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CCPls. It is personally requested a dev finally give an answer.

Author
Neuntausend
Republic Military School
Minmatar Republic
#41 - 2016-12-18 14:32:11 UTC
I don't see how this helps in any way, or what this has to do with the problem.

And I am not a fan of high SP requirements and cost as a balancing factor, as it doesn't work. All it would serve to do is exclude younger players from participating (in whatever this is supposed to be).
General Vasheir Gonzales
Leukos Psephos
#42 - 2016-12-18 21:39:32 UTC
Neuntausend wrote:
I don't see how this helps in any way, or what this has to do with the problem.

And I am not a fan of high SP requirements and cost as a balancing factor, as it doesn't work. All it would serve to do is exclude younger players from participating (in whatever this is supposed to be).


In light of the entire conversation, it's very self-explanatory and exclusionary by nature. It doesn't matter what your fan of or not. I'm not a fan of any mechanic being introduced at all to fix a non broken system; this is why it's called an attempt at a compromise for multiple concerns.

Founder & CEO of Leukos Psephos

Neuntausend
Republic Military School
Minmatar Republic
#43 - 2016-12-18 22:02:35 UTC
Fair enough, what I'm a fan of or not is not all that important. However, Eve is unique, because even new players can participate in about every aspect if they so wish and put some effort into it. Which is why blocking them from doing something with an SP barrier at least in my opinion is generally not a good idea. That aside, I still don't know what your idea is supposed to fix or what purpose it would serve if players could see who did something on any one of the tens of thousands of stations a couple of hours ago. What does that have to do with bounty hunting, and how is it supposed to help it?

And since you still think bounty hunting in Eve is not broken, I dare you: Become a bounty hunter, do that for half a year, and let the community know how it worked out for you.
Gully Alex Foyle
The Scope
Gallente Federation
#44 - 2016-12-19 08:47:47 UTC
Bounties in RL are about arresting or killing someone.

Simple fact is that in EVE there aren't mechanics to kill another player (as in biomass their character) or arrest them (as in prevent them loggin in). Except bans, I guess. Big smile


'Killing' someone in EVE actually means causing an asset loss (plus salt, in some cases lol). So let's get back to RL. What would we do if RL bounties were tied to asset loss (as I guess they sometimes are, btw)? The obvious problem would be to carefuly investigate the asset losses, to avoid fraud. Which, unsurprisingly, is exactly the main problem with bounties in EVE!


So how can we avoid bounty 'fraud' in EVE's asset-destruction bounty system? Simple solution that comes to mind is to make a more robust killmail-valuation system:

. Only count ships, modules, cargo that have a value that can't be easily gamed. This just takes some thought and effort. Criteria can be heavily traded items only, or items that had price fluctuations max +/- 50% in the last year, etc. Throw in a few 'manual' exceptions and additional rules, such as tourney ships valued at a fixed 100B, etc. I'm sure it's quite possible to make such a system work with very few loopholes, which by the way can be easily patched out as they surface.

. Now that the loss valuation is more reliable, pay out 75% of the kill value to the bounty hunter. If the hunted wants to blow himself up with an alt, that's perfectly fine too since he's losing at least 25% of ISK. Since, as we said, the objective of EVE bounties is to cause asset losses this is perfectly coherent with the system.

. To spice things up, add a 'bounty scanning' module that acts like a ship scanner but displays the expected bounty payout instead of the list of modules (no detail, just the total ISK amount). Adds a fun and engaging mechanic for bounty hunters.

. Note that I'm not suggesting to change the standard killmail valuation system, but to introduce a new one in parallel that works just for bounties (since this new one would have to 'miss' several items/mods in its valuation, to avoid fraud). In other words, std killmails in-game and on zkill, new valuation system in place only to calculate bounty payout

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

General Vasheir Gonzales
Leukos Psephos
#45 - 2016-12-19 22:11:31 UTC  |  Edited by: General Vasheir Gonzales
Neuntausend wrote:
Fair enough, what I'm a fan of or not is not all that important. However, Eve is unique, because even new players can participate in about every aspect if they so wish and put some effort into it. Which is why blocking them from doing something with an SP barrier at least in my opinion is generally not a good idea. That aside, I still don't know what your idea is supposed to fix or what purpose it would serve if players could see who did something on any one of the tens of thousands of stations a couple of hours ago. What does that have to do with bounty hunting, and how is it supposed to help it?

And since you still think bounty hunting in Eve is not broken, I dare you: Become a bounty hunter, do that for half a year, and let the community know how it worked out for you.


Profiling them in essence--making investigative work part of the job (which should not be an ignored part of the system). This enables prediction of their behavior / location to determine best ways for luring (selling an item they seem to be after at a system of your choice) for planting a trap (aka camp), thereby making the hide and seek far less an issue. Timestamps will let you know if they're even an active target. When a target isn't exhibiting behavior that would make them decent kill, find a new target. I don't think any of my Alpha alts should have this feature since as outlined by me, it comes with negative buffs which would mean an alt alpha would be the sacrificial cow. That heifer should at least be a paid account. So we'll agree to disagree there. I'm sure it will work in either case, it's not a deal breaker for me despite my preference.

That challenge may or may not have already been accepted by an alt that may or may not exist.

Founder & CEO of Leukos Psephos

Sy Tarn Thallion
State Protectorate
Caldari State
#46 - 2016-12-20 20:37:33 UTC
General Vasheir Gonzales wrote:
Neuntausend wrote:
I don't see how this helps in any way, or what this has to do with the problem.

And I am not a fan of high SP requirements and cost as a balancing factor, as it doesn't work. All it would serve to do is exclude younger players from participating (in whatever this is supposed to be).


In light of the entire conversation, it's very self-explanatory and exclusionary by nature. It doesn't matter what your fan of or not. I'm not a fan of any mechanic being introduced at all to fix a non broken system; this is why it's called an attempt at a compromise for multiple concerns.


i'm not understanding how anyone can call this a non broken system? no one does it. every eve player you ask to date will all tell you the same thing,
1 its not worth it
2 its almost impossible to make money
3 its almost impossible to find people.
4 you can't take out anyone in highsec that has a bounty on their head due to concord.

the first step in solving any problem is recognizing there is one.

that being said this is the point where community feedback is most important you need to take the words of the players and tweak a system that in a sense might not be "broken" persay then add or subtract or change certain mechanics of said system based on the main complaints or words players use to ward off players from attempting it. this is common knowledge. it may not be broken but it is a mechanic that is never explored by almost all if not all players in eve online. making that specific game mechanic usless and broken by its own right. alot of people need this mechanic and i wish csm would show up and instead of just stating "ya we know bounty hunting needs a rework but none of these are it" tells me one of three things.
1 they don't care
2 they know something but aree't telling us
3 they know it needs a rework but think it doesn't impact eve enough to be a priority.\

well i guerentee its a hidden impact on eve online that goes unnoticed.
just think about the vast number of players that wanted to do bounty hunting, i'm sure there are a plethora of people that never picked up eve because as they were doing their research they found that the one game mechanic that would have gotten them into it wasn't feasable. or maybe the players that left because bounty hunting was changed to a crappier version because of fear of exploit and the one game mechanic they loved wasn't enjoyable or lucrative enough to keep playing. point is every aspect of eve needs to be looked after not just by "priority" and no one can ever say they know for a fact some aspects of the game doesn't impact eve online. because every aspect does. by the players for the players everything is maintained. so i strongly believe we need some light shed on bounty hunting everything deserves to be played. and a single mechanic isn't getting the attention it deserves.

@csm check this out open a discussion. i would really like to speak to someone in the csm to hash out bringing it up when you guys go to iceland in january.
General Vasheir Gonzales
Leukos Psephos
#47 - 2016-12-21 14:17:08 UTC
Sy Tarn Thallion wrote:

i'm not understanding how anyone can call this a non broken system? no one does it. every eve player you ask to date will all tell you the same thing,

You ignored my many explanations as to why it's not broken and the proposed solution to an issue you listed as broken.

Founder & CEO of Leukos Psephos

Sy Tarn Thallion
State Protectorate
Caldari State
#48 - 2016-12-26 15:10:44 UTC
General Vasheir Gonzales wrote:
Sy Tarn Thallion wrote:

i'm not understanding how anyone can call this a non broken system? no one does it. every eve player you ask to date will all tell you the same thing,

You ignored my many explanations as to why it's not broken and the proposed solution to an issue you listed as broken.


didn't ignore man, i read them they didn't make sense. everything you suggested is within the same nature of what everyone else has suggested that has been turned down. and honestly everything you suggested was completely non sensical in fixing the issue. so in other words don't tell me i didn't read. just beacause you use big words doesn't mean your smart. so make some sense next time.
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