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Ship was blown up in Jita by a smartbomb

Author
Norello Tusk
School of Applied Knowledge
Caldari State
#1 - 2017-01-10 10:32:29 UTC
I was in an empty shuttle last night and it got destroyed by a smartbomb. I'm not exactly sure where it happened as I only noticed it happened when I heard the sound for a kill notification while I was under warp to moon 4. I guess they got me at the stargate.

My question is what kind of ehp do I need to survive smartbombs in highsec. It seems like a couple thousand ehp would be enough but I'm clueless as to how many bombs they can deploy from one ship and how many ships typically do this together.
Wanda Fayne
#2 - 2017-01-10 11:15:35 UTC
A full battleship rack of T2 smartbombs (8) will do about 2400 alpha damage per volley. There are variations (faction/officer SBs) that increase range/damage.

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2017-01-10 11:15:40 UTC  |  Edited by: Tau Cabalander
All your losses to-date have been in lowsec, not hisec.

https://zkillboard.com/character/97168734/

Smartbombs are not a problem in hisec, as CONCORD quickly destroys the perpetrator.

There is nothing you can do other than use a cruiser or sturdier ship.

Note that smartbomb battleships setup on small intra-constellation gates (between systems in the same constellation). Larger regional gates (between systems in different regions) are just too big for a solo battleship to cover. Not sure about medium-sized inter-constellation (between systems in different constellations, but same region).

Tip: Rancer is the smartbomb capital of EvE.
Norello Tusk
School of Applied Knowledge
Caldari State
#4 - 2017-01-10 11:50:27 UTC
Looking at the kill report ingame my Caldari Shuttle was destroyed in Jita by a Maller with one smartbomb taking me out. I can't explain why it happened, but it definitely did occur.

If it is the rare occurrence in high sec that it seems to be than I wont worry about it.

Thank you for the information regarding how much damage they deal and where I'm likely to encounter it.
Tau Cabalander
Retirement Retreat
Working Stiffs
#5 - 2017-01-10 12:23:53 UTC  |  Edited by: Tau Cabalander
Smartbombs in Jita have been very rare since smartbombs were changed to prevent their activation close to structures.

Hence smartbombs are usually used on small gates, which a larger battleship can cover (see Fanfest 2014 - A Study of Geometry in EVE Online for an explanation - worth watching the entire thing, but grab a snack first)

In my 8 years of EvE, I've once been hit by a smartbomb in Jita. It didn't destroy my ship (I don't think ... it was years ago). CONCORD was merciless.
Wanda Fayne
#6 - 2017-01-10 13:00:32 UTC  |  Edited by: Wanda Fayne
Norello Tusk wrote:
Looking at the kill report ingame my Caldari Shuttle was destroyed in Jita by a Maller with one smartbomb taking me out. I can't explain why it happened, but it definitely did occur.

If it is the rare occurrence in high sec that it seems to be than I wont worry about it.

Thank you for the information regarding how much damage they deal and where I'm likely to encounter it.


A typical Maller smartbombing fit has 3x large meta Smartbombs, for about 900 damage. More than enough to destroy your shuttle.
It is the 'juicy' pod inside that is the real target.

Fly a frigate with at least a Damage Control Unit fitted. Inertial Stabilizers are generally better than Nanofibers for travel fits, too. They will help with your align-to-warp time and won't reduce your structure hp. The small sig radius increase shouldn't affect a frigate too much.

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
Marcus Binchiette
Federal Vanguard
#7 - 2017-01-10 13:13:00 UTC
Norello Tusk wrote:
I can't explain why it happened, but it definitely did occur.


Why? There is not why. You are asking the wrong question.
Wanda Fayne
#8 - 2017-01-10 13:14:00 UTC
Something like this would be okay for highsec travel. About 1.2M isk (520k without the rigs).
Has room for a prototype cloaking device if you can use it.

[Condor, cheap travelfit]

Type-D Restrained Inertial Stabilizers
Damage Control I

5MN Cold-Gas Enduring Microwarpdrive
Medium Shield Extender I
Upgraded EM Ward Amplifier I
Upgraded Thermal Dissipation Amplifier I


Small Low Friction Nozzle Joints I
Small Low Friction Nozzle Joints I

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
Norello Tusk
School of Applied Knowledge
Caldari State
#9 - 2017-01-10 14:18:09 UTC
I'm going to take your advice for fitting a frigate for traveling. Usually my Heron fit for hacking is my go to ship for traveling, however I was moving my mission boat to a new location and thought a buying cheap shuttle would be a fast and effective way to travel for one trip.

I've been using nanofibers for my lows, it wasn't clear how to evaluate tradeoffs between the different options. While not much of an issue in high sec I've had some close calls in low sec. It sounds like the signature modifier that I was worried about is more of an issue for ships larger than a frigate.

And I agree with the above sentiment of why is the wrong question to ask. How it happened and how to prevent randomly getting blown up again is the better question to ask.
Chainsaw Plankton
FaDoyToy
#10 - 2017-01-10 19:34:50 UTC
back when autopilot left you on the gate I would use a smartbomb battleship to kill afkers. Back then you could get insurance payouts on concord kills, also ship prices were low enough I made money on the insurance. You can get a few pulses off before concord shows up and then cap inject and possibly get another pulse or two. I think my best kill was a Dramiel. Oh yea and one time when CCP was doing a jita cam I used a smartbomb BS to I got a bunch of ships and 15 pods, I forgot about that till I went to look for that dram kill. Concord is fast, but you can take a lot of ships with you.

Today it should be very rare to get killed by a smartbomb in highsec, Most ships will either have enough HP, or move quick enough to not be in the same place as a bomber. Also most people wont even try to smartbomb as randomly attacking a target isn't worth the effort. I'm not going to throw away (at least not often) a 200m+ isk battleship for lulz of maybe getting a few small ships. Looks like a smartbomb maller comes in at 12.5mil so I could see that going after shuttles/pods on autopilot more often.

That said if you are carrying a large value of cargo with a ship that has low EHP someone will probably try and gank you. Shuttles carrying skill books, implants, PLEX, or skill injectors/extractors would be the main targets I would look for. A shuttle is a very easy target, looks like a newb ship is a touch stronger, and might actually survive a 3 bomb blast.

As Wanda Fayne said, use a frigate with a MSE, a few resist mods and a DC help, I'd suggest warp speed rigs instead of agility, but small difference.

@ChainsawPlankto on twitter

Cyen Starthorne
Perkone
Caldari State
#11 - 2017-01-11 13:04:54 UTC
You were probably smartbombed by accident. Well, not by accident, but you just happened to also be there when the guy wanted to smartbomb someone else, some shuttle or weak frigate carrying valuable loot. There are more people flying PLEX or injectors around than you think.

People wouldn't really smartbomb empty shuttles for no reason in high sec.
rodney119
No trouble in the midst
B.E.A.R.S.
#12 - 2017-01-18 04:38:39 UTC
Welcome to Jita :)
Mephiztopheleze
Laphroaig Inc.
#13 - 2017-01-18 06:31:37 UTC
Wanda Fayne wrote:
Something like this would be okay for highsec travel. About 1.2M isk (520k without the rigs).
Has room for a prototype cloaking device if you can use it.

[Condor, cheap travelfit]

Type-D Restrained Inertial Stabilizers
Damage Control I

5MN Cold-Gas Enduring Microwarpdrive
Medium Shield Extender I
Upgraded EM Ward Amplifier I
Upgraded Thermal Dissipation Amplifier I


Small Low Friction Nozzle Joints I
Small Low Friction Nozzle Joints I


I'll see your Condor and raise you a Merlin:

[Merlin, taxi]
Inertial Stabilizers II
Inertial Stabilizers II
Inertial Stabilizers II

Medium F-S9 Regolith Compact Shield Extender
Medium F-S9 Regolith Compact Shield Extender
EM Ward Amplifier II
Thermal Dissipation Amplifier II

~7.5k EHP @ Caldari Frigate III, a sub 2s align time and no need for rigs, so you can repackage, reship and reuse! I have about 50 of these to shuttle back to my wormhole with.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Major Trant
Brutor Tribe
Minmatar Republic
#14 - 2017-01-18 17:57:05 UTC
Smartbombs cannot be fired if in range of a station or gate or acceleration gate or some other structures. So a Smartbomb cannot 'cover' a small gate. Instead the attacker sets up at 5 or 6 kilometers away from the gate in line with an obvious warp destination, in this case Jita 4/4. When he sees a target (usually on D-scan) he activates. Smartbombs do AOE damage with no need to target and they do damage to targets that are in warp as well as slowboating, thus will catch a pod or shuttle that has gone to warp.

The killmail would not say how many smart bombs were fired or hit you, just that the final killing blow was by a Smart Bomb. It is likely that such a ganker would have filled his highs with Smart bombs and staggered their firing. One Smartbomb would probably have been enough to kill the shuttle and he would have hoped to have caught the pod with the next one. You survived because of the direction you were going, from the gate to Jita 4/4, namely in the acceleration phase. Coming the other way though, while decelerating, it is very common to catch the pod with the next bomb. The attacker would typically be spamming his directional scanner (360 degree arc) and would have activated his bombs (staggered) the moment he saw a pod or shuttle on D-scan, without having the time to ascertain whether it was incoming or outgoing.

The reason why no kill mail is posted is because the OP is in an NPC corp and most ganker corps do not register their APIs with Z-Kill, because they don't want their Concord losses to be automatically pulled. Thus killmails only appear on Z-kill if one party manually posts it and presumably your shuttle wasn't worth the effort for the ganker, but he will perhaps batch process them in a few days.