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make high sec incursion sites pvp zones

Author
Ocih
Space Mermaids
#41 - 2012-01-20 02:26:55 UTC
The principal is a good idea. As long as random people get an incursion null sec warning before they jump in and as long as CCP can figure out how to roll Sec up and down in a system and not bug the game six ways to Sunday.
Cartheron Crust
The Tuskers
The Tuskers Co.
#42 - 2012-01-20 02:41:06 UTC
Gated plex with specific warp in point - Check
Battleships allowed - Check
Logistics allowed - Check
No Concord - Check

What ever will happen?
Herzog Wolfhammer
Sigma Special Tactics Group
#43 - 2012-01-20 04:00:04 UTC
MadMuppet wrote:
"Hello, you have reached CONCORD Constellation Command. Due to Sansha activity in your area, we regret that our response time may be longer than normal. Para saber cómo te van a ganked en español, pulse dos."

TLDR: Start it as PVE, but as CONCORD has to deal with the 'damage' from the invasion they are less likely to respond to the attacks and it can become more of a PVP event.

I like the idea of greater risk for incursions. My opinion though is that it should be a reduced response time based on the state of the Incursion. Initially CONCORD will cover the assault runners while they begin breaking it down (full protection). However, after the mother ship appears they become more involved with local affairs as the capsuleers are in a position to deal with the remaining problem. CONCORDS reaction time to a hostile event would be longer and longer after the spawn of the mothership. Maybe 1 second delay for every 4 minutes that the mother ship is up.

So an hour after the mother ship spawns CONCORD reaction time would be 15 seconds. After 2 hours it would be 30 seconds. There would also need to be a modification to the GMs rules that escaping from CONCORD in an Incursion system is NOT an exploit. Sec status hits for killing people in Incursion zones is lower than normal.

Incursion players still get to blast it out with CONCORD support (team work)
Gank crews can help summon the mother ship if they want (team work)
Once the mother ship appears, an organised group has to move quick as the clock ticks up on CONCORD's response time.
Gankers can try to delay the mother ship kill fleet to improve the delay on the CONCORD response.
If the mother ship is not defeated within 24 hours of spawning it will disband and not respawn for a few days (encourage players to do them or the reward goes away).
CONCORD's use of warp scramblers and webs would be more limited, but would gradually stack (Give PVP players, or angry PVE players, a chance to do hit and run raids).

I guess I am trying to find a middle ground here. I think PVE incusions should be permitted, but they should not be farmable. In this situation, if they move fast enough (and the spawn timer might need to be adjusted for various timezones to get a chance at them) they can get another one, but if they try and farm them there is not only a risk to the PVE players (PVP), but also a spawning penalty for not doing them.




From an RP aspect, those who are loyal to Nation would have an opportunity to participate.
It would be "PVE-driven PVP". Something like FW or better? Who knows.

Bring back DEEEEP Space!

Zangorus
Make-EVE-Great-Again
NO NEED LOOSE FACE
#44 - 2012-01-20 04:01:40 UTC
Pillowtalk wrote:
No one would be in the zone except for 600 pirates hoping to catch noobs who wondered through, and while waiting massive pirate battles would break out and the zone would turn into........


0.0



I understand you're desire to gank people, but the noob target utopia you forsee wouldn't happen.

then the pirates do the incursion and get the isk cause carebear fleet is too scared

Like my comment and recieve 1 million isk ingame!

Nicolo da'Vicenza
Viziam
Amarr Empire
#45 - 2012-01-20 04:07:28 UTC
hellz yea +1ing the sh*t outta this
Chief Cheeba
Doomheim
#46 - 2012-01-20 04:36:18 UTC
i have vague and although fairly unrealistic quite persistent fears of "gankers" so im going to go ahead and call this idea stupid and lacking any merit

and then something further about how anyone that may support this is clearly a coward and/or sociopath
Asuri Kinnes
Perkone
Caldari State
#47 - 2012-01-20 05:11:33 UTC
Andski wrote:
nerf all highsec income

Because Hi-sec is whats wrong with nullsec..... Roll

Bob is the god of Wormholes.

That's all you need to know.

Dinsdale Pirannha
Pirannha Corp
#48 - 2012-01-20 07:39:30 UTC
Andski wrote:


i doubt you understand how moons work but incursion farming (70M ISK/hour average) and a tech moon (less than 10m isk/hour, with the added effort of having to fuel the tower, empty the silos and haul the moon minerals to Jita for sale) are two very different things

the more you know


Actually, my old corp actually held our own Tech moon in low sec for a few months before we got overwhelmed.
I know precisely how moon goo works, since one of my chars was involved in POS logistics.

So please don't try to feed me crap about how little impact/how much effort is involved with Tech moons.

I find it quite ironic all the anger over Incursions, given that half of the high sec runners are null sec alts.
I have been on 3 null sec alliance TS/mumble servers in the past month, all in their Incursion channels.

Maybe if you guys actually paid your rank and file members a bit more of the raw income from 0.0 spoils, you would have more available for ops, instead of seeing them running high sec incursions.
Mila Rasnik
Magnum Research
#49 - 2012-01-20 08:02:04 UTC
I'm not sure it would even be possible to effectively lower the sec status of just one small zone in a system. But lets say it is...

I run a few incursions here and there, couple times a month. I should be up in arms with all the other incursion runners saying how unfair it would be.

But I like it. I like it a lot.

Normal low sec aggression rules, GCC and sec status drops for aggressors.

Or the CONCORD response time idea, based on how long the mothership is out. This one seems amusing to me, the thought of those groups currently killing the MOM as soon as it appears suddenly switching roles to protect it to keep CONCORD response time as long as possible.

I have visions of being jumped in a site while running an incursion. The result seems... FUN!
W1rlW1nd
WirlWind
#50 - 2012-01-20 08:33:52 UTC
@OP This is an AWESOME idea!

CCP please make this happen!


Maluscious Melody
The First Foundation
Legion of xXDEATHXx
#51 - 2012-01-20 08:40:39 UTC
I love this idea
Endeavour Starfleet
#52 - 2012-01-20 09:03:04 UTC  |  Edited by: Endeavour Starfleet
No thanks. Bad idea

Sounds like like someone hates incursions and wants them removed. As this will do.

Edit: Wow look the mass of absolutely HORRIBLE ideas and BS "reasons" to do this. Stop trying to pretend you want anything more than free kills because you are too cheap to gank.

You suck at EVE therefore you want to COMPLETELY RUIN an ENTIRE FEATURE EXPANSION. Because people are either not going to your BS CTAs or you got blacklisted and want to cry and scream about it.

This needs not to be implemented.
Andski
Science and Trade Institute
Caldari State
#53 - 2012-01-20 09:27:24 UTC  |  Edited by: Andski
Dinsdale Pirannha wrote:
Maybe if you guys actually paid your rank and file members a bit more of the raw income from 0.0 spoils, you would have more available for ops, instead of seeing them running high sec incursions.


last month we poured 18 tech moons worth of income into subcapital reimbursements alone, tell me more about how we don't give enough ISK to our members

and wow one tech moon, i am impressed by your tenacity, we only have to fuel/empty/time 60+ along with 150+ other towers across 6-7 regions

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Endeavour Starfleet
#54 - 2012-01-20 09:36:58 UTC
Andski wrote:
Dinsdale Pirannha wrote:
Maybe if you guys actually paid your rank and file members a bit more of the raw income from 0.0 spoils, you would have more available for ops, instead of seeing them running high sec incursions.


last month we poured 18 tech moons worth of income into subcapital reimbursements alone, tell me more about how we don't give enough ISK to our members

and wow one tech moon, i am impressed, we have to fuel/empty/time 60+


If you can't get your members into CTAs it means you aren't giving them enough. Tho something tells me that figure isn't accurate anyway.

And even if it is. Then you are just as mad anyway because poor wittle nullsec moon empires might/are having to pour tech moon income into real SRP programs that are more than T1 frigs.


So the solution to the lords is kill hisec and see how many come to your empire instead of leaving the game. Start with random people grouping for fun in hisec. Then kill mining (O wait that was first) Then kill any mission running.

That should get them "members" to shut up about SRPs so we can enjoy our moon goo.
Andski
Science and Trade Institute
Caldari State
#55 - 2012-01-20 09:48:29 UTC
Endeavour Starfleet wrote:
If you can't get your members into CTAs it means you aren't giving them enough. Tho something tells me that figure isn't accurate anyway.


some "goons" run lowsec incursions and we have no problem with fleet participation, we don't need to do CTAs

and yes that figure is accurate, moron - 18 tech moons over a month is ~120b ISK, I only used the "tech moons" thing to put it into perspective

Endeavour Starfleet wrote:
And even if it is. Then you are just as mad anyway because poor wittle nullsec moon empires might/are having to pour tech moon income into real SRP programs that are more than T1 frigs.


we pay idiots 120m when they lose their cynabals trying to solo PvP in syndicate, tell me more about "T1 frigs"

Endeavour Starfleet wrote:
So the solution to the lords is kill hisec and see how many come to your empire instead of leaving the game. Start with random people grouping for fun in hisec. Then kill mining (O wait that was first) Then kill any mission running.

That should get them "members" to shut up about SRPs so we can enjoy our moon goo.


"grouping for fun" or "get the **** out of our vanguard fleet with your scrub t2 fit nightmare, you're ruining OUR RISK-FREE ISK PER HOUR" lmao

we have a broad reimbursement program and you have no clue what you're talking about, the game won't shed a tear when the incursion runners are gone

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Lexmana
#56 - 2012-01-20 10:20:19 UTC
gfldex wrote:
Incursion sites become non-CONCORD spawn zones, including the acc. gate. Players still get a global that they have to wait out in the site or any other site in the same system. Sec status drops still happen but with less droppage. As a result one can't PvP in an Incursion site without having to fix sec status or has to take the hassle of -10 in highsec.


+1

This sounds about right. Gate/station guns will fire but no cynos/caps. Kind of a "middle sec".
Lexmana
#57 - 2012-01-20 10:20:44 UTC
double post.
Renturu
In Glorium et Decorum
#58 - 2012-01-20 10:21:13 UTC
Sounds good. Now, you face the massive Blobs taking over the incursions or you get popped for being in their territory and the focus is then taken away from incursions and more to 0.0 PVP.
Why not limit daily incursion runs per char? say 5 per day, which level you choose is up to you but only 5 then no more. That way you stifle the "farming" so people aren't pulling in ridiculous amounts of isk. IDK... Just a thought.

By the orders of PlunderBunny: ☻/ /▌ / \ This is Bob, post him into your forum sig and help him conquer the forums.

Andski
Science and Trade Institute
Caldari State
#59 - 2012-01-20 10:33:13 UTC
Renturu wrote:
Sounds good. Now, you face the massive Blobs taking over the incursions or you get popped for being in their territory and the focus is then taken away from incursions and more to 0.0 PVP.
Why not limit daily incursion runs per char? say 5 per day, which level you choose is up to you but only 5 then no more. That way you stifle the "farming" so people aren't pulling in ridiculous amounts of isk. IDK... Just a thought.


that'd be unfair to incursions. I can run anoms all day if I want, if someone is bored enough to run incursion sites for 8 hours straight, fine by me. the issue is blitzing.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

baltec1
Bat Country
Pandemic Horde
#60 - 2012-01-20 10:42:42 UTC
Caellach Marellus wrote:
Signho wrote:
Caellach Marellus wrote:
If you want to compete with people in highsec incursions, get a fleet together and outgun them.

Simple.


you are missing the point of the OP.


No I'm not. I know exactly what the OP is wanting here, I'm just telling them that they should probably try the current game mechanics to put risk in before poking and whining and demanding that someone else's game is broken.


There is no risk under the current mechanics...