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Is the Alpha clone a problem?

First post
Author
Herzog Wolfhammer
Sigma Special Tactics Group
#141 - 2017-01-09 04:30:24 UTC
Dracvlad wrote:
Jonah Gravenstein wrote:
Dracvlad wrote:
For example Jonah tried to hire mercs to kill me because I had hurt his feelings, but the Mercs told him no because it was not worth it, and do you know what that gave me a huge buzz, because I had won Eve for me.
I put some feelers out with reference to placing a contract on you, not because you had hurt my feelings but because you're a bit of an arse, the general consensus of opinion was that YOU'RE not worth wasting my money on.

No price was mentioned, nor was it a serious dialogue; with many jokes being made at your expense.


You had a feeling that I was an arse, so I hurt your feelings by being an arse with you so you put feelers out, yes they made jokes at my expense on which I am so not bothered, but that is all they can do, just like you, which as I said makes me very happy...


I would like to thank others for picking up on this immature thing thrown around at people who get uptight over a competitive game, which can be a perfectly normal reaction to a loss in any competitive game. If they don't get uptight are they unfeeling, uncaring and lack emotion?



Back when I studied abnormal psychology the professor used to say "Don't worry about the people who are depressed on a cold rainy day. Worry about the ones who are always the same no matter what is going on around them".

I get to wondering sometimes about the effects of Ritalin. ADHD, and SSRI drugs given to kids, more and more of which grow up to play Eve.

So perhaps there is reason to be concerned for someone who has everything they own in a freighter and loses it and does not bat an eye. All those high-loss ganks were with players who were so space rich they didn't care.

Good thing ship scanners cannot detect whether a player can handle it or not - but background research on gankees might indicate the chance of fishing for such players for the extra tears.

Bring back DEEEEP Space!

Kazuma Ry
Ministry of War
Amarr Empire
#142 - 2017-01-09 06:02:21 UTC
Eve Griefer wrote:

If I wanted to engage the unwilling in non-consensual combat, I'd still want to be an omega. I can't see any benefit to being an alpha for that purpose. No Catalyst, no T2 guns, poorer fitting skills...
On the other hand, I have no doubt there are players quite content to team up with other alphas to engage the unwilling.

So not easier, just cheaper.

(And for the record, it's piracy, not griefing I'm training for)



Another use for an Alpha Clone, that you point out is They are Cheaper. If there is a need for Cannon Fodder, then Alpha Clones are the way to go.

a few Alpha Clones in T1 fit Frigates aren't much of a threat, but 100 Alpha Clones in T1 Fit Frigates, then it starts to become a threat.
Dracvlad
Taishi Combine
Astral Alliance
#143 - 2017-01-09 07:43:12 UTC
Scipio Artelius wrote:
You're looking at it from character capabilities, I'm looking at it from player maturity. People that are mature don't get upset by things that happen in a video game.

But each to their own. Everyone is entitled to an opinion.


This is what you said, so by implication any one that gets upset is immature, so is not an adult and so implication is a man-child so worthy of only contempt.

Eve is different to many games in that losses do matter, which is why there is more emotional capital in the game, it is not like other games where you get born again with all your stuff as if nothing happened, so you have a stake in it, this is what makes it appealing to so many, but it also creates emotional capital. I don't know what planet you are on in terms of what you said but showing emotion on losing something that cost them time and effort to get is entirely reasonable and not a sign of immaturity, just as getting a high on blowing someone up in a game is not a sign of immaturity.

We have go gloriously off topic as per the norm but in reality it was just to show you that throwing out such wild accusations is immature intellectually, but I am not calling you immature as such, just suggesting that you up your forum game. Big smile

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#144 - 2017-01-09 07:58:09 UTC  |  Edited by: Scipio Artelius
Dracvlad wrote:
Scipio Artelius wrote:
You're looking at it from character capabilities, I'm looking at it from player maturity. People that are mature don't get upset by things that happen in a video game.

But each to their own. Everyone is entitled to an opinion.


This is what you said, so by implication any one that gets upset is immature, so is not an adult and so implication is a man-child so worthy of only contempt.]

Didn't we go through this already? Maybe not. I don't know anymore. It's just an opinion.

However, the 'by implication' is your interpretation. It is not my intent at all.

But all this focus on just one post when there are so many other valuable contributions in the thread. My position is clear and hasn't changed. It is expressed in a few posts in this thread, most clearly in post #101, thanks to much clearer expression than I seem to have managed up to that point.

It doesn't seem worth all the effort to dissect it. I am no one important or special. Just a person with a view like any other. Incorrect interpretations and misrepresentations are a bit tiring at this point, at least where they claim that I mean something I haven't written. My position is confined to only what I have said. Any other interpretation is fine, just not if attributed to me.
Dracvlad
Taishi Combine
Astral Alliance
#145 - 2017-01-09 08:25:42 UTC
Scipio Artelius wrote:
Dracvlad wrote:
Scipio Artelius wrote:
You're looking at it from character capabilities, I'm looking at it from player maturity. People that are mature don't get upset by things that happen in a video game.

But each to their own. Everyone is entitled to an opinion.


This is what you said, so by implication any one that gets upset is immature, so is not an adult and so implication is a man-child so worthy of only contempt.]

Didn't we go through this already? Maybe not. I don't know anymore. It's just an opinion.

However, the 'by implication' is your interpretation. It is not my intent at all.

But all this focus on just one post when there are so many other valuable contributions in the thread. My position is clear and hasn't changed. It is expressed in a few posts in this thread, most clearly in post #101, thanks to much clearer expression than I seem to have managed up to that point.

It doesn't seem worth all the effort to dissect it. I am no one important or special. Just a person with a view like any other. Incorrect interpretations and misrepresentations are a bit tiring at this point, at least where they claim that I mean something I haven't written. My position is confined to only what I have said. Any other interpretation is fine, just not if attributed to me.


That is what you wrote, either you meant it or you did not, words are clear, you express your opinion on this forum like many, and we often say things in the heat of the moment, I just proved to you that what said here is incorrect by giving the example of tennis players breaking their rackets at bad line calls. What I cannot say is what went through your mind when posting it, I suspect that you wanted to call all people who get upset at being blown up and by definition those you define as carebears as immature and their views as being immature, but only you know that.

I find this name calling rather tiresome, I also had a big laugh at Malcanis who thought he was being smart but really did not cover himself in glory with that type of post, I linked his post to a number of people who thought he was a complete idiot for that post, seriosuly funny to be honest.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#146 - 2017-01-09 08:28:02 UTC  |  Edited by: Scipio Artelius
Dracvlad wrote:
That is what you wrote, either you meant it or you did not, words are clear, ...

I did mean it. Yes.

I didn't mean other things that I did not write, but that has been said I did mean.

Unfortunately once again, it doesn't matter what clarification is provided, it'll just be used to push a different message. I'm not interested in that. I meant what I wrote. I stick by it. I didn't at all mean any of the extrapolations of my words.

Dracvlad wrote:
I suspect that you wanted to call all people who get upset at being blown up and by definition those you define as carebears as immature and their views as being immature, but only you know that.

No, that is not what I wanted to do at all. If it was, I would have done it. However, that isn't even close to my view on things. Getting upset is a natural reaction for anyone. We can't all be happy 100% of the time. That would be very unusual.

I haven't called anyone at all immature in this thread that I can remember, nor classed any group as immature. It's not what I would ever do.
Hakawai
State War Academy
Caldari State
#147 - 2017-01-09 08:34:09 UTC  |  Edited by: Hakawai
This stuff about "emotionally stable people don't mind being griefed" is just crazy.

Griefing is all about wasting someone's time. Annoyane due to being griefed is due to two very normal human responses:

  • Annoyance at the time that has been wasted
  • The common, but perhaps not 100% logical, annoyance that someone has done something negative to you, and you've been unable to respond

If people were logical, the second one wouldn't exist, but nobody can honestly claim it's not there in the majority of people.

Reversing it (from the griefers' perspective rather than the victim's), we find something that's much less common, and when it's out in the open, people generally disapprove of it. Normal people do not respect those who deliberately annoy others "just to see their reaction". Normal people disapprove of both those who do it, and those who encourage them because they're entertained by the process. Oddly, behavior that's not acceptable between strangers can be acceptable and considered amusing between friends. More proof that people aren't always logical.

Of course there are people who claim (in this very forum) that the majority of experienced EVE players belong to one of those two groups (the toxic minority who directly annoy others for their personal amusement, and their hangers on, who enjoy watching). If this is the case, but you'd like EVE to grow, it's time to consider the consequences of your actions.

The smart move would be to stop griefing and stop supporting it as normal behavior for a while, until enough new players join the game that you can afford to treat them as consumable resources for a while.
And a couple of reminders:

  • I was "forced" to make a post earlier that (reasonably) accurately describes the kinds of non-consensual PvP that are an integral part of the game, and that any player should accept as "good behavior in EVE". Scroll back if you need to read it.
  • ISK loss is a common way to estimate time wasted. If it wasn't, loss value it wouldn't be so carefully monitored in Battle Reports and the like
  • Due to the really large differences in income, a rich player can put e.g. 10 minutes of their average income at risk to destroy e.g. 10 grinding-hours of a newer/poorer player's time. For me, this asymmetry makes rich griefers deliberately hunting new players the worst of a bad bunch. Regrettably it's not a rare category of EVE player, but it should be.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#148 - 2017-01-09 08:40:55 UTC  |  Edited by: Scipio Artelius
Hakawai wrote:

This stuff about "emotionally stable people don't mind being griefed" is just crazy.


I agree. It certainly would be if that was a view that was expressed by anyone. Luckily, it doesn't seem to be a view expressed at all in this thread.
Dracvlad
Taishi Combine
Astral Alliance
#149 - 2017-01-09 08:50:19 UTC
Hakawai wrote:
This stuff about "emotionally stable people don't mind being griefed" is just crazy.

Griefing is all about wasting someone's time. Annoying towards being griefed is due to two very normal human responses:

  • Annoyance at the time that has been wasted
  • The common, but perhaps not 100% logical, annoying that someone has done something negative to you, and you've been unable to respond

If people were logical, the second one wouldn't exist, but nobody can honestly claim it's not there in the majority of people.

Reversing it (from the griefers' perspective rather than the victim's), we find something that's much less common, and when it's out in the open, people generally disapprove of it. Normal people do not respect those who deliberately annoy others "just to see their reaction". Normal people disapprove of both those who do it, and those who encourage them because they're entertained by the process. Oddly, behavior that's not acceptable between strangers can be acceptable and considered amusing between friends. More proof that people aren't always logical.

Of course there are people who claim (in this very forum) that the majority of experienced EVE players belong to one of those two groups (the toxic minority who directly annoy others for their personal amusement, and their hangers on, who enjoy watching). If this is the case, but you'd like EVE to grow, it's time to consider the consequences of your actions.

The smart move would be to stop griefing and stop supporting it as normal behavior for a while, until enough new players join the game that you can afford to treat them as consumable resources for a while.
And a couple of reminders:

  • I was "forced" to make a post earlier that (reasonably) accurately describes the kinds of non-consensual PvP that are an integral part of the game, and that any player should accept as "good behavior in EVE". Scroll back if you need to read it.
  • ISK loss is a common way to estimate time wasted. If it wasn't, loss value it wouldn't be so carefully monitored in Battle Reports and the like
  • Due to the really large differences in income, a rich player can put e.g. 10 minutes of their average income at risk to destroy e.g. 10 grinding-hours of a newer/poorer player's time. For me, this asymmetry makes rich griefers deliberately hunting new players the worst of a bad bunch. Regrettably it's not a rare category of EVE player, but it should be.



Good post, I don't actually have an issue with people griefing others in what I call a hang tough game, but I wish people who post are honest about it and stop this puerile name calling.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Hakawai
State War Academy
Caldari State
#150 - 2017-01-09 08:54:41 UTC
Scipio Artelius wrote:
Hakawai wrote:
This stuff about "emotionally stable people don't mind being griefed" is just crazy.

I agree. It certainly would be if that was a view that was expressed by anyone. Luckily, it doesn't seem to be a view expressed at all in this thread.

Look up the page.

My version isn't an exact quote - but on the other hand there are many versions of the claim, generally used as a form of "victim blaming" using some form of "victims have no right to object to this behavior because no harm has been done".

It's such a common fallacy I doubt anyone in my "target readership" would misunderstand. And of course I'm not trying to communicate with the griefers themselves - that's a waste of time.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#151 - 2017-01-09 08:59:34 UTC  |  Edited by: Scipio Artelius
Hakawai wrote:
Look up the page.

My version isn't an exact quote ...

Ah ok. Sorry, my mistake.

I thought you were quoting someone when you put it in quotation marks.
Ima Wreckyou
The Conference Elite
Safety.
#152 - 2017-01-09 09:55:49 UTC
Hakawai wrote:
CCP should ban people who cause negative feelings in this competitive multiplayer PvP sandbox

Not an exact quote, but close.

The advertising of EVE makes it actually very clear that this is a game which is centered around building your dreams and wrecking their dreams. The harsh conditions of EVE that you lose your stuff and actually feel something because it has value because you made that time investment is intended and what makes EVE special. There is no other game which constantly manages to give me the jitters when I warp into an uncertain situation or if there is a possibility the whole op will turn south.

If you don't like that then well, go look for another game, EVE is not for you!

Just because some people think that they are for some inconceivable reason entitled to complete safety does not make the action of those who show them they don't "griefing". It is the expectations of those people who are wrong and not the players who take advantage of what is commonly known in gaming (and you know, this is actually a game) a bad move where you forfeited some of your stuff.

The rules in EVE are clear. Don't fly what you can't afford to lose. If you ignore it and then insult and verbally harass the player who bested you in the game you are the one that faces actions from CCP. This is the way it always was and if you have even half a brain and some common sense you may even see why that is the only way it can work and should.

This is a game and actions against any assets of any players are part of the game. Conflict is encouraged and makes the game interesting and worthwhile and not a "toxic environment". If you think otherwise, go play Hello Kitty Online
Dracvlad
Taishi Combine
Astral Alliance
#153 - 2017-01-09 10:00:26 UTC  |  Edited by: Dracvlad
Ima Wreckyou wrote:
Hakawai wrote:
CCP should ban people who cause negative feelings in this competitive multiplayer PvP sandbox

Not an exact quote, but close.

The advertising of EVE makes it actually very clear that this is a game which is centered around building your dreams and wrecking their dreams. The harsh conditions of EVE that you lose your stuff and actually feel something because it has value because you made that time investment is intended and what makes EVE special. There is no other game which constantly manages to give me the jitters when I warp into an uncertain situation or if there is a possibility the whole op will turn south.

If you don't like that then well, go look for another game, EVE is not for you!

Just because some people think that they are for some inconceivable reason entitled to complete safety does not make the action of those who show them they don't "griefing". It is the expectations of those people who are wrong and not the players who take advantage of what is commonly known in gaming (and you know, this is actually a game) a bad move where you forfeited some of your stuff.

The rules in EVE are clear. Don't fly what you can't afford to lose. If you ignore it and then insult and verbally harass the player who bested you in the game you are the one that faces actions from CCP. This is the way it always was and if you have even half a brain and some common sense you may even see why that is the only way it can work and should.

This is a game and actions against any assets of any players are part of the game. Conflict is encouraged and makes the game interesting and worthwhile and not a "toxic environment". If you think otherwise, go play Hello Kitty Online


I think this post has it all... ShockedRollTwisted

Here is how to reverse grief someone, such as Aaarg who pod kills in and around the Niarja pipe, he is very dedicated and will say GF when you pop him, most of the AG lads see him as good fun to play against myself included.

So this is not against Aaarg as such, but to give people an example of how to play Eve.

Lets say I want to move ships from Sirppala to Amarr, all I do is use a toon that can fly those ships, put him in a blank clone and then set his med clone to the Sirppla station, then move the ship to Amarr as you wish put then AP in your pod back back and Aaarg is doing you a service and wasting ISK in popping you. This is how to play Eve.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Hakawai
State War Academy
Caldari State
#154 - 2017-01-09 10:03:47 UTC  |  Edited by: Hakawai
Scipio Artelius wrote:
Hakawai wrote:
[...]

Ah ok. [...]

I thought you were quoting someone when you put it in quotation marks.

My bad actually.

This is just a bad habit of mine these days, but FWIW when and where I went to school, quote marks were used to show text that doesn't have the obvious and/or literal meaning, and you had to say 'xxx said "aaa bbb"' when you quoted somebody.

My way isn't current standard US usage, which means I'm in a tiny minority, and not communicating well - but I've found it hard to break the habit :) It's actually quite useful ... but like a lot of things in communication, it's only practical if everyone conforms to the same standards :(
Zoe Chu
Hedion University
Amarr Empire
#155 - 2017-01-09 14:06:50 UTC
One big reason that EVE is struggling with new blood, and it is something that will drive off new players. This that the mechanics of the game allow others to force their idea of how the game should be played on other players.

As we all know the game is structured with three levels of risk based on the region of space you are in, and this basically covers the players desire to PVP. In low and null the player is basically willing to accept PVP at any moment, high sec basically means you want to focus on PVE activities. Now High sec does have mechanics to allow for PVP, even non-consensual PVP, through faction wars, and war declarations. You may have an Indy corp that doesn't PVP and their characters don't have the skills to PVP effectively get dec'd by a PVP corp, it sucks for them but it is part of the game and there are mechanics to avoid or deal with it.

Suicide ganking miners and haulers in high sec or extorting ISK from them is allowing other players to dictate how those miners and haulers play. Especially when the cost to the gankers is so extremely low. A few million for a desty suicide ganker vs. 18 mill just for the hull of a mining barge, let alone an exhumer or freighter. No other game allows one customer to completely dictate how another customer plays the game, and this is why EVE struggles to attract and retain new blood.

If I spend the money, time, and effort to train to fly a Hulk or Mackinaw and then get the ISK to buy and fit the ship and stay in high sec why should someone in a few million ISK desty be able to destroy my efforts in under 30 seconds? At least make them have the expense of a war dec, and if I undock in my shiny new Hulk under a war dec shame on me. So what if I want to semi-afk mine while studying for an exam or working on something like laundry? Especially if it allows me to buy a bunch of ships to go roaming low sec looking for trouble later.



Ima Wreckyou
The Conference Elite
Safety.
#156 - 2017-01-09 14:17:22 UTC  |  Edited by: Ima Wreckyou
Zoe Chu wrote:
Suicide ganking miners and haulers in high sec or extorting ISK from them is allowing other players to dictate how those miners and haulers play. Especially when the cost to the gankers is so extremely low. A few million for a desty suicide ganker vs. 18 mill just for the hull of a mining barge, let alone an exhumer or freighter. No other game allows one customer to completely dictate how another customer plays the game, and this is why EVE struggles to attract and retain new blood.

Have you any evidence for this other than your gut feelings and the imaginary friend you will cite? Because CCP looked into this and they found that new players who where ganked are actually the most likely to stick with EVE and those who did not die at all where most likely to quit. https://www.youtube.com/watch?v=A92Ge2S8M1Y
Dracvlad
Taishi Combine
Astral Alliance
#157 - 2017-01-09 14:52:29 UTC
Ima Wreckyou wrote:
Zoe Chu wrote:
Suicide ganking miners and haulers in high sec or extorting ISK from them is allowing other players to dictate how those miners and haulers play. Especially when the cost to the gankers is so extremely low. A few million for a desty suicide ganker vs. 18 mill just for the hull of a mining barge, let alone an exhumer or freighter. No other game allows one customer to completely dictate how another customer plays the game, and this is why EVE struggles to attract and retain new blood.

Have you any evidence for this other than your gut feelings and the imaginary friend you will cite? Because CCP looked into this and they found that new players who where ganked are actually the most likely to stick with EVE and those who did not die at all where most likely to quit. https://www.youtube.com/watch?v=A92Ge2S8M1Y


Rubbish!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Zoe Chu
Hedion University
Amarr Empire
#158 - 2017-01-09 14:58:26 UTC  |  Edited by: Zoe Chu
Ima Wreckyou wrote:
Zoe Chu wrote:
Suicide ganking miners and haulers in high sec or extorting ISK from them is allowing other players to dictate how those miners and haulers play. Especially when the cost to the gankers is so extremely low. A few million for a desty suicide ganker vs. 18 mill just for the hull of a mining barge, let alone an exhumer or freighter. No other game allows one customer to completely dictate how another customer plays the game, and this is why EVE struggles to attract and retain new blood.

Have you any evidence for this other than your gut feelings and the imaginary friend you will cite? Because CCP looked into this and they found that new players who where ganked are actually the most likely to stick with EVE and those who did not die at all where most likely to quit. https://www.youtube.com/watch?v=A92Ge2S8M1Y


That is a poor attempt at understanding the retention on new players TBH. 15 days? really? What kind of investment do you have in 15 days? Unless you spend a grip load of real money you aren't flying much more than a T1 cruiser semi-effectively in 15 days. Not too many newbies getting suicide ganked for their shiny new T1 cruiser or Venture loaded with T1 modules.

Wait until that newbie has 90 or 120 days in and they have actually invested time and effort into the game and see where they are. I agree with "don't fly what you can't afford to lose" yet at the same time miners and haulers work up to the expensive ships to allow them to make more ISK/hr. Wait until that same newbie has just had 3 months of investment blown out from under them cause some random player(s) jumped into system in a desty or two and blew their 200 mil ISK exhumer out from under them while they went to get a Coke. Same for the hauler who finally got to fly their new freighter, finding themselves out a billion ISK plus collateral.

Nowhere near the same thing as a 15 day old player.

Players often quit after the loss of significant investment. See the OP for example, he quit after his corp lost the investment they put into null sec. They should be looking at 30, 60, 90, and 120 days and check to see if people who have suffered a major loss of capital are still playing and how likely they are to keep playing. Some people can take it and keep going but a lot cannot. So even those who lose significant investments though legit means (war, corp theft, low or null sec life, etc.) may not be able to handle it and leave the game. Those who lose big through the entirely broken risk vs. reward system of suicide ganking may be even more likely to quit.
Teckos Pech
Hogyoku
Goonswarm Federation
#159 - 2017-01-09 18:28:40 UTC
Scipio Artelius wrote:


Dracvlad wrote:
I suspect that you wanted to call all people who get upset at being blown up and by definition those you define as carebears as immature and their views as being immature, but only you know that.

No, that is not what I wanted to do at all. If it was, I would have done it. However, that isn't even close to my view on things. Getting upset is a natural reaction for anyone. We can't all be happy 100% of the time. That would be very unusual.

I haven't called anyone at all immature in this thread that I can remember, nor classed any group as immature. It's not what I would ever do.


This is true, in re-reading the thread it was Dracvlad who first introduced the word immature. And it was an inference based on what Scipio wrote. When Scipio repudiates this and writes, "No I don't think that." Dracvlad and Salvos have spent post after post going, "No, you of course think that way!"

It is funny how Scipio points out what he considers the core of his view point on this andit is discounted totally, but all weight is put on an earlier off the cuff comment. People who do that are dogmatic a--holes who are pushing an agenda. To then hear them talk about wanting to have a "discussion" just makes them hypocrites or liars.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Salvos Rhoska
#160 - 2017-01-09 18:32:49 UTC  |  Edited by: Salvos Rhoska
Nonsense.

I just asked Scipio to explain an opinion he stated, specifically:
"I believe that being griefed by an alpha is like an adult being grieved by a child"

You are the one that began ranting about that in what would seem to be an attempt to address a peripheral issue, by proxy, so as to lay more insults and aspersions on people.

That speaks to an agenda.

Now you are trying to consolidate Drac and myself into a "basket of deplorables", for easier demonisation instead of dealing with each of us individually, rather than recognizing that Drac and I are separate persons whom have never had any contact except in the occasional thread here on this board.