These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Next development cycle?

First post
Author
March rabbit
Aliastra
Gallente Federation
#41 - 2017-01-27 18:44:39 UTC
Tipa Riot wrote:
Salvos Rhoska wrote:
Draeman Hookah wrote:
Sentient Blade wrote:
Last CSM the CSM pushed hard to get rid of remaps... yet we still have remaps.

Remaps suck.

Profanity removed. - ISD Fractal


Why do Remaps suck?


I dont understand either.
They are gamey and awkward, but useful if done with a purpose.
The game would be diminished without them.

If that is truly what a CSM focused on, I am disappointed.

Remaps are one of the remaining big sources of frustration in the game. Being stuck in the wrong or suboptimal remap for one f*** year is not something you enjoy, and you feel this every single day when you login.

You mean YOUR choices mean something? Shocked

Yes, it HAVE to be removed!

The Mittani: "the inappropriate drunked joke"

Akane Togenada
Doomheim
#42 - 2017-01-27 19:48:29 UTC
Tipa Riot wrote:
Remaps are one of the remaining big sources of frustration in the game. Being stuck in the wrong or suboptimal remap for one f*** year is not something you enjoy, and you feel this every single day when you login.


Which is why generalist remaps although suboptimal from a pure SP/hour perspective are still a really good idea.
Arthur Aihaken
CODE.d
#43 - 2017-01-27 20:57:27 UTC
Forget remaps - I want the ability to extract implants from my clones and cast their lifeless corpses into the void...

I am currently away, traveling through time and will be returning last week.

Salvos Rhoska
#44 - 2017-01-27 22:32:43 UTC  |  Edited by: Salvos Rhoska
Tipa Riot wrote:
Salvos Rhoska wrote:
Draeman Hookah wrote:
Sentient Blade wrote:
Last CSM the CSM pushed hard to get rid of remaps... yet we still have remaps.

Remaps suck.

Profanity removed. - ISD Fractal


Why do Remaps suck?


I dont understand either.
They are gamey and awkward, but useful if done with a purpose.
The game would be diminished without them.

If that is truly what a CSM focused on, I am disappointed.

Remaps are one of the remaining big sources of frustration in the game. Being stuck in the wrong or suboptimal remap for one f*** year is not something you enjoy, and you feel this every single day when you login.


Is this a joke?

You arent stuck in anything except your own poorly informed bad choices.

This is a NON-ISSUE.

I have never remapped, and guess what, Im doing just fine, on all my toons.
Even if had, I could remap back out.
I have zero frustration from this, vs your "remaining big source of frustration"

You remapped, inorder to skill faster in the short-run, and messed it it up.
You, did that, not me or CCP.

Are you trying to argue that remaps should be removed, after you yourself used them for benefit?
How does that change your bad remap plan and consequences? Not at all.
Removing remapping wont help you, and instead just remove the opportunity for other players to do it right.

Ive sat on my remap options for years, whilst grinding through time with that option unused.
And now you want to take that away from me and others, cos you greedily and foolishly messed yours up?
No.

It has always been made explicitly clear what the consequences of remaps are.
Arthur Aihaken
CODE.d
#45 - 2017-01-28 00:54:45 UTC
There wouldn't be anything wrong with elimianting the 1-yr timer on remaps, either.

I am currently away, traveling through time and will be returning last week.

sero Hita
Science and Trade Institute
Caldari State
#46 - 2017-01-28 08:44:31 UTC
Indahmawar Fazmarai wrote:


Probably yes, it's not as if highsec, or PvE, was that relevant after all. Now PCU is slowly going down, new character creation is almost back to pre-Ascension levels and yet EVE is not feeling stagnat at all, rather in a quiet bottomless fall.

And we silly highseccers, PvErs, loners, WiSers and the rest? We, who were convinced of being right whereas CCP was wrong? We, with our dreams of making EVE even greater by expanding our favorite content? Meh, we just went Alpha and enjoy the warmth from the outskirts of the fire, slowly crawling forward as it dims...

(And when it goes dark, we will say: told you so!).


Bottomless fall, come on Indah.... Even you are better than this.. stop with the exaggerated semantics. The situation looks fine, unless your assumption is that new character creation should keep rising, but what is your rationale behind this? I think it is pretty logical is goes down after the hype behind the introduction.

It is sad you spend so much time on the fearmongering, while you want to push through your PVE agenda. Like I have been writing for years, it is a complex sum of problems and following your suggestions would most likely imo not fix the situation. because it only cathers to the needs of one group. Besides there is already the mining oprations, which they use to improve the NPC AI with promise of more complex PVE experiences. I would have thought you would appreciate that, but it is really about the complaining with you isn't it?

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Bank of Illumination
Salvador Sarpat1
#47 - 2017-01-28 09:10:53 UTC
Why has this deviated from content to something about a remap of attributes? I guess they forgot to put a few in charismaRoll

I want news on the next steps or process of the current structure overhaul! Death to all POS's
Oraac Ensor
#48 - 2017-01-28 10:54:44 UTC
Matthias Ancaladron wrote:
Let's just get rid of the launcher and go back to client log ins.

+1
Oraac Ensor
#49 - 2017-01-28 10:55:53 UTC
Dota Locke wrote:
For what it is worth they were asking about adding more single player content in the survey they sent out recently.

What survey?
Arthur Aihaken
CODE.d
#50 - 2017-01-28 11:28:44 UTC
Yes, what survey?

I am currently away, traveling through time and will be returning last week.

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#51 - 2017-01-28 11:44:48 UTC
I received surveys too, in beginning, but not now. Probably long term players like me dont really make up majority of playerbase, so they dont want their oppinion.
Flamespar
WarRavens
#52 - 2017-01-28 12:30:07 UTC
Senneka wrote:
No really..what is next? Apart from drilling platforms that have apparently been pushed back, what does CCP have in store for EvE?

It seems things are awfully quiet for some time now. No exciting new dev blogs, nothing in the upcoming features section..

Where is the new stuff dev excitement? Where are the inspired dev blogs detailing awesome new features? Where are the things to be impatient for in the future??

Everything seems stagnant as is. Almost as the rumor of selling EvE is true, and everyone in CCP is in maintenance mode just waiting to see what will happen next.
Either that or current devs have hit some sort of invisible wall of lost compass, no vision or any inspiration for where to take EvE next.

Either way not good. I love EvE to death, but the development baloon just seems so deflated. Sad


There's a little thing called fanfest coming up that may have some new info .....
Fek Mercer
Native Freshfood
Minmatar Republic
#53 - 2017-01-28 20:49:04 UTC
Eve is the first mmo to ever be finished. there are no more content updates
Indahmawar Fazmarai
#54 - 2017-01-28 22:54:18 UTC  |  Edited by: Indahmawar Fazmarai
sero Hita wrote:
Indahmawar Fazmarai wrote:


Probably yes, it's not as if highsec, or PvE, was that relevant after all. Now PCU is slowly going down, new character creation is almost back to pre-Ascension levels and yet EVE is not feeling stagnat at all, rather in a quiet bottomless fall.

And we silly highseccers, PvErs, loners, WiSers and the rest? We, who were convinced of being right whereas CCP was wrong? We, with our dreams of making EVE even greater by expanding our favorite content? Meh, we just went Alpha and enjoy the warmth from the outskirts of the fire, slowly crawling forward as it dims...

(And when it goes dark, we will say: told you so!).


Bottomless fall, come on Indah.... Even you are better than this.. stop with the exaggerated semantics. The situation looks fine, unless your assumption is that new character creation should keep rising, but what is your rationale behind this? I think it is pretty logical is goes down after the hype behind the introduction.


It's simple, population was going down, F2P improved it, now it's going back to normal and then will keep going down as before F2P. My personal estimate was that F2P would improve PCU by maximum 15% after 6 months, and then population would start going down again. And CCP haves nothing in the works to improve population, since they're focused on a minority of the game and that is failing to retain the majority of players.

Quote:
It is sad you spend so much time on the fearmongering, while you want to push through your PVE agenda. Like I have been writing for years, it is a complex sum of problems and following your suggestions would most likely imo not fix the situation. because it only cathers to the needs of one group. Besides there is already the mining oprations, which they use to improve the NPC AI with promise of more complex PVE experiences. I would have thought you would appreciate that, but it is really about the complaining with you isn't it?


Well, following CCP Seagull's plan to cater to not-highsec PvPrs is working fine, as the demographic trend since 2013 evidences.

Mind you, EVE would be going to hell no matter what. PvP games always die, losers quit and winners are left without targets, or become losers and quit too. So PvP games always die by their own nature.

Yet, to the point: in a game like EVE, it's easier to become a PvEer than a PvPr. Thus naturally, it will always have more PvErs than PvPrs, given the choice. Yet PvE is a short term activity because CCP never cared for it. Thus players either become PvPrs, or quit sooner than later. And as PvPrs, they also quit eventually.

Now, CCP has focused on PvP since 2013. It is achieving a notorious success in it. But the price is to lose PvErs, and thus have a small game which just becomes smaller naturally with each war, each battle, each brawl. And at some point, it will be so small that won't be able to pay for its development. I say that this point will be reached in three to four years, sooner if CCP can't find other sources of income (and that's quite likely, since their hopes are on VR and VR is becoming dead on arrival).

I've been saying the same for the last 6 years. EVE needs to be more than PvP if it is to last, and that is not happening, nor there are any plans for it.

One last comment about PvP vs PvE. Do you know Ultima Online? It's one of the oldest MMOs around, and albeit a pale shadow of its glory days, it's still being developed (very slowly) and paid for by a small amount of followers who month after month convince Broadsword to not pull the plug (certainly helps that UO servers could run on your smartphone, in terms of required computer power).

Care to guess who's still playing Ultima Online? PvErs. A few of them have been doing it for 19 years. PvPrs abandoned the ship long ago. That's what you get, as a developer, for sucking PvPr's d*cks. A lesson that was harshly learned by the fools behind the first MMO I played...


PS: on the topic of PvE, new AI and gankable NPC miners... I was not asked about it. Nobody I know was asked about it. It ressembles nothing I've ever seen asked by anyone, in years of talking about PvE with different people. My guess is that CCP just asked to whomever they had in hand (PvPrs) and got a load of bullshit about what do players who don't effin' PvE want for PvE. PvErs, to the best of my knowledge, haven't been asked anything by CCP in 8 years...
Arthur Aihaken
CODE.d
#55 - 2017-01-28 23:52:42 UTC
Indahmawar, you basically nailed it.

I am currently away, traveling through time and will be returning last week.

Leahzon
Swamp Donkey's United
#56 - 2017-01-29 00:02:30 UTC
Arthur Aihaken wrote:
Indahmawar, you basically nailed it.


Yeah I agree with that.

CCP seems to forget that Eve requires a healthy PVE/Indy/PI/Trader population to keep the game in balance.
Pretty much lately all of the content has gone straight to major PVP alliances with little regard to everyone else.

It breaks my heart when I see an "Average Joe" industry pilot lose his freighter full of all kinds of industry-related things due to a High Sec gank just so some stupid suicide ganking alliance can generate a little more conversation on their killboards. Because chances are, Average Joe had his entire Eve life in that freighter and he is probably not going to continue to play the game.

The sad part is CCP wishes these types of unfortunate events upon non-pvpers. And ultimately, its the non-pvpers that are the backbone of the games economy.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#57 - 2017-01-29 00:02:43 UTC
Arthur Aihaken wrote:
Indahmawar, you basically nailed it.

Nailed and flogged are not the same thing.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Leahzon
Swamp Donkey's United
#58 - 2017-01-29 00:11:27 UTC
Shae Tadaruwa wrote:
Arthur Aihaken wrote:
Indahmawar, you basically nailed it.

Nailed and flogged are not the same thing.


But the final outcome is the same ;)
Shae Tadaruwa
Science and Trade Institute
Caldari State
#59 - 2017-01-29 00:18:37 UTC  |  Edited by: Shae Tadaruwa
Leahzon wrote:
CCP seems to forget that Eve requires a healthy PVE/Indy/PI/Trader population to keep the game in balance.
Pretty much lately all of the content has gone straight to major PVP alliances with little regard to everyone else.

It breaks my heart when I see an "Average Joe" industry pilot lose his freighter full of all kinds of industry-related things due to a High Sec gank just so some stupid suicide ganking alliance can generate a little more conversation on their killboards. Because chances are, Average Joe had his entire Eve life in that freighter and he is probably not going to continue to play the game.

The sad part is CCP wishes these types of unfortunate events upon non-pvpers. And ultimately, its the non-pvpers that are the backbone of the games economy.

How are Citadels and Engineering complexes content just for major pvp alliances? How will drilling platforms coming this year just be for major pvp alliances?

Looking back on recent additions/changes over the last couple of years, how are these just for major pvp alliances:

1. Citadels/Engineering Complexes and all the industry involved not only in their use, but also their manufacture
2. Endurance/Prospect
3. Bowhead
4. New NPC AI (which the NPC mining fleets are just a first step to test the concept of the idea)
5. New NPE
6. Porpoise
7. Orca and Rorqual rebalance
8. New ice harvesting drones, improvements in mining drones
9. Ghost fitting
10. Project Discovery
11. Legalisation of boosters for highsec
12. Removal of watchlist
13. Introduction of all the new structure components that go into manufacturing deployables
14. New series of event based PVE

Then you could go on with the SKINS, UI tweaks, skills, etc.

All of that (parhaps with the exception of the Bowhead and Prospect which were a bit earlier), is in the last 15 months.

Aegis sov and capital changes are all prior to that. Major pvp alliances haven't been the focus since mid 2015. Go look in the patch notes. All the dates and additions are there.

PvEers get just as much additional content out of the game. They are just much more vocal about crying continuously, because no matter how much content is given, it's never good enough, or never enough, or the wrong type of content. Bunch of special snowflakes.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Merias Tylar al-Akhwa
Viziam
Amarr Empire
#60 - 2017-01-29 01:34:23 UTC
Shae Tadaruwa wrote:
Leahzon wrote:
CCP seems to forget that Eve requires a healthy PVE/Indy/PI/Trader population to keep the game in balance.
Pretty much lately all of the content has gone straight to major PVP alliances with little regard to everyone else.

It breaks my heart when I see an "Average Joe" industry pilot lose his freighter full of all kinds of industry-related things due to a High Sec gank just so some stupid suicide ganking alliance can generate a little more conversation on their killboards. Because chances are, Average Joe had his entire Eve life in that freighter and he is probably not going to continue to play the game.

The sad part is CCP wishes these types of unfortunate events upon non-pvpers. And ultimately, its the non-pvpers that are the backbone of the games economy.

How are Citadels and Engineering complexes content just for major pvp alliances? How will drilling platforms coming this year just be for major pvp alliances?

Looking back on recent additions/changes over the last couple of years, how are these just for major pvp alliances:

1. Citadels/Engineering Complexes and all the industry involved not only in their use, but also their manufacture
2. Endurance/Prospect
3. Bowhead
4. New NPC AI (which the NPC mining fleets are just a first step to test the concept of the idea)
5. New NPE
6. Porpoise
7. Orca and Rorqual rebalance
8. New ice harvesting drones, improvements in mining drones
9. Ghost fitting
10. Project Discovery
11. Legalisation of boosters for highsec
12. Removal of watchlist
13. Introduction of all the new structure components that go into manufacturing deployables
14. New series of event based PVE

Then you could go on with the SKINS, UI tweaks, skills, etc.

All of that (parhaps with the exception of the Bowhead and Prospect which were a bit earlier), is in the last 15 months.

Aegis sov and capital changes are all prior to that. Major pvp alliances haven't been the focus since mid 2015. Go look in the patch notes. All the dates and additions are there.

PvEers get just as much additional content out of the game. They are just much more vocal about crying continuously, because no matter how much content is given, it's never good enough, or never enough, or the wrong type of content. Bunch of special snowflakes.


I would give you a +1 if I could but my browser is being weird about letting me do that. Getting real tired of the PvEer victimhood pity party.