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Simulated fitting

First post
Author
TheTennant
Third Attention
#1 - 2017-01-01 19:19:05 UTC
Please, please, please can you make the simulated fitting show what the fits would be with ARE SKILLS. I would of thought that was a basic thing to include with it. What's the problem?
Rovinia
Exotic Dancers Union
Hatakani Trade Winds Combine
#2 - 2017-01-01 19:35:37 UTC
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#3 - 2017-01-01 20:13:49 UTC  |  Edited by: Scipio Artelius
TheTennant wrote:
Please, please, please can you make the simulated fitting show what the fits would be with ARE SKILLS. I would of thought that was a basic thing to include with it. What's the problem?

ARE SKILLS?

If you mean your skills, it does.

If you mean, all level 5 skills, it's been requested before but I don't think there are plans to add it. Currently the simulation uses a simulated brain using the current clone - so trained skills and implants included. Adding a second brain isn't something CCP Karkur wants to do. As I understand it, it's not quite as simple technically as we might think.
Sark Nosha
Nosha Trading Empire
#4 - 2017-01-01 22:01:44 UTC
Makes sense why it is a problem to do - but it would be a great inclusion- the simulator is probably one of the best additions to the game in a long time.
TackyTachy1
Doomheim
#5 - 2017-01-01 23:31:02 UTC
EFT figured in skill levels, I think, what little bit I used it.

Forum Rep for a bunch of characters, couple corps and one seriously Lost In Space multiboxer.

TheTennant
Third Attention
#6 - 2017-01-03 16:36:59 UTC
Scipio Artelius wrote:
TheTennant wrote:
Please, please, please can you make the simulated fitting show what the fits would be with ARE SKILLS. I would of thought that was a basic thing to include with it. What's the problem?

ARE SKILLS?

If you mean your skills, it does.

If you mean, all level 5 skills, it's been requested before but I don't think there are plans to add it. Currently the simulation uses a simulated brain using the current clone - so trained skills and implants included. Adding a second brain isn't something CCP Karkur wants to do. As I understand it, it's not quite as simple technically as we might think.








"If you mean your skills, it does." I do and it does not. Because if you look for info on a charge you have fitted, it only gives the base stats, not the states with your fittings and skills.
mkint
#7 - 2017-01-03 20:33:34 UTC
The stats panel does. I don't know about the info screens for individual things. Also, are =/= our.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Amanda Creire-Geng
University of Caille
Gallente Federation
#8 - 2017-01-03 20:41:03 UTC
TheTennant wrote:

"If you mean your skills, it does." I do and it does not. Because if you look for info on a charge you have fitted, it only gives the base stats, not the states with your fittings and skills.


Right-clicking on a given module while in the simulator, and using Show Info, will open a generic info window with the base stats, which is obviously not what you want. To see the stats with your skills applied, simply hover your mouse over the module and wait for the tooltip to appear, all numbers shown here will include skill AND ship bonuses.

If you can't find the modified stats you want via that method, then you may want to use EFT or PYFA for the time being, as those are much more robust fitting simulators, even if not as convenient as the in-game one.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#9 - 2017-01-03 21:01:49 UTC
mkint wrote:
The stats panel does. I don't know about the info screens for individual things. Also, are =/= our.


It does not. Built a simulated gnosis fit. Somewhere in the ballpark of less than 250 dps. When i bought it and made it active ship it jumped to 320-330ish. No module changes just difference between simulation and reality.

Ehp is off too. It doesn't calculate correctly for over missions when you are active tanked against specific npc damage.
ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#10 - 2017-01-03 21:06:32 UTC
Please post this thread in the Player Feature and Ideas Sub-Forum.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

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