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Why can't I sell blueprint copies on the Market?

Author
Red Rosebud
Doomheim
#1 - 2017-01-13 19:08:53 UTC
I know I can't. I just don't know why.

Why is this not able to be done? What design reasoning went into "these things can't be put on the market because space magic"?
Kazual Jayde
The Scope
Gallente Federation
#2 - 2017-01-13 19:13:38 UTC
Too many variables (# of runs, time/met eff.) in a single name for the search function to work properly, I'd imagine.
Chainsaw Plankton
FaDoyToy
#3 - 2017-01-13 19:17:23 UTC
BPCs have a variable number of runs, a variable ME level, and a variable TE level. You would need thousands of market entries to cover all the possible states of a BPC. It just doesn't make sense to have bpcs on the market.

@ChainsawPlankto on twitter

MadMuppet
Critical Mass Inc
#4 - 2017-01-13 19:20:06 UTC
You have to sell them in contracts.

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Amanda Creire-Geng
University of Caille
Gallente Federation
#5 - 2017-01-13 19:48:28 UTC
For the same reason why you can't sell a ship on the market without repackaging it. For the ship to track its own name, armor/hull damage, fitted modules, etc, it has to become a unique entity in the game world, and this is what happens when you assemble it. This process is then reversed when repackaging, returning the ship to its generic item type and allowing it to be put on the market.

As you might have noticed, all blueprint copies are always assembled (they lack the little number indicating quantity of 1), which makes them incompatible with the market. Blueprint originals are initially generic when bought from an NPC source, but become permanently assembled once they've been ME or TE researched, since storing that information requires a unique entity.
Neuntausend
Republic Military School
Minmatar Republic
#6 - 2017-01-13 19:52:19 UTC  |  Edited by: Neuntausend
It's the same with used laser frequency or mining laser crystals, assembled modules and assembled ships. As long as they are new and packaged, they are just one simple database entry: "One instance of item X", and everyone just looking at them will know exactly what they are. Once you assemble or use them, that becomes "One instance of item X, with Y amount of damage, named Z". Not only would that be harder on the infrastructure that drives the market, but it would also be quite confusing for the buyers.

As others have posted above, it's the same with blueprint copies. They are not just one instance of a certain blueprint, but they are one of many possible instances of a certain blueprint copy with a certain material and time efficiency rating and a certain number of runs.

Just sell them on contracts.
Scarlett LaBlanc
University of Caille
Gallente Federation
#7 - 2017-01-14 16:17:50 UTC
Red Rosebud wrote:
I know I can't. I just don't know why.

Why is this not able to be done? What design reasoning went into "these things can't be put on the market because space magic"?



You are aware they can be sold on contracts, yes?
Do Little
Bluenose Trading
#8 - 2017-01-14 19:25:12 UTC
Selling blueprint copies is a valuable part of my business. As others have indicated you use contracts to do this and the people who want to buy them know where to look. Public contracts have the advantage of a much lower tax & brokerage rate than market orders. You can also use contracts to sell assembled and fitted ships - this is normal for alliance doctrine ships.

Think of the market as more of a commodity exchange. Once you have added value and no longer have a "generic" commodity, you need to sell it through contracts.