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Why do people seem to hate ECM in particular of all the Ewar types?

Author
Bertok Francis
Royalty.
Pandemic Horde
#1 - 2017-01-26 16:09:31 UTC
I have flown a jam griffen a few times recently and as such everyone on grid seems to hate me. I have been primaried by cruisers that had other cruisers to shoot at because of it and been called names for flying it but my question is this, why do people hate ECM so much? I have landed only 2 jams on targets total and neither of them changed anything, the actual largest contribution I have made to a fight so far was having an arbitrator pull his drones out of a cruiser brawl and away from my fleets cruisers to kill me on landing before I could remember to align out. By comparison, and I have checked the numbers.
The griffen with max alpha skills, meta racial jammers, tech 1 ECM strength rigs and highest named distortion amplifiers will have 7.5 jam strength, or about a 60% chance of jamming a tech one frigate (or enough to permajam a rifter because it has a scan strength of 7)
A Maulus will reduce that frigates lock range by about 75%, or to well within unbonused faction scram range
A crucifier will reduce it's weapon range by about 70%, IE give a light missile condor a max range of about 6 km. Or it can make it have application problems on destroyers and probably even cruisers. Or vs a gun boat can bring an omega clone sniper cormorant down to under twenty kilometers with three scripted tracking disrupters or it can just make it incapable of hitting a battleship with the other script.
Target painting is not really the same thing but a couple of bonused target painters can blow a frigate up something fierce.

It gets even worse as the enemies get bigger.
Imagine trying to fly a barghest with a 20 km lock range- an alpha clone maulus can do that
Or the same ship where you can't apply damage to other battleships- that's the crucifier
Or even just having a sig radius of a about a kilometer- this is a vigil.
On the other hand an alpha clone griffin has a 1/5 chance of jamming that battleship, and you can bet that he will get a torpedo in the face the first time he tries.

I am not complaining about ECM being weak, I am just wondering why people hate it so much. As far as I can tell it's mostly a paper tiger unless you have a hundred griffens on grid; and even then it may not be as good.
LouHodo
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#2 - 2017-01-26 16:20:30 UTC
It is the same way with any non-straight forward combat "class". People get angry at things they dont understand or care to learn.
Taurean Eltanin
Viziam
Amarr Empire
#3 - 2017-01-26 16:22:18 UTC
Because there is no counter-play.

If you are sensor damped, you can close range to your opponent and still lock them, mitigating the effect of the damp.

If you are tracking disrupted, you can close range or reduce your transversal to mitigate the effects of the disruptor. In addition, many of your other offensive modules - such as your web or scram - are unaffected.

And a target painter just gives them a damage boost. It's practically not even ewar - it's like they used a midslot as a damage mod.

ECM, however, completely shuts down all your offensive modules, and nothing you can do following the successful application of ECM changes the duration or effectiveness of the ECM. It's combat by random number generation.

If you like reading about low sec piracy or wormhole pvp, you might enjoy my blog.

Lan Wang
Federal Navy Academy
Gallente Federation
#4 - 2017-01-26 16:23:45 UTC  |  Edited by: Lan Wang
because sitting watching yourself die because you cant lock anything is just aids, you be aswell just going afk if you are pointed and jammed.

edit: you be aswell just going afk if a griffin is on field

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Mr Mieyli
Doomheim
#5 - 2017-01-26 16:47:14 UTC
People get annoyed when their ships get reduced to a floating brick, which they then have to watch die. If you cant target lock, you can't do anything else, so people get frustrated. The only counter-play is in the fitting window and a lot of people don't like that. They want to play a game where their decisions second by second in combat have an impact.

I would argue eve has far too many modules which have no counter outside of your ship fit, and that this is worst in small group PvP where you field a limited number of ships. Things like logi and ECM become mandatory, and if you don't field them you can expect to lose to someone who does. Very formulaic.

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Nakovi Kitsune
No Pressure.
#6 - 2017-01-26 17:07:47 UTC
People primary ECM first because it is THE most dangerous ship on the field. If your DPS is jammed, you're not doing damage. If your tackler is jammed, he's not tackling. If your logi is jammed, he's not healing. You have to get those jams off the field ASAP.

The key to jamming is range. You can get that strength well over 7.5 too with the right setup. A falcon/rook perma-jamming from 50km+ is obnoxious.
Lulu Lunette
Savage Moon Society
#7 - 2017-01-26 17:21:00 UTC
ECM is one of those things that makes total sense in large fleet fights, a lot like the old links did.

I think the people that spit the most venom at it are the true one character/account soloers .. no offense if you're a multiboxing neckbeard. Smile

@lunettelulu7

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#8 - 2017-01-26 17:32:10 UTC
LouHodo
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#9 - 2017-01-26 17:35:10 UTC
Mr Mieyli wrote:
People get annoyed when their ships get reduced to a floating brick, which they then have to watch die. If you cant target lock, you can't do anything else, so people get frustrated. The only counter-play is in the fitting window and a lot of people don't like that. They want to play a game where their decisions second by second in combat have an impact.

I would argue eve has far too many modules which have no counter outside of your ship fit, and that this is worst in small group PvP where you field a limited number of ships. Things like logi and ECM become mandatory, and if you don't field them you can expect to lose to someone who does. Very formulaic.


Well like real life, if you are being jammed, kill the jammer, or just get out of its range.

Jammers in EVE are not over powered like some people think, they have a limited range, and a good sniper ship can pick them off long before they come in jam range.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#10 - 2017-01-26 17:38:00 UTC
Lulu Lunette wrote:
ECM is one of those things that makes total sense in large fleet fights, a lot like the old links did.

I think the people that spit the most venom at it are the true one character/account soloers .. no offense if you're a multiboxing neckbeard. Smile

I would tend to disagree with this one Lulu, in large fleet fights the opposite is true and ECM is the least useful simply due to the large number of enemy ships that can take out the jamming. That is unless ALL ships carry jammers with a high success jam cycle %. Other than that one scenario the only places it is ultimately effective is medium gangs down to small gangs where it becomes a horrendous force multiplier were jamming a single or even two ships permanently will change the outcome of a fight instantly.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Elenahina
Federal Navy Academy
Gallente Federation
#11 - 2017-01-26 17:45:21 UTC
LouHodo wrote:
Mr Mieyli wrote:
People get annoyed when their ships get reduced to a floating brick, which they then have to watch die. If you cant target lock, you can't do anything else, so people get frustrated. The only counter-play is in the fitting window and a lot of people don't like that. They want to play a game where their decisions second by second in combat have an impact.

I would argue eve has far too many modules which have no counter outside of your ship fit, and that this is worst in small group PvP where you field a limited number of ships. Things like logi and ECM become mandatory, and if you don't field them you can expect to lose to someone who does. Very formulaic.


Well like real life, if you are being jammed, kill the jammer, or just get out of its range.

Jammers in EVE are not over powered like some people think, they have a limited range, and a good sniper ship can pick them off long before they come in jam range.


There are counters to ECM, but they require the right ship set up ahead of time - unless you routinely carry around a Mobile Depot and can refit on the fly, there's not much you can do about it.

The real issue is in small gang play - with my Kitsune, I can jam out four ships at a time, nearly perfectly, from 70k away. In small gang frigate warfare, this is deadly, because
A) I'm not even range for them to lock me, even if they aren't jammed, and
B) with a small group of 4-5 people, I've just jammed out 80-100% of their DPS.

That's the reason people don't like ECM - it's perfect in large fights, where it impacts a smaller percentage of the enemy ships, and the enemy is more likely to have ECM of their own to counter act the impact. In small gang fights, it has a totally outsized impact in terms of force multiplication.

The concept of ECM is good. I think it's the implementation that really needs to be looked at - even speaking as an ECM pilot, getting perma jammed just blows.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Neuntausend
Republic Military School
Minmatar Republic
#12 - 2017-01-26 18:21:42 UTC
Nah, the concept is terribad. Activate jammer, roll a die. 1-3: nothing happens. 4-6: congratulations - you are now useless and there's f\\k all you can do about it.

mkint
#13 - 2017-01-26 19:30:27 UTC
As said, it's bad game design. Once the person activates the module, there's nothing either person can do. As soon as the button is pushed, the game plays itself, there is no more decision making to be made. It's such an unfun mechanic the only way we as players have to respond is to punish ECM players to the point where they don't even want to fly ECM any more.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#14 - 2017-01-26 19:36:38 UTC
Neuntausend wrote:
Nah, the concept is terribad. Activate jammer, roll a die. 1-3: nothing happens. 4-6: congratulations - you are now useless and there's f\\k all you can do about it.


Some people would always want to have predictable things around. What ECM gives you, is that luck factor. It makes fights a lot more unpredictable and risky at that. Risk contributes to PvP shakes. That is also one of the reasons they should leave it as it is.
sero Hita
Science and Trade Institute
Caldari State
#15 - 2017-01-26 19:36:40 UTC  |  Edited by: sero Hita
Elenahina wrote:
LouHodo wrote:
Mr Mieyli wrote:
People get annoyed when their ships get reduced to a floating brick, which they then have to watch die. If you cant target lock, you can't do anything else, so people get frustrated. The only counter-play is in the fitting window and a lot of people don't like that. They want to play a game where their decisions second by second in combat have an impact.

I would argue eve has far too many modules which have no counter outside of your ship fit, and that this is worst in small group PvP where you field a limited number of ships. Things like logi and ECM become mandatory, and if you don't field them you can expect to lose to someone who does. Very formulaic.


Well like real life, if you are being jammed, kill the jammer, or just get out of its range.

Jammers in EVE are not over powered like some people think, they have a limited range, and a good sniper ship can pick them off long before they come in jam range.


There are counters to ECM, but they require the right ship set up ahead of time - unless you routinely carry around a Mobile Depot and can refit on the fly, there's not much you can do about it.

The real issue is in small gang play - with my Kitsune, I can jam out four ships at a time, nearly perfectly, from 70k away. In small gang frigate warfare, this is deadly, because
A) I'm not even range for them to lock me, even if they aren't jammed, and
B) with a small group of 4-5 people, I've just jammed out 80-100% of their DPS.

That's the reason people don't like ECM - it's perfect in large fights, where it impacts a smaller percentage of the enemy ships, and the enemy is more likely to have ECM of their own to counter act the impact. In small gang fights, it has a totally outsized impact in terms of force multiplication.

The concept of ECM is good. I think it's the implementation that really needs to be looked at - even speaking as an ECM pilot, getting perma jammed just blows.


The counterplay has gotten a lot easier tbh. since the omni sensor booster change in march. It is not so unrealistic to have a sensor booster especially on alpha ships, and then change skript if jammed. I think jamming is at an okay stage right now.

I think it was Ripard Teg who on his blog wrote that damping is actually the worst kind of E-warfare as you still think you have a chance That always stuck with me, and I think he was right on this one. The other E-warfare (target painter excluded) types are worse as they always apply, and make you helpless (not being able to lock anything constantly from damping is worse than occationally not being able to lock due to jamming)..

And let us not forget the unique piece of Lore CCP has given us in support of ECM
"“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104"

Fits the New eden universe

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Elenahina
Federal Navy Academy
Gallente Federation
#16 - 2017-01-26 19:37:38 UTC
Neuntausend wrote:
Nah, the concept is terribad. Activate jammer, roll a die. 1-3: nothing happens. 4-6: congratulations - you are now useless and there's f\\k all you can do about it.



That's the implementation.

The concept is removing an enemy's ability to be effective by reducing the number of ships he can actually lock - that's fine in theory, but the way it's implemented is pure shite.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Elenahina
Federal Navy Academy
Gallente Federation
#17 - 2017-01-26 19:39:44 UTC  |  Edited by: Elenahina
mkint wrote:
As said, it's bad game design. Once the person activates the module, there's nothing either person can do. As soon as the button is pushed, the game plays itself, there is no more decision making to be made. It's such an unfun mechanic the only way we as players have to respond is to punish ECM players to the point where they don't even want to fly ECM any more.


And yet that's the sort of behavior that makes me enjoy flying them. If they fixed it, I'd probably quit (flying ECM, not the game). Nothing makes me smile like some space hero having an apoplectic fit in local because he can't shoot me.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

mkint
#18 - 2017-01-26 19:41:58 UTC
Elenahina wrote:
mkint wrote:
As said, it's bad game design. Once the person activates the module, there's nothing either person can do. As soon as the button is pushed, the game plays itself, there is no more decision making to be made. It's such an unfun mechanic the only way we as players have to respond is to punish ECM players to the point where they don't even want to fly ECM any more.


And yet that's the sort of behavior that makes me enjoy flying them. If they fixed it, I'd probably quit (flying ECM, not the game). Nothing makes me smile like some space hero having an apoplectic fit in local because he can't shoot me.

I never said it was a good response. But you should still be primaried, if only so that you don't get to have fun with everyone else. Kicked out of the game, so to speak.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#19 - 2017-01-26 19:47:07 UTC  |  Edited by: Nana Skalski
mkint wrote:
Elenahina wrote:
mkint wrote:
As said, it's bad game design. Once the person activates the module, there's nothing either person can do. As soon as the button is pushed, the game plays itself, there is no more decision making to be made. It's such an unfun mechanic the only way we as players have to respond is to punish ECM players to the point where they don't even want to fly ECM any more.


And yet that's the sort of behavior that makes me enjoy flying them. If they fixed it, I'd probably quit (flying ECM, not the game). Nothing makes me smile like some space hero having an apoplectic fit in local because he can't shoot me.

I never said it was a good response. But you should still be primaried, if only so that you don't get to have fun with everyone else. Kicked out of the game, so to speak.

And now take an ecm module and make it a bait ship. It adds complexity to gameplay, one more reason they should leave it as it is.
Frostys Virpio
State War Academy
Caldari State
#20 - 2017-01-26 19:47:24 UTC
Elenahina wrote:
Neuntausend wrote:
Nah, the concept is terribad. Activate jammer, roll a die. 1-3: nothing happens. 4-6: congratulations - you are now useless and there's f\\k all you can do about it.



That's the implementation.

The concept is removing an enemy's ability to be effective by reducing the number of ships he can actually lock - that's fine in theory, but the way it's implemented is pure shite.


If you remove the all or nothing part of it and only make it reduce the number of lock, logi will suffer while all other role can just deal with it.

Part of the issue is, if you remove/change it, what do you replace it with since it's the only EWAR caldari has. Minmatar has web range and TP, Amarr has weapon disruption and neuts, Galente has point range and damp. Does the single EWAR vs double for all other race situation make it more acceptable for CCP? I'd be interested in hearing what they think about that.
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