These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

HUDless footage from my last couple weeks in Eve

Author
Katalya Myst
Jerkasaurus Wrecks Inc.
Sedition.
#1 - 2017-01-25 19:52:10 UTC
https://www.youtube.com/watch?v=2gNWsP0dUPE

I've been flying around with my HUD off recording things when I should have probably been watching D-scan or doing something actually useful. However, I was able to make this video with the footage I gathered.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2 - 2017-01-25 21:52:49 UTC
Congrats, that's a pretty nice video. Very cinematic.
Hir Miriel
Elves In Space
#3 - 2017-01-26 10:50:33 UTC
This is an example of why I think people who do marketing for online games have no idea what online games are.

Imagine if a player could run around doing stuff and choose to record HUDless, while still having the HUD up.

Which makes it simple for players to create content.

Then you get players making content, which they can then make into other content.

Short movies, memes, gifs and all that stuff that marketing people drool over.

Instead it seems that players destroying other players' stuff is creating content.

Conflict drivers and all that mindless jargon.

I want EVE to fly me to the moon and let me play among the stars.





~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

Hir Miriel
Elves In Space
#4 - 2017-01-26 12:51:46 UTC
Let me elucidate.

Marketing is about adding value to your product.

The best way to do this is to create emotion.

If you market insurance, you create fear.
If you market gambling, you create greed.
If you sell sugar water with bubbles, you create excitement about your shiny cans of crap in a quest for throatshare.

If you sell an online game set in space...

Well, watch the video and see what you feel.



~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

Katalya Myst
Jerkasaurus Wrecks Inc.
Sedition.
#5 - 2017-01-27 17:54:49 UTC  |  Edited by: Katalya Myst
Hir Miriel wrote:
This is an example of why I think people who do marketing for online games have no idea what online games are.

Imagine if a player could run around doing stuff and choose to record HUDless, while still having the HUD up.

Which makes it simple for players to create content.

Then you get players making content, which they can then make into other content.

Short movies, memes, gifs and all that stuff that marketing people drool over.

Instead it seems that players destroying other players' stuff is creating content.

Conflict drivers and all that mindless jargon.

I want EVE to fly me to the moon and let me play among the stars.



I don't know mate, CCP has done a fantastic job on some of their past marketing. The This Is Eve video brought in a whole bunch of new players and it was beautifully done (and an inspiration for this little project I did). Some propaganda will hit somewhat different audiences and that's fine -- Eve is a sandbox and many people play it in different ways for different reasons, which is one of the things that makes it great.

Anyway, I take it that you liked my video! Thanks for watching and I'm glad you enjoyed it!
Hir Miriel
Elves In Space
#6 - 2017-01-28 08:51:06 UTC
Katalya Myst wrote:

Anyway, I take it that you liked my video! Thanks for watching and I'm glad you enjoyed it!


Yes, I wasn't clear, was I. :)

I had a clear vision of the hours of work that went into your creation.

You made an excellent movie!

Watching it I noticed a disconnection when the HUD popped up. While watching my imagination was writing stories about what was happening, then the HUD popped up and broke the spell.

Which is why I thought that having an EVE go-pro would be an excellent tool, one which doesn't show the HUD while you do see the HUD while doing stuff..

Mixed in with that is my stance on MMO marketing. We see with No Man's Sky, that people are burning up for something spacey imaginative. Although the burning desire for a story of space can lead to immolation, as we saw when NMS turned into no man's land.

EVE keeps itself safe from that fever by marketing itself as a boring spreadsheet game, with a learning cliff, where you will be scammed and ganked and possibly lose stuff while you are offline. Gritty realism is the term I believe.

Which I find disappointing.

MMOs still remain a birthplace of imagination, and I don't think we have seen their full potential yet.

Project Discovery is an interesting side branch with some potential, but just not quite there yet.

Project Discovery is the same as that which you created, it's players making stuff, that changes the world. Not just the world of EVE but the real world. Not that there is one real world, more like 7 billion, but that's another discussion.

Thank you for your work. :)

~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~