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Fixing Eve's economy

First post
Author
baltec1
Bat Country
Pandemic Horde
#21 - 2017-01-17 13:11:02 UTC
Jaxon Grylls wrote:
baltec1 wrote:
Biggest problem is the lack of destruction, we build way more than we use.

Then get shooting.

I can't stockpile this stuff for ever!


Give me back the ability to kill as much as I used to have, my battletron V sits idle and dust covered.
SurrenderMonkey
State Protectorate
Caldari State
#22 - 2017-01-17 16:08:17 UTC  |  Edited by: SurrenderMonkey
Quote:
I have seen, and read about, huge price swings, inflations, deflations, etc. in Eve's history. Those kinds of things are fine if driven by market forces, and even if driven by player market manipulation. The problem is the portion that isn't - the portion driven by the mechanics of creation of ISK and items out of thin air (bounty payments, drops, asteroid fields, etc).


Which portion is that? Can you quantify it?


Beast of Revelations wrote:


SOLUTION: All ISK created by bounty payouts, insurance payouts, etc. should be balanced by the creation of asteroids, hardware dropped by rats, etc. And vice versa.



There should really be some sort of test you have to pass before being allowed to propose "fixing" anything.

The limitation on usable ore coming into the game is the volume of people going out and harvesting it - not the number of asteroids sitting on space (which may as well be infinite).

And... hardware dropped by rats? Great idea! How about - I'm just riffing here - what if it dropped in the wreck?

Oh, wait.

That... that's the exact thing that already happens. Hmmm.

And with the bulk of non-faction modules already having bottomed out prices, there's obviously no supply shortage to speak of.

What problem do you imagine you're solving? Because it sounds like it's basically, "I saw some charts I didn't understand and one bar was bigger than another bar and I found it all really upsetting."

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Beast of Revelations
Pandemic Horde Inc.
Pandemic Horde
#23 - 2017-01-17 18:02:56 UTC
Quote:
If you are trying to deal with price inflation of, I don't know, officer modules or something you forgot that there is something called 'artificial scarcity'....Your solution doesn't really help change anything.


You are speaking of a [potential] symptom - inflations of various sorts. I am speaking of the core problem - the economic model. Yes, the solution helps change something. And why have 'artificial scarcity?' Why have anything 'artificial' about the economy? Just make it pure market-driven, and sound. Nothing 'artificial.'

Quote:
At any point in time, rich older players could leave the game for some time, effectively removing all of their ISK and assets from the economy. New players join and have to pick up the scraps.

It's not a model that seems to work very well because people want to have fun and any player can just leave the game at anytime; and come back later on.


So? Happens in real life too. People can stick millions or billions in a bank and never touch it, or die, or whatever. People can bury money and goods, stick money under their mattresses, etc. Also happens in the current economic model of the game. I fail to see how or why this debunks my idea.

Quote:
Just a note, mining & spawning asteroids are no ISK faucet but a small ISK sink (NPC reprocessing tax). Minerals and ore only get value by other players paying with ISK they already have, hence no ISK is generated in the process.


I didn't disagree with this, and said as much. I said there were ISK faucets and sinks, and 'goodie' or 'hardware' or 'material' faucets and sinks.

Quote:
Also destruction of stuff is no ISK sink but a faucet due to insurance, which creates ISK from thin air. The stuff's ISK value was transferred to the trader/producer you bought the stuff from and is still there).


You think we are disagreeing when we aren't. You also are confusing ISK faucets/sinks with 'goodie' or 'hardware' or 'material' faucents/sinks.

Destruction of a ship is a combination of an ISK faucet (if it was insured) and a 'stuff' sink.

Quote:
The limitation on usable ore coming into the game is the volume of people going out and harvesting it - not the number of asteroids sitting on space (which may as well be infinite).


I didn't suggest anything different. You are concentrating more on details, and thinking we disagree when we don't. I am concentrating more on 'big picture' here. Point being - of course if an asteroid just sits there forever and is never mined, its ISK should not be reflected in the economy.

Now I have to go to a different quoting style as these forums only allow so many quotes per post (dumb).

"And... hardware dropped by rats? Great idea! How about - I'm just riffing here - what if it dropped in the wreck? Oh, wait. That... that's the exact thing that already happens. Hmmm."

Do you have a point here? If so I apparently missed it.

"And with the bulk of non-faction modules already having bottomed out prices, there's obviously no supply shortage to speak of."

I'm not trying to address a supply shortage. I'm addressing fundamental economic mechanics in the game.
SurrenderMonkey
State Protectorate
Caldari State
#24 - 2017-01-17 18:33:36 UTC  |  Edited by: SurrenderMonkey
Quote:
You are speaking of a [potential] symptom - inflations of various sorts. I am speaking of the core problem - the economic model. Yes, the solution helps change something. And why have 'artificial scarcity?' Why have anything 'artificial' about the economy? Just make it pure market-driven, and sound. Nothing 'artificial.'


You think "spawn asteroids based on the amount of money spawned" is a natural market process? Your entire bizarre proposal is the exact opposite of "pure market-driven".

Quote:
"And... hardware dropped by rats? Great idea! How about - I'm just riffing here - what if it dropped in the wreck? Oh, wait. That... that's the exact thing that already happens. Hmmm."

Do you have a point here? If so I apparently missed it.


That additional "rat hardware" is ALREADY introduced into the game along with bounties.

Beast of Revelations wrote:


I'm not trying to address a supply shortage. I'm addressing fundamental economic mechanics in the game.


You don't understand fundamental economic mechanics in the game.

You should try that first.

You didn't even make a credible argument that there was a problem to fix. "I read about some price swings once," isn't exactly compelling stuff. It's not like you provided context or any sort of detailed analysis on the causes, and effects, of the price swings. You basically took a secondhand observation of a profoundly normal event and decided, based on that, that not only was it problematic, but that you were the man to fix it. Roll

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Sonya Corvinus
Grant Village
#25 - 2017-01-17 19:36:29 UTC
Beast of Revelations wrote:
So? Happens in real life too. People can stick millions or billions in a bank and never touch it, or die, or whatever. People can bury money and goods, stick money under their mattresses, etc. Also happens in the current economic model of the game. I fail to see how or why this debunks my idea.


In EVE that isk just sitting there does nothing. Do you really think banks just keep money sitting in a vault if the client doesn't use it? If someone dies IRL, their money stays in the system. If someone quits in EVE, that ISK is essentially destroyed.

EVE's economic model works well for EVE as it is. You really can't compare it to real life.
Beast of Revelations
Pandemic Horde Inc.
Pandemic Horde
#26 - 2017-01-17 20:55:42 UTC
SurrenderMonkey wrote:

You think "spawn asteroids based on the amount of money spawned" is a natural market process? Your entire bizarre proposal is the exact opposite of "pure market-driven".

I see. You are one of those contrarian people who seek out and create conflict just to seek out and create conflict.

At any rate, no, I don't think asteroids appearing out of thin air is a natural market process. All pixels in a video game must, at some level, be seen as artificial. But that's not the level I'm talking about here. Bottom line, when and where we can see a way to simplify the economic model and make it, within the confines of a make believe video game, at some level 'natural' and 'market driven,' and when and where we see no particularly good reason to do otherwise, we should do that.

Quote:

That additional "rat hardware" is ALREADY introduced into the game along with bounties.

I have no idea what you are talking about, and apparently neither do you. I am talking about the same exact rat hardware that you are. I already know they are already in the game, along with bounties. Since you don't even understand the topic of my post, my advice is to just run along and quit digging yourself a deeper hole.
Beast of Revelations
Pandemic Horde Inc.
Pandemic Horde
#27 - 2017-01-17 20:59:29 UTC
Sonya Corvinus wrote:

In EVE that isk just sitting there does nothing. Do you really think banks just keep money sitting in a vault if the client doesn't use it? If someone dies IRL, their money stays in the system. If someone quits in EVE, that ISK is essentially destroyed.

Okay, forget banks. People can bury money in a hole in the ground. People can bury gold. Land and real estate and buildings can sit vacant and unused for years. Money and valuables can sit in vaults untouched for years. People can uselessly wear gold around their necks. On and on. Same thing.

Quote:
EVE's economic model works well for EVE as it is. You really can't compare it to real life.


You can compare anything to anything.
Sonya Corvinus
Grant Village
#28 - 2017-01-17 21:02:52 UTC
Beast of Revelations wrote:
Bottom line, when and where we can see a way to simplify the economic model and make it, within the confines of a make believe video game, at some level 'natural' and 'market driven,' and when and where we see no particularly good reason to do otherwise, we should do that


Until we have regulatory bodies and oversight committees the markets in EVE can never intelligently be seen as the same as markets IRL. EVE most closely follows the commodities market, where products are created out of thin air, so to speak. Suppose the USA has an unusually good year in wheat production, those are commodities 'created out of thin air'. Suppose Argentina discovers an enormous vein of tin, that's a commodity on the market 'created out of thin air'.

Beast of Revelations wrote:
Okay, forget banks. People can bury money in a hole in the ground. People can bury gold. Land and real estate and buildings can sit vacant and unused for years. Money and valuables can sit in vaults untouched for years. People can uselessly wear gold around their necks. On and on. Same thing.


But people don't do that. People don't bury their life savings in holes in the ground. Be realistic.

Quote:
You can compare anything to anything.


Sure, I could compare a plastic cup to a mongoose, that doesn't mean it's intelligent to talk about.
SurrenderMonkey
State Protectorate
Caldari State
#29 - 2017-01-17 21:08:37 UTC  |  Edited by: SurrenderMonkey
Beast of Revelations wrote:
SurrenderMonkey wrote:

You think "spawn asteroids based on the amount of money spawned" is a natural market process? Your entire bizarre proposal is the exact opposite of "pure market-driven".

I see. You are one of those contrarian people who seek out and create conflict just to seek out and create conflict.


No. Your entire post is just diarrheic drivel. You've proposed a solution to a "problem" you can't even vaguely describe. You seem to lack even an elementary understanding of how the current economy functions, and the rationale you've provided so far is that you saw a chart you didn't understand.

You seem to be desperately avoiding having to actually connect your premise with your "solution" in any cogent manner.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

ShahFluffers
Ice Fire Warriors
#30 - 2017-01-17 21:11:23 UTC  |  Edited by: ShahFluffers
Yeeeeaaaah... ummm...

What the OP is proposing is a system akin to the "Gold Standard" (where an economy could not have more "value" than it had gold in its possession... meaning that currency value would not change unless you introduced more of it or destroyed some of it).

There are many reasons why the Gold Standard was scrapped in favor of the system we have today.

One of the biggest reasons is that wealth has a nasty tendency to travel "upward" in the economy and never come back down.
That leaves progressively less and less resources for those not in the upper echelons of the economy and effectively locks power within a small group of people.

Mind you... the current economy still does this... but at least it gives some breathing room for those just starting out.
Beast of Revelations
Pandemic Horde Inc.
Pandemic Horde
#31 - 2017-01-17 21:33:13 UTC
ShahFluffers wrote:

There are many reasons why the Gold Standard was scrapped in favor of the system we have today.


LOL. A supporter of the Federal Reserve System, I guess.

We seriously digress, but the reasons the Gold Standard was scrapped were 1) the USA would have defaulted on gold payments had it not been scrapped, and 2) private bankers wanted the ability to create money out of thin air because it seriously benefits them to have this power.

Quote:
One of the biggest reasons is that wealth has a nasty tendency to travel "upward" in the economy and never come back down.


This very same phenomenon occurs when private bankers have the ability to create money out of thin air.
Beast of Revelations
Pandemic Horde Inc.
Pandemic Horde
#32 - 2017-01-17 21:38:09 UTC
ShahFluffers wrote:

What the OP is proposing is a system akin to the "Gold Standard" (where an economy could not have more "value" than it had gold in its possession... meaning that currency value would not change unless you introduced more of it or destroyed some of it).

Do you believe that 'in general' and 'all other things being equal' yadda yadda, that it is good to just create money out of thin air, both in reality and in Eve? Do you believe that in general the value of currency should just swing around for no good reason other than adjusting the money supply?

These are honest questions, not smart-ass comments or attacks.
Sonya Corvinus
Grant Village
#33 - 2017-01-17 21:48:04 UTC
Beast of Revelations wrote:
This very same phenomenon occurs when private bankers have the ability to create money out of thin air.


Ok, I'm a private banker. (note, that's different than the federal reserve). Explain to me how I create money out of thin air right now. This should be good.
Beast of Revelations
Pandemic Horde Inc.
Pandemic Horde
#34 - 2017-01-17 21:51:54 UTC
Sonya Corvinus wrote:

Ok, I'm a private banker. (note, that's different than the federal reserve). Explain to me how I create money out of thin air right now. This should be good.


When I said 'private bankers,' I meant the private bankers who own the Federal Reserve, not you. And yes, the Federal Reserve is not a government institution, it is private, owned by private bankers.
SurrenderMonkey
State Protectorate
Caldari State
#35 - 2017-01-17 21:55:28 UTC
Beast of Revelations wrote:
Do you believe that in general the value of currency should just swing around for no good reason other than adjusting the money supply?



Do you believe that, in general, the value of currency in Eve DOES swing around for no good reason other than adjusting the money supply?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Sonya Corvinus
Grant Village
#36 - 2017-01-17 21:59:47 UTC  |  Edited by: Sonya Corvinus
Beast of Revelations wrote:
When I said 'private bankers,' I meant the private bankers who own the Federal Reserve, not you. And yes, the Federal Reserve is not a government institution, it is private, owned by private bankers.


If you honestly believe the fed isn't basically government run any more, you honestly don't understand it. Without government interaction, the FED can do nothing.

I asked you to explain the process. In detail. You're a bank. Explain to me how you create that dollar.
Beast of Revelations
Pandemic Horde Inc.
Pandemic Horde
#37 - 2017-01-17 22:01:36 UTC
SurrenderMonkey wrote:

Do you believe that, in general, the value of currency in Eve DOES swing around for no good reason other than adjusting the money supply?

The money supply in Eve certainly adjusts. Not unnaturally, adjustments in this money supply cause the value of the money to adjust as well. This is super basic, 'economics 101' stuff.
SurrenderMonkey
State Protectorate
Caldari State
#38 - 2017-01-17 22:07:41 UTC  |  Edited by: SurrenderMonkey
Beast of Revelations wrote:
SurrenderMonkey wrote:

Do you believe that, in general, the value of currency in Eve DOES swing around for no good reason other than adjusting the money supply?

The money supply in Eve certainly adjusts. Not unnaturally, adjustments in this money supply cause the value of the money to adjust as well. This is super basic, 'economics 101' stuff.


That's nice. Want to answer the question I actually asked instead of a completely different question that I didn't ask, now?

If you want to skip ahead, I'm slowly walking you down to the bottom of the economic report with the actually-pretty-profoundly-stable price indices that actually represent the deltas in value of money in Eve.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Beast of Revelations
Pandemic Horde Inc.
Pandemic Horde
#39 - 2017-01-17 22:09:57 UTC
Sonya Corvinus wrote:

If you honestly believe the fed isn't basically government run any more, you honestly don't understand it. Without government interaction, the FED can do nothing.

The Fed is privately owned, and privately run. Far from the Fed being able to do nothing without government interaction, it is quite the opposite. The government can't even audit the Fed. The government can do nothing without Fed interaction.

It is you who honestly doesn't understand it.

Quote:
I asked you to explain the process. In detail. You're a bank. Explain to me how you create that dollar.


Again, I said I was not talking about 'a bank,' I was talking about 'the banks who own the Fed.' That's two different things, do you understand? In this hand, I have 'a bank.' In the other hand, I have 'the banks who own the Fed.' Do you get that one hand does not equal the other hand?

Your question should be how the Fed creates money. My answer to you would be 'look it up.' But does it really matter? The only thing that matters is 'more money is created.' Whether it is simply adding a bunch of zeros to some Fed 'master account balance' in a computer somewhere, or whether it is physically operating a printing press pumping out a bunch of money, whether it is fractional reserve banking, or whether it is something else, the result is the same.
Sonya Corvinus
Grant Village
#40 - 2017-01-17 22:14:44 UTC
Beast of Revelations wrote:
The Fed is privately owned, and privately run. Far from the Fed being able to do nothing without government interaction, it is quite the opposite. The government can't even audit the Fed. The government can do nothing without Fed interaction.

It is you who honestly doesn't understand it.


/sigh. So without a treasury department, how does that bank make that dollar? I'm asking you to explain it for a reason. I'm trying to get you to learn something.
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