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10/10 angels, need advaice

Author
Adel Muriell
Stahl Arms
#1 - 2017-01-03 11:04:58 UTC  |  Edited by: Adel Muriell
I was using vargur for some time for angels 10/10. It took me around 1h to complete the whole site, i didnt have any problems with tank. I cant use vargur anymore and im considering 3 options (for angels 10/10):
1. Paladin (energy turrets do em and thermal, angel rats weak spot is kinetic so its proba ly not the best option)
2. Machariel (arty or autocannons, dont know whats the meta know)
3. Dualboxing tengus* (HAM or HML, also i have no idea which ones are better for this)

Whats the best option? Tengus looks like to be the fastest one, also the easiest to teavel with, but also little bit effort with dualboxing. Thoughts?

* - i heard that legion could also work, someone told that its even better than tengu
napaCeN
just a tax corp
#2 - 2017-01-03 13:28:04 UTC
1st paladin wont ever work cause angels weakspots are explo and kin and em and therm are prety high in ressist
2nd mach will work the best out off all those, bringing u with less then 30mins for the whole site, super easy with no prob to tank and clear, and cheaper then 2 tengus prop fitted for deds, and its almost fast as a tengu in warping so, best bet is mach
Adel Muriell
Stahl Arms
#3 - 2017-01-03 17:22:32 UTC
napaCeN wrote:
1st paladin wont ever work cause angels weakspots are explo and kin and em and therm are prety high in ressist
2nd mach will work the best out off all those, bringing u with less then 30mins for the whole site, super easy with no prob to tank and clear, and cheaper then 2 tengus prop fitted for deds, and its almost fast as a tengu in warping so, best bet is mach


Do you have any experience with mach? Can you link a fit?
napaCeN
just a tax corp
#4 - 2017-01-03 19:46:29 UTC
yup runned a lot of 10/10s in angel space, here is 1 example of a fit
http://pokit.org/get/?d470d7669da4b51ae33097973761ba11.jpg
neut is for unexpected neuts jumping in adn finding u prety fast unexpected, mwd is to close distance prety fast between gates and wrecks when needed, and its stable without running the mwd and neut, land in site and start approaching the gate slowly as u kill staff, has apsolutely no problems of tanking, and in last room swithc to barrage and snipe the last boss and bm wreck and warp off and come back after 2/3 mins and profit Cool
Jenn aSide
Soul Machines
The Initiative.
#5 - 2017-01-03 20:41:06 UTC  |  Edited by: Jenn aSide
elitatwo
Zansha Expansion
#6 - 2017-01-04 10:52:25 UTC
Out of curiosity, is that the one with the webs and that XL torpedo in the last room?

If yes, be careful with your propulsion mod there. A mwd can backfire there.

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napaCeN
just a tax corp
#7 - 2017-01-04 17:26:38 UTC  |  Edited by: napaCeN
u wont use the mwd in last room and its not that one, its the one with antimatter chaneller, he can hit easy to 6k with all ur shield mods active so at warp in u target it and snipe it down before room aggros u, then u warp off and come back to bm in 2/3 mins and thats it :D
elitatwo
Zansha Expansion
#8 - 2017-01-05 16:56:54 UTC
napaCeN wrote:
u wont use the mwd in last room and its not that one, its the one with antimatter chaneller, he can hit easy to 6k with all ur shield mods active so at warp in u target it and snipe it down before room aggros u, then u warp off and come back to bm in 2/3 mins and thats it :D


Ah! Thank you!

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