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Player Features and Ideas Discussion

 
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Closed-World structured PVP implementation?

Author
Deckel
Island Paradise
#21 - 2017-01-02 23:20:52 UTC
ShahFluffers wrote:
Arenas do not teach "open world PvP."

Period.


And since the whole game is basically an "open world PvP" conflict simulator, there are tools and tricks you HAVE to learn independent of your ship's fitting and character skills *(which is pretty much all that counts in a "closed system" such as an Arena).

This is why many veterans, including myself, tell people who want to get into PvP to strap themselves in a cheapo frigate and just do it.
A Frigate loss is meaningless in the grand scheme of things and will teach many, many invaluable lessons in survival and managing risk.

An Arena system is a closed loop that does not encourage people to leave. In fact, it does the opposite.


edit: And I WILL fight this idea to the death. It is the antithesis of what makes EVE, EVE in my opinion.



In the aspect of being trapped in a bubble, committed to a fight and target calling it can be quite similar. But it is true this is only one aspect of combat, and as such it would only be one arena type. Another could just as easily be an entire system or multiple systems where you have to scan down your opponent and dictate the engagement within a limited time window.
Zhilia Mann
Tide Way Out Productions
#22 - 2017-01-02 23:31:48 UTC
Deckel wrote:

In the aspect of being trapped in a bubble, committed to a fight and target calling it can be quite similar. But it is true this is only one aspect of combat, and as such it would only be one arena type. Another could just as easily be an entire system or multiple systems where you have to scan down your opponent and dictate the engagement within a limited time window.


And now you're basically designing a whole different game. If this is what you want then it's really quite simple: don't play Eve. Find something that better suits your preferences.
Danika Princip
GoonWaffe
Goonswarm Federation
#23 - 2017-01-02 23:33:50 UTC
Deckel wrote:

Another could just as easily be an entire system or multiple systems where you have to scan down your opponent and dictate the engagement within a limited time window.



That's called 'not being in highsec'.

Your arenas will teach fair fights. There will be no-one dropping a nyx on your solo frigate in your arenas. Winning everything in your arenas will not prepare you for someone who does not fight fair, has numbers and/or a cyno. What do you think someone who learned all thier PVP in your fair fight arenas is going to do the first time they get themselves killed by a bubblecamp, baited on a maller, or even the first time the falcon decloaks?
Omnathious Deninard
University of Caille
Gallente Federation
#24 - 2017-01-02 23:35:00 UTC
Deckel wrote:
Omnathious Deninard wrote:
It would destroy open PVP because some players who like it will only PVP there, which will lower the number of players in space causing less open PVP, which in turn will cause more players to move to instanced PVP simply to get a fight not because they like it.


Lowering the number of players in space causes less risk to players who use it and increases the value of items that are farmed. Players will take advantage of this new equilibrium and make lots of isk which will then attract more players back to the outside world. And if Instance PVP brings in more players world usage might even stay the same, however the value of items will increase making world ratting, pvp and exploration even more valuable.

Making changes like this will only ever shift the equilibrium of markets, not break the game, and not the gameplay. If anything giving players a platform to easily practice combat strats will only increase the skill level of players that actually do roam around space. Or are you just unhappy that you would lose so many easy kills?

It will not equalize the markets, it will flood them with items, which in turn will cause the value of items to plummet, making it harder for those who want to plex or rely on plex to even be able to play the game. This will cause frustration and cause players to quit. With players quitting there are in turn less players who will enter the PVP arenas, that causes less demand for manufactured items, with demand lessened manufacturers will cut production....
I could go on for a while on what would happen with instanced PVP on the industrial aspect of the game.

If you don't follow the rules, neither will I.

Daichi Yamato
Jabbersnarks and Wonderglass
#25 - 2017-01-02 23:35:34 UTC
Deckel wrote:
Daichi Yamato wrote:
If i can't interfere in your pvp then no. No magic barriers. Unworkable.

Go to sisi for gimmicky pvp without interruption.



If I can't gank you then no... That's what I heard anyway.

But suppose these events do become interruptible by having the site spawned somewhere random across accessible eve. Just how much of a difference would that actually make?


Pretty much. The whole point of eve is that you are gankable ANYWHERE. No magic walls, no dev hax, no teleportation.

It depends. If i can probe you down and shoot you then im more inclined towards the idea. But if i can do that, why aren't you just warping to a safe for your 'arena' or a mission pocket?

I can't see how what you want cannot already be satisfied with what we have. Just have a referee.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Deckel
Island Paradise
#26 - 2017-01-02 23:39:56 UTC
ShahFluffers wrote:

You are looking at your idea from the prism of "I want this" and not from a "what will this do for the already existing systems in the game and how will it affect them."


A person always starts from an "I want this" prospective, then they break it down into how could you do it and what would this affect.
And those lobbying towards the extreme yes, and no always see and present results as more extreme than things will likely turn out.

I try to stay open minded towards being wrong but have not yet been convinced of it on this topic yet.

ShahFluffers wrote:


And no... do not start on "the system can be tiered by Skillpoints."
"Total Skillpoints" is a meaningless metric. What actually matters is how many skillpoints you have applied in certain specialties.


I would not dream of tiering by skillpoints rather roles would be decided purely by ship type, role, modules and maybe assessed cost. If an entry slot requires a T1 attack/scan/ewar frig that is what it would need to be filled with (perhaps with some combination rules). If you are entering with bad skills for your role that is entirely up to you.

ShahFluffers wrote:

No. We are saying that it would be damaging to the existing systems in the game at large.


Change is not necessarily damaging. I honestly thing you lot are over reacting.
Atomeon
Federal Navy Academy
Gallente Federation
#27 - 2017-01-02 23:53:29 UTC
Zhilia Mann wrote:
Deckel wrote:

In the aspect of being trapped in a bubble, committed to a fight and target calling it can be quite similar. But it is true this is only one aspect of combat, and as such it would only be one arena type. Another could just as easily be an entire system or multiple systems where you have to scan down your opponent and dictate the engagement within a limited time window.


And now you're basically designing a whole different game. If this is what you want then it's really quite simple: don't play Eve. Find something that better suits your preferences.


I think he should propose a new Moba game made by CCP and has all that kind of PvP he wants.
Deckel
Island Paradise
#28 - 2017-01-03 00:02:10 UTC
Implementing a format where players can engage in structured combat or competition against roughly equivalent sides, relatively free from interference is useful. And everyone who has so vehemently opposed it due to it surely 'breaking the game' is just agreeing with how much in-demand and how popular it could be. But like anything that blows up, it must first be made or found, thus ensuring the survival of the in-game economy, and the world activities that ensure the supply of these items continues. And with such activities encounters and conflicts will continue.

You can shift player activities, but you can't stop the machine that feeds and supplies them for it.
Pleasure Hub Node-514
Pleasure Hub Hotline
#29 - 2017-01-03 00:05:53 UTC
Danika Princip wrote:
Learn to search the forums, this come sup and is shot down every week.

no, you cannot have arenas in an open world game, go away.

Well, if we're going to get technical. Dust 514 was an instanced PVP arena based game loosely connected to the open world of Eve Online. Lol

Structured PvP arena with Eve Ships may work as a standalone title if there is little to no market interaction with Eve (maybe offer an unlock of SKINs and other cosmetics for playing).

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

Zhilia Mann
Tide Way Out Productions
#30 - 2017-01-03 00:07:32 UTC
Atomeon wrote:

I think he should propose a new Moba game made by CCP and has all that kind of PvP he wants.


Even Valkyrie seems like it might be closer to what he wants. But it sure as hell isn't Eve.
Pleasure Hub Node-514
Pleasure Hub Hotline
#31 - 2017-01-03 00:16:39 UTC
Zhilia Mann wrote:
Atomeon wrote:

I think he should propose a new Moba game made by CCP and has all that kind of PvP he wants.


Even Valkyrie seems like it might be closer to what he wants. But it sure as hell isn't Eve.

Is there something wrong with a standalone title experience? Valk, Gunjack, and Project Nova aren't directly connected to Eve Online, but fill a gameplay niche that serves as a touchpoint for the expanded universe.

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

Ralph King-Griffin
New Eden Tech Support
#32 - 2017-01-03 00:31:40 UTC  |  Edited by: Ralph King-Griffin
Pleasure Hub Node-514 wrote:
Zhilia Mann wrote:
Atomeon wrote:

I think he should propose a new Moba game made by CCP and has all that kind of PvP he wants.


Even Valkyrie seems like it might be closer to what he wants. But it sure as hell isn't Eve.

Is there something wrong with a standalone title experience? Valk, Gunjack, and Project Nova aren't directly connected to Eve Online, but fill a gameplay niche that serves as a touchpoint for the expanded universe.

not at all , if you want that ,great, go play one of those.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#33 - 2017-01-03 08:18:43 UTC  |  Edited by: Rivr Luzade
ShahFluffers wrote:
And no... do not start on "the system can be tiered by Skillpoints."
"Total Skillpoints" is a meaningless metric. What actually matters is how many skillpoints you have applied in certain specialties.

Not only that. A guy with 20M SP who has been PVPing for 5 years can easily beat a guy who has just started PVPing and injected 20M SP. SP are a near meaningless way to tier arenas. This actually discourages PVP because the obvious epeen of someone will get hammered over and over by someone's invisible epeen when people expect a "leveled" playing field. Experience is a lot more important than the raw SP count and you cannot limit or restrict experience. Even char age does not hold any water because EVE revolves around alts, which may look like a 5 days old char but have a guy with 10 years of experience behind it.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

elitatwo
Zansha Expansion
Brave Collective
#34 - 2017-01-03 08:30:10 UTC  |  Edited by: elitatwo
Deckel wrote:
Zhilia Mann wrote:
Deckel wrote:
While some are no doubt very vocal against the idea, that is no reason to halt discussion about how it could be done so that gameplay and game experience is enhanced.


There is no such way to implement this. Move on.


Ya, and CCP alliance tournaments are impossible too ... Ugh


That is something completely different.

You seem to look at your idea from the viewpoint of a victim and so did I for my first year in New Eden. Then I was curious and it all seemed very complicated and "could only have one result."

Now I have to deal with even belt-rats warping in fear and my isk flying away from me Sad

Just challenge myself in a new way, I started to be the logi-biatch. You should start to pvp yourself and gid gud. You will sound much different a year or two from now.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#35 - 2017-01-03 08:33:51 UTC  |  Edited by: Corraidhin Farsaidh
Another downside: if you give instanced PvP then people who also pay the same to play the game will want instanced PvE. At which point you start breaking the game entirely.
Ralph King-Griffin
New Eden Tech Support
#36 - 2017-01-03 09:06:01 UTC
Corraidhin Farsaidh wrote:
Another downside: if you give instanced PvP then people who also pay the same to play the game will want instanced PvE. At which point you start breaking the game entirely.

No you broke it at the point with the instanced PvP, ****all that.
You want tourney PvP, go to sisi, or go play something that's a) designed for it and d) not going to be broken by having it shoehorned in.
Ima Wreckyou
The Conference Elite
Safety.
#37 - 2017-01-03 11:44:00 UTC  |  Edited by: Ima Wreckyou
Deckel wrote:
Implementing a format where players can engage in structured combat or competition against roughly equivalent sides, relatively free from interference is useful. And everyone who has so vehemently opposed it due to it surely 'breaking the game' is just agreeing with how much in-demand and how popular it could be.

EVE is a open world PvP game where combat emerges for very different reasons but all related to the big sandbox which gives all of this meaning. I know EVE has many things you can do, but they all happen in the sandbox and the fundamental principal is that you are never isolated in space.

What you are looking for is more like a instances shooter which is something completely different and you can find such a thing in countless other games which specialise on such game mechanics but don't have the open world PvP instead. Why not play one of those?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#38 - 2017-01-03 12:40:47 UTC
No thanks on TQ.

When Thunderdome becomes more widely available, or on SiSi already, sure; but not in the real game.
Donnachadh
United Allegiance of Undesirables
#39 - 2017-01-03 15:21:40 UTC
OP, contrary to the majority of the opinions stated here a battle area where people could go and fight free from outside influences would be a wonderful addition to this game provided it was implemented properly and with some appropriate restrictions.

It would have minimal to no impact on the markets, ships getting blown up are still ships getting blown up and the markets do not care how, when or where those ships get blown up. Based on my personal experiences since starting in 2009 these would likely be a boost to the markets. I have met a lot of players that are not willing to risk a 1 on 1 or even small group adventures in low sec for fear that they will be jumped on by a large group. However they would happily take part in blowing things up if it was in a more controlled environment free of the being jumped by a large group aspect.

If properly implemented these would allow for a true one on one contest where no one could cheat and all by itself that holds some potential to boost PvP activities because believe it or not there is still some that apply principals of fairness even in their game play online.

These could be a valuable tool to help train new players.
Dual's are worthless in this regard since they do not prevent outside interference.
Yes ultimately a player needs to get out an experience "real" PvP in this game, however these would serve as a way to help get them over the concerns about losing ships. They would also help with the new player getting ganged up on before they have a clue what they are doing aspect which causes some to leave PvP and others to leave the game.

This idea would not in any significant way circumvent the core EvE principal that you are not safe anywhere. You still have to get from station to one of these battle areas and when the battle was done you still have to get back to a station so you are vulnerable during travel. And to be honest inside these battle areas you are not really safe since the whole purpose of them is to try and blow up the other people / peoples ships.

Some say no to these because it would be the death of PvP in this game. My response is simply this, if that actually happened then we would all know whether the player base prefers instanced PvP or the more open and free form that we have now and either way that would be a good thing because CCP could then focus devs assets on giving the player base what they really want. For many reasons I personally I believe these would ultimately lead to even more PvP than we have now and the fact that some of that increase would only occur inside these arena areas only is not a problem that CCP or this community should be concerned about because additional subscriptions means more cash for CCP.

With those things said this idea will never happen in EvE, why?
Because most of the PvP players in the game do not want a fair fight or anything that even remotely resembles a fair fight, in fact many of them simply choose to warp away from what looks like a fair fight. What they want is to be assured of a victory achieved through treachery, lies, deceit and just plain old my stick is bigger mentality. Before you jump on me about this there is a place in this game for treachery, lies, decit and the my stick is bigger mentality, there is a place for these battle areas.

To sum up.
Battle arenas are something we need in this game. Yes there are some potential negative aspects to them, but as a whole they would be a positive change made to this game.
Ralph King-Griffin
New Eden Tech Support
#40 - 2017-01-03 15:35:23 UTC
No they're not, as seen when the community lost its collective **** at the dojo thread.