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Whats the best isk making activity involving combat

Author
Sarthero Turinn
Severasse Trading LLC
#1 - 2016-12-21 06:29:04 UTC
As the title states..... What is the best isk making activity involving combat?

Amount of SP required isn't considered

Blitzing L4's?
Incursions?
Capital Escalations?

Looking for some advice from people actually doing these things that can consider ALL the time involved. Taking into consideration all of the additional time requirements that don't produce the isk (like scanning and set up time for cap escalations... sure you can make like 500 mil an hour on the site... but that doesn't include the a lot of prep time that may actually bring your isk/hour down to like 100-200 mil)
Bjorn Tyrson
Infinite Point
Test Alliance Please Ignore
#2 - 2016-12-21 07:19:58 UTC
Incursions give you the best bang for your buck
Elmund Egivand
Sebestacny Circle
#3 - 2016-12-21 07:32:24 UTC  |  Edited by: Elmund Egivand
Bjorn Tyrson wrote:
Incursions give you the best bang for your buck


All you need are battlecruisers/battleships, friends in battlecruisers/battleships, and friends in logi.

If one is a friendless sort, there are level 4 missions.

If one's thirst for blood can't be sated by the destruction of mindless warship-drones, there's faction warfare.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Indahmawar Fazmarai
#4 - 2016-12-21 07:55:26 UTC
Elmund Egivand wrote:
Bjorn Tyrson wrote:
Incursions give you the best bang for your buck


All you need are battlecruisers/battleships, friends in battlecruisers/battleships, and friends in logi.

If one is a friendless sort, there are level 4 missions.

If one's thirst for blood can't be sated by the destruction of mindless warship-drones, there's faction warfare.


This. The best isk you can make on your own are highsec Level 4s, averaging 30 to 40 million isk/hour with all time being accounted. If you can find nullsec friends, you can do capital ratting in blue space and that may give you some 80 million isk/hour on average. If you find the right friends, you may do Incursions which are the best paying thing and they peak at some 100 million sik/hour when all time is accounted for.

(Now there will come people spewing bullshit about making ginormous amounts of ISK in a single hour, once in a blue moon, because they're so pro... but reality is what it is. Incursions require shuffling ships up and down and that's time you're not earning anything, nullsec ratting is subject to outside interference, and Level 4s have quite different payouts so sometimes you'll be earning peanuts)
Nana Skalski
Taisaanat Kotei
#5 - 2016-12-21 07:57:41 UTC
Zapp McDouche
Black Spot on Parchment
#6 - 2016-12-21 08:23:02 UTC
You should do wormhole exploration in c3-c4 space is where the challenge to isk ratio is the best imo.
Get your cov op frig or astero or heron and scan around 10 systems and see what you can find.
You can get some ok isk for your time or get a warm welcome from other players showing the ways of Bob Smile
always scout before getting your sacrifical boat to bob / pve boat out Smile
Gregorius Goldstein
Queens of the Drone Age
#7 - 2016-12-21 09:19:24 UTC  |  Edited by: Gregorius Goldstein
Zapp McDouche wrote:
You should do wormhole exploration in c3-c4 space is where the challenge to isk ratio is the best imo.
Get your cov op frig or astero or heron and scan around 10 systems and see what you can find.
You can get some ok isk for your time or get a warm welcome from other players showing the ways of Bob Smile
always scout before getting your sacrifical boat to bob / pve boat out Smile


I read that so often now that I begin to think the best profession ist to tell people to explore in WHS and then sit in a WH with a good highsec connection. Despawn most sig but a relic one, bubble that relic and harvest the explorers.
Jake Warbird
Republic Military School
Minmatar Republic
#8 - 2016-12-21 09:24:26 UTC
Repeatedly curb-stomping your credit card.
March rabbit
Aliastra
Gallente Federation
#9 - 2016-12-21 09:49:36 UTC
Gregorius Goldstein wrote:
Zapp McDouche wrote:
You should do wormhole exploration in c3-c4 space is where the challenge to isk ratio is the best imo.
Get your cov op frig or astero or heron and scan around 10 systems and see what you can find.
You can get some ok isk for your time or get a warm welcome from other players showing the ways of Bob Smile
always scout before getting your sacrifical boat to bob / pve boat out Smile


I read that so often now that I begin to think the best profession ist to tell people to explore in WHS and then sit in a WH with a good highsec connection. Despawn most sig but a relic one, bubble that relic and harvest the explorers.

Well... it looks like a plan! Cool

The Mittani: "the inappropriate drunked joke"

Captain Grantkarppe
Viziam
Amarr Empire
#10 - 2016-12-21 10:05:05 UTC  |  Edited by: Captain Grantkarppe
Nullsec level 4 and 5 missions.

Carrier sanctum/haven ratting.

C5 wormhole with dedicated group/alts.
Charley Varrick
State War Academy
Caldari State
#11 - 2016-12-21 13:16:54 UTC
One thing worth mentioning about lev4 missions- Sure you can make 40-50 mill an hour....on the good missions with lots of bounties/loot/salvage. Sometimes you will go through 5 or 6 crappy missions that don't pay jack. So if you figure the bad missions into the equation that 40-50 mill comes down drastically.
Lena Crews
Cynosural Edge
Curatores Veritatis Alliance
#12 - 2016-12-21 13:37:28 UTC
Charley Varrick wrote:
One thing worth mentioning about lev4 missions- Sure you can make 40-50 mill an hour....on the good missions with lots of bounties/loot/salvage. Sometimes you will go through 5 or 6 crappy missions that don't pay jack. So if you figure the bad missions into the equation that 40-50 mill comes down drastically.



I've never done the math... but it feels like the good missions (when you include LP's in the earnings) do better than 40-50 an hour. You are right that you get stretches of crappy missions... but having an average around 40 an hour (including LP income) feels about right.
Jenn aSide
Dreddit
Test Alliance Please Ignore
#13 - 2016-12-21 13:40:32 UTC  |  Edited by: Jenn aSide
Par for the course that when you ask here you get a lot of the wrong-ish answers. The right place to ask in in the Missions and Complexes forum where actual combat pve players post.

The real answer for a sub cap guy is Burner Missions. Since the relative nerfing of FW missions, there are exactly zero solo, sub capital combat PVE activities that can match what you can earn once you get established as a pro burner missions runner. I'm not kidding either, This guide is still pretty up to date.

From the guide:
Quote:

With the introduction of Burner missions to Lv4 mission agents it has become somewhat trivial to consistently make well in excess of 200million isk per hour with just a little bit of training and preparation. This can be done on a single, well trained character in the relative safety of Hi-Sec, indefinitely.



The 2nd and easier (but not as lucrative) answer for a person with a single account who flys sub capitals is High Sec Incursions. And no, you don't need to make any friends, you need to be able to open an in game chat channel (The Valhalla Project and Warp to Me are the most popular, but there are others) and follow directions. You don't need to know a single person in fact, the established communities take care of that for you, just fit the ship like they want and follow their procedures for joining fleet. The barrier to entry is WAY lower (Tech1 battleship with named guns as a starting point).

(side note, BE SURE you are not war decced and BE SURE to tell the Fleet Commander you are new to incursions so you get 'the welcome speech' lol)

Tied for 3rd is lvl 3 mission blitzing in high sec and null sec sub cap farming of anomalies. This still works to make 75-80 mil per hour in the safety of high sec (running for the right corps,Mainly Sisters or Thukker) with the same Machariel fit, and in Null if you are willing to risk a ship like a Rattlesnake (works in any space), you can pull in 90 to 100 mil per hour not counting Escalations (to DED complexes) and Commander Spawns.



Now, if you have or are willing to use Capital Ships for PVE, that changes everything. Solo Blitzing lvl 5 missions with Carriers is now more lucrative and safe than ever, Solo Carrier Ratting in null sec is more lucrative than ever, and with a group, wormhole Capital escalations are the WTFOMG highest level of combat PVE income earning there is.




TL;DR Burner missions if sub cap and solo, Wormhole Cap escalations if in a capital ship and in a group.
kardjaval
Curtana Joyeuse and Durendal Security
#14 - 2016-12-21 14:25:12 UTC
Elmund Egivand wrote:
Bjorn Tyrson wrote:
Incursions give you the best bang for your buck


All you need are battlecruisers/battleships, friends in battlecruisers/battleships, and friends in logi.

If one is a friendless sort, there are level 4 missions.

If one's thirst for blood can't be sated by the destruction of mindless warship-drones, there's faction warfare.



exploration is also a option, hop in a gnosis (for teh scan str bonus) fit for t2, and hunt down unrate and 4/10 sites, the faction loot from those (=all available in highsec too) can easily bring in hundreds of millions for 5-15 minutes of work
Lady Ayeipsia
BlueWaffe
#15 - 2016-12-21 14:40:01 UTC
Charley Varrick wrote:
One thing worth mentioning about lev4 missions- Sure you can make 40-50 mill an hour....on the good missions with lots of bounties/loot/salvage. Sometimes you will go through 5 or 6 crappy missions that don't pay jack. So if you figure the bad missions into the equation that 40-50 mill comes down drastically.


Remember there are the Burner Missions as well. If you have the skills and the right ship, you can easily beat most on a very short time with good payouts. The drawback is that skills required differ from standard level 4 missions. If you train rapidly for a battleship, you may not have all the skills needed or at decent levels to fly a daredevil or hawk.
Jenn aSide
Dreddit
Test Alliance Please Ignore
#16 - 2016-12-21 14:53:02 UTC
Just use a citadel! Can't beat 8 bil per hour lol.

https://www.youtube.com/watch?v=J6Xp1rSd1Rw
Sark Nosha
Nosha Trading Empire
#17 - 2016-12-22 01:00:36 UTC
Definitely exploration and incursions

Though exploration only sometimes involved fighting - those faction items are worth a fortune.
Shallanna Yassavi
Imperial Academy
Amarr Empire
#18 - 2016-12-22 02:31:15 UTC
Jenn aSide wrote:
Just use a citadel! Can't beat 8 bil per hour lol.

https://www.youtube.com/watch?v=J6Xp1rSd1Rw

If that depends on loot drops, it won't be 8B/hour for very long.

A signature :o

Cade Windstalker
#19 - 2016-12-22 03:41:29 UTC
For ease of entry Incursions.

For raw ISK potential Carrier or Super ratting in a fully upgraded Null system, but that's a metric ----- ton of SP more than it takes to run Incursions.
Henry Plantgenet
Center for Advanced Studies
Gallente Federation
#20 - 2016-12-22 12:53:07 UTC  |  Edited by: Henry Plantgenet
Cade Windstalker wrote:
For ease of entry Incursions.

For raw ISK potential Carrier or Super ratting in a fully upgraded Null system, but that's a metric ----- ton of SP more than it takes to run Incursions.


This does require that you actually know some game mechanics.
"FC I WARPED TO A RANDOM ACCELERATION GATE AND TOOK IT NOW I'M IN A CAPSULE. Straight"
"FC HOW DO I TARGET AN NPC AND FOLLOW TAGS?"
some of these things you can help by doing the tutorials, other things by listening to what the FC says in the newbro speech,
and the rest get solved by darwinistic wallet tanking.

Isk making opportunities:
Highsec exploration (Ded 1-4/10; anomalies escalation/faction spawn -> Ded 1-5/10): Based highly around luck sometimes 200m/h sometimes 10m/h; highly competitive in some parts.
Highsec level 4s: Steady but low LP/h compared to lowsec level 5s and nullsec level 4s. (think nullsec burners)
Highsec incursions: 100-180m/h long term average depending on which sites, whom you run with, etc. (relatively stable income with chances for contests where it's all or nothing.)
Lowsec level 5s: Lots of LP/h of a not very valuable LP and a moderate amount of isk; usually some done in carrier and the rest ignored. (similar to level 4s trying to farm burners.)
Nullsec level 4s; 3 routes Burner farming; normal level 4s (trying to blitz for LP) or a combination if you feel confident in both.
Carrier/supercarrier ratting: depending on faction spawns/capital spawns can be 120m/h all the way up to 300m/h. (just carrier ratting and actively ratting this way with 1 character is around 150-180m/h with no taxes also depends on the NPC you face.)
Wormhole stuff: Others can explain this one better :P
Highest end mining: (Investment of 10b but still Player Vs NPC gotta pop those roids, yo!)
Rorqual Ore mining: 200m/h sitting on top of an asteroid.
Rorqual Ice mining: theoretical maximum of 1200 ice blocks / hour; realistic number of blocks taking into account moving probably closer to 400. (still 100-300m/h)

Edit:
Some things i forgot:
Ded sites higher than 4/10; lowsec/nullsec 6/10s as well as escalations from unrated sites: Can make up to 1b/site if you get the a-type Energized adaptive nano membranes or invulnerability fields. A lot of the unrated sites are a pain to run so i'm not sure many run them.
(6/10s can be more profitable than 7/10s up to 10/10s because they drop "cruiser" a-types instead of battleship c-x-types.)
Static Deds that are still around (think of the ones where pashan's implants drop or the ISHAEKA Tactical Response HQ could be challenging and worthwhile to run.)

This was most of the PVE i could think of for high/low/null involving NPCs or involving PVP potentially. (sites can be ninja'd, rorquals dropped, and some escalations you can even cyno into (think of the logistical outpost which is gate but you can warp between pockets and light cynos :DD)