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Camping cloaked hotdroppers.

First post
Author
Caitlynn Askyra
Absolute Order
Absolute Honor
#41 - 2017-01-15 15:06:09 UTC
Salvos Rhoska wrote:
Caitlynn Askyra wrote:


Trading an manufacturing doesn't disrupt others players so it's not the same thing at all. Read my posts, clearly you haven't.


Both directly affect the EVE economy and everyone in it.

Trading and manufacturing are all entirely competitive with the entirety of EVEs player base, in every instance.


Look up the definition of disrupt.
Linus Gorp
Ministry of Propaganda and Morale
#42 - 2017-01-15 15:08:53 UTC
Caitlynn Askyra wrote:
Salvos Rhoska wrote:
Caitlynn Askyra wrote:


1. Yes exactly, interaction while he is asleep or at work and not even playing, which I am saying is unfair. Don't post if you are not going to read anything I write.

2. Yes it is exactly the problem with the cloaked player. You know the presence of a hotdropper has this effect so stop pretending it has no effect just to disagree with me. The hotdropper has been known to drop titans and I can prove it, so don't tell me it's possible to build a defense fleet, because it ISN'T. I have no chance of removing him on his terms, and currently there is no way of catching him off guard.


1) You may also afk onsite, cloaked, or in station, whilst sleeping or working. Your name will also still appear in local. Ive explained why this constitutes interaction. Its not ship combat, but your presence in the system is affecting others, and theirs also yours. That is interaction.

2) So someone drops a Titan on you? Are you saying there is something wrong with that? Build your own Titan then, Ofc you cant hope to defeat that unless you bring/build support commensurate to that of the aggressor.


1. No, you are wrong. Go see my previous posts, they explain the reasons.

2. No. If you actually read what I'm posting for once you will see that I said the problem was that I have no way to deal with the cloaky hotdropper.....and my wish is that I have some way to deal with a cloaky hotdropper. A good solution is to force him to play the game if he wants to camp. If he wants to camp he should be at the keyboard watching his screen. Make him inherit some risk instead of being completely safe from any counter-play.

You have plenty of options to deal with them, it's just that you don't want to deal with them. You want to carebear around in peace, with zero risk, and you won't ever stop whining until that is what you get.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Memphis Baas
#43 - 2017-01-15 15:10:17 UTC  |  Edited by: Memphis Baas
Actually we're understanding what you're saying:

1. The effect that an afk player can have on the game is too great, for an "afk activity".
2. You don't like that he keeps your 30 friends from doing anything.
3. You want CCP to change that.

The replies so far have been giving hints:

1. The effect that the afk player is having is 0, because he's afk.
2. It's all in your head; you guys are preventing yourselves from doing anything.
3. LOL.

I'm a high-sec carebear, so I'll ask because I want to learn: Why can't you assign 1-5 of your 30 buddies to "catch the AFK'er" duty? Load up a ship with probes, launch them, keep them out looking to probe this guy out as soon as he uncloaks. Bait him with a bunch of cheap-fitted mining barges siting at a belt, chatting in local about mining yields like clueless high-sec carebears. Get him to uncloak and see what he does, light a cyno or what?

At the very least you'll find out if he's got a d-scan visible ship or not, and if he does you can even switch from probes to just d-scan. Or you'll get a chance to see who comes through that cyno, what alliance, what timezone they are, and thus when you can expect an attack, killboard information, etc.

Take action.

Instead of asking CCP to change things for you. We so hate people who ask CCP to change the whole game for them.

EDIT: Also, question, how is an AFK'er with potential cyno capabilities different from a random wormhole opening in your system and all hell pouring out through it? Does the existence of wormholes keep you guys docked in station? Cause it's the same psychology scenario as the AFK guy.
Caitlynn Askyra
Absolute Order
Absolute Honor
#44 - 2017-01-15 15:13:04 UTC
Linus Gorp wrote:

You have plenty of options to deal with them, it's just that you don't want to deal with them. You want to carebear around in peace, with zero risk, and you won't ever stop whining until that is what you get.


Name one option I have to remove him from the system... and I'll tell you why you are wrong.
Josef Djugashvilis
#45 - 2017-01-15 15:16:22 UTC
Caitlynn Askyra wrote:
Salvos Rhoska wrote:
The cloaked frigate isnt stopping you from doing anything.

PS: CCP should remove Local from NS.



Of course not technically but lets be real. I'm not going to do anything in that system with a hotdropper capable of dropping titan class ships if needs be. It takes zero effort to sit in a system all day and go to work. The best I can do is guess he is afk and go into another system.

Nobody is having fun and the whole situation is completely non-interactive, that's the problem I have with it...


I suggest that the cloaky camper is having a great time.

Cloaky camping is a great mechanic by which a smaller and possibly poorer group of players can seriously disrupt the isk making activities of a larger group which may have ganked some of their ships.

If said cloaky camper is indeed afk, then you are, by definition, not in danger.

This is not a signature.

Amanda Creire-Geng
University of Caille
Gallente Federation
#46 - 2017-01-15 15:16:50 UTC
Can't you just online a cyno jammer if the main concern is the hotdrop potential? I realize that's not an option in NPC null, but hey, all the more reason to go out there and carve a place in New Eden for yourself.
Caitlynn Askyra
Absolute Order
Absolute Honor
#47 - 2017-01-15 15:17:06 UTC
Memphis Baas wrote:
Actually we're understanding what you're saying:

1. The effect that an afk player can have on the game is too great, for an "afk activity".
2. You don't like that he keeps your 30 friends from doing anything.
3. You want CCP to change that.

The replies so far have been giving hints:

1. The effect that the afk player is having is 0, because he's afk.
2. It's all in your head; you guys are preventing yourselves from doing anything.
3. LOL.

I'm a high-sec carebear, so I'll ask because I want to learn: Why can't you assign 1-5 of your 30 buddies to "catch the AFK'er" duty? Load up a ship with probes, launch them, keep them out looking to probe this guy out as soon as he uncloaks. Bait him with a bunch of cheap-fitted mining barges siting at a belt, chatting in local about mining yields like clueless high-sec carebears. Get him to uncloak and see what he does, light a cyno or what?

At the very least you'll find out if he's got a d-scan visible ship or not, and if he does you can even switch from probes to just d-scan. Or you'll get a chance to see who comes through that cyno, what alliance, what timezone they are, and thus when you can expect an attack, killboard information, etc.

Take action.

Instead of asking CCP to change things for you. We so hate people who ask CCP to change the whole game for them.


I'm not asking CCP to change the whole game for me. I'm asking for a counter-play to an afk cloaker, there is no counter-play that exists in the game at the moment.

Does it sound reasonable to have an entire fleet on standby just in case the guy isn't afk?....Does it sound reasonable to even try to have a defense fleet when he is capable of dropping more firepower than I can handle anyway?

The only 'option' available is to leave the system until he moves. Does that sound like a good game mechanic to you? Be honest.
Salvos Rhoska
#48 - 2017-01-15 15:17:58 UTC  |  Edited by: Salvos Rhoska
Caitlynn Askyra wrote:

Look dude, you aren't understanding anything I have said. I'm not going to continue speaking to you if I have to correct you everytime and you still don't listen to what I have said.

Hotdropping is probably THE safest form of PVP. The cyno basically has no risk is he has any experience at all in null, cloaking makes you basically unkillable. As for the fleet that follows, well, they have no risk either because they only fight players who stand no chance to fight and then get safe. There is little to no time to respond to a hotdrop, (assuming you even have the firepower to take them on in the first place).

You can totally be overpowered away from the keyboard. By forcing everyone out of the system while not playing is overpowered, it's pretty simple to understand, and I'm not sure why you are having such a problem with it unless you are doing this deliberately.

2. It was an example, I'm basically saying they can go do whatever they want and still they have the effect as playing the game, when they are in fact NOT PLAYING THE GAME.

3. You can't treat them as no threat though whether they are or not. If you drop your shoe in the tiger enclosure, and you can't see a tiger, you would still NEVER go in there and you treat the situation as if the tiger is there. It's the same story here, maybe you will understand this analogy better.

4. I carrier rat and PVP, but again that's not the point. The point is the cloaker jumped in the system, and parked in an aribtrary spot and then went to work. I have to move whatever I need to another system, which can sometimes take 30 minutes to an hour, and it affects every other player in the system, not just 1.

I don't even care what you say, any intelligent person can see that is not balanced.


1) Hotdropping into enemy territory is a huge risk for the aggressor. Cyno is lit for everyone to see.
Nobody that is afk, can be considered "overpowered". They are inert and passive.

2) As long as they are logged in, they are playing the game. Period.

3) Up to you whether you treat them as a threat or not. This is called risk assessment.

4) So you farm in a carrier, and are worried about being aggressed in NS?
A single non-blue cloaked frigate in Local does not force you to do anything.

Your whining is worse, and even less justified, thant HS ganking victims.

How many carriers have you lost to hotdrops?
What is your isk/hr when carrier farming?
Caitlynn Askyra
Absolute Order
Absolute Honor
#49 - 2017-01-15 15:21:29 UTC  |  Edited by: Caitlynn Askyra
Josef Djugashvilis wrote:
Caitlynn Askyra wrote:
Salvos Rhoska wrote:
The cloaked frigate isnt stopping you from doing anything.

PS: CCP should remove Local from NS.



Of course not technically but lets be real. I'm not going to do anything in that system with a hotdropper capable of dropping titan class ships if needs be. It takes zero effort to sit in a system all day and go to work. The best I can do is guess he is afk and go into another system.

Nobody is having fun and the whole situation is completely non-interactive, that's the problem I have with it...


I suggest that the cloaky camper is having a great time.

Cloaky camping is a great mechanic by which a smaller and possibly poorer group of players can seriously disrupt the isk making activities of a larger group which may have ganked some of their ships.

If said cloaky camper is indeed afk, then you are, by definition, not in danger.


Yes the camper is having a great time not playing the game, go troll somewhere else.

So to use the tiger analogy. If you drop your shoe in the tiger enclosure, and the tiger is asleep out of sight, you go and get your shoe because 'you are by definition not in danger'. No of course you don't.

That reason you gave is so weak as well, that's not how null sec works.
Salvos Rhoska
#50 - 2017-01-15 15:24:35 UTC
Caitlynn Askyra wrote:
Salvos Rhoska wrote:
Caitlynn Askyra wrote:


Trading an manufacturing doesn't disrupt others players so it's not the same thing at all. Read my posts, clearly you haven't.


Both directly affect the EVE economy and everyone in it.

Trading and manufacturing are all entirely competitive with the entirety of EVEs player base, in every instance.


Look up the definition of disrupt.


Every trade or manufacture you conduct, "disrupts" the universal equilibrium of EVE.

It affects EVERYONE.
Memphis Baas
#51 - 2017-01-15 15:26:00 UTC
Caitlynn Askyra wrote:
I'm asking for a counter-play to an afk cloaker.

Does it sound reasonable to have an entire fleet on standby just in case the guy isn't afk?....Does it sound reasonable to even try to have a defense fleet when he is capable of dropping more firepower than I can handle anyway?


Just told you the counter-play. You have to take advantage of the fact that he has to uncloak to do anything.

Let me ask you this: has he actually lit a cyno thus far? Have you been hot-dropped?

Because I think this is the first afk cloaker you've seen, and your own imagination is working against you. The guy is solo and looking for tears (on the forums), and you're all hiding in station imagining all of PL's titans about to drop on you at any second. When in fact they don't even know that you exist and have better things to do than deploy their titans to your BFE location. And the cloaker guy is some random unaffiliated alpha that they'll laugh at if he pipes up with "I have a cyno, bring your caps!".

And YES it sounds reasonable to have at least a 5-man defense fleet if you're deploying a 25-man mining fleet, because it's ******* null-sec where you are, not a newbie starter system.


Linus Gorp
Ministry of Propaganda and Morale
#52 - 2017-01-15 15:26:58 UTC
Caitlynn Askyra wrote:
Linus Gorp wrote:

You have plenty of options to deal with them, it's just that you don't want to deal with them. You want to carebear around in peace, with zero risk, and you won't ever stop whining until that is what you get.


Name one option I have to remove him from the system... and I'll tell you why you are wrong.

All available options involve PvP and you're obviously a carebear that does not want to deal with PvP. It's only you carebears crying about this, as every serious PvPer figures out that he can just use a bait ship and be in a standing fleet.

Grow a pair or go back to highsec.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Salvos Rhoska
#53 - 2017-01-15 15:27:45 UTC
Caitlynn Askyra wrote:


Yes the camper is having a great time not playing the game, go troll somewhere else.


If a player is logged in, their character is present in the EVE universe.

It doesnt matter whether the player is afk or not.
Caitlynn Askyra
Absolute Order
Absolute Honor
#54 - 2017-01-15 15:27:56 UTC
Salvos Rhoska wrote:
Caitlynn Askyra wrote:

Look dude, you aren't understanding anything I have said. I'm not going to continue speaking to you if I have to correct you everytime and you still don't listen to what I have said.

Hotdropping is probably THE safest form of PVP. The cyno basically has no risk is he has any experience at all in null, cloaking makes you basically unkillable. As for the fleet that follows, well, they have no risk either because they only fight players who stand no chance to fight and then get safe. There is little to no time to respond to a hotdrop, (assuming you even have the firepower to take them on in the first place).

You can totally be overpowered away from the keyboard. By forcing everyone out of the system while not playing is overpowered, it's pretty simple to understand, and I'm not sure why you are having such a problem with it unless you are doing this deliberately.

2. It was an example, I'm basically saying they can go do whatever they want and still they have the effect as playing the game, when they are in fact NOT PLAYING THE GAME.

3. You can't treat them as no threat though whether they are or not. If you drop your shoe in the tiger enclosure, and you can't see a tiger, you would still NEVER go in there and you treat the situation as if the tiger is there. It's the same story here, maybe you will understand this analogy better.

4. I carrier rat and PVP, but again that's not the point. The point is the cloaker jumped in the system, and parked in an aribtrary spot and then went to work. I have to move whatever I need to another system, which can sometimes take 30 minutes to an hour, and it affects every other player in the system, not just 1.

I don't even care what you say, any intelligent person can see that is not balanced.


1) Hotdropping into enemy territory is a huge risk for the aggressor. Cyno is lit for everyone to see.
Nobody that is afk, can be considered "overpowered". They are inert and passive.

2) As long as they are logged in, they are playing the game. Period.

3) Up to you whether you treat them as a threat or not. This is called risk assessment.

4) So you farm in a carrier, and are worried about being aggressed in NS?
A single non-blue cloaked frigate in Local does not force you to do anything.

Your whining is worse, and even less justified, thant HS ganking victims.

How many carriers have you lost to hotdrops?
What is your isk/hr when carrier farming?


1. It's not risky, nothing is risky when you are fighting on your owns terms unless you want the risk.

2. No, logging in is not playing the game, no matter how much you pretend it is just to carry on the argument.

3. A cloaked hotdropper is a threat. Not debatable.

4. Are you trying to say I shouldn't be worried about being ganked in a carrier? LOL. Go away troll.
Salvos Rhoska
#55 - 2017-01-15 15:32:20 UTC
Caitlynn Askyra wrote:


I'm not asking CCP to change the whole game for me. I'm asking for a counter-play to an afk cloaker, there is no counter-play that exists in the game at the moment.

Does it sound reasonable to have an entire fleet on standby just in case the guy isn't afk?....Does it sound reasonable to even try to have a defense fleet when he is capable of dropping more firepower than I can handle anyway?

The only 'option' available is to leave the system until he moves. Does that sound like a good game mechanic to you? Be honest.


You answered your own question:
1) Move
2) Stay docked
3) Field/arrange defence
4) Fly something cheap
5) Ignore them and continue.
Jennifer Starblaze
Fury Transport
#56 - 2017-01-15 15:34:19 UTC
Caitlynn Askyra wrote:


I'm not asking CCP to change the whole game for me. I'm asking for a counter-play to an afk cloaker, there is no counter-play that exists in the game at the moment.

Does it sound reasonable to have an entire fleet on standby just in case the guy isn't afk?....Does it sound reasonable to even try to have a defense fleet when he is capable of dropping more firepower than I can handle anyway?

The only 'option' available is to leave the system until he moves. Does that sound like a good game mechanic to you? Be honest.


Yes it sounds very reasonable to have a defense fleet ready in times where you have cloaky campers around. Sadly that would impact peoples ISK/hour ratio which is the main reason why people rather complain about mechanic x, rather than using the tools at their disposal to defend themselves.

If you and your people don´t want to have chars just dedicated to a defense fleet you could always just work as a team in PvP fitted ships instead of having 30 ppl flying around solo, but again that would impact the income on an individual level, so you rather come to the forums and ask ccp to change things for you.

Defending your space is not just sitting next to structures, but also protecting each other in a corp / alliance. If your corp / alliance is unwilling to do so, you just get what you deserve.
Caitlynn Askyra
Absolute Order
Absolute Honor
#57 - 2017-01-15 15:34:48 UTC
Linus Gorp wrote:
Caitlynn Askyra wrote:
Linus Gorp wrote:

You have plenty of options to deal with them, it's just that you don't want to deal with them. You want to carebear around in peace, with zero risk, and you won't ever stop whining until that is what you get.


Name one option I have to remove him from the system... and I'll tell you why you are wrong.

All available options involve PvP and you're obviously a carebear that does not want to deal with PvP. It's only you carebears crying about this, as every serious PvPer figures out that he can just use a bait ship and be in a standing fleet.

Grow a pair or go back to highsec.


Don't be so stupid. You want me to make a bait ship and a standing fleet capable of taking down whatever he decides to drop, and attempt to bait him for hours on end when is may not even be at the computer, and this sounds like a reasonable option does it? Yet being able to track down an afk cloaker is an outrageous idea to you?

But yes of course, it just means I have no balls, and hotdroppers have such big balls to drops a blops fleet on a single proceurer. Get lost troll.
Caitlynn Askyra
Absolute Order
Absolute Honor
#58 - 2017-01-15 15:35:34 UTC
Salvos Rhoska wrote:
Caitlynn Askyra wrote:


I'm not asking CCP to change the whole game for me. I'm asking for a counter-play to an afk cloaker, there is no counter-play that exists in the game at the moment.

Does it sound reasonable to have an entire fleet on standby just in case the guy isn't afk?....Does it sound reasonable to even try to have a defense fleet when he is capable of dropping more firepower than I can handle anyway?

The only 'option' available is to leave the system until he moves. Does that sound like a good game mechanic to you? Be honest.


You answered your own question:
1) Move
2) Stay docked
3) Field/arrange defence
4) Fly something cheap
5) Ignore them and continue.


5. Ignoring you.
Caitlynn Askyra
Absolute Order
Absolute Honor
#59 - 2017-01-15 15:37:38 UTC  |  Edited by: Caitlynn Askyra
Jennifer Starblaze wrote:
Caitlynn Askyra wrote:


I'm not asking CCP to change the whole game for me. I'm asking for a counter-play to an afk cloaker, there is no counter-play that exists in the game at the moment.

Does it sound reasonable to have an entire fleet on standby just in case the guy isn't afk?....Does it sound reasonable to even try to have a defense fleet when he is capable of dropping more firepower than I can handle anyway?

The only 'option' available is to leave the system until he moves. Does that sound like a good game mechanic to you? Be honest.


Yes it sounds very reasonable to have a defense fleet ready in times where you have cloaky campers around. Sadly that would impact peoples ISK/hour ratio which is the main reason why people rather complain about mechanic x, rather than using the tools at their disposal to defend themselves.

If you and your people don´t want to have chars just dedicated to a defense fleet you could always just work as a team in PvP fitted ships instead of having 30 ppl flying around solo, but again that would impact the income on an individual level, so you rather come to the forums and ask ccp to change things for you.

Defending your space is not just sitting next to structures, but also protecting each other in a corp / alliance. If your corp / alliance is unwilling to do so, you just get what you deserve.


Well you are completely wrong because it's stupid to expect a defence fleet to sit around for hours waiting for a cloaky camper to finally decide to play his account.

This is the problem with you guys. You seem to think I have a problem with cloak camping. I don't care about people who cloak camp as long as they are playing the game, at their keyboard. Not just logged in and going to work or sleep.
Sameli Adelora
Celestial Industrial Supplies
Templis Strategic Division
#60 - 2017-01-15 15:38:10 UTC
Caitlynn Askyra wrote:
Linus Gorp wrote:

You have plenty of options to deal with them, it's just that you don't want to deal with them. You want to carebear around in peace, with zero risk, and you won't ever stop whining until that is what you get.


Name one option I have to remove him from the system... and I'll tell you why you are wrong.