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Known Issues - Rubberbanding & Latency

First post
Author
CCP Falcon
#1 - 2017-01-20 13:22:46 UTC
We have recently received a number of reports from pilots that they have been experiencing “rubberbanding” as well as de-synchronization with the Tranquility cluster, notable latency and long session changes when travelling between systems.

We would like to thank everyone who has submitted detailed bug reports, these are proving to be incredibly valuable in tracking down the source of these issues. We now feel that we have enough information from pilots in game to fully investigate the cause of these issues.

Over the course of the last week we have been closely monitoring Tranquility, and will soon be looking to apply a fix once a cause is identified. A number of teams here at CCP are currently working on a resolution to the issue, and our Customer Support team have been able to identify specific scenarios in which this is having an effect on gameplay for our pilots.

We hope to have these issues resolved as soon as possible. If you’d like to discuss these issues, you can do so in this forum thread. We will also use this forum thread to post any necessary updates.

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

HyperFlareX
Perkone
Caldari State
#2 - 2017-01-20 13:41:50 UTC
This means no more reports are necessary?
Elliott Spitzer
Science and Trade Institute
Caldari State
#3 - 2017-01-20 13:52:55 UTC
Thank you for finally addressing this.
Lfod Shi
Lfod's Ratting and Salvage
#4 - 2017-01-20 14:13:01 UTC
I too am looking forward to some... stability?

♪ They'll always be bloodclaws to me ♫

Banshee Legend
Sunny Weather Mercenaries
The Initiative.
#5 - 2017-01-20 14:45:06 UTC
Thank you for addressing this issue. I thought it was my ISP being bad.

Turns out all those failed target locks were your doing...

YOU OWE ME 4 KILLMARKS CCP! Lol

Seriously though, can't wait for it to get fixed. Thanks guys
koral123
Oblivion Watch
HYDRA RELOADED
#6 - 2017-01-20 14:50:27 UTC
So just because I lose an AT ship I am the one person that isn't going to get his ship back because I didn't know about sever issues because I have a life and don't get to play every day of my life. The fact that this is being admitted and a devblog has been posted seems kinda bad for people. I have been told by a few friends after losing my imp the a bunch of people have gotten ships and pods back. But the guy that loses one of the most expensive ships in the game doesn't get any support from GM's
Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#7 - 2017-01-20 16:00:02 UTC
koral123 wrote:
So just because I lose an AT ship I am the one person that isn't going to get his ship back because I didn't know about sever issues because I have a life and don't get to play every day of my life. The fact that this is being admitted and a devblog has been posted seems kinda bad for people. I have been told by a few friends after losing my imp the a bunch of people have gotten ships and pods back. But the guy that loses one of the most expensive ships in the game doesn't get any support from GM's

dont undock what you cannot afford to lose is the motto of eve.... guess you forgot?
thearrowofapollo
Viper-Squad
Pandemic Horde
#8 - 2017-01-20 19:14:05 UTC
CCP Falcon wrote:
We have recently received a number of reports from pilots that they have been experiencing “rubberbanding” as well as de-synchronization with the Tranquility cluster, notable latency and long session changes when travelling between systems.

We would like to thank everyone who has submitted detailed bug reports, these are proving to be incredibly valuable in tracking down the source of these issues. We now feel that we have enough information from pilots in game to fully investigate the cause of these issues.

Over the course of the last week we have been closely monitoring Tranquility, and will soon be looking to apply a fix once a cause is identified. A number of teams here at CCP are currently working on a resolution to the issue, and our Customer Support team have been able to identify specific scenarios in which this is having an effect on gameplay for our pilots.

We hope to have these issues resolved as soon as possible. If you’d like to discuss these issues, you can do so in this forum thread. We will also use this forum thread to post any necessary updates.



Let's not forget people pay to play this game. People lose assets and are not enjoying a product they pay for.

TLDR: CCP MUST reimburse every loss related to KNOWN server issues (after a proper investigation), and also CCP MUST take corrective action asap to avoid any further issues. You are selling a product which is not meeting your customers demands, so the more the issue persists, the more losses and complaints will pop up.
lord xavier
Rubbed Out
#9 - 2017-01-20 19:33:23 UTC
Ncc 1709 wrote:
koral123 wrote:
So just because I lose an AT ship I am the one person that isn't going to get his ship back because I didn't know about sever issues because I have a life and don't get to play every day of my life. The fact that this is being admitted and a devblog has been posted seems kinda bad for people. I have been told by a few friends after losing my imp the a bunch of people have gotten ships and pods back. But the guy that loses one of the most expensive ships in the game doesn't get any support from GM's

dont undock what you cannot afford to lose is the motto of eve.... guess you forgot?

Actually, don't fly what you can't afford to lose. Yes, this is the Eve Motto however, when CCP reimburses ships for other game errors how would an Imp also not apply? I bet if it was your homies Tengu you'd be all "Hey dawg, just petition it to CCP and get it and the SP reimbursed!"
Losing a ship to a game bug or error is completely not a pilots fault. Getting baited or out piloted is one thing. But that is in a fair environment. You have the ability to burn out of range, jump through a gate, dock. But when you are rubber banding it has the same exact effect as the e-warp killing of supercapitals. The pilot in the ship being killed could not do anything since you cannot cancel e-warp. Just like you cannot cancel rubber banding.

If CCP doesnt reimburse EVERY loss to rubber banding, then they may as well take away the Titans and Supers they reimbursed that died to the ascendency implant e-warp bumping. They also need to take away the SP and Ships that died due to DDOS, DCs, Dsyncs and other game-side issues that were of no fault of the players in charge of their ships.
Lillith Sakata
Royal Amarr Institute
Amarr Empire
#10 - 2017-01-20 21:14:32 UTC  |  Edited by: Lillith Sakata
Well, I've been experiencing this ever since I was back from my hiatus, but figured it was due to "only slightly better than crap" internet that I've been forced to deal with until fiber is done being laid out here. Then today someone linked me this topic. If it continues, should we keep log files coming? And which log files would you want for an issue like this?

Would a packet dump be worth sending? I can likely get my firewall to dump all the traffic to/from eve servers (once I can enumerate them by IP- shouldn't be too difficult to do)
lord xavier
Rubbed Out
#11 - 2017-01-20 23:55:36 UTC
CCP Falcon wrote:
We have recently received a number of reports from pilots that they have been experiencing “rubberbanding” as well as de-synchronization with the Tranquility cluster, notable latency and long session changes when travelling between systems.

We would like to thank everyone who has submitted detailed bug reports, these are proving to be incredibly valuable in tracking down the source of these issues. We now feel that we have enough information from pilots in game to fully investigate the cause of these issues.

Over the course of the last week we have been closely monitoring Tranquility, and will soon be looking to apply a fix once a cause is identified. A number of teams here at CCP are currently working on a resolution to the issue, and our Customer Support team have been able to identify specific scenarios in which this is having an effect on gameplay for our pilots.

We hope to have these issues resolved as soon as possible. If you’d like to discuss these issues, you can do so in this forum thread. We will also use this forum thread to post any necessary updates.

The issue I have is your inability to do the right thing. You provide a faulty service, in which we are paying for. Most of us paying for multiple accounts, and by most I mean the bulk of your active members run 6+ accounts minimum.

You provide a ****** service (which got a lot worse after the Horde cleanse of perimeter). You are having server issues which are at no fault of players, you have reimbursed several T3s that have died due to Rubberbanding/Dsyncing, but you deny an AT ship. Gee, I wonder what the reasoning for that would be. I wonder what bullshit excuse was given to him. "Sorry, our logs dont show anything." Yeah, I bet the logs cant even be found since clearly keeping the server maintained is too hard. God forbid the database where the logs are stored is even online.
Lillith Sakata
Royal Amarr Institute
Amarr Empire
#12 - 2017-01-21 02:09:39 UTC
lord xavier wrote:

blahblahblah
more blah
You provide a ****** service blahblah


As someone who has had to deal with antiquated code with various nim-nods' hands in it, through several managers, leads, new technologies and compilers and IDEs and on and on ...

If the service is so bad as you're so pointedly stating, then please feel free to leave, and make your own vision of EVE. And then make sure that it lasts for >10 years, with excellent uptime, etc.

Also, entitled bittervet much?
Olodalio
Imperial Academy
Amarr Empire
#13 - 2017-01-21 03:15:10 UTC
Lillith Sakata wrote:
lord xavier wrote:

blahblahblah
more blah
You provide a ****** service blahblah


As someone who has had to deal with antiquated code with various nim-nods' hands in it, through several managers, leads, new technologies and compilers and IDEs and on and on ...

If the service is so bad as you're so pointedly stating, then please feel free to leave, and make your own vision of EVE. And then make sure that it lasts for >10 years, with excellent uptime, etc.

Also, entitled bittervet much?


TBH this isn't a bittervet thing. Running a game "for >10 years" and fking up its stability after "> 10 years" is a point. Stability over all that's the point of THIS SPECIAL game. A bunch of players actually play this game because of its PVP content. That content - in particular the small scale/solo PVP content - is fked up right now...after "> 10 years". Maybe you're one of those guys watching the market or maybe you're one of the guys waiting for a fleet ping to anchor up but Sir, you're definitly not parcitipating in solo/small scale pvp.

It's cool to see someone who "had to deal with antiquated code with various"...blah. The next step is: Try to deal with actual economics.
Mr Mieyli
Doomheim
#14 - 2017-01-21 10:32:38 UTC
To be honest, he has a point about stability. Nothing annoys me more than trying to play eve, but dropping connection due to socket closed, and from then on being worried that my connection will crap out at an inopportune time. Before anyone comments that it's my ISP, I don't actually care, I'm a customer and the product I pay for should be stable enough to handle my ISP. If not I simply won't pay for it, which costs CCP money. I play many other online games without issue, only eve is as fussy with it's delicate sockets. Eve only even requires updates each second, which is very slow by most games update rates.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Dark Magni
The Church of Awesome
#15 - 2017-01-21 12:54:24 UTC
I find it disturbing how CCP is declaring the support tickets to be a highly valuable source of information on this relative to all other sources. This indicates they have failed in their obligation to set up adequate systems for monitoring and maintaining their service if they are relying on gibberish sent via support tickets. They should be far more advanced than this.


So am I to believe that the CCP technical team have been sitting about like plonkers (rubberbanding, socket disconnects and session change delays have been going on for months now) and now based on support tickets they are no longer doing nothing but are starting up some monitoring to maybe find the problem and maybe fix it?


It shouldn't take this long if you knew what you was doing.


What a shambles.


I feel you are obliged to reimburse that Imp that was lost due to the failure to provide what he paid for. I also think you should go further and give him compensation.


I lost a total of 8b in assets in December 2016 due to socket disconnects and I was reimbursed everything - but it is still extremely irritating to have the losses on my record.
CCP Darwin
C C P
C C P Alliance
#16 - 2017-01-21 17:22:11 UTC  |  Edited by: CCP Darwin
Dark Magni wrote:
I find it disturbing how CCP is declaring the support tickets to be a highly valuable source of information


When submitted in-game, bug reports (which are not support tickets) provide us with a detailed package of technical information about your client's state in addition to the information you enter in the report.

If filed shortly after a problem occurs, in-game bug reports can give us information about what happened in your game client at the moment you experienced the problem. In some cases, either by itself or in combination with our own telemetry, this can be the extra piece of information that allows us to reproduce a bug, or in some cases even fix a bug that we cannot reproduce.

CCP Falcon says that the team working on this issue (which does not include me) has what they need at this time. However, if in the future you experience strange behavior that you believe to be related to a software defect, pressing F12 and clicking Report Bug in-game will open the bug reporter window, and you can submit a report describing it.

If you cannot open the in-game bug reporter, you can submit a report at bugs.eveonline.com, but note that doing so this way will not automatically include the additional logging and system information from your client. You can manually add your client's logs yourself, though.

Note that, unlike support tickets, bug reports are not a way to get personal assistance with a problem. So, if you are having problems logging in to your account, wish to ask for reimbursement, or have some other issue that requires someone to help you personally, I recommend filing a support ticket as well as filing a separate bug report if you feel it's warranted.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Dark Magni
The Church of Awesome
#17 - 2017-01-22 00:16:32 UTC
CCP Darwin wrote:
Dark Magni wrote:
I find it disturbing how CCP is declaring the support tickets to be a highly valuable source of information


When submitted in-game, bug reports (which are not support tickets) provide us with a detailed package of technical information about your client's state in addition to the information you enter in the report.

filing a support ticket as well as filing a separate bug report if you feel it's warranted.



Admission of fault


I therefore withdraw my support ticket criticism and apologize for making it.


The Imp loss


I suggest Koral submits this 'bug report' immediately to challenge the refusal decision made in Imp reimbursement case. Can I also suggest that CCP Darwin communicates his professional concerns regarding the service blow out Koral likely experienced also in support to challenge the refusal decision on his Imp reimbursement case? It is only fair that he promptly receives his asset back with sincere apologies for the service blowout - the man lost an asset worth 3 or 4 thousand dollars in the real world!


Unfortunately while admitting fault in the above - which I am happy to do - I still maintain the essence of my original point.


The rubber banding, socket disconnects and session change delays have been happening non-stop for months on end now, CCP should have easily been able to get the issue into a highly potent and monitored testing environment using their home gaming computers and/or using VPNs & CCP technical contacts in other continents to also test tranquility connections from afar.

This SHOULD be considered a crisis by the relevant CCP team responsible for service stability, which presumably includes CCP Darwin who as a senior software engineer has stated now that he 'isn't involved', but it is not being considered as such because the problem has now perpetuated for months in the face of massive losses and player reimbursement petitioning. The problem isn't rare - tranquility connections are being plagued by these service stability issues!

I am not going to threaten to unsub from the game, but logically I might have to because I cant play it. I will resub once I can play - I will keep an eye on this blog for any indication of progress.
Atomic Zed
#18 - 2017-01-22 15:24:03 UTC

Reminds me of Dust 514...
We had the "Gallente lag facility"...
When playing PC-matches we had rubberbanding as well... (looked groovy combined with Aphex Twin)

Won't stop me from playing EvE...




Just another forum alt...

Ahoy to GM Archduke...

Warung Isch
Ministry of War
Amarr Empire
#19 - 2017-01-24 19:08:34 UTC
Ok, got the issue the last days that when changing session (Jumpgate) it took more than 30 seconds to get in the new system. The cloak timer was stuck as well, it didn't update. Also some actions like opening fitting windows took 15 seconds, .... you get the point.

I enabled logging in the client and was spammed with the message:


Someone is trying to load text into Edit which has 0 or less width. This controls visible state under desktop is: False. Edit location: /Desktop/l_main/journal/__maincontainer/main/epicJournal/epicMainContainer/edit_multiline


Well I searched the UI for the Epic Journal Log which was pinned and minimized on my screen, just switched the journal to another tab and the problems and the log messages were gone.

Not sure if it applies here, but just wanted to give you the possibility to test and fix it.
Elliott Spitzer
Science and Trade Institute
Caldari State
#20 - 2017-01-26 13:27:12 UTC
Still waiting on an update...
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