel on plexes) then FW would gradually attract more and more pvpers and you would eventually see a massive increase in the amount of pvp per plex captured. The variety of fights that can occur due to plex mechanics would mean that the pvp is fresh and interesting. - and not blob warfare like nuill sec. Faction war would finally be what it was meant to be - a huge bloody mess of a war that wages constantly.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#15 - 2017-02-01 14:27:54 UTC  |  Edited by: Nana Skalski
Ha! What then? People would stay away from jump in point and if someone would warp in, they would hit MWD and while safe from your warp disruptor they would warp to safe or another plex. Then they would use directional scan to see if you left the plex.

They could also orbit around the central point while you are there, laughing at you. Kiting you until someone else warps in and engages you.

These shenanigans will never stop. Whatever you will do.
Frostys Virpio
State War Academy
Caldari State
#16 - 2017-02-01 14:33:06 UTC
Keira Jelatin wrote:
Just use dscan and roam, I'm not even in any milita and I find it pretty easy to find people in plexes and which ones. Its basic game mechanics that is useful in any pvp. The problem is when you get on grid with someone scram them and they are away warping to a premade safe spot. Most people just give up all together after this has happened a number of times.

In null this isn't really a problem since the majority of people are not using warp core stabs. Using them to farm in fw carries 0 penalty and pretty much allows minimal risk to the person doing the farming. It wasn't always like this afew years ago.


Fit 2 scram and laugh at them as they rage in local that you hacked the game to point their stabbed ship.
Frostys Virpio
State War Academy
Caldari State
#17 - 2017-02-01 14:36:02 UTC
Cearain wrote:
Lugh Crow-Slave wrote:
nothing wrong with stabs

pvp isn't just about killing the other guy ...


Thats where you lost me :)

But seriously if you want to play hide and seek there are plenty of ways to do that in eve. You can run the fw missions and other missions in low or null sec. You can rat in low null and whs. You can do exploration etc etc.

There is no reason FW sov needs to be yet another hide and seek game. But EVE lacks a real throw down war mechanic. If CCP ever did follow through with the 2 changes (rollbacks and real time intel on plexes) then FW would gradually attract more and more pvpers and you would eventually see a massive increase in the amount of pvp per plex captured. The variety of fights that can occur due to plex mechanics would mean that the pvp is fresh and interesting. - and not blob warfare like nuill sec. Faction war would finally be what it was meant to be - a huge bloody mess of a war that wages constantly.


Except rolling up the plexes is also a strategy used by attacking side to get more time to bash the I-HUB for example. If I roll the timer withing 5 second of completion and then leave, the opposing side need to burn it back down much longer if they want to generate victory point to put the I-HUB back into reinforced and interrupting my bash.
Donnachadh
United Allegiance of Undesirables
#18 - 2017-02-01 14:49:09 UTC
If plex farming LP and the ISK it can be converted to is the issue then why not change the complexes themselves why mess up a group of modules that are reasonably well balanced in all other areas of the game?
Frostys Virpio
State War Academy
Caldari State
#19 - 2017-02-01 14:53:09 UTC
Donnachadh wrote:
If plex farming LP and the ISK it can be converted to is the issue then why not change the complexes themselves why mess up a group of modules that are reasonably well balanced in all other areas of the game?


Because people think they will get kills in drove farming the current farmers while in reality, what will happen is the farmers will GTFO when you show up on scan at whatever range the gate is.
Cearain
Plus 10 NV
#20 - 2017-02-01 15:58:18 UTC
Frostys Virpio wrote:
Cearain wrote:
Lugh Crow-Slave wrote:
nothing wrong with stabs

pvp isn't just about killing the other guy ...


Thats where you lost me :)

But seriously if you want to play hide and seek there are plenty of ways to do that in eve. You can run the fw missions and other missions in low or null sec. You can rat in low null and whs. You can do exploration etc etc.

There is no reason FW sov needs to be yet another hide and seek game. But EVE lacks a real throw down war mechanic. If CCP ever did follow through with the 2 changes (rollbacks and real time intel on plexes) then FW would gradually attract more and more pvpers and you would eventually see a massive increase in the amount of pvp per plex captured. The variety of fights that can occur due to plex mechanics would mean that the pvp is fresh and interesting. - and not blob warfare like nuill sec. Faction war would finally be what it was meant to be - a huge bloody mess of a war that wages constantly.


Except rolling up the plexes is also a strategy used by attacking side to get more time to bash the I-HUB for example. If I roll the timer withing 5 second of completion and then leave, the opposing side need to burn it back down much longer if they want to generate victory point to put the I-HUB back into reinforced and interrupting my bash.



That may be but it is extremely minor compared with the overall problem of rabbit plexing ruining fw sov. So yes you will need to sit in the plex for the full number of minutes before you start your bash.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

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