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Player Features and Ideas Discussion

 
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Logistic love? pleasy

Author
kaimai
Very Drunken Eve Flying Instructors
Brotherhood Of Silent Space
#1 - 2016-12-16 14:05:09 UTC
Hi there,
I fly a lot logistics and i like repairing other ships, i find it more engaging then press F1. P
But in my 2 years with my current alliance i missed out a lot of kills. Sad Panda! Cry
Well its not the end of the world or anything, but i would like a better possibility to whore on kills. Attention
I would just ad a fixed civilian gun on an additional highslot, thats all.
Or more dronecontrollrange and a larger Dronebay. Also ensure abuse, by setting Drone Sentry damage - xy%.
With Citadels its even harder, cause of the high distance between fleets.
Please consider this, for the logistic frigs too.
Its the only thing i dont like about flying logi...
Well enough tears o7

Fly safe o/

Frostys Virpio
State War Academy
Caldari State
#2 - 2016-12-16 14:14:41 UTC
I don't want logi being busy optimizing the number of kill mail they can whore on during a fight. I want them to concentrate on WTF is going on and where are reps needed.
Cade Windstalker
#3 - 2016-12-16 14:51:04 UTC
CCP have talked about and worked on adding Logistics to Kill Mails for a while now. It's coming there are just tech limitations with remote assistance and the KM system. IIRC some of the work that went into the new AOE boosts was also a prerequisite for Logi on killmails so maybe we'll see it in 2017 :)
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2016-12-16 14:51:57 UTC
Frostys Virpio wrote:
I don't want logi being busy optimizing the number of kill mail they can whore on during a fight. I want them to concentrate on WTF is going on and where are reps needed.


This.

Just put a couple of warrior IIs in your bay.

Or, alternatively, if you want killmails don't fly a logi.
Lugh Crow-Slave
#5 - 2016-12-16 14:54:16 UTC
Better idea remove kill mails.....

I feel like I've said this before
Cade Windstalker
#6 - 2016-12-16 15:02:24 UTC
Lugh Crow-Slave wrote:
Better idea remove kill mails.....

I feel like I've said this before


You should know by now that's not going to happen. Too many people like them.
Lugh Crow-Slave
#7 - 2016-12-16 15:17:08 UTC
99% of this crap is not going to happen but after ccp added dailies and went p2w anything is possible
elitatwo
Zansha Expansion
#8 - 2016-12-16 16:34:52 UTC
Cade Windstalker wrote:
Lugh Crow-Slave wrote:
Better idea remove kill mails.....

I feel like I've said this before


You should know by now that's not going to happen. Too many people like them.


Yes maybe but you know as much as we do that those didn't make EVE better. And it's not like I have been saying this for nine long years now.

Eve Minions is recruiting.

This is the law of ship progression!

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Gadget Helmsdottir
Gadget's Workshop
#9 - 2016-12-16 18:51:56 UTC  |  Edited by: Gadget Helmsdottir
Lugh Crow-Slave wrote:
Better idea remove kill mails.....

I feel like I've said this before





You did, here.

Quote:
his is eve you don't deserve anything

as for KMs you reall should not put so much weight on them they give you nothing and everyone else free intel on you. A better change would be get rid of KMs


And I concur-ish.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Cade Windstalker
#10 - 2016-12-16 19:19:04 UTC
elitatwo wrote:
Cade Windstalker wrote:
Lugh Crow-Slave wrote:
Better idea remove kill mails.....

I feel like I've said this before


You should know by now that's not going to happen. Too many people like them.


Yes maybe but you know as much as we do that those didn't make EVE better. And it's not like I have been saying this for nine long years now.


I would argue that very nearly every single idea posted in this forum section wouldn't actually make the game better, just make some people happy and some people unhappy. Same goes for a lot of the changes CCP have made over the years.

First rule of Game Development: "Any decision or change you make will **** off some portion of your playerbase, including the decision to change nothing."

That doesn't mean that killmails were a bad decision, it's just trading all the arguing we'd have over the lack of evidence of events to an argument over the presence of that evidence. The fact of the matter is that more people want Killmails than there are people who actively don't want them and barring an objective and overwhelming reason against them that wins out in favor of KMs staying in the game.