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[118.7] Warp Bubble Dragging Change

First post First post
Author
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#301 - 2017-01-17 00:03:53 UTC
baltec1 wrote:
Infinity Ziona wrote:
Lugh Crow-Slave wrote:
baltec1 wrote:
Naye Nathaniel wrote:
It's funny how many tears I read here - mostly because when CCP touch a pirates or gangers toys now they cry like hell.
Mostly laughing when a 80% of Eve players are carebears and want to taste any kind of activity - now they can't cause of the reason above
Pirates - Gangers etc;

CCP already changed a lot of game mechanic;
Mostly im pissed off about instalocking ship even when you are in cloaky one (Twice i can't turn on cloak cause I were targeted before it went on and popped);

This stuff shouldnt be made for Gangers - it should be done for warfare reason;

Right now this game is something like Give or Take - when "Take" is for Gangers, and Give nothing to others.

Hope so you got my point -


This bubble on citadel tactic was mostly used by ratters to defend their systems.



That's not true, that's impossible!

Yeah its not true lol. The opposite. First time I ever met a citadel bubble was in 7RM. Landed right next to a citadel and got insta locked and popped by a carrier with a network sensor array. 7RM is definitely not a ratter system.

There are citidels on almost every gate in some regions, they're not there for ratting lol.


ratting defences don't start in the ratting system, these things started at the borders. Back before the imperium was turfed out of the north I had to pick my way through an entire region of these things before I got to an fcon ratting system.

lol

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Imustbecomfused
Illicit Expo
#302 - 2017-03-15 00:21:57 UTC
CCP Larrikin wrote:
Hi Space Friends,

The current range that warp bubbles are effective (how far from your destination they can pull you out of warp) is a little unclear. This has lead to some 'interesting' possibilities, such as bubble camping a gate with a citadel.

With the 118.7 patch, we are considering changing the maximum distance for a warp bubble (mobile, probe or hictor bubble) to effect a warp to be 500km.

This means only warp disruption bubbles that are 500km in-front or behind your warp destination, which are inline with your warp, will pull you out of warp early or drag you.

What do you think? We'd love your feedback!

Update 2016-07-04 - Q&A



why the **** are you messing with things that already work? why not fix something broken or make a new game? im just confused as to why the insanity in changing the game SO DRAMATICALLY, this is why people just get ya know, frustrated and turn off eve online... seriously, you should consider just like chilling out and working on parts that NEED improving. wtf ccp
Cade Windstalker
#303 - 2017-03-15 02:37:55 UTC
Imustbecomfused wrote:
why the **** are you messing with things that already work? why not fix something broken or make a new game? im just confused as to why the insanity in changing the game SO DRAMATICALLY, this is why people just get ya know, frustrated and turn off eve online... seriously, you should consider just like chilling out and working on parts that NEED improving. wtf ccp


This was changed... six months ago?

WTF, lol
Blade Darth
Room for Improvement
Good Sax
#304 - 2017-04-21 17:01:32 UTC
Anthar Thebess wrote:
Eve is sandbox - players in nullsec should be allowed to do as they like.

I like the idea of "really" owning space too. Doesn't feel like it when every random or people you have set to red can use infrastructure in your system. Camping a stargate with tethered ships on an immune object is too cheesy thou.

Wait for the introduction of player built stargates (eta 2057).

Anthar Thebess wrote:
i hate bubbles
blubblublbulbulblub
Henry Plantgenet
Center for Advanced Studies
Gallente Federation
#305 - 2017-05-15 12:35:08 UTC
Can you chain bubbles to get around the 500km restriction?
Place one at 500km from the gate and then one 1000km (500km from the first one)
Which bubble do you land in?
Lugh Crow-Slave
#306 - 2017-05-15 22:49:17 UTC
Henry Plantgenet wrote:
Can you chain bubbles to get around the 500km restriction?
Place one at 500km from the gate and then one 1000km (500km from the first one)
Which bubble do you land in?


Do.... do you not even know how drag bubbles work?


You land I the first one your warp vector would cross
Cade Windstalker
#307 - 2017-05-17 19:13:00 UTC
Lugh Crow-Slave wrote:
Henry Plantgenet wrote:
Can you chain bubbles to get around the 500km restriction?
Place one at 500km from the gate and then one 1000km (500km from the first one)
Which bubble do you land in?


Do.... do you not even know how drag bubbles work?


You land I the first one your warp vector would cross


The answer to your question Henry is no, you can't. If you put one bubble at 500km and one at 1000km you'll land in the 500km one every time no matter which side of the gate it's on.

Lugh I think he's talking about regular bubbles not drag ones. So

X < target ----------500km---- 1st bubble ------- another 500km ------ 2nd bubble
Xzanos
Tribal Liberation Force
Minmatar Republic
#308 - 2017-06-30 13:08:56 UTC
gr33nCO wrote:
you could also make anchored bubbles in space time out after downtime. That would resolve a lot of the issues.


Horrible idea...

*activates thermal hardeners for incoming flame

Xzanos
Tribal Liberation Force
Minmatar Republic
#309 - 2017-06-30 13:10:54 UTC
erittainvarma wrote:
This 500km drag range solution is treating symptoms, not the cause and just makes game more confusing. Bubbles should drag if your warp ends inside the grid they are and they are in your warp bath. That's easy to understand mechanic, arbitrary km limits what ever they are aren't.

Citadels in gate grid are the real problem here. They should have 100 000km range limit to gates instead of 1000km.


Not Scouting is the real problem here.

*activates thermal hardeners for incoming flame