These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
12Next page
 

Empire Missions Once Again Profitable

Author
Arthur Aihaken
CODE.d
#1 - 2017-01-14 15:14:30 UTC  |  Edited by: Arthur Aihaken
After a lengthy absence from EVE I've returned to find Empire L4 missioning immensely more profitable. While I don't think it can match the peak sustained SoE blitz/Burner method, Empire hubs allow you to utilize your existing standings and get into this for far less investment into specialized ships and implants.

Something "beefier" like Marauders are generally recommended as it allows for more margin of error. I personally like the Kronos because I'm going through one of my love-hate phases with missiles and you can obtain awesome performance with just off-the-shelf T2 components (insane if you spring for a handful of Faction and Deadspace modules). When it comes to Marauders you really can't go wrong with any of them, so I'll leave the 'great Marauder debate' to those more inclined (it's the Kronos).

In my first session back I averaged well over 125m ISK/hour in salvage, bounties and LP conversion utilizing a single Marauder (no Burner missions) and no alts with the potential to go well above that (and I did) if you don't mind destroying opposing Empire standings with certain missions (I don't). Not bad for relatively safe 0.6 space within a few jumps of a major trading hub. A good MTU is a must (the 'Packrat' is reasonably priced), but beyond that you only really need the desire.

I am currently away, traveling through time and will be returning last week.

King Aires
Viziam
Amarr Empire
#2 - 2017-01-14 17:32:18 UTC
Welcome back.

I am happy for you that you are content with said numbers and effort.

That being said, I think you need to research a little about the other isk making methods in the game. With the advent of excavator drones, changed high end WH sites with drifters and the never ending availability to spawn combat sites in sov space you will find that your numbers are quite anemic.

The only high sec operation not involving trading that holds a candle to the other more lucrative methods of isk making right now are very high-end and professional Incursion fleets and blitzing burner missions.

Arthur Aihaken
CODE.d
#3 - 2017-01-14 17:43:25 UTC  |  Edited by: Arthur Aihaken
King Aires wrote:
Welcome back.

I am happy for you that you are content with said numbers and effort.

That being said, I think you need to research a little about the other isk making methods in the game. With the advent of excavator drones, changed high end WH sites with drifters and the never ending availability to spawn combat sites in sov space you will find that your numbers are quite anemic.

The only high sec operation not involving trading that holds a candle to the other more lucrative methods of isk making right now are very high-end and professional Incursion fleets and blitzing burner missions.

Well, risk vs. reward... I don't really have any desire to venture into WH or null-sec space, and I'm comfortable with my low to no-risk 125m-200m ISK/hour income. I don't need to PLEX my account every month, and I basically have everything I want - so there's nothing burning a hole in my wallet. The only consumable I need to replace is dirt-cheap T2 ammunition, and I already have a small fleet of ships to perform various mission-related errands. In essence, life is good.

I am currently away, traveling through time and will be returning last week.

King Aires
Viziam
Amarr Empire
#4 - 2017-01-14 18:22:18 UTC
Arthur Aihaken wrote:
King Aires wrote:
Welcome back.

I am happy for you that you are content with said numbers and effort.

That being said, I think you need to research a little about the other isk making methods in the game. With the advent of excavator drones, changed high end WH sites with drifters and the never ending availability to spawn combat sites in sov space you will find that your numbers are quite anemic.

The only high sec operation not involving trading that holds a candle to the other more lucrative methods of isk making right now are very high-end and professional Incursion fleets and blitzing burner missions.

Well, risk vs. reward... I don't really have any desire to venture into WH or null-sec space, and I'm comfortable with my low to no-risk 200m ISK/hour income. I don't need to PLEX my account every month, and I basically have everything I want - so there's nothing burning a hole in my wallet. The only consumable I need to replace is dirt-cheap T2 ammunition, and I already have a small fleet of ships to perform various mission-related errands. In essence, life is good.



I do love how your bragging about 125mil/hr changed to 200mil/hour as soon as a little literary adversity was sent your way.

Never change.
Arthur Aihaken
CODE.d
#5 - 2017-01-14 19:10:06 UTC  |  Edited by: Arthur Aihaken
There, happy? The variance is largely determined by how motivated or lazy I am... The average forum trolls/hour ratio has certainly increased in my absence, though.

I am currently away, traveling through time and will be returning last week.

Ion Kirst
KIRSTONE ALLIANCE
#6 - 2017-01-14 22:26:38 UTC
King Aires wrote:
Welcome back.

I am happy for you that you are content with said numbers and effort.

That being said, I think you need to research a little about the other isk making methods in the game. With the advent of excavator drones, changed high end WH sites with drifters and the never ending availability to spawn combat sites in sov space you will find that your numbers are quite anemic.

The only high sec operation not involving trading that holds a candle to the other more lucrative methods of isk making right now are very high-end and professional Incursion fleets and blitzing burner missions.



I really can't believe you said that to Arthur, and he took it in good stride. He is no noob.

Arthur,

I was wondering what was going on with you. In your absence the trolls have tried to take over.
I've enjoyed reading your analysis' of parts of the game over the years. You've presented a well thought out explanation to many things, especially ships, their fits, and various activities.

I hope it was nothing serious, and welcome back!

-Kirst

Always remember Tovil-Toba, and what was done there.

Arthur Aihaken
CODE.d
#7 - 2017-01-14 23:34:39 UTC  |  Edited by: Arthur Aihaken
Ion Kirst wrote:
Arthur,

I was wondering what was going on with you. In your absence the trolls have tried to take over.
I've enjoyed reading your analysis' of parts of the game over the years. You've presented a well thought out explanation to many things, especially ships, their fits, and various activities.

I hope it was nothing serious, and welcome back!

-Kirst

There were a lot of Mac-related stability issues that made it hard to play at times, so I just cocooned up for a while, remapped and put some really tedious skills on to train while I lay dormant. I've popped in every now and then with the updates to pickup some cool goodies (Kronos Serpentis and the Cold Iron SKINs), but as my account was subbed for 2 years I wasn't really hard-pressed for ISK (you eventually get to a point where your needs and wants in EVE are covered for the most part).

I've got a Citadel hanging out in high-sec that I was sure would've been probed down and destroyed by now, but I don't think these are quite as appealing once they online.

I was really hoping for some new PvE content, but aside from the occasional event there really hasn't been much. The new NPC mining ops seem interesting, but for those of us who've worked our tail off to try and retain some decent standings I suspect it doesn't really hold a lot of appeal in its present incarnation.

So it's back to semi-occasional L4s for me. I'm running a new Kronos fit that delivers over 1300 DPS to 65km, aligns in just over 7 seconds with a 4.17 AU/s warp speed and tanks L4s with just a T2 damage control. Plus it comes in black now.

Thanks for the vote of support - I'm sure you'll see more of me. ;)

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#8 - 2017-01-15 01:45:02 UTC
King Aires wrote:
Welcome back.

I am happy for you that you are content with said numbers and effort.

That being said, I think you need to research a little about the other isk making methods in the game. With the advent of excavator drones, changed high end WH sites with drifters and the never ending availability to spawn combat sites in sov space you will find that your numbers are quite anemic.

The only high sec operation not involving trading that holds a candle to the other more lucrative methods of isk making right now are very high-end and professional Incursion fleets and blitzing burner missions.

Rorq mining certainly sounds nice, but the high isk and sp investment along with the risk involved, I wouldn't directly compare it to highsec mission running. High end WH content, sounds like some of the best isk making in game, but doesn't seem like something you can just jump into. vs null ratting 125m/hr is 41-42m ticks and sounds like most ships don't get that high.

Does sound on the lower end of incursions, that said I don't know what the high end is. Also incursions also have travel time, and fleet up time. And well under burner blitzing, although that is something that requires a diverse skill set and investment in a whole bunch of ships.

For a solo char in highsec it isn't bad. The tags have been under supplied for years making some of them very valuable, and the faction kill missions often drop the nice loot, although most of that has been nerfed pretty hard by tiericide.

My main question is does this require a marauder? Would it make sense for players that can't fly marauders to do the faction kill missions? I suppose you could bookmark all the rooms and come back with a noctis. There are a bunch of conventional missions that payout in this range when run with a faction BS.

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#9 - 2017-01-15 04:19:42 UTC  |  Edited by: Arthur Aihaken
Chainsaw Plankton wrote:
My main question is does this require a marauder? Would it make sense for players that can't fly marauders to do the faction kill missions? I suppose you could bookmark all the rooms and come back with a noctis. There are a bunch of conventional missions that payout in this range when run with a faction BS.

Not necessarily, although it makes it a lot easier to salvage on the go and then you don't need to drop multiple MTUs or bookmark to return later. I also like the additional 'oops' component with Marauders. The Kronos is one of the few examples where a MJD is indispensable with a blaster fit, and there are quite a few missions that lend themselves well to its features.

The main thing I like about Marauders is that they're the best 'jack of all' trades. They can clear, they can blitz and they can salvage without any extensive modification required to achieve all three. My Kronos aligns in just over 7 seconds, warps the 0-1 jumps for the vast majority of missions @4.17 AU/s, tanks anything and has over 1000m3 of cargo space for salvaging. I paired Genolutions with my Kronos to give it an overall performance boost (buffer, capacitor and maneuverability) because they're far cheaper than an Ascendancy set and I'm not really going to gain much from an additional 1-1.5 AU/s warp speed that I won't gain from a faster align, jump and stop time.

I see a lot of 'popular' Rattlesnake (etc.) fits in the 1600 DPS range, but these are almost always paper tigers and cannot hold a candle to any Marauder. Whatever might be gained by having a dedicated salvage ship is almost always lost in potential ISK/hour. Not too mention that with numerous Alphas now roaming about you really don't want to be leaving millions in salvage and MTUs floating around.

There are various missions worth blitzing solely for the LP, completing for the implants or clearing for the salvage. Some missions are now inherently more valuable than others for the aforementioned tags and salvage that were previously undervalued. Team Burners are still a no-brainer and relatively zero risk, so I look at those as icing on the cake and a welcome distraction. And there are still Factions outside of the SoE that have a decent LP/conversion rate (you just have to do some research and planning).

I'm still on the fence with Citadels. I think there were some missed opportunities (namely making them too hard to attack for small groups), a lack of rewards (asset safety) and the fact that any Joe Blow can deploy one so there are literally dozens in every system now. They're great for extending free repairs to missioners, but I haven't really seen a benefit with respect to trade hubs, resupply and reprocessing (maybe this is where the industrial arrays come into play). Jita still seems to be the major trade hub, so beyond lining the pockets of the 0.1% in Perimeter on PLEX trades I'm not really sure this has impacted the salvage market. I still sell most of my loot to market orders, so I guess I'm potentially losing out with the higher taxes but I'm generally to apathetic to care.

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#10 - 2017-01-15 20:23:39 UTC
I know having the marauder helps out a bunch, but I'm thinking it might be worthwhile enough for someone with lower SP. I'm mostly familiar with the Enemies about chain so I was thinking run parts 1-4 grab a noctis and go back and salvage those parts as constantly swapping ships and warping back and forth wastes time. Part 5/5 has enough down time a MTU can collect all the wrecks. Probably wouldn't want to do that in a place as busy as the SoE hubs though (note soe hubs would have different faction missions).

SoE LP is so over farmed pretty much every non-navy corp has better conversions. Lanngisi is the perfect spot for burner blitzing, but with the LP crash probably isn't worth doing otherwise.

Also if you are just dumping your loot to sell orders you shouldn't be losing out on anything. If the order is set to immediate you won't have to pay a broker fee to set up orders, and regardless you have to pay the sales tax. The Broker fee change really just seems like an annoyance change. As a buyer I just put my buy orders in a perimiter citadel with 0% or 0.1% broker fee, and then set to one jump, pretty much everything gets sold in jita. In system/1jump courier contracts get done for cheap, although I just wait till I end up with a few hundred mil in stations to go pick it up.

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#11 - 2017-01-16 04:30:06 UTC
The vast majority of L4 missions (including the Empire variants) can certainly be done with a CNR, Rattlesnake, etc. You just have to be aware of the composition of NPC forces and adjust your fits accordingly. MJDs are a great GTFO option and highly recommended for newer players. The MTU/bookmark/Noxtis is a tried and true approach, although with more Alphas running around I wouldn't leave these unattended as much as they may have been in the past.

I can't say that SoE LP taking a hit comes as a great surprise as it was being overfarmed back when I was still fairly active. I always found SoE hubs to be a major gank magnet and we regularly observed some very nice fits falling prey.

I am currently away, traveling through time and will be returning last week.

guigui lechat
the no fock given
#12 - 2017-01-16 11:39:55 UTC
I usually use a 1B armor mach to do L4. The T2 AC can snipe far enough to speed tank the frigs thanks to a deadspace mwd, a MJD makes escape easy ( or even better, blitzing easy). If I need to clean everything, I put a basic MTU(two in cargo). drones T2 are the way to handle pesky webifier drones. I have around 1k DPS with my current skills.

I tried wih a 2B shield mach. You can ever more facetank the enemies, but it becomes so easy you get bored and make a mistake (the damage is quite the same). I lost one (armor) mach due to what I consider a bug : was aligned, not pointed, webbed, but could not warp.. during two minutes. finally all the rats were shooting me and my ship died. I did not submit a ticket because.. I don't know, I had already submited tickets for various reasons and did not want to bother anymore. Also I did not have a MJD at this time.

Another dangerous thing is the web+neut in some missions : if you are disrupted, you are dead. and sometimes the disrupt just spawns on top of you. Happened to me in a domi when I was not paying attention, lost a 300M domi in the amarr epic arc.

So I can't get into a T2 BS yet but I feel like L4s are easy enough that speed > resilience.
Arthur Aihaken
CODE.d
#13 - 2017-01-16 14:18:33 UTC  |  Edited by: Arthur Aihaken
Once you get into Marauders it becomes about efficiency and maximizing ISK/hour because they open up the potential to do everything with a single ship: blitz, clear and salvage. There are Faction ships that can do it slightly faster, but Marauders are basically idiot-proof and allow you to do other things... like read and respond to forums, for example.

I am currently away, traveling through time and will be returning last week.

Morgan Agrivar
Doomheim
#14 - 2017-01-17 05:59:34 UTC
My alt does L4 missions in a 516m HAMgu just fine. I particularly don't care what my isk/hour ratio is because that is like having another job busily trying to get 150-200m an hour.

I prefer to relax and take it easy and just sub my account. It is 15 bucks a month. Skip three latte drinks a month and you got your sub.

Big smile
Arthur Aihaken
CODE.d
#15 - 2017-01-17 06:15:58 UTC
Morgan Agrivar wrote:
My alt does L4 missions in a 516m HAMgu just fine. I particularly don't care what my isk/hour ratio is because that is like having another job busily trying to get 150-200m an hour.

I prefer to relax and take it easy and just sub my account. It is 15 bucks a month. Skip three latte drinks a month and you got your sub.Big smile

It's not about the ISK, it's about the most efficient way of procuring it. Many of us that run L4s have already subbed or PLEXed our account, so it's not really about a means to an ends but the ultimate missioni experience. At one point this might have been with low-sec L5s, but with the rat changes they're not really viable as a solo option.

I am currently away, traveling through time and will be returning last week.

Ion Kirst
KIRSTONE ALLIANCE
#16 - 2017-01-17 13:54:41 UTC
Arthur said,

"MJDs are a great GTFO option and highly recommended for newer players."

Except for those new Alpha players. They cannot use a MJD.

-Kirst

Always remember Tovil-Toba, and what was done there.

Arthur Aihaken
CODE.d
#17 - 2017-01-17 14:27:40 UTC
Ion Kirst wrote:
Arthur said,
"MJDs are a great GTFO option and highly recommended for newer players."
Except for those new Alpha players. They cannot use a MJD.
-Kirst

Alphas can't really run L4s or battleships anyway...

I am currently away, traveling through time and will be returning last week.

Ion Kirst
KIRSTONE ALLIANCE
#18 - 2017-01-17 19:32:33 UTC
Arthur Aihaken wrote:
Ion Kirst wrote:
Arthur said,
"MJDs are a great GTFO option and highly recommended for newer players."
Except for those new Alpha players. They cannot use a MJD.
-Kirst

Alphas can't really run L4s or battleships anyway...


I agree.
However, one of my Alphas wanted to try L4s in a Gnosis. Before they did, I had one of my high skill points alt fit a Gnosis as an Alpha would have to fit it. Even trying to reduce things, my alt's Gnosis was still much better than my Alpha's fit. A MJD could have saved the ship. My alt fought and tried to escape the best they could. The mission was Enemies Abound, P1.

So didn't want to call you on it, I just wanted to point that out. As new player could mean Alpha to someone.

-Kirst

Always remember Tovil-Toba, and what was done there.

Jeremiah Saken
The Fall of Leviathan
#19 - 2017-01-17 22:21:22 UTC
Stop teasing us Arthur, link the Kronos fit. I've recently switched from missiles to guns, huge difference on small weapon systems. I wonder how is it on bigger ones.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Arthur Aihaken
CODE.d
#20 - 2017-01-18 00:06:58 UTC  |  Edited by: Arthur Aihaken
Jeremiah Saken wrote:
Stop teasing us Arthur, link the Kronos fit. I've recently switched from missiles to guns, huge difference on small weapon systems. I wonder how is it on bigger ones.

Sorry, I didn't realize anyone wanted me to post the fit (typing off my iPad, so you won't be able to link this). Note that while the tank might seem light it will actually perform admirably in most L4 missions, the only exception being Assault and the second gates in Worlds Collide. If this is a concern the Inertial Stabilizers and one of the Mag Stabs can be substitued for a EANM II and Reactive Armor Control.

I don't recommend ditching the MJD because you will find it useful in the vast majoirty of L4 missions, and you will only gain a token amount of range from a third tracking computer. The MWD provides finite maneuvering or gate transit that would normally be too short for the MJD. While it isn't cap stable you'll rarely be running the armor repairer in anything but pulses. There are lots of options with this fit, particulalry with different implants - so feel free to make it your own.

4x Neutron Blaster Cannon II
1x Bastion Module I
2x Small Tractor Beam

1x Gist X-Type 500MN MWD
2x Tracking Computer II, optimal range script
1x Large Micro Jump Drive

4x Shadow Serpentis Magnetic Field Stabilizer
1x Damage Control II
1x Core X-Type Large Armor Repairwr
1x Inertial Stabilizers II

2x Large Hyperapacial Velocity rigs
5x Augmented Hornets
5000x Null L, 2500x Federation Navy AM, 1250x Void L

Genolution set, mid-grade Ascendancy Epsilon, WS-618, EM-805 and the remainder gunnery implants.

I am currently away, traveling through time and will be returning last week.

12Next page