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Suggestions New Player protection

Author
Blop Keksmonster
Sentinels of Lunacy
#1 - 2017-01-21 09:36:09 UTC
If a high skilled Omega kills a low skill player, so

- there should be less drops (everything is destroyed, explained as the firepower was to great and destroys everything)
less ISK
- new should be able to set up self destruction, nothing to salvage
maybe victim with more skills more will drop

why to protect new players, so they stay in game and other Lose interest in going for newbies and fight fair fights with higher skilled ones

at this moment i cant see a system against senseless wardeclarations

200M ship Omega killing 2M ship Alpha
by the way the Omega player uses his other Character to support his one

the fun is dies instantly and shows how unbalanced the game is

local-list:
pirates,
war enemies,
bounty players
suspects
on top of the list

so folks what do you think?

best regards
Blop
Arthur Aihaken
CODE.d
#2 - 2017-01-21 09:47:10 UTC
Yeah. How about no.

I am currently away, traveling through time and will be returning last week.

March rabbit
Aliastra
Gallente Federation
#3 - 2017-01-21 09:55:11 UTC
Before this thread gets trolled to hell and back:
Eve is open world pvp game. You consent to it when you login. There is no reasons to make additional restrictions for pvp.

If you don't agree then ask yourself: don't you want to have special protection of low-skilled miners against high-skilled ones? Or maybe you want protection for low-skilled Alpha traders with small wallets against rich Omegas with billions of ISK? This idea can lead too far if you go this way. Ship-to-ship combat is not something special here. It is just 'pvp using other means'.

The Mittani: "the inappropriate drunked joke"

Atomic Zed
#4 - 2017-01-21 09:58:21 UTC
Computer says no...

Just another forum alt...

Ahoy to GM Archduke...

Black Pedro
Mine.
#5 - 2017-01-21 10:21:07 UTC
Blop Keksmonster wrote:

the fun is dies instantly and shows how unbalanced the game is

Nah, the unbalanced nature of the game is what makes it fun and interesting.

If that isn't your cup of tea there are plenty of other games out there that feature balanced PvP, but I think you should try to stick with it for a while and you might learn to like and appreciate the cut-throat nature of Eve Online.

At the very least though you should not expect a warm reception of your ideas by the players who are here exactly because of the features you want to remove from the game. Don't you think it a little self-centred of you to ask CCP to take away our fun?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#6 - 2017-01-21 10:41:19 UTC
Ask your Corp CEO how to survive a wardec.

If he can't give you a good answer and assistance from Corp, quit immediately and find a better one as he has no place being the CEO of a Corp in highsec.
Mara Pahrdi
The Order of Anoyia
#7 - 2017-01-21 11:43:27 UTC
You need to learn how not to make yourself a target and what to do, if it happens. While nowhere is safe regardless the sec status, the actual risk of loss is significantly reduced in HS.

I've lost a Retriever, an empty Ibis and an empty Shuttle in six years and I'm hauling my stuff both through Niarja and Uedama every now and then. That's pretty damn safe I'd say Lol.

Remove standings and insurance.

Davian Thule Pirkibo
Black Rabbits
Black Rabbit.
#8 - 2017-01-21 20:56:49 UTC
Blop Keksmonster wrote:
If a high skilled Omega kills a low skill player, so

- there should be less drops (everything is destroyed, explained as the firepower was to great and destroys everything)
less ISK
- new should be able to set up self destruction, nothing to salvage
maybe victim with more skills more will drop

why to protect new players, so they stay in game and other Lose interest in going for newbies and fight fair fights with higher skilled ones

at this moment i cant see a system against senseless wardeclarations

200M ship Omega killing 2M ship Alpha
by the way the Omega player uses his other Character to support his one

the fun is dies instantly and shows how unbalanced the game is

local-list:
pirates,
war enemies,
bounty players
suspects
on top of the list

so folks what do you think?

best regards
Blop


No, this game protects new players enough as is. You can for example be perma banned for suicide ganking in a rookie system,
Maekchu
Doomheim
#9 - 2017-01-21 21:08:47 UTC
Blop Keksmonster wrote:
why to protect new players, so they stay in game and other Lose interest in going for newbies and fight fair fights with higher skilled ones

Fights are rarely fought fair in EvE.

Newbies lose interest in EvE cause of dull mining and missions. Every incompetent CEO who promotes their "newbie friendly" corps in rookie systems pushes players in that direction. So not only do newbies end up with dull activities, they also end up in a corp that don't know how to stay safe in HS from wardecs.
Eleanor Roscommon
Bleu Femme Felis
#10 - 2017-01-21 21:50:00 UTC  |  Edited by: Eleanor Roscommon
Looks like someone was in the wrong place at the wrong time.

If it happened the other way, Alpha killing Omega, then shame on the Omega! And kudos for the noob.
MadMuppet
Critical Mass Inc
#11 - 2017-01-21 23:10:43 UTC
I have played for years and I came back playing Alpha accounts to see how it is going. If you are an Alpha and feel you need protection... MOVE!

Move!

Move!

Move!

Go to People and Places (ALT+E) and change the search type to Solar System. Type in JITA and when you get a result, right click on it and set destination. If the number of jumps is 6 or less, you are too close. Now, before you go, do another search using the word AMARR, and if the distance is 5 jumps or less, you are too close.

Seriously, it is that simple. Amarr space accounts for almost 46% of ALL high-sec space, so if you want to choose a popularly large faction, go there. You can play any race, you just need to sell your soul to the Amarr (with secondary loyalties to Caldari).

Alphas get to fly industrials... buy one when you need to go shopping at a trade hub. Hint: fit it with Medium Cargohold Optimization Rig I, and Expanded Cargohold II and don't carry more than a couple million at a time in it.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Ptraci
3 R Corporation
#12 - 2017-01-22 00:20:32 UTC
Blop Keksmonster wrote:


so folks what do you think?

best regards
Blop



There IS "new player protection". It's called high sec and CONCORD. Also, CCP frowns and will take action against players who specifically target and repeatedly gank new players in the designated 1.0 sec status training systems where players originally spawn in.

Anything else: don't undock if you want to stay "safe".
Sameli Adelora
Celestial Industrial Supplies
Templis Strategic Division
#13 - 2017-01-22 01:07:46 UTC
Blop Keksmonster wrote:
If a high skilled Omega kills a low skill player, so

1- there should be less drops (everything is destroyed, explained as the firepower was to great and destroys everything)
less ISK
2- new should be able to set up self destruction, nothing to salvage
maybe victim with more skills more will drop

3 why to protect new players, so they stay in game and other Lose interest in going for newbies and fight fair fights with higher skilled ones

4 at this moment i cant see a system against senseless wardeclarations

5 200M ship Omega killing 2M ship Alpha
by the way the Omega player uses his other Character to support his one

6 the fun is dies instantly and shows how unbalanced the game is

local-list:
pirates,
war enemies,
bounty players
suspects
on top of the list

so folks what do you think?

best regards
Blop


1 If I kill a blinged out ship there's a chance of good stuff dropping if I kill a rookie ship flown by an alpha the is very little chance of anything. No change!

2. nothing good to salvage on rookie ships.

3. I actually think that alpha's will lose interest as an alpha and either quit or sub. The alpha skill set is very limited and it takes forever to train.

4 join a good corp

5. not everyone uses a second character for support and no one attacks a 2m isk ship with a 200m isk ship in high sec unless you except a duel or you have 1 bil isk in your cargo hole.

6. If you want the same skills as some one who has played for years then I'm sorry. Not to mention that experience > skill points. With that said you can be competitive in PvP with the right skills and right ship with 3 mil skill points and its a hell of a lot of fun.

I think I once thought like you and I was wrong. I don't want balance and equal (I wouldn't have an excuse then) because that would be boring and there would be no reason to try to get better. Most MMOs are a constantly patching to balance stuff. They nerf this and buff that and the same players have trouble regardless. If you want to win figure out why you aren't winning and adjust what you are doing. Practice, read, ask people, and listen.
mkint
#14 - 2017-01-22 05:09:38 UTC
Yes, CCP needs to implement better tools to equip new players for the realities of EVE. I'm constantly harping on the UI in EVE. It's ridiculously bad, constantly gets worse, and I'm sure in itself it pushes away new players. All of these problems you imagine aren't problems, they are the game. EVE is not a mining simulator. EVE is not even really a market simulator. EVE is a conflict generator. If you're not participating in conflict in some way, you've chosen to be an NPC and indeed should be completely ignored. The problem is your perception of what's happening and the tools to deal with conflicts aren't especially accessible. No, an easy mode for new players is a terrible idea.

A little story... in my first corp, we got wardecced shortly after I joined. There was already an obvious spy in the corp that our CEO didn't take care of. Then our CEO ditched us in the middle of the war. As I started to organize our guys for a fight, figure out what we had available (nothing bigger than a cruiser really, rookies started with much less than rookies do now), the spy saw the communications and they ended the war immediately. Lesson: if you feel like you're getting picked on, you probably deserve it for being weak as a person, not because you're a rookie. Play for 10 years, but stay weak, and you'll keep getting picked on and continue to deserve it.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Marcus Binchiette
Federal Vanguard
#15 - 2017-01-22 06:40:11 UTC
It's not that I don't agree with your notion that there ought to be new player protections. I don't think your drop percentage modifier will fix anything. From the perspective of an Omega player, Alpha ships usually don't drop anything of value. They are doing it for the killboard, and because they can.

Natural CloneKiller
Commonwealth Mercenaries
BLACKFLAG.
#16 - 2017-01-22 06:44:44 UTC
No. This is eve. Not wow
Tisiphone Dira
Garoun Investment Bank
Gallente Federation
#17 - 2017-01-22 08:52:04 UTC
Didn't ccp find that newbies that were engaged in honourable space combat were more likely to stick around? Why do you want to reduce the incentives for this to happen? Why do you hate newbies and ccp so much, why do you want them to quit?

There once was a ganker named tisi

A stunningly beautiful missy

To gank a gross miner

There is nothing finer, cept when they get all pissy

Dracvlad
Taishi Combine
Astral Alliance
#18 - 2017-01-22 09:30:57 UTC  |  Edited by: Dracvlad
Blop Keksmonster wrote:
If a high skilled Omega kills a low skill player, so

- there should be less drops (everything is destroyed, explained as the firepower was to great and destroys everything)
less ISK
- new should be able to set up self destruction, nothing to salvage
maybe victim with more skills more will drop

why to protect new players, so they stay in game and other Lose interest in going for newbies and fight fair fights with higher skilled ones

at this moment i cant see a system against senseless wardeclarations

200M ship Omega killing 2M ship Alpha
by the way the Omega player uses his other Character to support his one

the fun is dies instantly and shows how unbalanced the game is

local-list:
pirates,
war enemies,
bounty players
suspects
on top of the list

so folks what do you think?

best regards
Blop


You are detailing why this is a niche game, yes it is unbalanced, but that is the fun, I would do some balance tweaks here and there, I have never liked it being a game of alts, but have multiple accounts myself to be able to compete, the nultiple accounts structure make certain things very very easy and destroys the immersive nature of the game, but that is what it is.

I run around and have no impact from these people at all, but that is because I understand how to make myself difficult to kill and I know how to bore them to death, you just have to gain that understanding, of course the question is do you want to do that, but I found it fun. Currently I am treating the game as a single player resource hunting game and building up my resources hanger to some obscene amount and gloating over it, you make it what you want it to be... If I was to get a war dec and it was someone who wanted to actually hunt me I could just go and play another game for a week or two or head into 0.0, lowsec or WH space with alts and stuff, and I work on having nothing that they can easily attack, it is the attitude you have to have to have fun which is important.

I felt that I won Eve when one forum warrior told me that war deckers he wanted to send after me refused to go after me because it was not worth it, I enjoyed that post so much it was for me a total victory post and he did not realise it. Does this help in understanding how you can actually play the game in such a hostile environment.

War decs, one can argue that they are not senseless, what they are doing is getting a larger potential target list of easy to kill people who move through the pipes and go to trade hubs or operate in the main mission hubs. It is easy enough to avoid those areas for a week if you get a war dec from one of the blanket war deckers.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Akane Togenada
Doomheim
#19 - 2017-01-22 11:07:19 UTC
Tisiphone Dira wrote:
Didn't ccp find that newbies that were engaged in honourable space combat were more likely to stick around? Why do you want to reduce the incentives for this to happen? Why do you hate newbies and ccp so much, why do you want them to quit?


Indeed they did and not in one 'survey' but every single time they asked around. New players who got into PvP early on are much more likely to stay in EVE.
Hakawai
State War Academy
Caldari State
#20 - 2017-01-22 13:50:39 UTC  |  Edited by: Hakawai
Akane Togenada wrote:
Tisiphone Dira wrote:
Didn't ccp find that newbies that were engaged in honourable space combat were more likely to stick around? Why do you want to reduce the incentives for this to happen? Why do you hate newbies and ccp so much, why do you want them to quit?


Indeed they did and not in one 'survey' but every single time they asked around. New players who got into PvP early on are much more likely to stay in EVE.

I'd be interested to see where this data came from. Serious details - how was the surveying process designed, who was asked & how they were selected (especially if they self-selected), how the questions were asked, what questions were asked, how the results were analyzed, etc .

It's very unlikely that CCP has good data on why people stop playing EVE. Data on why people stay is easier to gather, but of no great value in identifying why people leave. Even less likely that CCP can identify the importance of different factors and/or specific kinds of events that influenced people's decision to unsub. People generally stop playing this class of game because they're not getting enough entertainment to justify the time it takes - it's hardly likely the people who leave are interested in trying to quantify and classify the various elements of the game they did and didn't participate in, and how important they were to their decision to stop playing.

CCP will, however, surely have found the EVE version of what the pointy-headed management of every MMO finds: that on average players who join groups of people they like playing with stay longer than people who don't (regardless of their reason). But how is this useful data? MMOs are specifically designed for group play.

Of course In EVE this "revelation" will present as biased towards what EVE calls PvP (which isn't like anyone else's "PvP", so the word is nearly useless when applied to beginners or people who stop playing). But once again, how is this useful data? Whatever EVE's PvP is, it's a very large part of what the game is designed to deliver to its subscribers.

But there's there's no way to "invert" insight into why some people stay into knowledge of why others leave.