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Player Features and Ideas Discussion

 
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PvP simulations - Virtuality inside virtuality - A suggestion for the game

First post
Author
Random Majere
Rogue Fleet
#1 - 2012-01-19 18:16:31 UTC
Maybe this was proposed before and I am not sure where I should have posted this so here it is anyways. I was thinking that it would be fun that our toon (when in a station) could walk into some sort of “simulator” where you could “virtually” and easily fit a ship (for free), hit the “ready to fight button” and suddenly find your “virtual” ship take part in 15 minutes, small gang, random fleet fights (like the Random battles that currently exist in WoT). Like, you could have a fleet of 15 ships facing (on the same grid) another fleet of the same amount of ships and at the end of a countdown, both fleet just go at it. You could also do one on ones. Even fights involving cap and super cap ships could be generated (and why not, titan fights). Whatever you fly in the sim, loosing your ship in there would not make you loose any of the actual ships and modules you already have in your “real” assets. (Cause Eve is real and the sim won’t be...get it?)

I think this would enable players to refine their PvP skills without the fear of loosing their precious “real” ship(s). People In 0.0 could have the possibility of “practicing” larger fleet fights to test new fleet engagement theories. This is something I though of last night (after reading the minutes) so maybe some of you might add your own thoughts or suggestions to this. I hear a lot of complaints about not enough people wanting to try PvP. IMO this would “encourage” it. Of course some players would probably stick to this a bit to much and never leave station but you would not make any ISK doing this and whatever success you have in the “sim”, the results would never find its way on to official killboards. Or CCP could limit the amount of time someone could stay in the “sims”.

I remember when I was playing Wing Commander, my character could enter a simulator that was pretty much the same thing the game was providing when I was doing the missions. I was able to practice my combat skills without screwing up the storyline.

I know that you can have this on SiSi but not everyone has an uptodate SiSi installed on their computer. Or maybe CCP could find a way to bring what some players seek in SiSi, into the main game.

Fidelium Mortis
Minor Major Miners LLC
#2 - 2012-01-19 18:55:42 UTC
If you're flying a ship in PvP and are worried about the long-term implications of losing it, you should probably fly something that is a bit less expensive. This is the whole premise of EVE, weighing the risk/reward that is acceptable to you. If you look at it closer the inherent risk associated with flying a ship into combat in the face of the unknown is one of the biggest draws of the game.

ICRS - Intergalactic Certified Rocket Surgeon

Chandaris
Immortalis Inc.
Shadow Cartel
#3 - 2012-01-19 19:05:55 UTC
+1 always thought this would be a really good idea.

It would give eve some sort of 'arena' pvp area, which, while none of us want that to be the primary playground, is something that could get people scared of PVP into it without the risk (or reward), just the fun.

Test server is not 'this' .. Test server is test server.. IMO
MadMuppet
Critical Mass Inc
#4 - 2012-01-19 20:09:28 UTC
YesYes

oh wait, wrong language

SiSi

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Atticus Lowa
Lowa Corp Industries and Security
#5 - 2012-01-19 20:32:19 UTC
i like this idea, theres no reward no risk, just some fun and practice.
i can see pvp corps liking this idea to train their people, plus it can help with strategy.
actually wasn't a tactical sim also suggested?
Fix Lag
The Scope
Gallente Federation
#6 - 2012-01-19 20:35:48 UTC
A game inside a game?

~inception~

CCP mostly sucks at their job, but Veritas is a pretty cool dude.

ElQuirko
University of Caille
Gallente Federation
#7 - 2012-01-19 21:05:31 UTC
Depends; will this simulator include a GoonSwarm/PL scenario where you get blobbed by hundreds of players with supercaps?

Dodixie > Hek

Random Majere
Rogue Fleet
#8 - 2012-01-19 21:30:44 UTC
Fidelium Mortis wrote:
If you're flying a ship in PvP and are worried about the long-term implications of losing it, you should probably fly something that is a bit less expensive. This is the whole premise of EVE, weighing the risk/reward that is acceptable to you. If you look at it closer the inherent risk associated with flying a ship into combat in the face of the unknown is one of the biggest draws of the game.


I do not fear loosing ships. I have brought ships into fights I knew I would loose on many occasions. My suggestion is to have an easy to access feature that will enable me to do some PvP, to practice it and try new fits. To provide at the same time newbies and carebears an easy way to try it and learn to love it.

I understand the sensational rush that real PvP provides in Eve. I felt it many times and do wish to feel it again however, Eve`s PvP is very complexe and there should be a way to be able to practice it without having to loose your shirt and your precious RL time.

This suggestion could also be a solution for some of the concerns expressed in the minutes in regards to NEP (New Player Experience).
Random Majere
Rogue Fleet
#9 - 2012-01-19 21:44:07 UTC
ElQuirko wrote:
Depends; will this simulator include a GoonSwarm/PL scenario where you get blobbed by hundreds of players with supercaps?


In sims situated in high sec and low sec stations...No blobs....just even size fleets going at each other in quick battles.

In a simulator situated in a Player Built Station, I would provide flexibility to simulate just about anything....providing you have the people to do it (in terms of numbers of course...and maybe skills).
Skex Relbore
Center for Advanced Studies
Gallente Federation
#10 - 2012-01-19 21:51:02 UTC
Random Majere wrote:
ElQuirko wrote:
Depends; will this simulator include a GoonSwarm/PL scenario where you get blobbed by hundreds of players with supercaps?


In sims situated in high sec and low sec stations...No blobs....just even size fleets going at each other in quick battles.

In a simulator situated in a Player Built Station, I would provide flexibility to simulate just about anything....providing you have the people to do it (in terms of numbers of course...and maybe skills).


One: Wrong forum. Idea's for Features go into a little section called hmm let me see if I can remember.. oh yeah FEATURES AND IDEAS.

Two: what you are requesting already exists in the form of the Test server. Go do 0 risk PVP to your hearts content.

If you want it a little more real with easy access and all, join (or put frigate alt) in RVB, they do small "even" gang warfare all the time.

So your idea is redundant and thus deserves derision and mocking.
Fidelium Mortis
Minor Major Miners LLC
#11 - 2012-01-19 21:59:46 UTC
Chandaris wrote:

It would give eve some sort of 'arena' pvp area, which, while none of us want that to be the primary playground, is something that could get people scared of PVP into it without the risk (or reward), just the fun.


For PvP the fun is the reward. Rarely is it profitable from an economic standpoint.

As far as the new player experience goes, the main issue is driving home the idea that a cheap fit can be effective. This point could be made easier if CCP reviewed the stats of lower tiered frigates, cruisers and battlecruisers. For instance a 200k ISK meta fit executioner shouldn't be next to worthless since it's dps and cap isn't really comparable to the more viable frigates like the punisher, rifter or incursus. For a 2 week old character that has been running missions, a 200k ISK ship is a fairly disposable investment.

Additionally, the current "PvP" tutorials offered by the career agents do a pretty pathetic job of describing PvP mechanics. It really needs to offer better guidance, it should cover: how to fit a basic PvP frig, how to tackle, speed/tracking/range & larger guns, AB vs MWD mechanics, combating drones, different EWAR, etc. Again, all in cheap stuff, but not in a vacuum.

ICRS - Intergalactic Certified Rocket Surgeon

CCP Spitfire
C C P
C C P Alliance
#12 - 2012-01-20 04:27:13 UTC
Moved from "EVE General Discussion".

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Mars Theran
Foreign Interloper
#13 - 2012-01-20 04:55:55 UTC  |  Edited by: Mars Theran
I suggested something like this in another thread. Basically, a training sim the you can enter and share with the whole of EVE, that only provides one of 3 available options: Lowsec, Highsec, and Nullsec. No more than a Constellation each, providing an instance of real EVE environments; including bordering territories that may not be within the base category, just as with real constellations in EVE.

Gives lots of room for people to fleet and practice; but no risk and no rewards, aside from experience. Of course people are going to jump in and harass practicing Newbs, but so what; they'll just learn to fight a little better and gain a better understanding of the situation in EVE.

I suppose Corps could purchase access to specific instances that encompass no more than one or two systems; just for the sole purpose of training and working on tactics without prying eyes. Spies will pry; but they'll have to spy.

Anyway, good idea.

edit: Should mention, I thought this should be an ISK sink for players. Not a huge one, but access to the Simulation program for players within the game should cost them ISK. Maybe only available at specific stations, like that Entertainment Corporation, (don't remember which one), or others like it. Possibly also at FW stations for members having standings with those factions, or just members of faction warfare.

Should only require a few nodes for the basic High, Low, Null Constellations I think; but any additional Corp or FW instances would require additional nodes, but no great server requirement individually.

edit: Also, was thinking the Sim could be a NeX thing as opposed to ISK. Slots for the Sim system, and credits for it, could be purchased in NeX with AUR. This isn't a pay to win scenario, and doesn't take away from the game in any way, or exclude anyone. NeX tokens can be traded freely on the player market for ISK; and you can always find a use for your Free Aur this way.

Personal Slot on EVE-wide Simulations: 50 AUR; required to access Alliance or Corporate Slots

Corporation Slot on EVE-Wide Simulations: 500 AUR; Mirrors your Corporation over to the Simulation.

Alliance Slot on EVE-Wide Simulations: 3'000 AUR; Mirrors your Alliance over to the Simulation.

100'000'000 Credits for EVE-Wide Simulations: 50 AUR

Personal Slot on Faction Warfare Tactical Simulations: 30 AUR; Specific to each Faction, and used for training purposes.

100'000'000 Credits for Faction Warfare Tactical Simulations: 10 AUR

Corporation Specific Tactical Simulation: 3'500 AUR; Limited to Corporation.

Alliance Specific Tactical Simulation: 10'000 AUR

100'000'000 Credits for Alliance or Corporation Specific Tactical Simulation: 50 AUR

Just an idea. Would make good use of the NeX, and provide some reason to use it beyond clothing and monocles. Also, would help cover the cost of the extra development time, maintenance, and server requirements.

Feel free to freak. Big smile

edit: I understand any reservations regarding this last bit. I have reservations myself, but it
s just an idea. Let me know what you think regardless. No need to actually freak though. Blink
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Morgan North
Dark-Rising
Wrecking Machine.
#14 - 2012-01-20 05:31:39 UTC
Black Prophecy has a nice tutorial that could very well allow you to pvp in, if it was used in eve,
Mars Theran
Foreign Interloper
#15 - 2012-01-20 06:30:49 UTC
Another idea, is for Training Simulations in game. Examples being POS set-up, Moon Harvesting, and various other features.

Remove the time requirements, and just allow people to experiment with configurations and use. Again, no benefits in game, but experience.
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LeHarfang
Federal Navy Academy
Gallente Federation
#16 - 2012-01-20 08:45:57 UTC
I like this idea. It could be some kind of asset a player who has a station shop could buy and install in it to make money from other players who wants to play a game. He could decide what fee he want to ask and even have discounts for people with good standings if he wants.

Maybe it could be one simulator chair or "virtual pod" per player who can play in the little simulated grid. The owner of the shop would have to layout his shop accordingly: either specialize in this or have a couple of "arcade units" as a side-line.
Simi Kusoni
HelloKittyFanclub
#17 - 2012-01-20 09:41:21 UTC
Random Majere wrote:
Maybe this was proposed before and I am not sure where I should have posted this so here it is anyways. I was thinking that it would be fun that our toon (when in a station) could walk into some sort of “simulator” where you could “virtually” and easily fit a ship (for free), hit the “ready to fight button” and suddenly find your “virtual” ship take part in 15 minutes, small gang, random fleet fights (like the Random battles that currently exist in WoT). Like, you could have a fleet of 15 ships facing (on the same grid) another fleet of the same amount of ships and at the end of a countdown, both fleet just go at it. You could also do one on ones. Even fights involving cap and super cap ships could be generated (and why not, titan fights). Whatever you fly in the sim, loosing your ship in there would not make you loose any of the actual ships and modules you already have in your “real” assets. (Cause Eve is real and the sim won’t be...get it?)

I think this would enable players to refine their PvP skills without the fear of loosing their precious “real” ship(s). People In 0.0 could have the possibility of “practicing” larger fleet fights to test new fleet engagement theories. This is something I though of last night (after reading the minutes) so maybe some of you might add your own thoughts or suggestions to this. I hear a lot of complaints about not enough people wanting to try PvP. IMO this would “encourage” it. Of course some players would probably stick to this a bit to much and never leave station but you would not make any ISK doing this and whatever success you have in the “sim”, the results would never find its way on to official killboards. Or CCP could limit the amount of time someone could stay in the “sims”.

I remember when I was playing Wing Commander, my character could enter a simulator that was pretty much the same thing the game was providing when I was doing the missions. I was able to practice my combat skills without screwing up the storyline.

I know that you can have this on SiSi but not everyone has an uptodate SiSi installed on their computer. Or maybe CCP could find a way to bring what some players seek in SiSi, into the main game.


The problem is (other than the fact that this has been suggested before, and discussed to death) than it removes risk from EvE. You would get people who do nothing but fight in this simulator, and suddenly without the risk of losing a ship fighting after a while loses it's charm.

What sets Eve apart is that losing a ship means something. You don't just respawn and try again, it is a genuine inconvenience, and that is why fear of losing that ship makes PvP so exciting. Creating artificial practice PvP would draw people away from genuine PvP, and besides, it essentially amounts to instancing.

Anyway, this has been suggested before, and there is no real point discussing it. CCP won't implement it and most of Eve will troll this thread to death over the next day, maybe day and a half.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Isabelle Evotori
Republic University
Minmatar Republic
#18 - 2012-01-20 14:07:09 UTC
hmm well there is... it is called 'singularity' the test server.
i usually test thing or "simulate" pvp with a friend there. everything is cheap. so you can fit and buy all you want..Lol
Skippermonkey
Deep Core Mining Inc.
Caldari State
#19 - 2012-01-20 15:14:11 UTC
sweet...

i got a like that lead me to this thread. But i look up and see no post evident

dont you fukken love it when mods delete posts all silent like?

Its like they gave you the option to 'like' posts, but dont trust you, so remove posts they think you cant handle because you are all babies

like this post ftw

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION