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Roadmap of Eve

Author
78 Aster
Perkone
Caldari State
#1 - 2017-01-23 00:40:02 UTC  |  Edited by: 78 Aster
Clone status: Alpha

Starting over, since a lack of reading tore this thread apart...

This is not a thread about changing features or pvp complaints


My question at the core is: What is CCP's plan for Eve online, why did they make it free to play, what is their reasoning behind that drastic change and what will happen later on either with it or because of it?

After getting blown up I remembered all the new player complaints about PvP and then I realized another thing, who will CCP listen to?

Omegas: Want the game to stay the same, if CCP follows this they will keep their same player base but will not get many new players. This would make Eve a slowly dying game

Alphas: Want the game to be more player friendly (which goes against the Omegas as it changes PvP and other mechanics), If CCP follows this they have the potential to interest new players and get more players but it might make all the Omegas leave and ruin the game almost instantaneously

The game has bed credit from Omega actions but Alphas turn people away from the game or brandish it's name. After CCP made the change they opened the flood gates to speculation and I want to know, What will they go, which way? Are they "gambling" away their game in hopes of saving it or trying to give their older player base more satisfaction (more people to take advantage of) so they stay longer and leave the game stable?

Each side wants something that goes against the others's wants and/or needs. I have no side, I don't care what happens, but I do care about what will happen.

Born Caldari, Raised Minmatar

Neuntausend
Republic Military School
Minmatar Republic
#2 - 2017-01-23 00:42:39 UTC
Yes, CCP. Start listening to the freeloaders and change the very core prinicples of the game! It's about time!

+1
Aegon the Dragonbane
War Were Declared
#3 - 2017-01-23 00:43:49 UTC  |  Edited by: Aegon the Dragonbane
Are you suggesting restricting safety to red status to only low and null sec?Attention
Lulu Lunette
Savage Moon Society
#4 - 2017-01-23 01:00:06 UTC
I've been killed twice in highsec almost ever so I'm not sure what people are doing differently.

There's tons of space that's almost literally unoccupied, even in highsec. Try moving there?

@lunettelulu7

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#5 - 2017-01-23 01:05:49 UTC
78 Aster wrote:
CCP is not the best at thinking over new things and the things they do can end the game,...

Eve is nearly 14 years old and this year is CCP's 20th anniversary.

For all their faults, they seem to have been fairly good at making decisions that keep the game running.
Sameli Adelora
Celestial Industrial Supplies
Templis Strategic Division
#6 - 2017-01-23 01:24:37 UTC  |  Edited by: Sameli Adelora
78 Aster wrote:
Clone status: Alpha

After getting player killed again in highsec, no concord support again, i remembered all the new players complaining about mechanics like that, and it brought a question up, "What will CCP do?"

They can listen to the Omegas and keep things the same, also keeping their main player base, but with a high chance of losing new players.

They can listen to the Alphas and make spots safe or offer protection mechanics or whatever they said, potentially losing vets but with a higher chance of gaining new players.

Option 1 means the player base would steadily shrink until it is too costly to keep Eve up, making it's shutdown not an if but a definite when.

Option two is a chance, as it could either make Eve as good as a popular MMO or make it shutdown in a matter of days.

CCP is not the best at thinking over new things and the things they do can end the game, I.E. Myofibs in Dust514, hundreds to thousands of Dust players left from the rage they caused.

So, what is their plan? Are they trying to grow the game into something or diminishing it into nothing?

[Sub Note]

And before you point out that i'm "just another complainer about a lost ship" or something, I may be a new player but an 86 mil loss is nothing to me, it's nothing for Alphas where as some can make 500mil a month, the limit i have found is about 700mil (without PvP)



You have lost 27 ships 3 of which were in high sec. The last lost was 117 mil worth of cargo in a 1.3 mil isk ship. I'm sorry but I don't think there is a problem. Not to mention that everything you had fit makes you easier to kill.
78 Aster
Perkone
Caldari State
#7 - 2017-01-23 01:25:19 UTC
Aegon the Dragonbane wrote:
Are you suggesting restricting safety to red status to only low and null sec?Attention


I am not saying to change any mechanics, i am just curious as to what CCP is planning for Eve, if they have a plan at all. Like they made it F2P but why? They got new players but they also made a few thousand people mad, and those people might deter others from trying it. I question their decisions...

Born Caldari, Raised Minmatar

78 Aster
Perkone
Caldari State
#8 - 2017-01-23 01:26:16 UTC
Sameli Adelora wrote:
78 Aster wrote:
Clone status: Alpha

After getting player killed again in highsec, no concord support again, i remembered all the new players complaining about mechanics like that, and it brought a question up, "What will CCP do?"

They can listen to the Omegas and keep things the same, also keeping their main player base, but with a high chance of losing new players.

They can listen to the Alphas and make spots safe or offer protection mechanics or whatever they said, potentially losing vets but with a higher chance of gaining new players.

Option 1 means the player base would steadily shrink until it is too costly to keep Eve up, making it's shutdown not an if but a definite when.

Option two is a chance, as it could either make Eve as good as a popular MMO or make it shutdown in a matter of days.

CCP is not the best at thinking over new things and the things they do can end the game, I.E. Myofibs in Dust514, hundreds to thousands of Dust players left from the rage they caused.

So, what is their plan? Are they trying to grow the game into something or diminishing it into nothing?

[Sub Note]

And before you point out that i'm "just another complainer about a lost ship" or something, I may be a new player but an 86 mil loss is nothing to me, it's nothing for Alphas where as some can make 500mil a month, the limit i have found is about 700mil (without PvP)



You have lost 27 ships 3 of which were in high sec. The last lost was 117 mil worth of cargo in a 1.3 mil isk ship. I'm sorry but I don't think there is a problem.


Who said I thought it was a problem?

Born Caldari, Raised Minmatar

Varg Euronymous
Wonderland Death Squad
#9 - 2017-01-23 01:32:52 UTC
If new players cannot handle playing the game then they shouldn't.
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#10 - 2017-01-23 02:41:46 UTC
78 Aster wrote:
Sameli Adelora wrote:
78 Aster wrote:
Clone status: Alpha

After getting player killed again in highsec, no concord support again, i remembered all the new players complaining about mechanics like that, and it brought a question up, "What will CCP do?"

They can listen to the Omegas and keep things the same, also keeping their main player base, but with a high chance of losing new players.

They can listen to the Alphas and make spots safe or offer protection mechanics or whatever they said, potentially losing vets but with a higher chance of gaining new players.

Option 1 means the player base would steadily shrink until it is too costly to keep Eve up, making it's shutdown not an if but a definite when.

Option two is a chance, as it could either make Eve as good as a popular MMO or make it shutdown in a matter of days.

CCP is not the best at thinking over new things and the things they do can end the game, I.E. Myofibs in Dust514, hundreds to thousands of Dust players left from the rage they caused.

So, what is their plan? Are they trying to grow the game into something or diminishing it into nothing?

[Sub Note]

And before you point out that i'm "just another complainer about a lost ship" or something, I may be a new player but an 86 mil loss is nothing to me, it's nothing for Alphas where as some can make 500mil a month, the limit i have found is about 700mil (without PvP)



You have lost 27 ships 3 of which were in high sec. The last lost was 117 mil worth of cargo in a 1.3 mil isk ship. I'm sorry but I don't think there is a problem.


Who said I thought it was a problem?


If there is no problem, then nothing needs changing. but since you are suggesting that things be changed. then clearly you believe there is a problem

don't undock with what you can't afford to loose.

as for your "got blown up with no concord response." there are only a few sittuations that would actually result in that.
a) you accepted a duel invitation. so its your fault.
b) you stole from someones wreck/can/etc turning yourself suspect and giving them engagement rights. again your fault.
c) you are wardecced. not a possibility since you are in an NPC corp. but assuming that was the case, there are ways to avoid it and fly safer.
d) you engaged in pvp, either in HS, or by popping someones pod in LS and they now have killright against you. again your fault.

now if NONE of those cases where true, and someone did manage to engage you with zero concord response (and that means that concord didn't show up at all, not that the attacker managed to kill you before concord got there.) then that is clearly a bug or an exploit and should be reported.

in literally every single other circumstance, you did something wrong and you payed the price for it. learn from your mistakes.
Andrew Indy
Cleaning Crew
#11 - 2017-01-23 02:47:17 UTC
Are you sure you did not get help from Concord? if you were at war or blinky then that's on you . If by no help you mean that they showed up too late, well that's another issue.
78 Aster
Perkone
Caldari State
#12 - 2017-01-23 02:55:16 UTC
Bjorn Tyrson wrote:
78 Aster wrote:
Sameli Adelora wrote:
78 Aster wrote:
Clone status: Alpha

After getting player killed again in highsec, no concord support again, i remembered all the new players complaining about mechanics like that, and it brought a question up, "What will CCP do?"

They can listen to the Omegas and keep things the same, also keeping their main player base, but with a high chance of losing new players.

They can listen to the Alphas and make spots safe or offer protection mechanics or whatever they said, potentially losing vets but with a higher chance of gaining new players.

Option 1 means the player base would steadily shrink until it is too costly to keep Eve up, making it's shutdown not an if but a definite when.

Option two is a chance, as it could either make Eve as good as a popular MMO or make it shutdown in a matter of days.

CCP is not the best at thinking over new things and the things they do can end the game, I.E. Myofibs in Dust514, hundreds to thousands of Dust players left from the rage they caused.

So, what is their plan? Are they trying to grow the game into something or diminishing it into nothing?

[Sub Note]

And before you point out that i'm "just another complainer about a lost ship" or something, I may be a new player but an 86 mil loss is nothing to me, it's nothing for Alphas where as some can make 500mil a month, the limit i have found is about 700mil (without PvP)



You have lost 27 ships 3 of which were in high sec. The last lost was 117 mil worth of cargo in a 1.3 mil isk ship. I'm sorry but I don't think there is a problem.


Who said I thought it was a problem?


If there is no problem, then nothing needs changing. but since you are suggesting that things be changed. then clearly you believe there is a problem

don't undock with what you can't afford to loose.

as for your "got blown up with no concord response." there are only a few sittuations that would actually result in that.
a) you accepted a duel invitation. so its your fault.
b) you stole from someones wreck/can/etc turning yourself suspect and giving them engagement rights. again your fault.
c) you are wardecced. not a possibility since you are in an NPC corp. but assuming that was the case, there are ways to avoid it and fly safer.
d) you engaged in pvp, either in HS, or by popping someones pod in LS and they now have killright against you. again your fault.

now if NONE of those cases where true, and someone did manage to engage you with zero concord response (and that means that concord didn't show up at all, not that the attacker managed to kill you before concord got there.) then that is clearly a bug or an exploit and should be reported.

in literally every single other circumstance, you did something wrong and you payed the price for it. learn from your mistakes.


A.) I have it set to auto reject dueling
B.) I didn't steal form anyone, I was spamming the jump button all the way
C.) I am in an NPC corp, saw no war targets
D.) I don't put guns on a transport ship for the reason of accidental firing on a player

To the Concord response, I saw no wrecks where my wreck was, but I did see 3 wrecks of players, none of which were the ones that shot me oddly. In every PvP scenario I have been in I have never seen Concord, and there was no limited engagement timer. All I did was warp from point A to B.

In addition, again, I will state this every few posts... I am not requesting anything be changed, I have just heard time and again about players wanting this or that to change and new players disliking the way PvP is.

Born Caldari, Raised Minmatar

Varg Euronymous
Wonderland Death Squad
#13 - 2017-01-23 03:00:15 UTC
Quote:


In addition, again, I will state this every few posts... I am not requesting anything be changed, I have just heard time and again about players wanting this or that to change and new players disliking the way PvP is.


Then what's the point of this post?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#14 - 2017-01-23 03:11:28 UTC  |  Edited by: Scipio Artelius
78 Aster wrote:
To the Concord response, I saw no wrecks where my wreck was, but I did see 3 wrecks of players, none of which were the ones that shot me oddly. In every PvP scenario I have been in I have never seen Concord, and there was no limited engagement timer. All I did was warp from point A to B.

The player that killed you was killed by the Sentry Guns before CONCORD even responded.

No need for CONCORD response in that case, since the sentry gun was too fast.

All you needed was even the slightest bit of tank and you would have survived. Filling your lowslots with cargo expanders and not putting anything else on your ship, what do you think it going to happen?

No point whinging (and yes, you are whinging) when you **** fit your ship. That's not CCP's fault. it's not the fault of the player that killed you. That was all your choice and purely your responsibility. You could have completely avoided that loss with just to slightest bit of thought about your fit before you undocked.

The other 2 losses you've had in highsec, one was a wardec loss (so no CONCORD response in a wardec) and the other was killed by CONCORD after you were podded and not in system any longer. All of your other losses are lowsec and nullsec, where CONCORD is too afraid to operate.
Soloman Jackson
Republic Military School
Minmatar Republic
#15 - 2017-01-23 03:15:56 UTC
78 Aster wrote:

In addition, again, I will state this every few posts... I am not requesting anything be changed, I have just heard time and again about players wanting this or that to change and new players disliking the way PvP is.


Loss is part of the game. This is a sandbox. If you don't like what happened to you, do something about it. It may not be instant gratification, you may have to plot and scheme for a few years to get it. EvE is a long haul game.

CCP doesn't need to change anything. What needs to change is the mindset of the new player base. Eve is, more than likely, not like any other game you've played. It can't be approached in the same way as the others.

“The cold stars spun to the ancient rhythm, the august march of an everlasting symphony. They are old, the stars, and their memory is long.” -Rick Yancey

Pix Severus
Empty You
#16 - 2017-01-23 03:17:53 UTC
The moment you make highsec safe is the moment you make EVE boring.

PvP in other MMOs is boring because you are safe in your little PvE zone, and you choose when to do PvP in your nearest "Designated PvP Instance" to farm kills. There is no danger in that, no emotion.

In EVE, you pack your bags, fit your ship, undock, and pray to whatever deity you worship that you make it to your destination in one piece.

There is danger in that, excitement, and it can turn even the most mundane trip into a grand adventure with all the wonders that emergent gameplay can bring.

New players who quit because they died in EVE were never going to last long here anyway, those types of players are better suited to themepark MMOs where they can be the "hero" while never actually doing anything heroic.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

78 Aster
Perkone
Caldari State
#17 - 2017-01-23 03:48:03 UTC
Varg Euronymous wrote:
Quote:


In addition, again, I will state this every few posts... I am not requesting anything be changed, I have just heard time and again about players wanting this or that to change and new players disliking the way PvP is.


Then what's the point of this post?


I want to know CCP's plans, why did they make it free to play, what is their goal, what is the future of this game? That is my question

Born Caldari, Raised Minmatar

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#18 - 2017-01-23 03:57:09 UTC
78 Aster wrote:
Varg Euronymous wrote:
Quote:


In addition, again, I will state this every few posts... I am not requesting anything be changed, I have just heard time and again about players wanting this or that to change and new players disliking the way PvP is.


Then what's the point of this post?


I want to know CCP's plans, why did they make it free to play, what is their goal, what is the future of this game? That is my question

https://updates.eveonline.com/

It's not updated much for 2017 yet.

Fanfest in April will give more of an apparent. O7 show, upcoming features forum and devblogs is where to look.

CCP don't outline their plans here in response to individual requests.
Trevor Dalech
Nobody in Local
Of Sound Mind
#19 - 2017-01-23 04:08:27 UTC
78 Aster wrote:
Varg Euronymous wrote:
Quote:


In addition, again, I will state this every few posts... I am not requesting anything be changed, I have just heard time and again about players wanting this or that to change and new players disliking the way PvP is.


Then what's the point of this post?


I want to know CCP's plans, why did they make it free to play, what is their goal, what is the future of this game? That is my question



CCP changed the duration of the trial from two weeks to unlimited because two weeks is too short for most people to get a feel for a game as complex as EVE. Their hope is that this will entice more trial players to sub. EVE is a niche game, and not for everyone. In order to catch that small percentage of gamers that fit the niche, you have to cast your nets wide.
Jacques d'Orleans
#20 - 2017-01-23 04:32:59 UTC  |  Edited by: Jacques d'Orleans
78 Aster wrote:


Alphas: Want the game to be more player friendly (which goes against the Omegas as it changes PvP and other mechanics), If CCP follows this they have the potential to interest new players and get more players but it might make all the Omegas leave and ruin the game almost instantaneously


Alphas: Want the game to be more player friendly?
Ok, what should that "more player friendly be" converting EvE into the usual boring "take the player at the hand and guide him thru the game" MMO like SW:TOR, WoW, Black Desert Online and all the other shyte MMO's from Korea, China and so on?
Is that what you understand under "more player friendly?

Or maybe change EvE into a game like Elite:Dangerous? Which is also by the way the most boring crap which I had the "honor" to play during the last 30 years? A game where everytime when someone was a "victim" of PvP the forums explode in such a huge amount of bile, salt and tears about "gankers and griefers", just because the mass of players over there do want a Hello Kitty online in space?
Is that your definition of player friendly?
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