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Subjects in need of discussion from devs with players desperately.

First post
Author
Salvos Rhoska
#21 - 2017-01-23 15:04:00 UTC
To my reading, no one in this thread has brought up key broadcasting, except you.
This thread is not about keybroadcasting, no matter how butthurt you are about it,

That matter is dead and buried.

As to your claim that complaining is the problem, that is solipsistic and circular.
You are complaining about someone complaining.

Really, is this the best you can do?
Its pathetic.
Rroff
Antagonistic Tendencies
#22 - 2017-01-23 15:24:18 UTC
I suspect this won't be popular but IMO with gang links the more offensive/active type ones like point range and remote repairs should be moved to a targetted model - maybe targeted limited range AoE which would make things a bit more tactical while moving some of the bonuses that are of a more "always on" nature like passive EHP bonuses, local tanking and mining, etc. back to the old model.

I think the biggest problem with single player is the lack of something "like" incursions that can be run more casually yeah yeah it would be a bit like raids - but it helps to keep things ticking over when you have a small number of players on, helps to get newer players involved in the game as they can join in with that under the "mentorship" of older players, etc. etc.
Salvos Rhoska
#23 - 2017-01-23 15:48:39 UTC  |  Edited by: Salvos Rhoska
As has been well explained by many in this thread, logistics and links are crucial for asymetric warfare, and to keep battles devolving into pure numerical superiority.

On the specific issue of links, I think it took one good step forward, but unfortunately also 2 steps back.

It is great that links must be on grid now.
It is also great that Command Destroyers enable small gang support.

But Command Destroyers, man, their stats and comparable cost are insane.
At least T3C and Command BCs are behind SP and cost thresholds.
Ive never liked T3C having links, but I understand why CCP did it.

As to the notion of the player above of tactical placement of Command Bursts, I would argue that is largely currently occurring, requiring positioning and timing of the ship itself as the AoE coordinator, as well as fleet behavior to get the boosts.
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