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Radically improve star systems and space design

First post
Author
Daugar Draaken
EBSTF Holdings
#1 - 2017-01-02 11:24:26 UTC  |  Edited by: Daugar Draaken
Lets get one thing out of the way - gameplay is nice and all, but I am in eve for the storytelling, worldbuilding and immersion. I like to win, but since I have attained only 22M SP since 2006 it stands to reason to conclude I am not here to conquer the known universe.

I have a great objection to eve and that's universe design. Eve is by far the most ambitious, immersive and beautiful space game in existence, but competition is hot on its heels. Eve needs to significantly increase appeal, and I am not talking appeal with its already completely addicted fan base. People who are in eve will by and large keep in eve or regularly return to eve - and most will be dishing out money to grow the already lopsided (say - absurd) skill demographics.

To increase interest in more players by far the only easy strategy is to start a design initiative to significantly increase detail and immersiveness of space. Yes, I understand that to regulars most couldn't care less, and those people were probably born with a spreadsheet up their ass and consequently I don't give a damn about 'those people's' interests in the game. But if CCP actually wants to grow (and not wither on the vine a couple of years down the road, as new games emerge, a far better space experience is necessary. I believe it is extremely important to start doing so right now.

Take for instance this rather small bit of software.

https://sourceforge.net/projects/celestia/

It's been around for ages. There are others, such as Universe Simulator, and they look a lot better than eve, period. They look like space ought to look, and not some hollywood-level superficial CGI cardboard mockup for people to play tag in. The typical solar system is a far more rich and diverse environment than eve online. There are far more enticing, beautiful backdrops, as well as spots where players would be able to interact meaningfully with the real estate.

1. I call on CCP to radically improve the level (or even the pretense of) science. No, ice worlds do not orbit in the second spot in a solar system and no, barren worlds do not orbit in the respective ninth spot. This is pathetic. The current level of design is plain pathetic. Hire a specialist (or better - crowd source system design to volunteers), let them "enrich" systems, come up with better planet graphics, at least somewhat more realistic orbital dynamics. Maybe a few twin star systems wouldn't hurt for crying out loud.

2. Add some real estate ok? O Neil habitats for starters. Solar farms with vast industrial complexes. I mean, I love Citadels, but they come a dime a dozen only a few months after introduction, and even though they look good, they are about as realistic as Flash Gordon about now. Make these structures a little more diverse.

3. In the real universe solar systems have things like culture. There's people living there. So why, the hell do I get only a 2 paragraph, two tab description of a planet on which I can literally see continent spanning cities?? I mean, what the ****, why not write a short 2 page description of the uniqueness of such a planet. Even better, shoehorn a wiki in to the client, with approved descriptions of the science , history and ethnographic backgrounds of star systems. Add at least a dozen orbital structures for the typical planet.

4 - there is now what, 13 years of player history to quote. In the past star systems and regions were added. Yet I see nothing, or very little, of this expansion. Why? Why no cultural reference of "the colonization of this or that planet", or the "fallout of a huge battle that happened in 2011 at precisely that spot"? Take for instance Jakku, in 'the force awakens". Holy **** there was a battle there. From orbit the planet looks positively scarred. Yet in eve CCP treats its own player base almost with palpable embarrassment. If a battle happened, why not create a permanent wreck belt on that very spot, that lasts for the entirety of the game's future? If a Citadel explodes that was in orbit about a temperate planet, why do I not see mention of such a titanic event in the planet's history? If a Citadel blows up and a hundred million people die or are scattered across the universe, why do I not see ragtag refugee caravans looking in raw desperation to find a new home? No, I am still transporting a dozen space hookers with my Iteron. Come on, seriously, at least try.

In all the above, serendipity is the goal. Just do it. If you create an orbital structure on a high lagrange orbit of a densely populated planet it doesn't immediately have to have a purpose - but you can count on it that design wise, it will be used in some productive game mechanic before long. It's like - if you build it, it will eventually generate meaningful purpose.

I characterize CCP as cravenly cautious in this regard. CCP only introduces content that has immediate implications for the existing game and shyes away from experimentation, creativity, art, content. I predict again (as I already have in 2009) that this will bite CCP in the ass hard, as the game will eventually be unable to overcome its own ponderous, gargantuan inertia and be able to compete with a game that has a late starter advantage. Remember, it only takes a few months of players deciding to not subscribe (because they are doing something else) and CCP is bankrupt.

So my insistence is clear - enrich the universe. Build it, plant that garden, grow that universe and beautiful things will happen.

Anyways, I will do my best to affect this side of the game, and if you agree with me, I'd love to hear your suggestions.

https://daugardraaken.wordpress.com/
Do Little
Bluenose Trading
#2 - 2017-01-02 11:57:03 UTC
Basically, it comes down to return on investment.

Eve already has some pretty spectacular landmarks, representing a considerable investment by the art department that relatively few players have visited. http://wiki.eveuniversity.org/EVE_Lore_-_Sites_of_New_Eden Why invest in more if that isn't what your customers want?

The Eve player base comes from over 200 countries - not all are wealthy. The client has surprisingly low hardware requirements given the complexity of the game. CCP just dropped support for XP and DX9 - 15 year old technology, a few months ago. There are repeated calls for high resolution textures and other fancy graphics but none of it is required for core gameplay and it simply wouldn't work on older hardware or emulation environments like Wine.

CCP got themselves badly burnt by investing in non-core gameplay several years ago (think walking in stations). I sincerely doubt they will make that mistake again.

Eve is a mature game, approaching its 14th birthday. A portion of the profits are reinvested in the game but new capital is being invested in other projects. CCP are the industry leader in VR with Valkyrie, that is their future - not Eve. That said, there is no reason why Eve can't continue to age gracefully for another decade.
Daichi Yamato
Jabbersnarks and Wonderglass
#3 - 2017-01-02 12:07:56 UTC
I have little care for these.Very few people do. But i can tell you 4 already happens.

There are wrecks from player battles out there. The first titan kill, the br5b battle, the jita monument etc etc but thats not going to happen for every fight or wrecks would eventually litter the whole place.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#4 - 2017-01-02 12:24:50 UTC
Nevyn Auscent
Broke Sauce
#5 - 2017-01-02 12:39:36 UTC
Nana Skalski wrote:
I like how Original Elite had all those planet descriptions in just few KB of data. http://wiki.alioth.net/index.php/Classic_Elite_planet_descriptions

Quote:
#152. Isatre The world Isatre is a boring planet.
Lol

10 planets a system, about 5-6000 systems. So lets say 50,000 planets.
That listing of the old elite planets is only 1,500 planets. They would need to generate about 25 times that number of entries. Or if you wanted a paragraph (lets say a paragraph is 300 words), they would have to write 15,000,000 words of descriptions.
Daugar Draaken
EBSTF Holdings
#6 - 2017-01-02 13:07:12 UTC
Nevyn Auscent wrote:
Nana Skalski wrote:
I like how Original Elite had all those planet descriptions in just few KB of data. http://wiki.alioth.net/index.php/Classic_Elite_planet_descriptions

Quote:
#152. Isatre The world Isatre is a boring planet.
Lol

10 planets a system, about 5-6000 systems. So lets say 50,000 planets.
That listing of the old elite planets is only 1,500 planets. They would need to generate about 25 times that number of entries. Or if you wanted a paragraph (lets say a paragraph is 300 words), they would have to write 15,000,000 words of descriptions.


A am 100% certain a large numbers of players would jump at the opportunity to introduce backstories, check them for consistency, vote on approval. For zero pay.
Daugar Draaken
EBSTF Holdings
#7 - 2017-01-02 13:20:44 UTC  |  Edited by: Daugar Draaken
Do Little wrote:
Basically, it comes down to return on investment.


Granted. Granted twice. But still, I see new space games emerge out there that offer all of the above, at a fraction of the cost and do it better than CCP.

Do Little wrote:
The Eve player base comes from over 200 countries - not all are wealthy. The client has surprisingly low hardware requirements given the complexity of the game. CCP just dropped support for XP and DX9 - 15 year old technology, a few months ago. There are repeated calls for high resolution textures and other fancy graphics but none of it is required for core gameplay and it simply wouldn't work on older hardware or emulation environments like Wine.


https://software.grok.lsu.edu/article.aspx?articleid=11519

Celestia runs on win 98. And still, when I look to RT and they have an item on space stuff they use Celestia graphics.

Do Little wrote:
Eve is a mature game, approaching its 14th birthday. A portion of the profits are reinvested in the game but new capital is being invested in other projects. CCP are the industry leader in VR with Valkyrie, that is their future - not Eve. That said, there is no reason why Eve can't continue to age gracefully for another decade.


That's a horrific statement. In the real world computer hardware is advancing exponentially. Franchises started in the 1960s and 70s. have ballooned from mediocre TV series and movies to franchises that encapsulate billions of euro, yearly. And people out there just think small small small. There's a great example for lack of vision like this - Xerox was once an industry leader but they became irrelevant precisely because of lack of vision, defensive corporate management and inability or cowardice to dare to renew.

http://www.forbes.com/sites/chunkamui/2012/08/01/the-lesson-that-market-leaders-are-failing-to-learn-from-xerox-parc/#40c3a2784dad

Yes, WOD and Ambulation and all that cost CCP money. So what they curled up in their shell like turtles now? If that is what you are describing, that would be a monumental waste. Success in corporations is not about making profit - it is about expansion, growth, exponentials.

I can easily see how ten, 15 years from now the eve online franchise encompass ten, hundred times the subscriber base and offer a substantially bigger, broader, richer experience. But not if the people doing stay conceptually stuck on some barren island of the mind.
Dark Lord Trump
Infinite Point
Pandemic Horde
#8 - 2017-01-02 13:41:24 UTC
1. Who cares, except for you? The only reason planet types matter is PI, and I don't care where my PI planet is located in system. You say this will draw in new players, but if the vast majority of the older, more hardcore fans don't give a damn why would a new player whose main concern is figuring out how the hell to fly his ship care?

2. Ya mean like engineering complexes, drilling platforms, citadels, etc?

3. 2 page description*a sh*tload of planets=a lot of money that could be spent on things that 99% of the population won't ignore.

4. Why should it be CCP's job to curate player history?

In short, CCP shouldn't spend loads of money and dev time for something that only you and a few other roleplayers care about. Furthermore, this won't increase new player intake, and you should feel bad for suggesting it would.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Donnachadh
United Allegiance of Undesirables
#9 - 2017-01-02 13:44:15 UTC  |  Edited by: Donnachadh
I do not play EvE for the pretty graphics and I know I am not alone so I do not care what you and the rest of the "immersion" crowd think. What I want is a game that works well, plays well and has a reasonable balance to all things. IF and given CCP's history (T3D we are looking at you) that is a really big IF they get things to a reasonable balance state and tidy up a few nagging game play and UI issues that would be the time to take on a project like this.
Nevyn Auscent
Broke Sauce
#10 - 2017-01-02 14:05:17 UTC  |  Edited by: Nevyn Auscent
Daugar Draaken wrote:

A am 100% certain a large numbers of players would jump at the opportunity to introduce backstories, check them for consistency, vote on approval. For zero pay.

All of which would still need checking by CCP paid employees for consistency with the lore, to make sure players were not writing themselves into the game in positions of importance not appropriate for capsuleers, for spelling, for sneaky mentioning of dicks, and so forth.
So your 'for zero pay' has no understanding of how game development actually has to work.

Would I like more immersion, yes.
Is it feasible to actually create said write ups. not a chance.

The only area where CCP could improve things 'easily' is in the orbital positioning of planets, sizes & masses of planets so they aren't made of polystyrene in some cases, and so forth.
However even this would radically mess with PI, so it could only be done alongside a PI revamp dramatic enough to call for the removal of all existing PI and a totally new PI system replacing it, therefore refunding all current PI setups.
And goodness knows what sort of chaos that would cause, it would be huge, that's for sure.
Danika Princip
GoonWaffe
Goonswarm Federation
#11 - 2017-01-02 14:08:58 UTC
Daugar Draaken wrote:
Nevyn Auscent wrote:
Nana Skalski wrote:
I like how Original Elite had all those planet descriptions in just few KB of data. http://wiki.alioth.net/index.php/Classic_Elite_planet_descriptions

Quote:
#152. Isatre The world Isatre is a boring planet.
Lol

10 planets a system, about 5-6000 systems. So lets say 50,000 planets.
That listing of the old elite planets is only 1,500 planets. They would need to generate about 25 times that number of entries. Or if you wanted a paragraph (lets say a paragraph is 300 words), they would have to write 15,000,000 words of descriptions.


A am 100% certain a large numbers of players would jump at the opportunity to introduce backstories, check them for consistency, vote on approval. For zero pay.


For comparison, war and peace is a mere 587,000 words, and the five song of ice and fire books comes to 1,842,762. An average novel comes in at a mere 90,000.

How much dev time are you thinking should be spent on reading, editing and ensuring consistency on enough fanfiction to fill 167 novels?
Daugar Draaken
EBSTF Holdings
#12 - 2017-01-02 14:59:12 UTC
Danika Princip wrote:
How much dev time are you thinking should be spent on reading, editing and ensuring consistency on enough fanfiction to fill 167 novels?


Are you actually trying to convince me this can't be done? And you're a goon no less!
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#13 - 2017-01-02 15:07:14 UTC  |  Edited by: Nana Skalski
Nevyn Auscent wrote:
Nana Skalski wrote:
I like how Original Elite had all those planet descriptions in just few KB of data. http://wiki.alioth.net/index.php/Classic_Elite_planet_descriptions

Quote:
#152. Isatre The world Isatre is a boring planet.
Lol

10 planets a system, about 5-6000 systems. So lets say 50,000 planets.
That listing of the old elite planets is only 1,500 planets. They would need to generate about 25 times that number of entries. Or if you wanted a paragraph (lets say a paragraph is 300 words), they would have to write 15,000,000 words of descriptions.

But planets that have cities could have some fluff text. They are not as numerous as the whole gathering. And you can see that descriptions were made using the low effort technique, also very memory friendly.
Shu t'Me
#14 - 2017-01-02 17:12:29 UTC
Daugar Draaken wrote:
Nevyn Auscent wrote:
Nana Skalski wrote:
I like how Original Elite had all those planet descriptions in just few KB of data. http://wiki.alioth.net/index.php/Classic_Elite_planet_descriptions

Quote:
#152. Isatre The world Isatre is a boring planet.
Lol

10 planets a system, about 5-6000 systems. So lets say 50,000 planets.
That listing of the old elite planets is only 1,500 planets. They would need to generate about 25 times that number of entries. Or if you wanted a paragraph (lets say a paragraph is 300 words), they would have to write 15,000,000 words of descriptions.


A am 100% certain a large numbers of players would jump at the opportunity to introduce backstories, check them for consistency, vote on approval. For zero pay.

CCP did this at one time, back when I started my first account here.

You can tell from the results what the response was.
Danika Princip
GoonWaffe
Goonswarm Federation
#15 - 2017-01-02 17:20:29 UTC
Daugar Draaken wrote:
Danika Princip wrote:
How much dev time are you thinking should be spent on reading, editing and ensuring consistency on enough fanfiction to fill 167 novels?


Are you actually trying to convince me this can't be done? And you're a goon no less!


I have no doubt the community could produce ten times this amount of fanfiction if asked, but I would not want to subject anyone to actually reading it.
Nevyn Auscent
Broke Sauce
#16 - 2017-01-02 22:54:06 UTC
Shu t'Me wrote:

CCP did this at one time, back when I started my first account here.

You can tell from the results what the response was.

Funnily enough, this is basically what the ISD Mercury division is, Volunteers who write certain lore stuff.
If you really want to do stuff like that, apply to them.
Reaver Glitterstim
The Scope
Gallente Federation
#17 - 2017-01-03 02:14:10 UTC
Daugar Draaken wrote:
1. I call on CCP to radically improve the level (or even the pretense of) science. No, ice worlds do not orbit in the second spot in a solar system and no, barren worlds do not orbit in the respective ninth spot. This is pathetic.

That isn't necessarily true, but more importantly CCP must be careful who's toes they step on. If they start changing planetary climates, then we'll have PI specialists getting hurt over it.

But if you want the science:
Ice is a form of rock. It has a melting point like any other rock. Stars vary greatly in luminosity. Some stars are very tiny and dim, and can have a solid ice planet much closer than 1 AU. Likewise, barren planets can be very cold. There is no need for them to be hot and blue-skied like the deserts on Earth. Some accretion belts had very little water, and produced mostly rocky planets even in cold regions, while they can still have an ice world that entered after they formed. Other systems may have plenty of water but could gain a rocky planet after they formed.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#18 - 2017-01-03 08:25:30 UTC
Removed an off topic inappropriate comment. Please keep it civil, on topic and appropriate. Thank you.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Sonya Corvinus
Grant Village
#19 - 2017-01-03 16:33:37 UTC
Avaelica Kuershin
Paper Cats
#20 - 2017-01-04 02:05:21 UTC
Daugar Draaken wrote:

1. I call on CCP to radically improve the level (or even the pretense of) science. No, ice worlds do not orbit in the second spot in a solar system and no, barren worlds do not orbit in the respective ninth spot. This is pathetic. The current level of design is plain pathetic. Hire a specialist (or better - crowd source system design to volunteers), let them "enrich" systems, come up with better planet graphics, at least somewhat more realistic orbital dynamics. Maybe a few twin star systems wouldn't hurt for crying out loud.


Compared to some of the other science fiction in EVE, ice planets close to the sun are a minor issue.

EVE is space opera, not "hard" science fiction.