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New corporation and Alliance type

Author
Maldiro Selkurk
Radiation Sickness
#1 - 2017-01-13 06:01:35 UTC
Currently most industrial corps in highsec space are not in alliances and are usually small because as soon as more than 20 people form some kind of corp or alliance they are perma-wardeced and it falls apart. Industrialists have bootstrapped solutions like having a central very small (often one man corp) that sets rules down and everyone else is in a solo corp or NPC corp and the entire thing functions as a corp or alliance without actually being one.

I have a saying that has helped me a great deal in life, dont act on what technically could happen but rather what actually does. Technically a corporation could form a huge combat arm to defend its ships but in reality it isnt feasible to do so. This isnt to say that trying to accomplish goals should not be attempted and with respect to the industrial corp / alliance thing some industrialists have made it work. The perma-wardec issue though has prevented most industrialists from forming large corps or even dreaming of forming an alliance.

With this in mind im proposing a new type of corporation / alliance, 'the industrial corp' (placeholder name). This new corporation / alliance (hereafter just refered to as corporation but intended to include a new alliance type as well). Could not wardec anyone, could not have anyone in it that is in a militia, could not join any (official) union with another corp that can wardec.

In return although the corporation could be wardeced, no industrial ship could be aggressed by the wardecing corp or alliance in highsec space. Industrial ships in highsec, wardeced or not, would function as though they were in NPC corps with regards to aggression mechanics (the industrial corp could still set itself to legal / illegal for friendly fire).

CCP would have to define what it considered industrial vs non-industrial ships with regards to this new mechanic. Certainly industrial ships should include mining vessels, and haulling ships but it gets more shady when you talk about ships that have significant combat capability.

All manner of tuning both before and after this change would be required but the effort i believe is worth the time.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2017-01-13 07:02:44 UTC
So what's the downside?
Lugh Crow-Slave
#3 - 2017-01-13 07:15:46 UTC
it's people like you that give indi corps this "victim" rep. perma war decs really are not that big of an issue so long as you have good leadership. I ran an indi alliance for years and it was rare that we went more than 1 month with out being at war. yet aside from a few newbros losing newbro stuff it hardly effected us at all. We knew how to tell a targeted dec from a random one. We knew how to tell hunters from hub humpers and we knew how to act accordingly. if you are having issues you need a change in leadership. there are areas you can mine that are just to far for most hunters to go and there is no reason to go to a hub with an in corp alt.



as for this idea i like it better than social corps BUT these corps must also not be allowed to anchor any corp structure (i don't even want corp anchored bubbles)
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#4 - 2017-01-13 08:00:35 UTC
There is no amount of isk you can pay a bunch of pvpers to guard you, because broom kills, ask the crew of the German Warship Tirpitz.

The second someone hears you are a indy spec corp *bam* multiple war decs. ive seen new corps trying to recruit and be in war decs 24/7 after starting.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Black Pedro
Mine.
#5 - 2017-01-13 08:29:51 UTC  |  Edited by: Black Pedro
Agondray wrote:
The second someone hears you are a indy spec corp *bam* multiple war decs. ive seen new corps trying to recruit and be in war decs 24/7 after starting.
And so it should be in a competitive, open-world game like Eve Online. If you announce to the world you are not going to spend any effort or resources on defence, someone should call you on that and try to take your stuff. Why should you get to devote your efforts 100% to resource generation while I have to spend time, resources and effort providing from my own protection, especially if I can take what you have?

As of the OP, the suggestion seems a little convoluted. All it does is essentially codify the current common practice of using out-of-corp haulers and miners, but at the cost of making two tiers of corps and forcing development of a yet another new special set of engagement rules for highsec. Highsec aggression mechanics are already too complex and hard to understand so I am not sure we need more special cases and exceptions.

There is also the grey area of 'what is an industrial ship?' where I see no easy solution to given some industrial ships do PvP extremely well and non-industrial ships can transport things and fit mining lasers.

If you are going to make another tier of corp or social group, I prefer the 'corp-lite' or the 'societies'. Let players either form a non-corp social group from within the NPC corps, or be able to create their own NPC corp-equivalent player corporations that have all the restrictions of the current NPC corp. Neither of these would grossly change how the current mechanics work but would give some space for players more interested in the social element of the game rather than being competitive.
Mala Zvitorepka
Karthen-Woight
#6 - 2017-01-13 09:37:07 UTC
I prefer solution the other way. Make corps cost (flat X M/month), so it has some value to be in a larger 20+ member industrial corp than to have 20 corps with 1 member each, only sharing comms and being blue to each other. Double members = half the cost per member. But a much nicer target. Want to be safer or more cost efficient? You can't have both.
And to fix NPC corp alts, make those corps and even factions wardec each other every now and then, so you don't have perfect safety even then.
And to fix industrials that only sit in stations in total safety, make NPC stations not viable and perhaps even destructible in the wars mentioned above. They can still sit in player stations, but those might explode.

Problem solved. In a way you probably do not like :)

(and yes, this is my current main, which runs an alt corp.)
Ralph King-Griffin
New Eden Tech Support
#7 - 2017-01-13 12:14:48 UTC  |  Edited by: Ralph King-Griffin
Agondray wrote:
There is no amount of isk you can pay a bunch of pvpers to guard you

yes there is

Edit: and this is a bat**** crazy idea , no.
Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2017-01-13 13:12:53 UTC
Why is it unrealistic to have a combat wing? What about mission runners in your corp?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lugh Crow-Slave
#9 - 2017-01-13 13:25:05 UTC
Daichi Yamato wrote:
Why is it unrealistic to have a combat wing? What about mission runners in your corp?



it's unrealistic because it is not the most profitable option (tbh its not even a resonable one with how HS wars work) you are better off just putting your miners out of harms way in an NPC corp and your mission runners into 1 man corps


but as i said before decent leadership removes the need for either
Maldiro Selkurk
Radiation Sickness
#10 - 2017-01-13 18:53:56 UTC
Black Pedro wrote:
Agondray wrote:
The second someone hears you are a indy spec corp *bam* multiple war decs. ive seen new corps trying to recruit and be in war decs 24/7 after starting.
And so it should be in a competitive, open-world game like Eve Online. If you announce to the world you are not going to spend any effort or resources on defence, someone should call you on that and try to take your stuff. Why should you get to devote your efforts 100% to resource generation while I have to spend time, resources and effort providing from my own protection, especially if I can take what you have?

As of the OP, the suggestion seems a little convoluted. All it does is essentially codify the current common practice of using out-of-corp haulers and miners, but at the cost of making two tiers of corps and forcing development of a yet another new special set of engagement rules for highsec. Highsec aggression mechanics are already too complex and hard to understand so I am not sure we need more special cases and exceptions.

There is also the grey area of 'what is an industrial ship?' where I see no easy solution to given some industrial ships do PvP extremely well and non-industrial ships can transport things and fit mining lasers.

If you are going to make another tier of corp or social group, I prefer the 'corp-lite' or the 'societies'. Let players either form a non-corp social group from within the NPC corps, or be able to create their own NPC corp-equivalent player corporations that have all the restrictions of the current NPC corp. Neither of these would grossly change how the current mechanics work but would give some space for players more interested in the social element of the game rather than being competitive.


Given some more options like in corp contracting, deciding on in corp combat as legal or illegal, i.e with some tuning this might also work. The idea essentially is to give corp / alliance access to a group that realistically cannot at the moment.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Lugh Crow-Slave
#11 - 2017-01-13 18:55:58 UTC
Maldiro Selkurk wrote:

The idea essentially is to give corp / alliance access to a group that realistically cannot at the moment.



but you can and so many do
Maldiro Selkurk
Radiation Sickness
#12 - 2017-01-13 18:56:11 UTC
Danika Princip wrote:
So what's the downside?


They cannot wardec anyone or officially be associated with anyone or any group that does. This is basically the same benefit they get for being in an industrial corp.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Lugh Crow-Slave
#13 - 2017-01-13 18:58:00 UTC
Maldiro Selkurk wrote:
Danika Princip wrote:
So what's the downside?


They cannot wardec anyone or officially be associated with anyone or any group that does. This is basically the same benefit they get for being in an industrial corp.



so no downside at all
Maldiro Selkurk
Radiation Sickness
#14 - 2017-01-13 19:00:27 UTC
Lugh Crow-Slave wrote:
it's people like you that give indi corps this "victim" rep. perma war decs really are not that big of an issue so long as you have good leadership. I ran an indi alliance for years and it was rare that we went more than 1 month with out being at war. yet aside from a few newbros losing newbro stuff it hardly effected us at all. We knew how to tell a targeted dec from a random one. We knew how to tell hunters from hub humpers and we knew how to act accordingly. if you are having issues you need a change in leadership. there are areas you can mine that are just to far for most hunters to go and there is no reason to go to a hub with an in corp alt.



as for this idea i like it better than social corps BUT these corps must also not be allowed to anchor any corp structure (i don't even want corp anchored bubbles)


Certain alliances are going to make sure that you cannot effectively operate hauling in highsec space, it wont happen period. The concept of social corps could be an idea to pursue. The reason i left structures and other things in was because an industrial corp would probably need them and these structures would NOT be protected from wardec mechanics, nothing would except certain ships flying in highsec space.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Maldiro Selkurk
Radiation Sickness
#15 - 2017-01-13 19:05:00 UTC
Daichi Yamato wrote:
Why is it unrealistic to have a combat wing? What about mission runners in your corp?


How would they mission run and also be protecting ships 23/7 ?

Yawn,  I'm right as usual. The predictability kinda gets boring really.

SurrenderMonkey
State Protectorate
Caldari State
#16 - 2017-01-13 19:08:12 UTC
Maldiro Selkurk wrote:
Daichi Yamato wrote:
Why is it unrealistic to have a combat wing? What about mission runners in your corp?


How would they mission run and also be protecting ships 23/7 ?


Roughly the same way everyone else does it?

You don't sit there and guard them 23/7. Everyone pays attention, reports intel, and drops what they're doing to form a response fleet when it's warranted.

Stop acting like anything that requires you to be even half awake is unduly burdensome.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Maldiro Selkurk
Radiation Sickness
#17 - 2017-01-13 19:09:56 UTC
Mala Zvitorepka wrote:
I prefer solution the other way. Make corps cost (flat X M/month), so it has some value to be in a larger 20+ member industrial corp than to have 20 corps with 1 member each, only sharing comms and being blue to each other. Double members = half the cost per member. But a much nicer target. Want to be safer or more cost efficient? You can't have both.
And to fix NPC corp alts, make those corps and even factions wardec each other every now and then, so you don't have perfect safety even then.
And to fix industrials that only sit in stations in total safety, make NPC stations not viable and perhaps even destructible in the wars mentioned above. They can still sit in player stations, but those might explode.

Problem solved. In a way you probably do not like :)

(and yes, this is my current main, which runs an alt corp.)


Making large corps so they can be wardeced isnt going to be cheaper it will be more expensive when your members are dying 23/7. This is the problem only now on steroids.

What need to station traders have for my suggestion, absolutely zero.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Maldiro Selkurk
Radiation Sickness
#18 - 2017-01-13 19:17:20 UTC
SurrenderMonkey wrote:
Maldiro Selkurk wrote:
Daichi Yamato wrote:
Why is it unrealistic to have a combat wing? What about mission runners in your corp?


How would they mission run and also be protecting ships 23/7 ?


Roughly the same way everyone else does it?

You don't sit there and guard them 23/7. Everyone pays attention, reports intel, and drops what they're doing to form a response fleet when it's warranted.

Stop acting like anything that requires you to be even half awake is unduly burdensome.


Currently some white-knights do form up and protect any indy ship in distress if they can, i have tried to do so before myself. But if you have 500 people in indys flying around highsec space the dec mechanic will destroy you period, not maybe, it will happen since the dec corp makes a LOT of money killing you, while your group loses money because they make almost nothing killing their attacking dec corp. The financial realities are what make this not work and why most haulers are in NPC or one-man corps at the moment.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Maldiro Selkurk
Radiation Sickness
#19 - 2017-01-13 19:19:39 UTC
while im willing to discuss counter-points of view, if your point is nothing more than mouthing off sarcastically dont expect a response from me.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Lugh Crow-Slave
#20 - 2017-01-13 19:22:13 UTC
Maldiro Selkurk wrote:

Certain alliances are going to make sure that you cannot effectively operate hauling in highsec space,



oh my.... your worse off than i thought... while it is 100% possible to haul during a war there is no need. That is what alts are for. every one from hs to null has hauling alts for this reason

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