These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
12Next page
 

NPC Mining Ops response fleet...

Author
katera d'ishii
TETRA-HEDRON
#1 - 2016-11-24 14:05:33 UTC
We spotted a NPC mining operation going on were going to see what the response fleet would be and how to engage them. Also we were very curious about possible rewards so we did some testing....

We started out with a simple nicely fitted frigate, You know its empire, how hard can it be??
The frig engaged a NPC miner.... This did not last long, frig got destroyed in about 30 sec the moment the response fleet warped in. First impression, They used the lot. Scram, web, Tracking disrupt and jam were all part of the tools they used.
Next go, a tough little frig... same result, again 12 frigate fleet warped in and wrecked the frig.

So this was going nowhere and it suddenly seemed a bit more difficult to do this, (were still talking empire here..)

Now then, a proper little gang, 2 Caracals and a drake, just to be sure we made the drake old skool passive tank :)
Again a 12 frig fleet warped in and we engaged, sure of our soon to be victory...
Well, the caracals had to warp out almost the moment we engaged, lots of DPS and lots of nasty electronic warfare. Drake was holding the field... After a minute or 2-3 only the drake was left and the caracals were (burning) hiding in nearby celestial objects. Drake was tackled and could not warp out, tanking at one third of shield left and barely holding. How to get out....
A small reserve frig to the rescue! the frig managed to Jam the scrambling frig and the drake got out...
Lesson learned - This was not easy at all and this is a deadly 12 frig fleet!

Finally we got to wise up and scaled up again..
A Gila and a Gnosis combined did the trick.
We attacked a hauler (taking in the cargo from the NPC retrievers) first this time (for the potential reward) and managed to kill it. The response fleet warped in and we started working on the frigs. We had the DPS this time to kill the frigs and we celebrated out victory, looted the wreck of the hauler and found a nice SKIN actually worth some 75 M or so.

Encouraged we started on a venture group... It was part of the Minedrill NPC corp. we waited (quite a while) for the hauler to come in and engaged again. This time with a Gila and a Orthus for the tackling since the hauler does have WC stabilizers.
To our surprise a mixed fleet warped in, 3 frigs and the rest cruisers again making 12 in total. A full fledged Caldari fleet was on top of us and we had to escape again which we barely did. Despite having proper ships 2 of us was not nearly enough. This reminds me of engaging sleepers.

in short these response fleets are no joke and pose a serious threat to any attacker! It is indeed as if a you are engaged by a proper commanded fleet with all the needed tools to take out any target!

In the end, we do not know if there is some kind of logic about the make-up of the response fleet and were curious about other experiences and the possible reward.

Hope this helps anyone that is going to attempts this. It was a lot of fun for sure, and right now were thinking 3 RR BS to see if that will be enough to take down that fleet. Then again who knows what kind of fleet will respond?!

Katera
Chan'aar
State War Academy
Caldari State
#2 - 2016-11-24 17:11:23 UTC
From what I have seen of these so far you need to account for up to 3 logistic's cruisers reps. If you do not have enough dps to beat those you are risking your ships.

Yes its random and the number of times you will see 3 logi cruisers is perhaps rare, but do you want to gamble your ships on it?
Bemo
Narcosis.
#3 - 2016-11-24 18:08:56 UTC
Wonder if dropping a marauder in bastion would make the defense force scale up?
Buoytender Bob
Ronin Exploration Mission and Mining
#4 - 2016-11-24 18:27:54 UTC
Bemo wrote:
Wonder if dropping a marauder in bastion would make the defense force scale up?



er,ok, YOU go first........................

To buck the popular trend, I began to Rage Start instead of Rage Quit.

...and every time I get another piece of Carbon, I know exactly what CCP is getting this Christmas.

Chan'aar
State War Academy
Caldari State
#5 - 2016-11-24 19:09:51 UTC
Bemo wrote:
Wonder if dropping a marauder in bastion would make the defense force scale up?



FYI

The npc's cheat and ignore the marauder e-war immunity bonus. So you still get damped/disrupted/jammed etc
Bemo
Narcosis.
#6 - 2016-11-24 19:20:39 UTC
Chan'aar wrote:
Bemo wrote:
Wonder if dropping a marauder in bastion would make the defense force scale up?



FYI

The npc's cheat and ignore the marauder e-war immunity bonus. So you still get damped/disrupted/jammed etc


Hmmm that was kinda what I was wondering.
Abominare
The Hatchery
RAZOR Alliance
#7 - 2016-11-25 05:21:59 UTC
Oh wow haha.


You can basically solo any of the t1 frig response fleets in a dual rep myrm, the amarr one can be a little dicey depending on composition.

You just engage and spam dscan to see what is coming if not frig run and then after they despawn probe down the hauler again, it will be a different fleet.
XxRTEKxX
256th Shadow Wing
Phantom-Recon
#8 - 2016-11-28 05:15:53 UTC
A heavily tanked rattlesnake can solo the cruiser response fleets. Just to be sure, have a friend in a Blackbird with all racial ECM in the mids and fit for max jamming ability to jam the tackle if the Snake's tank starts to break. We've also tested a couple cap chained t1 logi with 2 dps ships. Using ECM helps a lot to break the NPC logis. If you kill their tackle fast then you can just warp out if you need to. My guys love these new NPCs because it gives us something to do when we're bored. Get to try out different small gang setups in a pvp style NPC engagement is fun.

I really hope that CCP revamps missions to scale up the more fleet members you send through the acceleration gate to simulate a pvp style engagement. NPCs using tackle, logistics and even switching primary to your ECM ship is cool. This new AI is a lot more like Sleepers, and that's just what highsec needs. PvE with a challenge to encourage players to work together is great.
Abominare
The Hatchery
RAZOR Alliance
#9 - 2016-12-08 21:01:24 UTC
XxRTEKxX wrote:
A heavily tanked rattlesnake can solo the cruiser response fleets. Just to be sure, have a friend in a Blackbird with all racial ECM in the mids and fit for max jamming ability to jam the tackle if the Snake's tank starts to break. We've also tested a couple cap chained t1 logi with 2 dps ships. Using ECM helps a lot to break the NPC logis. If you kill their tackle fast then you can just warp out if you need to. My guys love these new NPCs because it gives us something to do when we're bored. Get to try out different small gang setups in a pvp style NPC engagement is fun.

I really hope that CCP revamps missions to scale up the more fleet members you send through the acceleration gate to simulate a pvp style engagement. NPCs using tackle, logistics and even switching primary to your ECM ship is cool. This new AI is a lot more like Sleepers, and that's just what highsec needs. PvE with a challenge to encourage players to work together is great.



Mind sharing the fit you used?
Belthazor4011
Battle BV Redux
#10 - 2016-12-09 13:14:44 UTC
How hard are these things to find? I haven't tried yet, just asking :)

Also there is no limit on where they spawn right? You could find them in a 1.0?
Eru GoEller
State War Academy
Caldari State
#11 - 2016-12-09 14:29:03 UTC  |  Edited by: Eru GoEller
Belthazor4011 wrote:
How hard are these things to find? I haven't tried yet, just asking :)

Also there is no limit on where they spawn right? You could find them in a 1.0?


They're not hard to find, just open up d-scan window and hit scan. Then narrow d-scan untill
you can pinpoint in which belt they are at.
Spotted some in Pator which is a 1.0 system in Minmatarr space, as it's hi-sec don't expect too much lootwise.

Edit: typo
Belthazor4011
Battle BV Redux
#12 - 2016-12-09 15:40:43 UTC
Eru GoEller wrote:
Belthazor4011 wrote:
How hard are these things to find? I haven't tried yet, just asking :)

Also there is no limit on where they spawn right? You could find them in a 1.0?


They're not hard to find, just open up d-scan window and hit scan. Then narrow d-scan untill
you can pinpoint in which belt they are at.
Spotted some in Pator which is a 1.0 system in Minmatarr space, as it's hi-sec don't expect too much lootwise.

Edit: typo


They show up on dscan as what?

Also I don't care about the loot, just want to have some fun
Eve Payne
Sebiestor Tribe
Minmatar Republic
#13 - 2016-12-11 12:06:52 UTC
wouldn't a tengu be just what the doctor ordered? Tengu can have ridiculous tank, very high jam resistance, and you can always go for auto targeting missiles if that's a problem?
Eru GoEller
State War Academy
Caldari State
#14 - 2016-12-11 12:34:05 UTC
Eve Payne wrote:
wouldn't a tengu be just what the doctor ordered? Tengu can have ridiculous tank, very high jam resistance, and you can always go for auto targeting missiles if that's a problem?


Maybe HZO Refinery begs to differ about the tanking?: https://zkillboard.com/corporation/1000070/

Scroll down to November 19 at 21:02 and be the judge.
Eve Payne
Sebiestor Tribe
Minmatar Republic
#15 - 2016-12-12 21:42:22 UTC
wow scary, however, if you have 3 + people to do that why not use a couple of sensor booster logi
Dark Drifter
Sons of Seyllin
Pirate Lords of War
#16 - 2016-12-13 15:16:45 UTC
have been doing fthese solo in a gila or ishtar. from frig to BS response fleets.

1 warp to belt in T3 dessy. shoot miner once and Dscan for combat wing
2 scan down where fleet warps to (use combat probes)
3 warp at range kill logi and Ewar
4 will all but 1 combat ship
5 kill all miners and haulers
6 kill last combat ship , bookmark, warp back for loot
kardjaval
Curtana Joyeuse and Durendal Security
#17 - 2016-12-13 15:54:10 UTC
Just wondering, would it be possible to have a long range sniper fleet or a couple of corp mates sitting 180km off the belt. A frig activating the fleet and then the snipers finishing off the response fleet while they burn toward us? Or a heavy tanked ship activating the response fleet and then the corp mates warp to at distacne and start sniping the response fleet?
Dark Drifter
Sons of Seyllin
Pirate Lords of War
#18 - 2016-12-14 09:01:39 UTC
i refer you to my previous comment. a single sniper SC will easily wipe a combat fleet from the field,
up to and including cruiser combat wings. the BS combat wings will easily kill you out to around 180 k
as I say your best bet is to:

1 - initialy shoot the miners
2 - combat scan the safe they warp to (they can be found with combat probes)
3 - warp at ranges to that location and kill ships in the following order
--logistics
--Ewar
--combat hulls (leave 1 remaining)
-- then kill the mining vessels. they will not warp when attacked in this location, the same is true for haulers
--kill last combat hull
4 - warp out and come back in something to scoop the loot
Richard Law
School of Applied Knowledge
Caldari State
#19 - 2016-12-14 12:06:37 UTC
XxRTEKxX wrote:
PvE with a challenge to encourage players to work together is great.

I thought that's called 'Incursions'. Now we even have Drifters and Sleepers and all that awesome bunch you can't solo. Why do you hate us sociopaths that much?

However mining fleets protection is nice. Brings indeed a challenge, I'd welcome some challenge like that in missions as well... But not to the point when you need another people with you.
kardjaval
Curtana Joyeuse and Durendal Security
#20 - 2016-12-23 17:06:18 UTC
Dark Drifter wrote:
i refer you to my previous comment. a single sniper SC will easily wipe a combat fleet from the field,
up to and including cruiser combat wings. the BS combat wings will easily kill you out to around 180 k
as I say your best bet is to:

1 - initialy shoot the miners
2 - combat scan the safe they warp to (they can be found with combat probes)
3 - warp at ranges to that location and kill ships in the following order
--logistics
--Ewar
--combat hulls (leave 1 remaining)
-- then kill the mining vessels. they will not warp when attacked in this location, the same is true for haulers
--kill last combat hull
4 - warp out and come back in something to scoop the loot



combat scanning is something new to me, so i have a couple of questions
1. is the npc safe sot witihn a certain range of the belt, say for example when they warp out their safe spot is within XX au of their belt. or can it be anywhere in teh system.

2. any idea how long they will stay at their safe spot? and will they still warp out even if i have left the belt after activation (so say i shoot the hauler with a corvette, and immediately leave before their response fleet shows up, dock, hop in my scanning ship, scan down their site, then hop in my sniper and warp to)
12Next page