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Nightmare vs Machariel

Author
Lester FonMolester
Doomheim
#1 - 2017-01-15 20:05:27 UTC
Hello, as a new player, im looking for a BS, for l4 missioning and also for Incursions.

The information about these ships are kind a a old in forums, so i would want to know from ppl, who fly both..

Im looking for a sniper type of BS, so i cant pick between these two Nightmare vs Machariel.

Could you help me please and tell me differences about them ?

Best Dps, best shield tank, and other important things please ?

Thank you guys wery mutch.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#2 - 2017-01-15 20:35:07 UTC  |  Edited by: Mina Sebiestar
Machariel for blitzing L4s in auto-cannon config and warp rigs

For incursions it usually goes arty fitted and rigs will be different so it is sorta problem to use same ship for both.

Tachyon NM works for both L4s and incursions with minimal if any rig differences.

Going from memory here things might changed.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Lester FonMolester
Doomheim
#3 - 2017-01-15 22:05:17 UTC
Mina Sebiestar wrote:
Machariel for blitzing L4s in auto-cannon config and warp rigs

For incursions it usually goes arty fitted and rigs will be different so it is sorta problem to use same ship for both.

Tachyon NM works for both L4s and incursions with minimal if any rig differences.

Going from memory here things might changed.


Ok, but why should i pick it over Nightmare? can you give me some pros and cons please ?
Chainsaw Plankton
FaDoyToy
#4 - 2017-01-15 22:29:40 UTC
both very good ships but for different reasons. This post will mostly cover missions as I'm not sure exactly what incursion FCs want. As for the rigs, they don't really matter on a mission mach, I use warp speed to minimize travel time as I blitz missions, but could easily use any other rigs. If you aren't blitzing warp speed is kinda a waste for rigs as the Mach already has the built in warp speed bonus. The nightmare's rigs are also pretty flexible, I haven't really found a set of rigs that I love on it.

Mach wins on raw dps, but uses autocannons so it relies a lot on falloff. The mach is fast enough that it can reposition itself to mitigate any range issues. Also with projectiles you have some damage type selection so there aren't any npcs that are highly resistant. It is useful to have an arty refit available but arty have pretty low dps. I think the nightmare will win on projected dps, it isn't all that far behind the mach and will hit for full damage at 50km+ with tachyons. Lasers have very good range and the nightmare has a ton of slots to take advantage of tracking enhancers and computers for more. A pulse refit will have a ton of dps at short range so if you know you are going into a brawler mission you might want to refit.

For tank both are fine, NM has more mid slots so it could do better but I run 4 slot tanks on both, although might be nice to have an extra hardener as a newer player. Also my AC mach fit uses an armor tank these days so I can run a MWD and MJD.

on mobility the mach has better speed with a MWD, although the nightmare can get going pretty fast with an afterburner. The nightmare typically doesn't have to move too much as its projection is awesome. Also nightmare has 2 utility highs so it can easily fit a tractor beam to grab the mission specific loot cans.

@ChainsawPlankto on twitter

Captain NONECK
Know-Nothings
Nourv Gate Security Commission
#5 - 2017-01-15 22:35:45 UTC
Lester FonMolester wrote:
Mina Sebiestar wrote:
Machariel for blitzing L4s in auto-cannon config and warp rigs

For incursions it usually goes arty fitted and rigs will be different so it is sorta problem to use same ship for both.

Tachyon NM works for both L4s and incursions with minimal if any rig differences.

Going from memory here things might changed.


Ok, but why should i pick it over Nightmare? can you give me some pros and cons please ?



I would just go nightmare pretty sure there is way more incursion fleets with nightmares and if I'm not wrong there better as well even tho a vindicator is better than both :)
Lester FonMolester
Doomheim
#6 - 2017-01-15 22:43:32 UTC
Chainsaw Plankton wrote:
both very good ships but for different reasons. This post will mostly cover missions as I'm not sure exactly what incursion FCs want. As for the rigs, they don't really matter on a mission mach, I use warp speed to minimize travel time as I blitz missions, but could easily use any other rigs. If you aren't blitzing warp speed is kinda a waste for rigs as the Mach already has the built in warp speed bonus. The nightmare's rigs are also pretty flexible, I haven't really found a set of rigs that I love on it.

Mach wins on raw dps, but uses autocannons so it relies a lot on falloff. The mach is fast enough that it can reposition itself to mitigate any range issues. Also with projectiles you have some damage type selection so there aren't any npcs that are highly resistant. It is useful to have an arty refit available but arty have pretty low dps. I think the nightmare will win on projected dps, it isn't all that far behind the mach and will hit for full damage at 50km+ with tachyons. Lasers have very good range and the nightmare has a ton of slots to take advantage of tracking enhancers and computers for more. A pulse refit will have a ton of dps at short range so if you know you are going into a brawler mission you might want to refit.

For tank both are fine, NM has more mid slots so it could do better but I run 4 slot tanks on both, although might be nice to have an extra hardener as a newer player. Also my AC mach fit uses an armor tank these days so I can run a MWD and MJD.

on mobility the mach has better speed with a MWD, although the nightmare can get going pretty fast with an afterburner. The nightmare typically doesn't have to move too much as its projection is awesome. Also nightmare has 2 utility highs so it can easily fit a tractor beam to grab the mission specific loot cans.



ok this is so helpfull, thanks man, really, can you explain difference - dps vs raw dps ?

and how falloff works ?

Thankyou.
Lester FonMolester
Doomheim
#7 - 2017-01-15 22:45:38 UTC
Captain NONECK wrote:
Lester FonMolester wrote:
Mina Sebiestar wrote:
Machariel for blitzing L4s in auto-cannon config and warp rigs

For incursions it usually goes arty fitted and rigs will be different so it is sorta problem to use same ship for both.

Tachyon NM works for both L4s and incursions with minimal if any rig differences.

Going from memory here things might changed.


Ok, but why should i pick it over Nightmare? can you give me some pros and cons please ?



I would just go nightmare pretty sure there is way more incursion fleets with nightmares and if I'm not wrong there better as well even tho a vindicator is better than both :)



well NM is a sniper, Vindicator is tank, right ? and why youre saying, its better ?
Captain NONECK
Know-Nothings
Nourv Gate Security Commission
#8 - 2017-01-15 23:08:04 UTC
Lester FonMolester wrote:
Captain NONECK wrote:
Lester FonMolester wrote:
Mina Sebiestar wrote:
Machariel for blitzing L4s in auto-cannon config and warp rigs

For incursions it usually goes arty fitted and rigs will be different so it is sorta problem to use same ship for both.

Tachyon NM works for both L4s and incursions with minimal if any rig differences.

Going from memory here things might changed.


Ok, but why should i pick it over Nightmare? can you give me some pros and cons please ?



I would just go nightmare pretty sure there is way more incursion fleets with nightmares and if I'm not wrong there better as well even tho a vindicator is better than both :)



well NM is a sniper, Vindicator is tank, right ? and why youre saying, its better ?


Just for dps blitzing incursions last time I heard thats what most fleets ran was shield vindis with 2k+ dps could be different these days do some digging talk to some of the main incursion fleet fcs and or people that help organize them and they'll prolly tell you what you need.
Captain NONECK
Know-Nothings
Nourv Gate Security Commission
#9 - 2017-01-15 23:09:42 UTC
Also for lvl 4s I used to get 1300 dps with hail in my guns with implants had no problem applying it as my falloff was 40k + so lvl4s Mach for Incursions I'd go nightmare
Chainsaw Plankton
FaDoyToy
#10 - 2017-01-16 00:28:24 UTC
my mach has falloff to 51km with Hail, that means I'm doing ~39% damage at 51km. Luckily like I said earlier the mach has enough speed it can get into good range to apply damage, but it involves active flying to do so and many people prefer to be a bit lazier when running missions.

I prefer the mach for bltizing but I only run a few missions in the normal pool, the ones I can get up close and apply that 1300 dps kill only what I need to and warp out to go to the next mission. I also like the ones where I can warp in, kill a few things with arty, and warp out to the next mission. For other standard lv4s the nightmare may be preferable as you can just sit there and blap anything in targeting range.

@ChainsawPlankto on twitter

Captain NONECK
Know-Nothings
Nourv Gate Security Commission
#11 - 2017-01-16 00:48:10 UTC
Chainsaw Plankton wrote:
my mach has falloff to 51km with Hail, that means I'm doing ~39% damage at 51km. Luckily like I said earlier the mach has enough speed it can get into good range to apply damage, but it involves active flying to do so and many people prefer to be a bit lazier when running missions.

I prefer the mach for bltizing but I only run a few missions in the normal pool, the ones I can get up close and apply that 1300 dps kill only what I need to and warp out to go to the next mission. I also like the ones where I can warp in, kill a few things with arty, and warp out to the next mission. For other standard lv4s the nightmare may be preferable as you can just sit there and blap anything in targeting range.


yea if you know how to blitz mach will literally pay for itself in like 10 hours of missioning if that.... prolly alot less Soe missions were the best for lp a year ago not sure anymore but like 150m 200m an hour easy depending on level of effort
Nikea Tiber
Backwater Enterprises RD
#12 - 2017-01-16 07:24:11 UTC
The mach has better dps, but only if you are within 5 km or so. The mach has a lot more flexibility in terms of your tanking options; armor and shield work equally well. The mach has selectable damage as well, so it is easier to move to different regions and still shoot into the local rats resistance hole. AC machs are freaking bullet hoses, though. Overhead on large projectile ammo sucks.

The NM is a monster, especially in amarrian space where you mission vs sanshas and blood raiders. Deadspace ABs are cheap now, so between a gist X type AB and the projection from tachyons rats die fast. The NM has plenty of grid and cpu, so fitting an AB and a MJD can get you around mission pockets quickly and safely. Faction crystals are a lot more economical than faction ammo, so there is no excuse not to be using them. It aligns and warps much slower than the mach, though.

Both are pretty fantastic ships, so it really depends on if you intend to blitz or kill everything. Don't neglect your gunnery implants.

my other nano is a polycarb