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Player Features and Ideas Discussion

 
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Discontent of game design and mechanics

First post
Author
naPasik
CONCORED INTERSTELLAR AFFAIRS
#21 - 2017-01-28 12:46:56 UTC
ShahFluffers wrote:
and your solutions can be easily worked around.


I would really really like to hear how would you work around this:


I would like to propose a game mechanic that will separate the good from the bad in a big way.

The bounty system and security status:

No more kill rights, as soon as anybody shoots anyone in low sec or high sec an automatic bounty will be placed on their head and increase as they shoot more people,anyone will able to shoot them anywhere including high sec,their security status will decrease as normal,also in highsec concord police will respond as usual,no more buying your security status.
As soon as you kill or shoot someone with security status below 00.00 your security status will increase.
Nothing will happen if a player with security status below 00.00 will shoot a player with security status below 00.00.
If a player wants to turn to the good side and increase their Security status they would need to do special missions and very very hard to complete.Ones they are back to being good guys and start shooting pilots with positive security status again they will not be able to do the special missions again...they will remain criminals for ever.
When you create a corporation or alliance you will have the option to choose from
1-Positive (only accepts players with positive sec.status)
2-negative (Low sec- only accepts players with negative sec.status) If any negative corp or alliance wants to join a null sec alliance or in the case of an alliance a null coalition that particular corp or alliance will pass to be neutral, its players will pass to be neutral as well but because of their criminal history will remain with a red mark on them and be engageble anywhere including high sec.
3-neutral (Null sec -Only accepts players with neutral sec. status)-If any neutral sec. status player decides to gank in high sec or shoot anyone in low sec he will be automatically rejected from that particular corp and alliance. Any neutral corp or alliance can engage each other anywhere except high sec where they would have to declare war on each other.
No more multiple accounts or toons.. one account and one toon only per player.
All players including alphas will be obligated to be in a corp`...They will not be allowed to be in an NPC corp anymore except for beginners until they complete their trial, then they will be obligated to choose a corp.
Bunyip
Center for Advanced Studies
Gallente Federation
#22 - 2017-01-29 01:16:35 UTC
I understand how you may be hurt about the game mechanics, but Eve is a brutal game. Mind you, all of this is coming from a carebear:

The number 666: This has no relevance whatsoever. The only time you should be afraid of the number 666 is if it's on your right hand or forehead. Otherwise, it's just another number.

Suicide ganking: Concord doesn't prevent crime, but rather only punishes the offenders. The destruction that they cause creates demand in the market, which is where carebears support their habits and continue the market going strong. Eve is not a PvP game, nor is it a PvE game. It's a market simulator, and both PvP and PvE play crucial roles.

Limiting space based on security status: This basically prohibits people from having fun in the game. If a nasty PvPer wants to turn around and do good again, it's a long climb uphill to get there. I've done PvP, and while it doesn't interest me, I have been on both sides of the gun.

At this point, you have two choices. You could either ragequit, which I could understand and I wish you well. Or you can learn from your mistakes and improve your character's survival. Either way, I wish you the best.
Buoytender Bob
Ronin Exploration Mission and Mining
#23 - 2017-01-29 03:51:29 UTC
This gentleman has been playing EVE for over 8 years; if he was going to rage quit, I think he would have done so by now............

To buck the popular trend, I began to Rage Start instead of Rage Quit.

...and every time I get another piece of Carbon, I know exactly what CCP is getting this Christmas.

Elenahina
Federal Navy Academy
Gallente Federation
#24 - 2017-01-29 16:20:10 UTC
naPasik wrote:
Elenahina wrote:
I honestly can't tell if this is a troll thread or if this guy is serious. I mean I read it and I'm like this...this has to be bait, right?



HaHa nice one I love your comment....if you were a nice looking woman in real life and you answered to me like that? I would take you to the nicest most luxuious and expensive restaurant in the world for dinner.


Shocked

What the actual ****?

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

naPasik
CONCORED INTERSTELLAR AFFAIRS
#25 - 2017-01-29 16:50:14 UTC
Elenahina wrote:
naPasik wrote:
Elenahina wrote:
I honestly can't tell if this is a troll thread or if this guy is serious. I mean I read it and I'm like this...this has to be bait, right?



HaHa nice one I love your comment....if you were a nice looking woman in real life and you answered to me like that? I would take you to the nicest most luxuious and expensive restaurant in the world for dinner.


Shocked

What the actual ****?


Oh sorry...you didn´t get that??? It was just a compliment for the nicest reply so far and i forgot to say...´´thank you´´
naPasik
CONCORED INTERSTELLAR AFFAIRS
#26 - 2017-01-29 16:51:03 UTC
Buoytender Bob wrote:
This gentleman has been playing EVE for over 8 years; if he was going to rage quit, I think he would have done so by now............


Exactomondo...thank you Sir
naPasik
CONCORED INTERSTELLAR AFFAIRS
#27 - 2017-01-29 17:11:47 UTC  |  Edited by: naPasik
Bunyip wrote:
I understand how you may be hurt about the game mechanics, but Eve is a brutal game. Mind you, all of this is coming from a carebear:

The number 666: This has no relevance whatsoever. The only time you should be afraid of the number 666 is if it's on your right hand or forehead. Otherwise, it's just another number.

Suicide ganking: Concord doesn't prevent crime, but rather only punishes the offenders. The destruction that they cause creates demand in the market, which is where carebears support their habits and continue the market going strong. Eve is not a PvP game, nor is it a PvE game. It's a market simulator, and both PvP and PvE play crucial roles.

Limiting space based on security status: This basically prohibits people from having fun in the game. If a nasty PvPer wants to turn around and do good again, it's a long climb uphill to get there. I've done PvP, and while it doesn't interest me, I have been on both sides of the gun.

At this point, you have two choices. You could either ragequit, which I could understand and I wish you well. Or you can learn from your mistakes and improve your character's survival. Either way, I wish you the best.



Right lets start from the beginning...first of all thanks for your reply and your interest in this topic. It very true,Eve is a brutal game but...the direction is going 75% is on the bad side right?? it should be the other way around to keep a lot more people interested in this game....sometimes what you like doing in this game reflects who you would be in real life if you could respawn again after you die. I personally wanna do something from the desire to do good in this game....not go around infiltrate and betray...not go around and shoot anybody that comes my way...not go around and steal from other people...not go around like a con scam people...I want updates that will create in some parts of the game a bit more relaxed atmophere.

Again...changes based on security status will not limit space. It will only make it hard on criminals to be criminals..and that is only people with negative status. Null secers would not be limited (please read all my proposal from the beginning to the end.)as I said before this game seems to favour and make it easier for people to be criminals and make it very hard for people that wanna stay on the good side to do good things. It should be exactly the other way around....then you will see the gate camps in high sec of positive corps waiting for negative sec status trying to jump into high sec...do you see the extend of the PVP point of view?
ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#28 - 2017-01-29 23:32:49 UTC
Moved to Player Feature and Ideas.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

Danika Princip
GoonWaffe
Goonswarm Federation
#29 - 2017-01-29 23:48:03 UTC
naPasik wrote:
. It should be exactly the other way around.


Why is your playstyle more valid than mine?
Zhilia Mann
Tide Way Out Productions
#30 - 2017-01-30 00:16:40 UTC  |  Edited by: Zhilia Mann
naPasik wrote:


No more multiple accounts or toons.. one account and one toon only per player.


You've never done industry I see.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#31 - 2017-01-30 00:57:04 UTC
No one's called Bingo yet.

Is it time to call Bingo yet, or is there still more to come? If so, what'd I win?
Lugh Crow-Slave
#32 - 2017-01-30 01:18:43 UTC
...wow


hs ganking is akin to suicide terrorism


m8 i think you need to take a break from the game
ShahFluffers
Ice Fire Warriors
#33 - 2017-01-30 01:54:21 UTC
Scipio Artelius wrote:
No one's called Bingo yet.

Is it time to call Bingo yet, or is there still more to come? If so, what'd I win?

Wait for it....

Big smile
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#34 - 2017-01-30 03:43:04 UTC
ISD Max Trix wrote:
Moved to Player Feature and Ideas.


this should have been locked for trolling. What?

Just Add Water

Shu t'Me
#35 - 2017-01-30 04:00:54 UTC
naPasik wrote:
Hi there,

In this post I would like to express my discontent of some of the game design and mechanics.
I don´t like the fact that this game allows criminality,as in high sec ganks...

This was as far as I got before I stopped reading.

Do yourself and EvE a huge favor. Extract all your SP, contract all your items and isk to me, biomass all your characters, and unsubscribe.

Bottom line, you don't like EvE. That's all good, you don't have to play it. Just stop trying to ruin it for everyone else that does.

/thread
Teckos Pech
Hogyoku
Goonswarm Federation
#36 - 2017-01-30 04:59:56 UTC
naPasik wrote:
Hi there,

In this post I would like to express my discontent of some of the game design and mechanics.
I don´t like the fact that this game allows criminality,as in high sec ganks(If i was to compare the high sec ganking with anything in real life its suicide terrorism) and so on..you are allowed more than one account and 3 toons on every account...It should be one account one toon..thats it. The bounty system its not good at all and the kill right system just helps people scam. If for example there would be only one account and one toon only allowed ...and the bounty system would be different..like as soon as you aggress or gank anyone in high sec, not only that you would get blaped by Concord police but an automatic bounty will be placed on your head and anyone can shoot you anywhere.
Thats one of the problems with this game mechanic.
Game design, its the number 666 that appears everywhere. If you haven´t noticed it I will give plenty of examples.
Othe game design problem: with some of the updates there are changes that makes it easier and easier to loose ships and pods..for example there was a time when you would warp at 0km from station or gate and you would drop out of warp at 0km every time...now,when you warp at 0km from any gate or station you drop out of warp at 1000 to 2500m from,very rarely when you are at 0km,warping to planets at 0km or 100km now takes you strait into the customs office making it very difficult for you to warp again when you are being chased in low sec or null sec...and so on...the list continues.Also the Eve launcher reads ´´EVEL´´ if you read only the capital letters.

I know the majority of people playing this game love it the way it is...but I am curious how many people have noticed the increase in fear and the easiness of loosing pods and ships with some of the updates.

This game its not nice to play and enjoyable anymore.I mean...the number 666? whats that all about? I would really like to see some changes into positive....like making it really difficult for criminals to be criminals...in high sec mainly. There are still nice people playing this game that like to do positive things...like me personally I love pvp but in a positive way..chasing criminals..braking gate camps in low sec..basically cracking down on people that love to do bad things in the game.

I would like to propose a game mechanic that will separate the good from the bad in a big way.

The bounty system and security status:

No more kill rights, as soon as anybody shoots anyone in low sec or high sec an automatic bounty will be placed on their head and increase as they shoot more people,anyone will able to shoot them anywhere including high sec,their security status will decrease as normal,also in highsec concord police will respond as usual,no more buying your security status.
As soon as you kill or shoot someone with security status below 00.00 your security status will increase.
Nothing will happen if a player with security status below 00.00 will shoot a player with security status below 00.00.
If a player wants to turn to the good side and increase their Security status they would need to do special missions and very very hard to complete.Ones they are back to being good guys and start shooting pilots with positive security status again they will not be able to do the special missions again...they will remain criminals for ever.
When you create a corporation or alliance you will have the option to choose from
1-Positive (only accepts players with positive sec.status)
2-negative (Low sec- only accepts players with negative sec.status) If any negative corp or alliance wants to join a null sec alliance or in the case of an alliance a null coalition that particular corp or alliance will pass to be neutral, its players will pass to be neutral as well but because of their criminal history will remain with a red mark on them and be engageble anywhere including high sec.
3-neutral (Null sec -Only accepts players with neutral sec. status)-If any neutral sec. status player decides to gank in high sec or shoot anyone in low sec he will be automatically rejected from that particular corp and alliance. Any neutral corp or alliance can engage each other anywhere except high sec where they would have to declare war on each other.
No more multiple accounts or toons.. one account and one toon only per player.
All players including alphas will be obligated to be in a corp`...They will not be allowed to be in an NPC corp anymore except for beginners until they complete their trial, then they will be obligated to choose a corp.


So when did you buy this character? A guy playing since 2007 cannot have played this long without figuring out the nature of the game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#37 - 2017-01-30 05:03:48 UTC  |  Edited by: Teckos Pech
naPasik wrote:
Hi there,

In this post I would like to express my discontent of some of the game design and mechanics.
I don´t like the fact that this game allows criminality,as in high sec ganks(If i was to compare the high sec ganking with anything in real life its suicide terrorism)


And just so you know this is where I stopped reading.

First off ganking is rare in EVE.

Second, when it comes to freighter ganking, the most notably and maybe the most common form of ganking, you have it all wrong.

The basic core element of EVE is the following:

If I am willing to face the consequences of shooting you, I can shoot you anywhere in the game.

If I am willing to suffer the wrath of CONCORD...well I can shoot you in HS. Simple as that.

This is a sandbox game.

Quote:
"Do what thou wilt shall be the whole of the law."--Alistair Crowley

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Daichi Yamato
Jabbersnarks and Wonderglass
#38 - 2017-01-30 06:38:33 UTC
Lol

Cheers max trix. Thinking of the f&i regulars who might not have seen this yet. We like to laugh.

<3

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Rivr Luzade
Coreli Corporation
Pandemic Legion
#39 - 2017-01-30 08:35:16 UTC
naPasik wrote:
No more multiple accounts or toons.. one account and one toon only per player.
All players including alphas will be obligated to be in a corp`...They will not be allowed to be in an NPC corp anymore except for beginners until they complete their trial, then they will be obligated to choose a corp.

Considering that CCP cannot even ban RMTers who use 2 separate computers or keep banned people from creating a new account, I have strong doubts that CCP has any way to reliably prevent anyone from having more than 1 account. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Sitting Bull Lakota
Poppins and Company
#40 - 2017-01-30 09:17:08 UTC
naPasik wrote:

All players including alphas will be obligated to be in a corp`...They will not be allowed to be in an NPC corp anymore except for beginners until they complete their trial, then they will be obligated to choose a corp

I agree. To enforce this, let NPC corps be vulnerable to wardecs.