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Alpha Life

Author
Emaya Young
Doomheim
#1 - 2016-12-15 01:39:23 UTC
Alpha clones are of course the free alternative to Omegas, but are still mixed in to the well experienced and vastly overpowered (compared to Alphas) players of New Eden. This is a minor explanation of what it's like as well as reference to other games.

Combat:

Combat against NPC's is easy enough, there are alpha ships that can destroy sleepers (solo) in time. The only issue is with players. It's not the "ganks" that are a problem but the resources they have available. They have high end warp scramblers that can not be countered by most Alphas without extreme penalty (such as targeting taking 1-2 minutes) as well as the shear amount of DPS they produce. Beyond that, even in an expensive, top quality fighter, an Alpha has no real shot of winning and the loss is unrecoverable... which leads to the next topic

Money Making:

New players have the capability to mine, yes, but are limited to high security space where NPCs and players alike cause problems. A venture at best can mine roughly 180 meters cube per miner, with 2 miners to a ship. Doing all the bonuses and such you could fill your ore hold in 14 minutes. With this, you could in theory make plex in a month, but it requires 5 hours per weekday and 16 hours on weekends. That is all assuming you can find enough ore to mine. Players that are Omega status tend to mine out all the ore in high sec leaving the low priced veldspar. If that isn't enough, the NPCs do tend to take even the veldspar.

Here's the math: With all skills, tier 2 modules, 1 miner could get perhaps 186 cubic meters for a total of 372. A venture has an ore capacity of 5000, so O/M = 13.44 minutes. with 5h = 300m and 16h = 960m. With 5h you can get 22 loads with an EST of 800K totaling 17.6 million and 5h, 22L, at 500K is 11 million (giving an ERR of 62.5%). on weekends you get 71 loads at 800K = 56.8 million. with the 62.5% ERR is actually 35.5 million. In all you would make 806.4 million per month making mining a waste. (short term math was used)

With industry it gets far tougher as to make a living you need at least zydrine, which is a low, null, and dead sec ore. This makes it tougher to get enough materials as the venture is destroyed before it can warp away, even with shield extenders it would still pop in seconds. Dead sec ( negative security space for you eve players) is actually easier than low and null. I myself resort to dead sec mining though I have more knowledge than a fresh player (not even close to a vet). Mining in dead sec is plausible but if you take in a combat ship you will lose a lot of isk, this brings up a second topic in cash...

Fighting for isk is what you do if mining is too boring for you but the issue is that if you leave high sec you will killed by a player. Regardless of your ship an Omega will beat you, so, you are limited to high sec as in null sec a combat ship is not viable or capable enough to survive . Fitting to fight a player makes you easier to kill by NPCs, and fitting for NPCs makes you an easy player target.

Comparison:

Compare this to CCP's old DUST514. The game was of the eve universe, an FPS and how I know about eve. What made DUST good was the fact that a new player, fresh out of the clone vat could annihilate a 3 year vet. Eve does not have that, in eve a new player vs vet is able to be calculated and decided in seconds without firing a single shot, victory and defeat is not by chance but mathematically determined and predictable. And mind you, DUST was free to play, compare it to Eve F2P. DUST was... well... hell, CCP tried out the experience and failed, putting things behind pay walls or giving vets mass amounts of over powered weapons (I.E. a sniper rifle that with all bonuses could deal 1500 damage per shot where the max hp anyone could attain was maybe 1800. they also made all grenades do instant kill damage, even "civilian ones" as you would call it) Showing CCP has not had enough experience with this model to actually balance this. In other words, alphas will be useless for 1 year, then they get 1 new range of ships, then more, then more unbalance then most possible, cancel clone states and revert to subs. Another upside to DUST, you were not limited to your races items, an Amarr could wear Matari, Cala, and Gal armor, guns, stims, etc.

The Reason

These are not mere complaints but proof that this game is not for people new to EVE and is not plausible for CCP at this point
.

Personal Note

I have always wanted a version of this game offline but there is none, though, with what I have seen from Alpha states the so called "No Man's Sky" is essentially Eve (from an Alpha view) Perhaps a PVE server where PVP Does not exist? (restricting Alpha's to this) or an offline Version to be sold for 60 or 80 dollars?

I myself am not quitting game but not because I like it, because games like this trigger a specific addiction that makes it near impossible to quit playing it. MOBA addict is it? or Minecraft addict I suppose. Should this thread be in the wrong place and deleted a copy will placed in the correct section.

Lastly, Galente is a vet race, they know it is the strongest, has the best carrying capacity, etc. a lot of those Gal's are alts. Caldari is and always will be hard mode as you choose between survivability, dps, or capability, you can never truly have both. Caldari is my main, both on here and on DUST.

Do post your feelings of alpha, do note I will not be viewing this thread again, I know there are trolls and Eve universe vets are shall we say, les than kind to threads like this?
Pix Severus
Empty You
#2 - 2016-12-15 02:01:43 UTC
Emaya Young wrote:
I have always wanted a version of this game offline but there is none


You can't simulate the online experience of EVE, of course, but you can provide similar mechanics and tools within a space-based sandbox. Try X3: Terran Conflict. In all the space games I've played over the years, it is the only one that comes close.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

Jake Warbird
Republic Military School
Minmatar Republic
#3 - 2016-12-15 02:14:10 UTC
WTF is this? An "I quit" post devoid of tears or rage? How is this possible?

The people are what make this universe, man. Trust me, it'd get boring real fast without "these" people. Eve is pretty awesome the way it is. My personal gripe – I only wish I had more time to play it.

Also, No Man's Sky made me abhor early access, and it still isn't that great after the foundation update.
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#4 - 2016-12-15 02:32:34 UTC
Emaya Young wrote:

The only issue is with players. It's not the "ganks" that are a problem but the resources they have available. They have high end warp scramblers that can not be countered by most Alphas without extreme penalty (such as targeting taking 1-2 minutes) as well as the shear amount of DPS they produce. Beyond that, even in an expensive, top quality fighter, an Alpha has no real shot of winning and the loss is unrecoverable


T2 warp scramblers have the exact same strength as their T1 variants, t2 stabs give the same strength as their t1 variants. the issue with being "countered" is something experienced by EVERYONE. sounds like you just don't know how to fit your ship or fly it in a way that keeps you safe. I haven't fit a warp core stab in years, because there are other and better ways to keep yourself safe.

As for an alpha having "no real shot" the plethora of kills scored by alpha pilots over the past month beg to differ.

Quote:

New players have the capability to mine, yes, but are limited to high security space. :snip: With industry it gets far tougher as to make a living you need at least zydrine, which is a low, null, and dead sec ore.


Really? is there some sort of block in the code that prevents alpha players from jumping into low, null, or WH? no??? then what exactly is "limiting" them to high-sec? there are plenty of ways to ninja mine. and you can make a HELL of a lot more money ninja-huffing gas than you EVER will sitting in a belt. besides why do you view mining as the only avenue for income? if anything its probably the worst option for an alpha player. they can run missions, do FW, market trade, explore, etc etc etc... none of which are limited nearly as much as alpha mining is limited. Broaden your horizons maybe?

BAHAHAHAHAHAHAHAHAHAHAHAHAHA *COUGH COUGH* BAHAHAHAHAHAHAHAHAHA. Seriously... THIS is your biggest complaint about alpha industry? I was hoping for something at least SOMEWHAT reasonable like "not being able to train the material efficiency skills all the way makes it difficult to compete with the narrow profit margins." but no... you complain about mining in "scary and dangerous" low and null again... heres a pro-tip for you... no self respecting industrialist actually mines all of their ore... in fact the majority of us don't mine at all. thats what the market is for. you know when you sell your ores or minerals... who do you think are the people buying them?

Emaya Young wrote:

I have always wanted a version of this game offline but there is none, though, with what I have seen from Alpha states the so called "No Man's Sky" is essentially Eve (from an Alpha view) Perhaps a PVE server where PVP Does not exist? (restricting Alpha's to this) or an offline Version to be sold for 60 or 80 dollars?


and what exactly would you do in this theoretical eve offline? mine until you want to gouge your eyes out so you can build yourself a mission ship that you can then grind missions with to make isk that you can't buy anything with because no one else is mining or building to fill the market with?

Emaya Young wrote:

I myself am not quitting game but not because I like it, because games like this trigger a specific addiction that makes it near impossible to quit playing it. MOBA addict is it? or Minecraft addict I suppose. Should this thread be in the wrong place and deleted a copy will placed in the correct section.


Frankly, if you are ONLY playing the game because of compulsion, and not because you are having fun, then you really shouldn't be playing it... seriously your time is worth more than wasting it on something you don't enjoy. life is short get out and find something you DO enjoy.

Quote:

Lastly, Galente is a vet race, they know it is the strongest, has the best carrying capacity, etc. a lot of those Gal's are alts. Caldari is and always will be hard mode as you choose between survivability, dps, or capability, you can never truly have both. Caldari is my main, both on here and on DUST.


Gallente is FoTM right now, but balance changes, sometimes quickly sometimes it takes a few years. I remember when I started playing minmatar was called winmatar because there was little point playing anything else... and then there was the age of the drakepocalypse where caldari boats, particularly the drake ruled the skies.

there is no definitive "best race" when you look over the long term. and things are probably more closely balanced now than they have ever been. drones went from being a complete waste, to probably overbalanced like they are now, that took gallente from the laughing stock race to the best (right now) next year that could all change again. and even that means little in the big scheme of things, just look at whats been going on in the gal-cal warzone in the past few months for proof that flying the "best ships" doesn't matter for much.

but if you truly believe the only way to be good at the game is to fly the current best FOTM ships, just make a gallente alpha clone, or pay up for an omega account and fly anything you feel like.
Marsha Mallow
#5 - 2016-12-15 02:33:34 UTC  |  Edited by: Marsha Mallow
Emaya Young wrote:
New players have the capability to mine, yes, but are limited to high security space...
With industry it gets far tougher as to make a living you need at least zydrine, which is a low, null, and dead sec ore...

Erm, no. New players who hide in NPC corps are limited to highsec. New players with the balls to go join a player corp can go just about anywhere in Eve.

Saying this as a long term industrialist who was trapped in highsec with my corp for the first year: you can still buy high ends cheap. You just need to work out where to buy, and if you can't get them locally at a good price, go speak to ppl selling. Even the most determined solo indy player can think around this and find a solution.

Emaya Young wrote:
Fighting for isk is what you do if mining is too boring for you but the issue is that if you leave high sec you will killed by a player. Regardless of your ship an Omega will beat you, so, you are limited to high sec as in null sec a combat ship is not viable or capable enough to survive . Fitting to fight a player makes you easier to kill by NPCs, and fitting for NPCs makes you an easy player target...

What made DUST good was the fact that a new player, fresh out of the clone vat could annihilate a 3 year vet.

You can get killed in highsec too. Newbros who leave highsec early have access to free ships and skillbooks from the better organised groups, and in some cases SRP. Dying is not the end of the world. The risk vs reward increase means you make more ISK for that risk than sitting in empire grinding your way up in boring, meaningless gameplay.

Rookies pwning vets would be gamebreaking here in some ways, and if you can't work out why you need to take a step back and have a think about existing mechanics. Vets would unsub en masse if rookies could wtfpwn them, and it would completely undermine their time investment. But that said, really good players can beat the crap out of vets even with a skills deficit. Don't forget skills accrue with a massive reduction in efficiency, and some vets are complete numpties.

Emaya Young wrote:
I have always wanted a version of this game offline but there is none

Actually, there is and always has been. Players play an offline version of this game in forums and 3rd party apps. But ye, long term hopefully CCP will release some sort of mini-game (PI has always been mentioned in relation to this) that is mobile and tablet friendly. In the meantime, try checking forums because there are actual word campaigns being fought which are highly entertaining.

Emaya Young wrote:
do note I will not be viewing this thread again, I know there are trolls and Eve universe vets are shall we say, les than kind to threads like this?

We're not all trolls. Some of us tease expecting the person we are teasing to take it in good fun, then they burst into tears, wtf are we supposed to do? A sharp retort or criticism is to be expected online, and so what? If you can't handle it, don't engage in the discussion in the first place, or do, but learn to strip out the abrasive parts to get to the point. I really don't see the point of starting a topic then remarking that you won't reply because you've flounced off to sit in your safe-spot. We're not going to beat you up just for remarking, lmao. And if we do, maybe it's because the argument is weak. That's not a personal attack, and there's really no need to take it as such.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Chainsaw Plankton
FaDoyToy
#6 - 2016-12-15 02:36:21 UTC
Emaya Young wrote:
Do post your feelings of alpha, do note I will not be viewing this thread again, I know there are trolls and Eve universe vets are shall we say, les than kind to threads like this?

Of course we are "less than kind to threads like this" I mean why would we be kind to a thread full of nonsense?

on combat: people have been posting trial account pvp videos for years. Low sp pilots with game knowledge are very deadly. You can even gang up with some other people making everyone stronger. Sometimes a 1mil isk hero tackle frig is all it takes for a much larger and more valuable ship to go down.

on income: your proposal is venture mining. Now I find your math hard to follow but you seem to suggest mining for 5 hours a day for 17 mil isk? There are many other things an alpha can do to make income, I'm pretty sure almost every one will make more than that. On my alpha I can run level 3 missions and make more than that in an hour. I'm not super familiar with exploration but it sounds like you can find that much isk in a data or relic site, sometimes you get less, sometimes way more. Yea it is risky going to null in a t1 frig, but you are only betting a few mil at a time and each payout buys many more ships. FW in lowsec sounds like a decent money maker but I'm not familiar enough with it to say for sure. Again it will be risky but your ships are cheap and you should get some fun fights out of it.

@ChainsawPlankto on twitter

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#7 - 2016-12-15 02:36:35 UTC
Emaya Young wrote:
These are not mere complaints but proof that this game is not for people new to EVE...

As far as proofs go, this seems to be missing quite a few elements.
Musashi Date
#8 - 2016-12-15 02:45:39 UTC
I think Eve's foundations are built in conflict: and the really interesting(lasting?) conflicts are those between two people, other players. There's gonna be replayability there, whereas if you're just fighting(?) the npcs in Eve.. you'll suddenly realize the content is pretty much the same.

There are many ISK faucets in eve, and in various volumes (source). You just need to know how to get into those and to tap multiple streams, to enjoy passive and active ISK making activities.

Lastly, find a group of other gamers.. active ones. Look for chat channels, eve forums, etc. and this will ease you into the above two points.

Alpha chars' capabilities ingame are fair... for free playing gamers.

PS. If you're an 'always'-online gamer, you're actually needed in the more competitive areas in eve. Apply to them and you'll be set!
Remiel Pollard
Aliastra
Gallente Federation
#9 - 2016-12-15 02:49:57 UTC
Emaya Young wrote:
These are not mere complaints but proof that this game is not for people new to EVE...


Actually, the fact that we were all new once, and are still here, is proof that your 'proof' is wrong.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Onictus
Federal Navy Academy
Gallente Federation
#10 - 2016-12-15 04:17:16 UTC
A couple points.

1) You are going to have a hard time against ANY player in a combat ship in a venture.....because its a venture....weather your attacker is an alpha or omega clone isn't really going to matter a lot.

2) A lot of PvP is advantage, many a pimped out battleship has died to a ballsy pilot in a T1 frigate

3) You don't need to go anywhere near low or null to get the higher end ores, find a mission runner and get him to sell you bookmarks for their missions.....reprocessing spits out the more rare ores also.....most of the time mission runners aren't looting, so they will take a few mil for entire missions.

...and all you need is a mission hub, which there are many of.

Or if you are savvy, you can scan them down and just take the loots, though you will be marked suspect. Ninja salvaging USED to be big money, but if you can find a mission runner leaving MTUs around you can grab and go and just chill in station waiting for timers to run out.

More fun then mining in a Venture anyway.
Vigirr
#11 - 2016-12-15 05:31:18 UTC
People keep making the mistake in thinking that EVE is a spaceship game with industry and stuff. It's not. Those people will, sooner or later, realise that EVE is not for them which is fine.
Miriam Beckstein
Science and Trade Institute
Caldari State
#12 - 2016-12-15 07:05:43 UTC  |  Edited by: Miriam Beckstein
Emaya Young wrote:


Money Making:

New players have the capability to mine, yes, but are limited to high security space where NPCs and players alike cause problems. A venture at best can mine roughly 180 meters cube per miner, with 2 miners to a ship. Doing all the bonuses and such you could fill your ore hold in 14 minutes. With this, you could in theory make plex in a month, but it requires 5 hours per weekday and 16 hours on weekends. That is all assuming you can find enough ore to mine. Players that are Omega status tend to mine out all the ore in high sec leaving the low priced veldspar. If that isn't enough, the NPCs do tend to take even the veldspar.

Here's the math: With all skills, tier 2 modules, 1 miner could get perhaps 186 cubic meters for a total of 372. A venture has an ore capacity of 5000, so O/M = 13.44 minutes. with 5h = 300m and 16h = 960m. With 5h you can get 22 loads with an EST of 800K totaling 17.6 million and 5h, 22L, at 500K is 11 million (giving an ERR of 62.5%). on weekends you get 71 loads at 800K = 56.8 million. with the 62.5% ERR is actually 35.5 million. In all you would make 806.4 million per month making mining a waste. (short term math was used)


If you're treating eve as something where you have a fulltime job shooting rocks to get enough isk for a plex each month, you're doing it wrong.

ISK is just a tool to enable fun. If you're an alpha, do stuff you find fun. You only need enough isk to keep you in ships to have fun with, and you can find fun ways to do that, too. Which might be go mine for 2 hours and get 5 mill of ore (boring for me, fun for some), or go do some missions/high sec combat sites (somewhat fun, but gets tedious), or try some hacking (more fun for me) or join a corp that simply hands you ships to join in the group fun with (it is an MMO, after all) or a bunch of other options.

If you don't like the alpha restrictions (I am impatient, I don't like half speed training, I don't like discovering another interesting ship to fly or thing to try in game and having it not be practical to try out. So having started a couple of accounts, none are staying alpha), then either wait until you're a bit further in the game and more able to afford subbing via ingame currency, or simply find $100 and not think about it for another 12 months (this is what I'm doing.)

The goal of any game, at least for me, is to have fun. The fact that it is possible to maintain a sub without spending real money shouldn't mean you feel compelled to do so. I could try and earn 12 billion isk in the next 12 months to stay omega. Or I could do the same thing, pay $100 for the sub, and use the 12 billion for fun things. Have 24 very shiny & expensive ships to dispose of in fun & interesting ways. Or 10,000 basic frigates, enough to explode one every hour all year and still have plenty left over. Or try out different things. 2 bill for a freighter and money for hauling contract security. 2 billion to invest in trading for profit. 2 billion to invest in trying out industry. And enough left over to buy 10 new fully fitted frigates every day to go and explode in. And even if I lose all of it, at the end of the year I'm in the same spot as if I tried to sub via plex, I'm just $100 poorer but have had 12 months of enjoying myself and can decide if I want to keep going with it. If I've spent the 12 months grinding isk for sub, I guarantee I won't want to keep playing.

Quote:
Fighting for isk is what you do if mining is too boring for you but the issue is that if you leave high sec you will killed by a player. Regardless of your ship an Omega will beat you, so, you are limited to high sec as in null sec a combat ship is not viable or capable enough to survive . Fitting to fight a player makes you easier to kill by NPCs, and fitting for NPCs makes you an easy player target.


As I said, you're very much limiting yourself with this view, that the only things to do are to shoot rocks or fight players if shooting rocks is boring. Yeah, when I leave highsec I'll get killed by a player at some point. So what? I'll get in a new ship, and I'll go do it again. And omegas will kill me. But I'll kill some omegas along the way, too. And in 12 months time, I'll no doubt have some embarrassing losses to 1 month old characters as well. Don't do stuff in game because you'll get killed is like playing a very large, very mainstream MMO and saying you'll never raid because you'll get killed by a boss.

Quote:
These are not mere complaints but proof that this game is not for people new to EVE and is not plausible for CCP at this point


3 years ago I was new to Eve, and I loved it, but I quit after 3 months because of those addiction issues you mention. Was online too much, and chose to quit rather than to try and limit my play to the little free time I had then. So now, I'm a new player again. And the game is very much for me.
Josef Djugashvilis
#13 - 2016-12-15 08:00:29 UTC
Perhaps CCP should simply lock all posts where free-loaders complain about having free access to the game?

If free-loaders do not like Eve when it is free, then I politely suggest that Eve is not for them.

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